GUNZ 1,0,0,290 launched. build (Jul 14 2013 10:41:08)
Log time (07/14/13 10:58:25)
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2500 MHz
Display Device = NVIDIA GeForce 8400 GS ( vendor=10de device=6e4 subsys=83211043 revision=a1 )
Display Driver Version = 6.14.0011.9062
Windows = 5.1 Build 2600 , Service Pack 3 (2095532KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (KOR), Language : (KOR)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0012) - SUCCESS
Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
Load XML from memory : system/messages.xml(0x0012) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 489.500000
main : RGetLenzFlare()->Initialize()
Version : 5.0
InitialLoading success.
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(Realtek HD Audio output): Hardware Mixing Supported
[[[getMaxChannel48]]]]
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 2.366000
sound engine create.
Load XML from memory : System/tips.xml(0x0012)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 4.159000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
IDLResource Loading Success!!
IDL resources : 0.551000
start InitInterface option
Number of Display mode : 40
Number of Display mode : 36
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.446000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 6.156000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 26.070001
-------------------> WeaponMesh Loading : 3.057000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.088000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 12.274001
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
BspObject open object list : begin
----------> in zip ( interface/login/login_clouds.elu ) file not found!!
elu interface/login/login_clouds.elu file loading failure !!!
in zip : interface/login/login_glass.elu.ani file not found!!
in zip : interface/login/login_shadow.elu.ani file not found!!
in zip : interface/login/login_glass_shadow.elu.ani file not found!!
in zip : interface/login/core_shadow.elu.ani file not found!!
RBspObject::Open_ObjectList : size 7
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 489.500000
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : BOSS (42 4F 53 53 ) (len = 4)
Shop Gamble item count : 0
StageCreated
Fail to create Bitmap for Initial loading
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 10
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:59:43 )
Crash ( 10:59:45 )
Build Jul 14 2013 10:15:48
dwTotalMemKB = 2095532 KB
dwAvailMemKB = 573264 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 005c4792
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 0063b18b ESI: 0012ef88 EBX: 03067673 EDX: 030676b4
ECX: 7ffffffe EAX: 00000001 EBP: 0012efd4 EIP: 005c4792
CS : 0000001b Flg: 00010202 ESP: 0012ef48 SS : 00000023
[Stack]
26c9e298 030676b4 030676b4 0012f180 7c90e920 7c910228 ffffffff 00000007
00000000 7c9101db 00000000 00000000 00000000 00000000 00000000 0003f4d8
00000001 00000000 00000001 ffffffff 00000000 00163a20 00163a20 00000004
0012efe0 001761a0 0003f4d6 02650178 00164a00 00156840 00000000 00000000
0012efe0 03020100 07060504 0b0a0908 0f0e0d0c 14131211 02650178 00000020
00006840 0000d9ca 0012ef98 0012f074 4ff51700 00000000 0012f028 4fe76da4
03b4b36c 02060002 00163a20 00163dc0 0012f03c 4fe749f3 001704c0 00000000
0012f080 4fe77742 00164a00 03b4b408 02060000 00163a20 00163dc0 0012f068
4fe749f3 001704c0 00000000 0012f0ac 4fe77742 00164a00 00000004 00000218
00000000 00000010 000001ec 00000008 00164a04 00164a00 00000000 00000218
00000018 000001ec 0000000c 03b4b3d8 00000800 0012f078 0012f104 4ff52010
ffffffff 0012f0c8 4fe6388f 00000004 00000000 00000010 00000008 00164a00
0012f110 4fe58db4 00164a00 00000004 00000000 00000010 00000008 006f6b10
4fde7bd0 00000001 00000005 0012f128 4fe659ed 00000000 00000010 00000002
006f6b10 0305b530 03133400 00533011 0012f108 0012f46c 4ff51c20 00000000
030902c8 00000015 00164a00 00000000 00000005 00000002 00534b8b 0012f448