when i enter to the looby i get crash. (1.5)
mlogCode:GUNZ 1,0,0,290 launched. build (Jul 1 2013 22:52:18) Log time (07/01/13 23:53:30) CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 3000 MHz Display Device = NVIDIA GeForce 9500 GT ( vendor=10de device=640 subsys=604619da revision=a1 ) Display Driver Version = 9.18.0013.1106 Windows = 6.1 Build 7601 , Service Pack 1 (2096248KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (KOR), Language : (KOR) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0012) - SUCCESS Load XML from memory : system/cserror.xml(0x0012) - SUCCESS Load XML from memory : system/messages.xml(0x0012) - SUCCESS Load XML from memory : system/gametypecfg.xml LOCALE:KOREA InitializeNotify ok. WFog Enabled Device. device created. Video memory 629.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() Version : 0 InitialLoading success. Fail to create Bitmap for Initial loading interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported 2(Digital Audio (S/PDIF) (High Definition Audio Device)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 0.764000 sound engine create. Load XML from memory : System/tips.xml(0x0012)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 0.867000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.182000 start InitInterface option Number of Display mode : 163 Number of Display mode : 163 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.105000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף Effect manager create success. 7714 upnp port forward initialized. Client create success. game interface create success. -------------------> GameInterface Create : 2.669000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ְּ»ף model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ְּ»ף model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ְּ»ף model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ְּ»ף Load character.xml success, -------------------> Character Loading : 24.824001 -------------------> WeaponMesh Loading : 0.694000 Load weapon.xml success. -------------------> Worlditem Loading : 0.239000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 4.434000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Failed.(ErrCode=10000) Server Connected Login Posted Login Failed.(ErrCode=10000) Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Test (54 65 73 74 ) (len = 4)



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