GUNZ 1,0,0,290 launched. build (Dec 12 2021 07:15:44) Log time (02/05/22 02:06:10)Windows = 6.2 Build 9200 , (16586192KB) : Windows 8..CPU ID = Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz ( family = 0 , model = 586 , stepping = 42242 )Display Device = Intel(R) UHD Graphics ( vendor=8086 device=9bc4 subsys=12b41462 revision=5 )Display Driver Version = 26.20.0100.7642Load XML from memory : system/locale.xml- SUCCESSCountry : (BRZ), Language : (BRZ)Load Config from file : config.xml- SUCCESSLoad XML from memory : system/system.xml- SUCCESSLoad XML from memory : system/USA/strings.xml(0x0009) - SUCCESSLoad XML from memory : system/USA/cserror.xml(0x0009) - SUCCESSLoad XML from memory : system/USA/messages.xml(0x0009) - SUCCESSLoad XML from memory : system/gametypecfg.xml InitializeNotify ok.WFog Enabled Device.device created.Video memory 2047.500000 shader initialize successful : 1main : RGetLenzFlare()->Initialize() Alpha GunZ - Ver 0InitialLoading success.interface Initialize successZApplication::OnCreate : begin0(Primary Sound Driver): Hardware Mixing Not Supported1(Realtek HD Audio 2nd output (Realtek(R) Audio)): Hardware Mixing Not Supported2(Speakers (Realtek(R) Audio)): Hardware Mixing Not Supported[[[getMaxChannel32]]]]-------------------> Sound Engine Create : 0.555000 sound engine create.Load XML from memory : system/USA/tips.xml(0x0009)start log bipmapend of load bitmaps2loading pictures : 1.436000 IDLResource Loading Success!!IDL resources : 0.110000 start InitInterface optionNumber of Display mode : 44end of InitInterface option okInit maps : no Current ChannelRule Screen Effect Manager Create : 0.196000 Screen effect manager create success.SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater thanEffect manager create success.Client create success.game interface create success.-------------------> GameInterface Create : 1.948000 Load character.xml success,-------------------> Character Loading : 0.308000 -------------------> WeaponMesh Loading : 3.841000 Load weapon.xml success. -------------------> Worlditem Loading : 0.060000 Error with equipment slotError with equipment slotLoad zitem info success.Load zBuff info success.Init world item manager success.Init map Descriptor success.Init channel rule manager success.Init abuse manager success.Init chatting filter. success-------------------> ETC .. : 0.345000 LoginID: JordyBspObject open : begin interface/church/church_b.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : doneBspObject open : begin interface/church/church_a.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 38 RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : doneZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() doneServer ConnectedLogin Successful. Responsed Account CharlistSelected character name : Gummy (47 75 6D 6D 79 ) (len = 5)0,Jetman82,Jetman82,This is a test sendShop Gamble item count : 2shop gitem : 1000003, Green Boxshop gitem : 1000004, Gold BoxStageCreatedgame create begin , type = 0BspObject open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 4BspObject load lightmap 0BspObject load lightmap 1BspObject load lightmap 2BspObject load lightmap 3BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : donecreate game enrvironment.game world create success.Reload all animation end ---------------------------------setBuffergame created ( 02:06:32 )Create character : Name=Gummy Level=99 Destroy gunzDestroy sound engine.Destroy sound engine. successDestroy console.Destroy interface begin game interface destory begin.game destroy beginDestroy sound engine()game destroy match destroy ------------------------ReleaseBuffergame destroyed ( 02:08:18 )game interface destroy finisheddestroy client.PeerInfoList Releasedclear looks end.Widget map clear end.desctroy cursor system end.clear IDL resource end.Final interface end.Destroy game interface done.clear looks end.Widget map clear end.desctroy cursor system end.Destroy mesh manager.Destroy weapon mesh manager.Clear SkillManager.Clear QuestItemDescMgr.Clear MatchItemDescMgr.Clear ChattingFilter.Clear ChannelRuleMgr.destroy game application done.interface finalize.game input destroy.game gonfiguration destroy.Bitmap manager destroy Animation bitmap.destroy gunz finish.Rframe_destory::closeDisplay
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