Peace,
I wanted to know how I can check a map I created without opening a server, thanks
Peace,
I wanted to know how I can check a map I created without opening a server, thanks
You can't test a map if you don't setup a server. (Unless you have a simulator or something similar)
You can open a quick local server for testing, which takes literally like 5 minutes.
Note: you still need to remove map limit and add the map to channelrule.xml / map.xml in both client and server files, but still this takes like a minute.
Last edited by Tannous; 15-10-20 at 09:09 PM.
It's been years since I've done anything with Gunz developing so my memory isn't the greatest, but wasn't there an offline client or vanilla debug client or something like that you could download and use to test things in? I thought I remember that's what I would always use to test my maps and things out in.
I am not entirely sure, but I remember there was a built-in simulator in GTK where you could test the maps. (again I am not completely sure)
However, it's always best if he just sets up a local test server, it takes seconds if he has the files, and adding the map takes even less.
I understand that it is possible to check it with Debug does anyone have a download for it? Clean and viruses
Just launch gunz w parameters, something like :
I think it is not necessary to add the map in map.xml
Code:C:\YourGunz\Location\Gunz.exe /game "mansion"![]()