Something is wrong with my compiler I think...

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  1. #1
    Proficient Member xxskylarxx is offline
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    Sep 2010 Join Date
    United StatesLocation
    157Posts

    Something is wrong with my compiler I think...

    I'd first like to state I'm extremly sorry for posting cuz of the fact that well... I'm new to C++, I've only worked with Java and this is my first time getting into C++ to try to figure it out...


    The issue I have with, is i'm trying to compile the source and I followed Xerwell's guide located: here


    I made all the correct changes and such, but I think there's something wrong with my program itself... I used Visual Studio 2010 instead (cuz I heard someone using and it worked just fine, and it seemed to work just fine here too, up until the building process).


    these are the errors I got....

    Code:
    1>------ Build started: Project: MDatabase, Configuration: Release Win32 ------
    2>------ Build started: Project: cml, Configuration: Release Win32 ------
    1>  stdafx.cpp
    1>c:\users\fox\desktop\gunz 1.5 repack by jur13n #2 (clean)\clean source\mdatabase\stdafx.h(16): fatal error C1083: Cannot open include file: 'afx.h': No such file or directory
    3>------ Build started: Project: MCountryFilter, Configuration: Release Win32 ------
    2>  FileInfo.cpp
    2>  MPageArray.cpp
    3>  stdafx.cpp
    3>c:\users\fox\desktop\gunz 1.5 repack by jur13n #2 (clean)\clean source\mcountryfilter\stdafx.h(16): fatal error C1083: Cannot open include file: 'afx.h': No such file or directory
    4>------ Build started: Project: RealSound, Configuration: Release Win32 ------
    2>  MPdb.cpp
    2>  MProfiler.cpp
    2>Source\MProfiler.cpp(103): error C2146: syntax error : missing ')' before identifier 'i'
    2>Source\MProfiler.cpp(103): error C2065: 'i' : undeclared identifier
    2>Source\MProfiler.cpp(103): error C2065: 'i' : undeclared identifier
    2>Source\MProfiler.cpp(103): error C2065: 'i' : undeclared identifier
    2>Source\MProfiler.cpp(104): error C2065: 'i' : undeclared identifier
    2>  Generating Code...
    4>  MMTimer.cpp
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C2146: syntax error : missing ';' before identifier 'PVOID64'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C2146: syntax error : missing ';' before identifier 'Buffer'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>  RealSound.cpp
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C2146: syntax error : missing ';' before identifier 'PVOID64'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C2146: syntax error : missing ';' before identifier 'Buffer'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>  RealSoundBgm.cpp
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C2146: syntax error : missing ';' before identifier 'PVOID64'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C2146: syntax error : missing ';' before identifier 'Buffer'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>  RealSoundEffect.cpp
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C2146: syntax error : missing ';' before identifier 'PVOID64'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C2146: syntax error : missing ';' before identifier 'Buffer'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>Source\RealSoundEffect.cpp(90): error C3861: 'OutputDebugStr': identifier not found
    4>Source\RealSoundEffect.cpp(91): error C3861: 'OutputDebugStr': identifier not found
    4>Source\RealSoundEffect.cpp(102): error C3861: 'OutputDebugStr': identifier not found
    4>Source\RealSoundEffect.cpp(103): error C3861: 'OutputDebugStr': identifier not found
    4>Source\RealSoundEffect.cpp(104): error C3861: 'OutputDebugStr': identifier not found
    4>Source\RealSoundEffect.cpp(105): error C3861: 'OutputDebugStr': identifier not found
    4>Source\RealSoundEffect.cpp(106): error C3861: 'OutputDebugStr': identifier not found
    4>c1xx : fatal error C1903: unable to recover from previous error(s); stopping compilation
    4>  RealSoundEffectPlayer.cpp
