Raining MAP? and HOW TO be OBERSVER?

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  1. #1
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Raining MAP? and HOW TO be OBERSVER?

    Is there on gunz map? that have rain?


    And how to be Observer on map debug?


  2. #2
    Ninja Goblin HellSniper is offline
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    Re: Raining MAP? and HOW TO be OBERSVER?

    No because there isnt a preset effect for rain @ gunz.
    Youd have to manualy animate a rain effect.

    Observer is only accesible in a replay.

  3. #3
    2D > 3D Wucas is offline
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    Re: Raining MAP? and HOW TO be OBERSVER?

    Would you personally do a grid pattern of planes and then just use an animation loop on them? Kinda seems like a waste of faces but unless you hard coded something like fog i really dont know how you would achieve a realistic effect

  4. #4
    (。◕‿‿◕。) Nobody666 is offline
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    Re: Raining MAP? and HOW TO be OBERSVER?

    Quote Originally Posted by Wucas View Post
    Would you personally do a grid pattern of planes and then just use an animation loop on them? Kinda seems like a waste of faces but unless you hard coded something like fog i really dont know how you would achieve a realistic effect
    could do something similar to snow, except snow doesn't fall straight if i remember so it would have to be changed

  5. #5
    Ninja Goblin HellSniper is offline
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    Re: Raining MAP? and HOW TO be OBERSVER?

    -Nevermind-
    Last edited by HellSniper; 13-06-12 at 01:08 AM.

  6. #6
    Aristrum Mark is offline
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    Re: Raining MAP? and HOW TO be OBERSVER?

    If you look at the top of ZGame.cpp in the source, you'll see the classes RSnowParticle and ZSnowTownParticleSystem. You'd have to duplicate those classes and any code that uses them, and then change them slightly to produce a rain effect. Wouldn't be too hard :).



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