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help effect weapons

Newbie Spellweaver
Joined
Nov 25, 2016
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good, can someone help me because it does not execute the effect of the bullet when you shoot?
 
Newbie Spellweaver
Joined
Nov 25, 2016
Messages
69
Reaction score
0
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GUNZ 1,0,0,290 launched. build (Jul 21 2020 15:27:11) Log time (07/21/20 15:35:30)CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 2294 MHzDisplay Device = Intel(R) HD Graphics 3000 ( vendor=8086 device=116 subsys=1854103c revision=9 )Display Driver Version = 9.17.0010.4459Windows = 6.2 Build 9200 , (2097151KB) : ..Load XML from memory : system/locale.xml- SUCCESSCountry : (BRZ), Language : (BRZ)Load Config from file : config.xml- SUCCESSLoad XML from memory : system/system.xml- SUCCESSLoad XML from memory : system/strings.xml(0x0016) - SUCCESSLoad XML from memory : system/cserror.xml(0x0016) - SUCCESSLoad XML from memory : system/messages.xml(0x0016) - SUCCESSLoad XML from memory : system/gametypecfg.xml InitializeNotify ok.WFog Enabled Device.device created.Video memory 829.500000 shader initialize successful : 1main : RGetLenzFlare()->Initialize() Version : 1.0.0.0InitialLoading success.interface Initialize successZApplication::OnCreate : begin0(Controlador primario de sonido): Hardware Mixing Not Supported1(Altavoces (Realtek High Definition Audio)): Hardware Mixing Not Supported[[[getMaxChannel32]]]]-------------------> Sound Engine Create : 122.688006 sound engine create.Load XML from memory : System/tips.xml(0x0016)- SUCCESSstart log bipmapend of load bitmaps2loading pictures : 4.044000 warning : bitmap "pageup_off.tga not found.warning : bitmap slot_head.tga not found.warning : bitmap slot_head.tga not found.warning : bitmap icon_gameroom.tga not found.IDLResource Loading Success!!IDL resources : 0.266000 start InitInterface optionNumber of Display mode : 26Number of Display mode : 0end of InitInterface option okInit maps : no Current ChannelRule Screen Effect Manager Create : 0.357000 Screen effect manager create success.SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»óEffect manager create success.Client create success.game interface create success.-------------------> GameInterface Create : 5.599000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ómodel/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ómodel/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ómodel/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»óLoad character.xml success,-------------------> Character Loading : 3.553000 -------------------> WeaponMesh Loading : 2.775000 Load weapon.xml success. -------------------> Worlditem Loading : 0.059000 Load zitem info success.Load zBuff info success.Init world item manager success.Init map Descriptor success.Init channel rule manager success.Init abuse manager success.Init chatting filter. success-------------------> ETC .. : 4.800000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 5 RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : doneLoad smoke description mesh.Reset Device Video memory 829.500000 shader initialize successful : 1main : OnCreate() doneServer ConnectedLogin PostedLogin Successful. Responsed Account CharlistCloth VertexBuffer is ReleasedSelected character name : System32 (53 79 73 74 65 6D 33 32 ) (len = 8)StageCreatedStageCreatedCastStageBridgePeer È£Ãâ in Zgame::Creategame create begin , type = 5BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : donecreate game enrvironment.game world create success.Reload all animation end ---------------------------------setBuffergame created ( 15:39:25 )Create character : Name=System32 Level=3 game interface destory begin.game destroy beginDestroy sound engine()game destroy match destroy ------------------------ReleaseBuffergame destroyed ( 15:39:33 )game interface destroy finishedStageCreatedCastStageBridgePeer È£Ãâ in Zgame::Creategame create begin , type = 5BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : donecreate game enrvironment.game world create success.Reload all animation end ---------------------------------setBuffergame created ( 15:39:44 )Create character : Name=System32 Level=3 game interface destory begin.game destroy beginDestroy sound engine()game destroy match destroy ------------------------ReleaseBufferSetPaused:An invalid parameter was passed to this