Ingame Voice Chat

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  1. #1
    Account Upgraded | Title Enabled! BG-Nero is offline
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    Ingame Voice Chat

    Is there any way to enable a an ingame voice chat option like on CSS as example you hold STRG(CTRL) and say something and everyone in the room will hear this this would be awesome lets discuss abit about this :)


  2. #2
    Ecchi addicted adz28 is offline
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    Re: Ingame Voice Chat

    You could, with the source obviously, and using TeamSpeak SDK.

  3. #3
    Account Upgraded | Title Enabled! BG-Nero is offline
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    Re: Ingame Voice Chat

    That would be awesome if someone would start code on it i would buy it once i got money haha that is a awesome feature in my eyes :9

  4. #4
    num num num <3 rootbeer daniel131605 is offline
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    Re: Ingame Voice Chat

    xfire... has commands that you use to talk in game should work the same way

  5. #5
    Extreme Coder - Delphi bounty-hunter is offline
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    Re: Ingame Voice Chat

    or like tell everyone to skype? lol

  6. #6
    Ecchi addicted adz28 is offline
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    Re: Ingame Voice Chat

    Yeh but he wants it in-game, like creating a voice chatroom using a command.

  7. #7
    Account Upgraded | Title Enabled! BG-Nero is offline
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    Re: Ingame Voice Chat

    Skype?
    That sucks also Skype slows down from some persons the computer also this is a great feature no need to add someone somewhere else just talk ingame that is way easier and better..:)

  8. #8
    Doggie And Rice. Military is offline
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    Re: Ingame Voice Chat

    Skype causes lag for some people without graphics beast CPUs. I don't know if Sudden Attack had Voice Chat ingame but the source's released maybe you can check it out.

  9. #9
    Proficient Member iDelta123 is offline
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    Re: Ingame Voice Chat

    BG-Nero i just want to tell you that you are not able to code features like this if you don't have the source.

  10. #10
    Account Upgraded | Title Enabled! BG-Nero is offline
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    Re: Ingame Voice Chat

    I know that i cant do that without the source i am just asking here if this is able to make that ingame..

  11. #11
    2D > 3D Wucas is offline
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    Re: Ingame Voice Chat

    Quote Originally Posted by BG-Nero View Post
    I know that i cant do that without the source i am just asking here if this is able to make that ingame..
    You have gotten good responses from all the people in the
    thread, maybe go check out some other source codes and
    implement it in game.

    Didn't even know there was a SDK for Teamspeak

  12. #12
    Proficient Member [S]pirit is offline
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    Re: Ingame Voice Chat

    Quote Originally Posted by Wucas View Post
    Didn't even know there was a SDK for Teamspeak
    To depend on another client to do your voice chatting for you isn't quite implementing it in the game; you're just simplifying things, not establishing them.
    You can go for mumble, or compile libventrilo3 on mingw then use it with gunz. Slight problem with ventrilo is that you're gonna have to release any and all source code related to all source code affecting gunz (GPL rules), however, you can keep the sourcecode if you use mumble (BSD license).

  13. #13
    Currently Stoned ! Ronny786 is offline
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    Re: Ingame Voice Chat

    Nice idea.. but this will be laggy.. game will lag, pings will go high, n may be client will crash due to heavy passage of bandwidth through packets. So little difficult to make it stable.
    Posted via Mobile Device

  14. #14
    Ninja Goblin HellSniper is offline
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    Re: Ingame Voice Chat

    Yeah, because we all want to hear the kids raging, swearing etc oo ...

  15. #15
    Ecchi addicted adz28 is offline
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    Re: Ingame Voice Chat

    Quote Originally Posted by HellSniper View Post
    Yeah, because we all want to hear the kids raging, swearing etc oo ...
    But the idea is to create GROUPS of voice chat by a command, like "/makevchat name" and then you can invite the ppl you want to it or refuse the invitations.



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