Questions (3DS Max & GunZ)

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  1. #46
    Its Friday :D! trunksx is offline
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    Re: Questions (3DS Max & GunZ)

    Another question ...
    theres another way to handle texture in 3d max? cuz i actually use alpha , additive but it doesnt look like the real .elu so i'm wondering if there another way to add texture.
    The format of dds is dxt3.


    this is the max file http://puu.sh/1P1FQ

  2. #47
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    So what are you trying to do; are you trying to replicate the second picture?

  3. #48
    Its Friday :D! trunksx is offline
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    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by Wucas View Post
    So what are you trying to do; are you trying to replicate the second picture?
    Ya, but doesnt look like the 2nd picture :/

    this is the original .elu i want to replicate this fx
    http://puu.sh/1P2A2

  4. #49
    Ninja Goblin HellSniper is offline
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    Re: Questions (3DS Max & GunZ)

    Its merely alpha/transperency, set the opacity map of your material and you wont have that.

  5. #50
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    Here:

    First Make It Opacity Map Like You Have Already Done:
    Spoiler:

    Then Use These Settings For Alpha
    Spoiler:

    Go Back To The Base Material
    Spoiler:

    And Select The Correct Material View Type, As Well As Turning On It Being Viewable In Viewport
    Spoiler:
    Last edited by Wucas; 18-01-13 at 01:04 AM.

  6. #51
    Its Friday :D! trunksx is offline
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    Re: Questions (3DS Max & GunZ)

    I did what you said, but why this happen to the 1st image

    see?

    why this happen? and also theare some part that disapper while the camera is rotating

  7. #52
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    Turn Double Sided On. Im guessing the reason you get that little area there that is see through comes from alpha that is neither black nor white, somewhere in between. When something is only partially visible it can cause little glitches like this. (Alpha test is used to stop this)
    Last edited by Wucas; 18-01-13 at 05:01 AM.

  8. #53
    Ninja Goblin HellSniper is offline
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    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by Wucas View Post
    Turn Double Sided On. Im guessing the reason you get that little area there that is see through comes from alpha that is neither black nor white, somewhere in between. When something is only partially visible it can cause little glitches like this. (Alpha test is used to stop this)
    Use maiets character viewer to set the alpha clipping to 100.

    Left: with clipping set to 100.
    Right: clipping default at 0.

    Here you can see that maiets animation also has this "problem".

    Unlike you they dont blend the texture until it disappears using the visibility track.


    Additionaly premultiplieng the alpha information has also an effect on the clipping.
    Dont ask me which value affects the clipping @max's material editor, its possible that maiet used mcv's material edit functions for that.

  9. #54
    Valued Member Kahazard is offline
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    Re: Questions (3DS Max & GunZ)

    I think this is the most useful and informative thread the past few weeks
    /months and fllooded here lol _\|/_

  10. #55
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by HellSniper View Post
    Use maiets character viewer to set the alpha clipping to 100.
    You even got me here. I forgot that option was in the mtl dialog menu


  11. #56
    igunz.net Dawson is offline
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    Re: Questions (3DS Max & GunZ)

    I love threads like these great job guys, really helps teach this section things. I CAN'T HELP BUT BE REMINDED OF THIS AMAZING MOVIE SCENE.



    "Did this make sense to you?"
    "yeah, you?"
    "YESSS :DDD"

    oh if only I weren't too lazy to caption that on the gif.

    It just feels so much like what I imagine some gunz guise learning things for the first time.

    I CAN'T HELP BUT GENERALIZE YOU ALL AS TARDS, IM SO SORRY <3 I LOVE YOU ALL.

  12. #57
    Valued Member Brushes is offline
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    Re: Questions (3DS Max & GunZ)

    okay thats one of my ideas. so this is possible or impossible ? and how to rocket.jpg
    Attached Thumbnails Attached Thumbnails a234.jpg  
    Last edited by Brushes; 18-01-13 at 08:50 PM.

  13. #58
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    This really has nothing to do with Max, 3D design, or anything like that but I'll answer you anyways

    That is what we can an effect, and the game has it so when the NPC uses the effect as a range projectile. There is AI built in that allows effects to follow the person when guidable="true" in zskill.xml

    So no, this would not be a simple XML change to make it work for weapons, since they follow their own set of rules. Range weapons =/= skills (or effects).

    It would take source adjustments (and probably a whole new weapon type) for this to work

  14. #59
    Valued Member Brushes is offline
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    Re: Questions (3DS Max & GunZ)

    first ty wuoas . second they told me this is already on gun z LOL WTF and they give me a video

  15. #60
    Account Upgraded | Title Enabled! exercitus is offline
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    Re: Questions (3DS Max & GunZ)

    does anyone know the polylimit?



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