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C2146: syntax error : missing ';' before identifier 'PVOID64'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C2146: syntax error : missing ';' before identifier 'Buffer'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>  RealSoundOgg.cpp
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C2146: syntax error : missing ';' before identifier 'PVOID64'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C2146: syntax error : missing ';' before identifier 'Buffer'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>  RealSoundWaveFile.cpp
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C2146: syntax error : missing ';' before identifier 'PVOID64'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C2146: syntax error : missing ';' before identifier 'Buffer'
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    4>  Generating Code...
    5>------ Build started: Project: CSCommon, Configuration: _Encrypt_KOR_Release_publish Win32 ------
    6>------ Build started: Project: RealSpace2, Configuration: Release_publish Win32 ------
    5>  stdafx.cpp
    5>C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Include\stdafx.h(14): fatal error C1083: Cannot open include file: 'afxdb.h': No such file or directory
    7>------ Build started: Project: Mint2, Configuration: Release Win32 ------
    7>  MBButtonLook.cpp
    7>Source\MBButtonLook.cpp(14): error C2065: 'i' : undeclared identifier
    7>Source\MBButtonLook.cpp(14): error C2065: 'i' : undeclared identifier
    7>Source\MBButtonLook.cpp(14): error C2065: 'i' : undeclared identifier
    7>Source\MBButtonLook.cpp(15): error C2065: 'i' : undeclared identifier
    7>  MEdit.cpp
    7>Source\MEdit.cpp(603): error C2065: 'i' : undeclared identifier
    7>  MPopupMenu.cpp
    7>Source\MPopupMenu.cpp(230): error C2065: 'i' : undeclared identifier
    7>Source\MPopupMenu.cpp(230): error C2065: 'i' : undeclared identifier
    7>Source\MPopupMenu.cpp(230): error C2065: 'i' : undeclared identifier
    7>Source\MPopupMenu.cpp(231): error C2065: 'i' : undeclared identifier
    7>Source\MPopupMenu.cpp(245): error C2065: 'i' : undeclared identifier
    7>Source\MPopupMenu.cpp(245): error C2065: 'i' : undeclared identifier
    7>Source\MPopupMenu.cpp(245): error C2065: 'i' : undeclared identifier
    7>Source\MPopupMenu.cpp(246): error C2065: 'i' : undeclared identifier
    7>  MDrawContext.cpp
    7>Source\MDrawContext.cpp(653): error C2065: 'i' : undeclared identifier
    7>Source\MDrawContext.cpp(654): error C2065: 'i' : undeclared identifier
    7>  MIDLResource.cpp
    6>  stdafx.cpp
    6>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C2146: syntax error : missing ';' before identifier 'PVOID64'
    6>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    6>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C2146: syntax error : missing ';' before identifier 'Buffer'
    6>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    6>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    7>Source\MIDLResource.cpp(2860): error C2440: '=' : cannot convert from 'const char *' to 'char *'
    7>          Conversion loses qualifiers
    7>Source\MIDLResource.cpp(2861): error C2440: '=' : cannot convert from 'const char *' to 'char *'
    7>          Conversion loses qualifiers
    7>  MResourceManager.cpp
    7>Source\MResourceManager.cpp(46): error C2065: 'i' : undeclared identifier
    7>Source\MResourceManager.cpp(46): error C2065: 'i' : undeclared identifier
    7>Source\MResourceManager.cpp(46): error C2065: 'i' : undeclared identifier
    7>Source\MResourceManager.cpp(47): error C2065: 'i' : undeclared identifier
    7>Source\MResourceManager.cpp(49): error C2065: 'i' : undeclared identifier
    7>  Generating Code...
    8>------ Build started: Project: Gunz, Configuration: KOR_Release_publish Win32 ------
    8>  stdafx.cpp
    8>c:\users\fox\desktop\gunz 1.5 repack by jur13n #2 (clean)\clean source\gunz\stdafx.h(9): fatal error C1083: Cannot open include file: 'afxdb.h': No such file or directory
    ========== Build: 0 succeeded, 8 failed, 2 up-to-date, 0 skipped ==========

