[LEAD] tag

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  1. #1
    Valued Member Wertex is offline
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    Feb 2011 Join Date
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    [LEAD] tag

    It would be cool if someone could make one Release of this tag, since everyone making random tags like [NA] [NG].

    Atleast make one usefull tag.

    Hope someone could release it someday..


  2. #2
    人◕ ‿‿ ◕人 Forean is offline
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    Jul 2008 Join Date
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    Re: [LEAD] tag


  3. #3
    Valued Member Wertex is offline
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    Re: [LEAD] tag

    Quote Originally Posted by Forean View Post
    MCommandSharedTable.h i dont have any file with this name wtf

  4. #4
    人◕ ‿‿ ◕人 Forean is offline
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    Re: [LEAD] tag

    Then you obviously don't have CSCommon.

  5. #5
    Valued Member Dragz is offline
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    May 2013 Join Date
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    Re: [LEAD] tag

    (strstr(ZGetGameClient()->GetStageName(), "[LEAD]"))pickinfo.pObject->OnDamaged(pOwner, pOwner->GetPosition(), dt, pDesc->m_nWeaponType.Ref(), fActualDamage, fRatio );
    else
    {
    //initialize shot info struct for antilead
    }

    Lolz, here u got [LEAD] , since the title is "[LEAD] Tag, there you go

  6. #6
    Proficient Member damn321 is offline
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    Dec 2012 Join Date
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    Re: [LEAD] tag

    Quote Originally Posted by Dragz View Post
    Lolz, here u got [LEAD] , since the title is "[LEAD] Tag, there you go

    how to add this?what line?

  7. #7
    Valued Member Wertex is offline
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    Feb 2011 Join Date
    101Posts

    Re: [LEAD] tag

    Quote Originally Posted by Dragz View Post
    Lolz, here u got [LEAD] , since the title is "[LEAD] Tag, there you go
    Stop trying to be funny with Steven's incomplete code, thanks.



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