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Help crash issue Jur13en Clean Client and Source

Newbie Spellweaver
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May 30, 2015
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Hello , If anyone could help me with this .

CLient and Source Jur13en Clean , everything works perfectly until create a room and enter inside , it gets crashed , no matter which ever map or room

7:50 PM 11/26/2022GUNZ 1,0,0,290 launched. build (Nov 26 2022 19:16:36) Log time (11/26/22 19:45:13)CPU ID = GenuineIntel ( family = 2310 , model = 7 , stepping = 2 ) @ 2496 MHzDisplay Device = NVIDIA GeForce GTX 1650 ( vendor=10de device=1f82 subsys=86b61043 revision=a1 )Display Driver Version = 31.0.0015.2698Windows = 6.2 Build 9200 , (2097151KB) : ..Load XML from memory : system/locale.xml- SUCCESSCountry : (KOR), Language : (KOR)Load Config from file : config.xml- SUCCESSLoad XML from memory : system/system.xml- SUCCESSLoad XML from memory : system/strings.xml(0x0012) - SUCCESSLoad XML from memory : system/cserror.xml(0x0012) - SUCCESSLoad XML from memory : system/messages.xml(0x0012) - SUCCESSLoad XML from memory : system/gametypecfg.xml LOCALE:KOREA Netmarble Certification Failed. Shutdown. InitializeNotify ok.WFog Enabled Device.device created.Video memory 2046.500000 main : RGetLenzFlare()->Initialize() Version : 5170InitialLoading success.interface Initialize successZApplication::OnCreate : begin0(Primary Sound Driver): Hardware Mixing Not Supported1(Realtek HD Audio 2nd output (Realtek(R) Audio)): Hardware Mixing Not Supported2(S20B300 (NVIDIA High Definition Audio)): Hardware Mixing Not Supported[[[getMaxChannel48]]]]LoadWave: Error loading fileLoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.LoadWave: Error creating hardware sound buffer.-------------------> Sound Engine Create : 1.615000 sound engine create.Load XML from memory : System/tips.xml(0x0012)- SUCCESSstart log bipmapend of load bitmaps2loading pictures : 1.169000 warning : bitmap slot_head.tga not found.warning : bitmap slot_head.tga not found.warning : bitmap icon_gameroom.tga not found.IDLResource Loading Success!!IDL resources : 0.060000 start InitInterface optionNumber of Display mode : 40Number of Display mode : 0end of InitInterface option okInit maps : no Current ChannelRule Screen Effect Manager Create : 0.061000 Screen effect manager create success.SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»óEffect manager create success.7753 upnp port forward initialized.Client create success.game interface create success.-------------------> GameInterface Create : 2.040000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ómodel/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ómodel/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ómodel/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»óLoad character.xml success,-------------------> Character Loading : 1.362000 -------------------> WeaponMesh Loading : 0.118000 Load weapon.xml success. -------------------> Worlditem Loading : 0.010000 Load zitem info success.Load zBuff info success.Init world item manager success.Init map Descriptor success.Init channel rule manager success.Init abuse manager success.Init chatting filter. success-------------------> ETC .. : 1.718000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : doneLoad smoke description mesh.Reset Device Video memory 2046.500000 main : OnCreate() doneServer ConnectedLogin PostedLogin Successful. Responsed Account CharlistSelected character name : Mazda (4D 61 7A 64 61 ) (len = 5)Shop Gamble item count : 2shop gitem : 1000003, Green Boxshop gitem : 1000004, Gold BoxStageCreatedCastStageBridgePeer È£Ãâ in Zgame::Creategame create begin , type = 7in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!! BspObject open : begin quest/maps/Mansion_Room2/Mansion_Room2.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : donegame world create success.BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : donegame world create success.BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : donegame world create success.Reload all animation end ---------------------------------setBuffergame created ( 19:47:16 )Create character : Name=Mazda Level=100 Destroy gunzDestroy sound engine.Destroy sound engine. successDestroy console.Destroy interface begin game interface destory begin.game destroy beginDestroy sound engine()game destroy match destroy ------------------------ReleaseBuffergame destroyed ( 19:47:21 )game interface destroy finisheddestroy client.PeerInfoList Releasedclear looks end.Cloth VertexBuffer is ReleasedWidget map clear end.desctroy cursor system end.clear IDL resource end.Final interface end.Destroy game interface done.clear looks end.Widget map clear end.desctroy cursor system end.Destroy mesh manager.Destroy weapon mesh manager.Clear SkillManager.Clear QuestItemDescMgr.Clear MatchItemDescMgr.Clear ChattingFilter.Clear ChannelRuleMgr.destroy game application done.interface finalize.game input destroy.game gonfiguration destroy.Bitmap manager destroy Animation bitmap.destroy gunz finish.Rframe_destory::closeDisplay
 
Junior Spellweaver
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Apr 23, 2021
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----setBuffergame created ( 19:47:16 )Create character : Name=Mazda Level=100 Destroy gunzDestroy sound engine.Destroy sound engine. successDestroy console.Destroy interface begin game interface destory begin.game destroy beginDestroy sound engine()game destroy match destroy



Taso = 100
 
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Newbie Spellweaver
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Nov 29, 2022
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go sql server> database> account> table level update between 1 to 99.
max level 99!
 
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