    Is my visual studio 2010 missing files or somethign to help it compile? or am I just doing something wrong?


    I'd just like to know if my visual studio isn't working properlly the way it should be or not.


    I'm using windows vista 64 bit as well.


  2. #2
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Something is wrong with my compiler I think...

    Try fixing those undeclared identifiers first.

  3. #3
    Proficient Member xxskylarxx is offline
    MemberRank
    Sep 2010 Join Date
    United StatesLocation
    157Posts

    Re: Something is wrong with my compiler I think...

    Quote Originally Posted by Anju View Post
    Try fixing those undeclared identifiers first.
    Could of sworn i did.... unless it didn't save...

    i'll give it another shot, but either way I think my program is seriously messed up I wouldn't even compile the cryptoo in the other guide @.@


    EDIT 2:

    Keep getting cml.lib not found but I can verify that IT IS there as well as cmld.lib. I did also build CML soultion as well before I rebuilt the project.


    Code:
    1>------ Rebuild All started: Project: StringLiteral, Configuration: Release Win32 ------
    2>------ Rebuild All started: Project: MDatabase, Configuration: Release Win32 ------
    1>Build started 9/18/2013 1:12:43 PM.
    1>_PrepareForClean:
    1>  Deleting file "Release\StringLiteral.lastbuildstate".
    1>InitializeBuildStatus:
    2>Build started 9/18/2013 1:12:43 PM.
    1>  Creating "Release\StringLiteral.unsuccessfulbuild" because "AlwaysCreate" was specified.
    2>_PrepareForClean:
    2>  Deleting file "Release\MDatabase.lastbuildstate".
    2>InitializeBuildStatus:
    2>  Creating "Release\MDatabase.unsuccessfulbuild" because "AlwaysCreate" was specified.
    2>ClCompile:
    2>  stdafx.cpp
    2>  _WIN32_WINNT not defined. Defaulting to _WIN32_WINNT_MAXVER (see WinSDKVer.h)
    1>PreBuildEvent:
    1>  Starting CXR, the literal string encryptor. Copyright 2002, Smaller Animals Software Inc.
    1>  CXR created: cxr_test.h
    1>  Starting CXR, the literal string encryptor. Copyright 2002, Smaller Animals Software Inc.
    1>  CXR created: cxr_MMatchItem.h
    1>  Starting CXR, the literal string encryptor. Copyright 2002, Smaller Animals Software Inc.
    1>  CXR created: cxr_MMatchBuff.h
    1>ClCompile:
    1>  StringLiteral.cpp
    1>Lib:
    1>  StringLiteral.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\StringLiteral\Release\StringLiteral.lib
    1>FinalizeBuildStatus:
    1>  Deleting file "Release\StringLiteral.unsuccessfulbuild".
    1>  Touching "Release\StringLiteral.lastbuildstate".
    1>
    1>Build succeeded.
    1>
    1>Time Elapsed 00:00:02.70
    3>------ Rebuild All started: Project: cml, Configuration: Release Win32 ------
    3>Build started 9/18/2013 1:12:46 PM.
    3>_PrepareForClean:
    3>  Deleting file "Release\cml.lastbuildstate".
    3>InitializeBuildStatus:
    3>  Creating "Release\cml.unsuccessfulbuild" because "AlwaysCreate" was specified.
    3>ClCompile:
    3>  stdafx.cpp
    3>  MMatrix.cpp
    3>  MVector3.cpp
    3>  seed.cpp
    3>  HMAC_SHA1.cpp
    3>  MMD5.cpp
    3>  SHA1.cpp
    3>  CfgFile.cpp
    3>  CMError.c
    3>  CMLexicalAnalyzer.cpp
    3>  CommonLog.cpp
    3>  FileInfo.cpp
    3>  hash.c
    3>  LibPak.cpp
    3>  MArchive.cpp
    3>  MAsyncHttp.cpp
    3>  MBlobArray.cpp
    3>  MCheckSum.cpp
    3>  MChunkReWriter.cpp
    3>  MCrashDump.cpp
    3>  MCRC32.cpp
    3>  Generating Code...
