[Request] Quest Full Working 100% from _SYSTEM32_ and Emisand

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  1. #1
    Novice 0wnTrix is offline
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    Jan 2020 Join Date
    4Posts

    [Request] Quest Full Working 100% from _SYSTEM32_ and Emisand

    Hi,

    the current issues are:
    • Quest combinations persisting even when the map is changed (ex: "fake goblin king" description does not disappear when the map is changed from Mansion to Dungeon because items were set up when the map was Mansion). Need that field to update when the map is changed.
    • Quest round ends before the boss item can be picked up the SECOND and following times you do a quest. Changing game type or recreating the room after FIRST quest run works. Was initially happening for every run, but I changed a lot of code for quest timer utilizing 1.5 GunZ source as a reference. Now, the first round provides enough time for the player to pick the item, but the second round goes back to how it used to be. Must be a mistake I made, but This is what sparked the 10-12 "warnings" in the build.bat log about changing variables from u64 to unsigned long. Could fixing the unsigned long declarations resolve this error?
    • Prison quest crashing on Linux at the start of 2nd round. Linux quest issue in Dungeon as well. Works without any problem on Windows.
    • Some quest crashes on round 4 or 5 in prison/dungeon when doing Torn Page quest
    I need this release from @_System32_ and @emisand.

    https://forum.ragezone.com/f245/ques...st-amp-551818/

    I was hoping some others releases might help me fix those issues. I've been looking around and haven't found anything. Please share anything relevant.

    Thank you.


  2. #2
    The Sky's the Limit ^_^ GzFKoron is offline
    MemberRank
    Jul 2010 Join Date
    1,118Posts

    Re: [Request] Quest Full Working 100% from _SYSTEM32_ and Emisand

    What source/client exactly are you using? The quest release was from 2009 which more and likely means it's not compaitable with 1.5. In the 1.5 releases quests work absoloutely fine

  3. #3
    The forgotten memory NesuxGxx is offline
    MemberRank
    May 2014 Join Date
    ZERONISLocation
    262Posts

    Re: [Request] Quest Full Working 100% from _SYSTEM32_ and Emisand

    These errors are from the refined source, many problems, better pass the characteristics to 1.5

  4. #4

    Re: [Request] Quest Full Working 100% from _SYSTEM32_ and Emisand

    Heya

    For quest items not being picked up

    Add this to MMatchRuleQuest::OnBegin before MakeQuestLevel in MatchServer

    Code:
    m_nQuestCompleteTime = 0;

  5. #5
    Infraction Banned jorklenis2 is offline
    MemberRank
    Oct 2011 Join Date
    PanamáLocation
    878Posts

    Re: [Request] Quest Full Working 100% from _SYSTEM32_ and Emisand

    If you are using refined the healthiest thing you can do is get everything useful from refined to a 1.5 source because that code is not finished and there are many loose ends.

    he who takes advice grows old.



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