Of course it is possible, but more than all the people who speak, you build this source, I can enter, reading the structure of the gunz2 code, you know that rev is the released source.In general it is possible and elsewhere, I do not want to go to the graphic part because it is a persistence of time it is better to invest all time in an animation exporter and pass everything to another engine engine that is almost the same job.The physique structure of gunz2 is different, you must revert the whole system or add some kind of compatibility, I have tried to do it, but I could only import mesh, not animationsthe second, he really wants to use the Net of gunz2, I imagine you know why it failedI am not a great programmer and educated, but if I know how to do my thing, I tried to implement things from the gunz2 engine and it was a bit fatal to me since the difference in the codes is something visible, not in the complexity center if not adaptation , I managed to implement the shaders, but it was of no use if I could not apply shaders on clothesmy recommendation is to create an exporter of animations to work and leave behind realspace2 an engine that turns on frankqustein