    3>  Compiling...
    3>  MCrypt.cpp
    3>  MCsvParser.cpp
    3>  MDataChecker.cpp
    3>  MDebug.cpp
    3>Source\MDebug.cpp(212): warning C4535: calling _set_se_translator() requires /EHa
    3>  MemPool.cpp
    3>  MHttpSpooler.cpp
    3>  MInet.cpp
    3>  MInetUtil.cpp
    3>  MLex.cpp
    3>  MLocale.cpp
    3>  MMemoryProxy.cpp
    3>  MPageArray.cpp
    3>  MPdb.cpp
    3>  MProcessController.cpp
    3>  MProfiler.cpp
    3>  MRegistry.cpp
    3>  MRsaEncrypt.cpp
    3>  MSmartRefresh.cpp
    3>  MStateMachine.cpp
    3>  MStrEx.cpp
    3>  Generating Code...
    3>  Compiling...
    3>  MSync.cpp
    3>  MThread.cpp
    3>  MTraceMemory.cpp
    3>  MUtil.cpp
    3>  MXml.cpp
    3>  MZFileSystem.cpp
    3>  MZip.cpp
    3>  Generating Code...
    2>  MDatabase.cpp
    2>  ODBCRecordset.cpp
    2>  Generating Code...
    3>  MFolderNotifier.cpp
    2>Lib:
    2>  MDatabase.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\MDatabase\Lib\MDatabase.lib
    2>FinalizeBuildStatus:
    2>  Deleting file "Release\MDatabase.unsuccessfulbuild".
    2>  Touching "Release\MDatabase.lastbuildstate".
    2>
    2>Build succeeded.
    2>
    2>Time Elapsed 00:00:17.28
    4>------ Rebuild All started: Project: MCountryFilter, Configuration: Release Win32 ------
    4>Build started 9/18/2013 1:13:01 PM.
    4>_PrepareForClean:
    4>  Deleting file "Release\MCountryFilter.lastbuildstate".
    4>InitializeBuildStatus:
    4>  Creating "Release\MCountryFilter.unsuccessfulbuild" because "AlwaysCreate" was specified.
    3>Lib:
    3>  cml.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\cml\Lib\cml.lib
    3>FinalizeBuildStatus:
    3>  Deleting file "Release\cml.unsuccessfulbuild".
    3>  Touching "Release\cml.lastbuildstate".
    3>
    3>Build succeeded.
    3>
    3>Time Elapsed 00:00:15.00
    5>------ Rebuild All started: Project: RealSound, Configuration: Release Win32 ------
    5>Build started 9/18/2013 1:13:02 PM.
    5>_PrepareForClean:
    5>  Deleting file "Release\RealSound.lastbuildstate".
    5>InitializeBuildStatus:
    5>  Creating "Release\RealSound.unsuccessfulbuild" because "AlwaysCreate" was specified.
    5>ClCompile:
    5>  stdafx.cpp
    5>  MMTimer.cpp
    5>  RealSound.cpp
    5>  RealSoundBgm.cpp
    4>ClCompile:
    4>  stdafx.cpp
    4>  _WIN32_WINNT not defined. Defaulting to _WIN32_WINNT_MAXVER (see WinSDKVer.h)
    5>  RealSoundEffect.cpp
    5>  RealSoundEffectPlayer.cpp
    5>  RealSoundOgg.cpp
    4>  MCountryFilterDBMgr.cpp
    5>  RealSoundWaveFile.cpp
    4>  MCountryFilter.cpp
    5>  Generating Code...
    4>  Generating Code...
    5>Lib:
    5>  RealSound.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\RealSound\Lib\RealSound.lib
    5>FinalizeBuildStatus:
    5>  Deleting file "Release\RealSound.unsuccessfulbuild".
    5>  Touching "Release\RealSound.lastbuildstate".
    5>
    5>Build succeeded.
    5>
    5>Time Elapsed 00:00:09.05
    6>------ Rebuild All started: Project: Gunz, Configuration: KOR_Release_publish Win32 ------
    4>Lib:
    4>  MCountryFilter.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\MCountryFilter\Lib\MCountryFilter.lib
    4>FinalizeBuildStatus:
    4>  Deleting file "Release\MCountryFilter.unsuccessfulbuild".
    4>  Touching "Release\MCountryFilter.lastbuildstate".
    4>
    4>Build succeeded.
    4>
    4>Time Elapsed 00:00:09.69
    7>------ Rebuild All started: Project: RealSpace2, Configuration: Release_publish Win32 ------
    6>Build started 9/18/2013 1:13:11 PM.
