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Member
My Server Game Crash Help please DUDES <3
i added some donator items to my gunz and when i start a map wearing any of them the game crashes what can i do to fix this crash any thoughts please dont just see the thread reply and help me
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Valued Member
Re: My Server Game Crash Help please DUDES <3
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Member
Re: My Server Game Crash Help please DUDES <3
GUNZ 1,0,0,290 launched. build (Mar 6 2015 21:38:10)
Log time (06/10/16 22:38:55)
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2793 MHz
Display Device = NVIDIA GeForce G210 ( vendor=10de device=a60 subsys=0 revision=a2 )
Display Driver Version = 9.18.0013.4192
Windows = 6.2 Build 9200 , (2096372KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 736.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
LeagueOfAssassins V1
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (VIA HD Audio)): Hardware Mixing Not Supported
2(SPDIF Interface (TX0) (VIA HD Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 0.730000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.873000
warning : bitmap st1ge_labelbg.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap banco_over.png not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.205000
start InitInterface option
Number of Display mode : 25
Number of Display mode : 0
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.196000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 2.526000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 6.215000
----------> in zip ( model/weapon/blunderbussshotgun.elu ) file not found!!
-------------------> WeaponMesh Loading : 1.059000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.023000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 4.654000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 4
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 736.500000
shader initialize successful : 1
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : THENIGHTS (54 48 45 4E 49 47 48 54 53 ) (len = 9)
start InitInterface option
Number of Display mode : 25
Number of Display mode : 0
end of InitInterface option ok
shader initialize successful : 1
start InitInterface option
Number of Display mode : 25
Number of Display mode : 0
end of InitInterface option ok
start InitInterface option
Number of Display mode : 25
Number of Display mode : 0
end of InitInterface option ok
Reset Device
Video memory 741.500000
StageCreated
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/ChallengeMapV2/ChallengeMapV2.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:41:42 )
Create character : Name=THENIGHTS Level=1
start InitInterface option
Number of Display mode : 25
Number of Display mode : 0
end of InitInterface option ok
Reset Device
------------------------ReleaseBuffer
Video memory 738.000000
---------------------------------setBuffer
start InitInterface option
Number of Display mode : 25
Number of Display mode : 0
end of InitInterface option ok
Reset Device
------------------------ReleaseBuffer
Video memory 739.000000
---------------------------------setBuffer
start InitInterface option
Number of Display mode : 25
Number of Display mode : 0
end of InitInterface option ok
start InitInterface option
Number of Display mode : 25
Number of Display mode : 0
end of InitInterface option ok
Reset Device
------------------------ReleaseBuffer
Video memory 736.500000
---------------------------------setBuffer
start InitInterface option
Number of Display mode : 25
Number of Display mode : 0
end of InitInterface option ok
start InitInterface option
Number of Display mode : 25
Number of Display mode : 0
end of InitInterface option ok
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 22:46:48 )
game interface destroy finished
StageCreated
start InitInterface option
Number of Display mode : 25
Number of Display mode : 0
end of InitInterface option ok
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/LightSkillTrailV3/LightSkillTrailV3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:47:27 )
Create character : Name=THENIGHTS Level=1
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 22:56:32 )
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/SkillMapv46/SkillMapv46.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:56:44 )
Create character : Name=THENIGHTS Level=1
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 23:03:58 )
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/SkillMapv47/SkillMapv47.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 23:04:07 )
Create character : Name=THENIGHTS Level=1
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 23:11:13 )
game interface destroy finished
StageCreated
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/SkillMapv47/SkillMapv47.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 23:11:24 )
Create character : Name=THENIGHTS Level=1
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 23:11:28 )
game interface destroy finished
destroy client.
PeerInfoList Released
clear looks end.
Cloth VertexBuffer is Released
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
please help me
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do u have skype?
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C:\User\Secondary\Desktop
Re: My Server Game Crash Help please DUDES <3
Last edited by secondary; 10-08-16 at 02:25 PM.
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人◕ ‿‿ ◕人
Re: My Server Game Crash Help please DUDES <3
lmfao
----------> in zip ( model/weapon/blunderbussshotgun.elu ) file not found!!
You loaded the game, logged in, chose your character, it failed to load item and you had it equiped so it crashed.
or check out your system/ or maps. Idfk its been so long...
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
- - - Updated - - -
lmfao
----------> in zip ( model/weapon/blunderbussshotgun.elu ) file not found!!
You loaded the game, logged in, chose your character, it failed to load item and you had it equiped so it crashed.
or check out your system/ or maps. Idfk its been so long...
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create