functionSetVolume:An invalid parameter was passed to this functiongame destroyed ( 15:40:29 )game interface destroy finishedStageCreatedCastStageBridgePeer È£Ãâ in Zgame::Creategame create begin , type = 5BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : donecreate game enrvironment.game world create success.Reload all animation end ---------------------------------setBuffergame created ( 15:40:48 )Create character : Name=System32 Level=3 game interface destory begin.game destroy beginDestroy sound engine()game destroy match destroy ------------------------ReleaseBuffergame destroyed ( 15:41:08 )game interface destroy finishedStageCreatedCastStageBridgePeer È£Ãâ in Zgame::Creategame create begin , type = 13BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : donecreate game enrvironment.game world create success.Reload all animation end ---------------------------------setBuffergame created ( 15:41:17 )Create character : Name=System32 Level=3 game interface destory begin.game destroy beginDestroy sound engine()game destroy match destroy ------------------------ReleaseBufferSetPaused:An invalid parameter was passed to this functionSetVolume:An invalid parameter was passed to this functiongame destroyed ( 15:41:35 )game interface destroy finishedStageCreatedStageCreatedStageCreatedStageCreatedStageCreatedStageCreatedStageCreatedStageCreatedCastStageBridgePeer È£Ãâ in Zgame::Creategame create begin , type = 5BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : donecreate game enrvironment.game world create success.Reload all animation end ---------------------------------setBuffergame created ( 15:43:39 )Create character : Name=System32 Level=3 game interface destory begin.game destroy beginDestroy sound engine()game destroy match destroy ------------------------ReleaseBuffergame destroyed ( 15:44:05 )game interface destroy finishedStageCreatedCastStageBridgePeer È£Ãâ in Zgame::Creategame create begin , type = 5BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : donecreate game enrvironment.game world create success.Reload all animation end ---------------------------------setBuffergame created ( 15:44:14 )Create character : Name=System32 Level=3 game interface destory begin.game destroy beginDestroy sound engine()game destroy match destroy ------------------------ReleaseBuffergame destroyed ( 15:44:48 )game interface destroy finishedStageCreatedMLogoutListener !BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 5 RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : doneLoad smoke description mesh.MExitListener !Destroy gunzDestroy sound engine.Destroy sound engine. successDestroy console.Destroy interface begin destroy client.PeerInfoList Releasedclear looks end.Widget map clear end.desctroy cursor system end.clear IDL resource end.Final interface end.Destroy game interface done.clear looks end.Widget map clear end.desctroy cursor system end.Destroy mesh manager.Destroy weapon mesh manager.Clear SkillManager.Clear QuestItemDescMgr.Clear MatchItemDescMgr.Clear ChattingFilter.Clear ChannelRuleMgr.destroy game application done.interface finalize.game input destroy.game gonfiguration destroy.Bitmap manager destroy Animation bitmap.destroy gunz finish.Rframe_destory::closeDisplay
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here it is, apology for the inconvenience @apology for the inconvenienceapology for the inconvenience
 
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Experienced Elementalist
Joined
May 12, 2014
Messages
260
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61
This depends, if the weapon is not part of the game, the dummy bullet is missing
 
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Newbie Spellweaver
Joined
Nov 25, 2016
Messages
69
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@Orby it is in all the shotguns, the animation of the bullets does not come out.


NesuxGxx what do you mean I don't understand you?what do you mean I don't understand you?what do you mean I don't understand you?
 
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Experienced Elementalist
Joined
Oct 14, 2015
Messages
293
Reaction score
86
@Orby it is in all the shotguns, the animation of the bullets does not come out.

Go to ZGame.cpp
Search for:
void ZGame::OnPeerShot_Shotgun
Line: 5050 you add.
Code:
ZGetEffectManager()->AddShotgunEffect(const_cast<rvector&>(pos), v[1], dir, pOwnerCharacter);
 
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