    6>_PrepareForClean:
    6>  Deleting file "KOR_Release_publish\Gunz.lastbuildstate".
    7>Build started 9/18/2013 1:13:11 PM.
    7>_PrepareForClean:
    7>  Deleting file "Release_publish\RealSpace2.lastbuildstate".
    7>InitializeBuildStatus:
    7>  Creating "Release_publish\RealSpace2.unsuccessfulbuild" because "AlwaysCreate" was specified.
    7>ClCompile:
    7>  stdafx.cpp
    6>InitializeBuildStatus:
    6>  Touching "KOR_Release_publish\Gunz.unsuccessfulbuild".
    6>ClCompile:
    6>  stdafx.cpp
    6>  _WIN32_WINNT not defined. Defaulting to _WIN32_WINNT_MAXVER (see WinSDKVer.h)
    7>  RHalfEdgeMesh.cpp
    7>  RMesh.cpp
    7>  RMesh_Frame.cpp
    7>  RMesh_Load.cpp
    7>  RMesh_Mtrl.cpp
    7>  RMesh_Render.cpp
    7>  RMeshMgr.cpp
    7>  RMeshNode.cpp
    7>  RMeshNodeData.cpp
    7>  RMeshNodeStringTable.cpp
    7>  RMeshUtil.cpp
    7>  RMtrl.cpp
    7>  RVisualMesh.cpp
    7>  RVisualMeshMgr.cpp
    7>  RVisualMeshUtil.cpp
    7>  RAniEventInfo.cpp
    7>  RAnimation.cpp
    7>  RAnimationFile.cpp
    7>  RAnimationMgr.cpp
    7>  RAnimationNode.cpp
    7>  Generating Code...
    7>  Compiling...
    7>  RBoundary.cpp
    7>  RCharCloth.cpp
    7>  RCloth.cpp
    7>  RCylinder.cpp
    7>  RSphere.cpp
    7>  RBspObject.cpp
    7>  RCollisionDetection.cpp
    7>  RDummyList.cpp
    7>  RDynamicLight.cpp
    7>  RLenzFlare.cpp
    7>  RLightList.cpp
    7>  RMaterialList.cpp
    7>  ROcclusionList.cpp
    7>  RPVS.cpp
    7>  RRoam.cpp
    7>  RSolidBsp.cpp
    7>  RAStar.cpp
    7>  RNavigationMesh.cpp
    7>  RNavigationNode.cpp
    7>  RBaseTexture.cpp
    7>  Generating Code...
    7>  Compiling...
    7>  RCamera.cpp
    7>  RError.cpp
    7>  RFont.cpp
    6>  ZBandiCapturer.cpp
    6>  ZCanvas.cpp
    6>  ZCombatChat.cpp
    6>  ZCombatInterface.cpp
    7>  RParticleSystem.cpp
    7>  RShaderMgr.cpp
    7>  RToken.cpp
    7>  RealSpace2.cpp
    6>  ZCombatQuestScreen.cpp
    7>  RFrameWork.cpp
    6>  ZCrossHair.cpp
    7>  RTypes.cpp
    6>  ZDirectInput.cpp
    7>  Generating Code...
    6>  ZGameInput.cpp
    6>  ZGameInput_Debug.cpp
    6>  ZInput.cpp
    6>  ZMiniMap.cpp
    6>  ZObserver.cpp
    7>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(1151,5): warning MSB8012: TargetPath(C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\RealSpace2\Release_publish\RealSpace2.lib) does not match the Library's OutputFile property value (C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\RealSpace2\Lib\RealSpace2.lib). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Lib.OutputFile).
    6>  ZPlayerManager.cpp
    6>  ZRadar.cpp
    6>  ZVoteInterface.cpp
    6>  ZWeaponScreenEffect.cpp
    6>  MCommandLogFrame.cpp
    6>  Mint4Gunz.cpp
    6>  Mint4R2.cpp
    6>  ZActionKey.cpp
    6>  Generating Code...
    7>Lib:
    7>  RealSpace2.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\RealSpace2\Release_publish\RealSpace2.lib
    7>FinalizeBuildStatus:
    7>  Deleting file "Release_publish\RealSpace2.unsuccessfulbuild".
    7>  Touching "Release_publish\RealSpace2.lastbuildstate".
    7>
    7>Build succeeded.
    7>
    7>Time Elapsed 00:00:25.29
    8>------ Rebuild All started: Project: Mint2, Configuration: Release Win32 ------
    8>Build started 9/18/2013 1:13:37 PM.
    8>_PrepareForClean:
    8>  Deleting file "Release\Mint2.lastbuildstate".
    8>InitializeBuildStatus:
    8>  Creating "Release\Mint2.unsuccessfulbuild" because "AlwaysCreate" was specified.
    8>ClCompile:
