My Server Game Crash Help please DUDES <3

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  1. #1
    Member Shadi Wakeem is offline
    MemberRank
    Jul 2015 Join Date
    77Posts

    sad My Server Game Crash Help please DUDES <3

    i added some donator items to my gunz and when i start a map wearing any of them the game crashes what can i do to fix this crash any thoughts please dont just see the thread reply and help me


  2. #2
    Valued Member SandOfTime is offline
    MemberRank
    Mar 2011 Join Date
    112Posts

    Re: My Server Game Crash Help please DUDES <3

    post your mlog.txt

  3. #3
    Member Shadi Wakeem is offline
    MemberRank
    Jul 2015 Join Date
    77Posts

    Re: My Server Game Crash Help please DUDES &lt;3

    GUNZ 1,0,0,290 launched. build (Mar 6 2015 21:38:10)
    Log time (06/10/16 22:38:55)
    CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2793 MHz
    Display Device = NVIDIA GeForce G210 ( vendor=10de device=a60 subsys=0 revision=a2 )
    Display Driver Version = 9.18.0013.4192
    Windows = 6.2 Build 9200 , (2096372KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 736.500000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    LeagueOfAssassins V1
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (VIA HD Audio)): Hardware Mixing Not Supported
    2(SPDIF Interface (TX0) (VIA HD Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.


    -------------------> Sound Engine Create : 0.730000


    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.873000
    warning : bitmap st1ge_labelbg.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap banco_over.png not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.205000
    start InitInterface option
    Number of Display mode : 25
    Number of Display mode : 0
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.196000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.


    -------------------> GameInterface Create : 2.526000


    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,


    -------------------> Character Loading : 6.215000


    ----------> in zip ( model/weapon/blunderbussshotgun.elu ) file not found!!

    -------------------> WeaponMesh Loading : 1.059000


    Load weapon.xml success.


    -------------------> Worlditem Loading : 0.023000


    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success


    -------------------> ETC .. : 4.654000


    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 4
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    Reset Device
    Video memory 736.500000
    shader initialize successful : 1
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Selected character name : THENIGHTS (54 48 45 4E 49 47 48 54 53 ) (len = 9)
    start InitInterface option
    Number of Display mode : 25
    Number of Display mode : 0
    end of InitInterface option ok
    shader initialize successful : 1
    start InitInterface option
    Number of Display mode : 25
    Number of Display mode : 0
    end of InitInterface option ok
    start InitInterface option
    Number of Display mode : 25
    Number of Display mode : 0
    end of InitInterface option ok
    Reset Device
    Video memory 741.500000
    StageCreated
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/ChallengeMapV2/ChallengeMapV2.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    RBspObject::Open : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 22:41:42 )
    Create character : Name=THENIGHTS Level=1
    start InitInterface option
    Number of Display mode : 25
    Number of Display mode : 0
    end of InitInterface option ok
    Reset Device
    ------------------------ReleaseBuffer
    Video memory 738.000000
    ---------------------------------setBuffer
    start InitInterface option
    Number of Display mode : 25
    Number of Display mode : 0
    end of InitInterface option ok
    Reset Device
    ------------------------ReleaseBuffer
    Video memory 739.000000
    ---------------------------------setBuffer
    start InitInterface option
    Number of Display mode : 25
    Number of Display mode : 0
    end of InitInterface option ok
    start InitInterface option
    Number of Display mode : 25
    Number of Display mode : 0
    end of InitInterface option ok
    Reset Device
    ------------------------ReleaseBuffer
    Video memory 736.500000
    ---------------------------------setBuffer
    start InitInterface option
    Number of Display mode : 25
    Number of Display mode : 0
    end of InitInterface option ok
    start InitInterface option
    Number of Display mode : 25
    Number of Display mode : 0
    end of InitInterface option ok
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 22:46:48 )
    game interface destroy finished
    StageCreated
    start InitInterface option
    Number of Display mode : 25
    Number of Display mode : 0
    end of InitInterface option ok
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/LightSkillTrailV3/LightSkillTrailV3.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    RBspObject::Open : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 22:47:27 )
    Create character : Name=THENIGHTS Level=1
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 22:56:32 )
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/SkillMapv46/SkillMapv46.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    RBspObject::Open : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 22:56:44 )
    Create character : Name=THENIGHTS Level=1
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 23:03:58 )
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/SkillMapv47/SkillMapv47.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    RBspObject::Open : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 23:04:07 )
    Create character : Name=THENIGHTS Level=1
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 23:11:13 )
    game interface destroy finished
    StageCreated
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/SkillMapv47/SkillMapv47.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    RBspObject::Open : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 23:11:24 )
    Create character : Name=THENIGHTS Level=1
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 23:11:28 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay


    please help me

    - - - Updated - - -

    do u have skype?

  4. #4
    C:\User\Secondary\Desktop secondary is offline
    MemberRank
    Jul 2013 Join Date
    UnresolvedLocation
    635Posts

    Re: My Server Game Crash Help please DUDES <3

    <removed>
    Last edited by secondary; 10-08-16 at 02:25 PM.

  5. #5
    人◕ ‿‿ ◕人 Forean is offline
    MemberRank
    Jul 2008 Join Date
    1,183Posts

    Re: My Server Game Crash Help please DUDES &lt;3

    lmfao


    ----------> in zip ( model/weapon/blunderbussshotgun.elu ) file not found!!


    You loaded the game, logged in, chose your character, it failed to load item and you had it equiped so it crashed.


    or check out your system/ or maps. Idfk its been so long...

    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create

    - - - Updated - - -

    lmfao


    ----------> in zip ( model/weapon/blunderbussshotgun.elu ) file not found!!


    You loaded the game, logged in, chose your character, it failed to load item and you had it equiped so it crashed.


    or check out your system/ or maps. Idfk its been so long...

    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create



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