    8>  stdafx.cpp
    6>  Compiling...
    6>  ZBitmapManager.cpp
    6>  ZBmNumLabel.cpp
    6>  ZButton.cpp
    6>  ZCharacterSelectView.cpp
    6>  ZCharacterView.cpp
    6>  ZCharacterViewList.cpp
    6>  ZClanListBox.cpp
    6>  ZCombatMenu.cpp
    6>  ZDuelTournamentRankingListBox.cpp
    6>  ZEquipmentListBox.cpp
    6>  ZFrame.cpp
    6>  ZIDLResource.cpp
    6>  ZItemMenu.cpp
    6>  ZItemSlotView.cpp
    6>  ZMapListBox.cpp
    6>  ZMeshView.cpp
    6>  ZMeshViewList.cpp
    6>  ZMsgBox.cpp
    6>  ZPlayerListBox.cpp
    8>  MBButtonLook.cpp
    8>  MBEditLook.cpp
    8>  MBFrameLook.cpp
    6>  ZPlayerMenu.cpp
    8>  MBGroupLook.cpp
    8>  MBitmapDrawer.cpp
    8>  MBLabelLook.cpp
    6>  Generating Code...
    8>  MBListBoxLook.cpp
    8>  MBMultiColListBoxLook.cpp
    8>  MBPopupMenu.cpp
    8>  MBScrollBarLook.cpp
    8>  MBSliderLook.cpp
    8>  MBTabCtrlLook.cpp
    8>  MBTextAreaLook.cpp
    8>  MAniBmButton.cpp
    8>  MAnimation.cpp
    8>  MBmButton.cpp
    8>  MBmLabel.cpp
    8>  MButton.cpp
    8>  MComboBox.cpp
    8>  MConsoleFrame.cpp
    6>  Compiling...
    6>  ZPlayerSelectListBox.cpp
    6>  ZRoomListBox.cpp
    8>  Generating Code...
    6>  ZScoreListBox.cpp
    6>  ZServerView.cpp
    6>  ZShopEquipListbox.cpp
    8>  Compiling...
    8>  MDragObject.cpp
    8>  MEdit.cpp
    6>  ZStageInfoBox.cpp
    6>  ZToolTip.cpp
    6>  ZChat.cpp
    8>  MEvent.cpp
    8>  MFileBox.cpp
    6>  ZChat_Cmds.cpp
    8>  MFileDialog.cpp
    6>  ZChatCmd.cpp
    8>  MFrame.cpp
    8>  MFrameDrawer.cpp
    8>  MGroup.cpp
    8>  MHotKey.cpp
    8>  MHyperText.cpp
    8>  Mint.cpp
    6>  ZConsole.cpp
    6>  ZCountDown.cpp
    6>  ZEmblemInterface.cpp
    8>  MLabel.cpp
    8>  MLayoutManager.cpp
    8>  MListBox.cpp
    8>  MMsgBox.cpp
    8>  MMultiColListBox.cpp
    6>  ZFile.cpp
    8>  MPanel.cpp
    6>  ZGameInterface.cpp
    8>  MPicture.cpp
    8>  MPopupMenu.cpp
    8>  MScrollBar.cpp
    8>  Generating Code...
    8>  Compiling...
    8>  MSlider.cpp
    8>  MTabCtrl.cpp
    8>  MTextArea.cpp
    6>  ZGameInterface_OnCommand.cpp
    8>  MToolTip.cpp
    8>  MTypes.cpp
    8>  MWidget.cpp
    8>  MBitmap.cpp
    8>  MCursor.cpp
    8>  MDrawContext.cpp
    6>  ZInitialLoading.cpp
    8>  MFont.cpp
    6>  ZInterface.cpp
    8>  MIDLResource.cpp
    6>  ZInterfaceBackground.cpp
    6>  ZInterfaceListener.cpp
    6>  Generating Code...
    8>  MResourceManager.cpp
    8>  MStringTable.cpp
    8>  Generating Code...
    6>  Compiling...
    6>  ZItemIconBitmap.cpp
    6>  ZLoading.cpp
    6>  ZMonsterBookInterface.cpp
    6>  ZMyInfo.cpp
    6>  ZNetRepository.cpp
    6>  ZOptionInterface.cpp
    6>  ZPlayerList.cpp
    6>  ZReportAbuse.cpp
    6>  ZScreenDebugger.cpp
    6>  ZShop.cpp
    6>  ZShopEquipInterface.cpp
    6>  ZShopEquipItem.cpp
    6>  ZShopEquipItemConfirm.cpp
    6>  ZStageInterface.cpp
    6>  ZStageSetting.cpp
    6>  ZMyGambleItem.cpp
    6>  ZMyItem.cpp
    6>  ZMyItemList.cpp
    6>  ZMyQuestItem.cpp
    8>c:\users\fox\desktop\gunz 1.5 repack by jur13n #2 (clean)\clean source\mint2\source\mtextarea.cpp(867): warning C4748: /GS can not protect parameters and local variables from local buffer overrun because optimizations are disabled in function
    6>  ZMyBuff.cpp
    6>  Generating Code...
    8>Lib:
    8>  Mint.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\Mint2\Lib\Mint2.lib
    8>FinalizeBuildStatus:
    8>  Deleting file "Release\Mint2.unsuccessfulbuild".
    8>  Touching "Release\Mint2.lastbuildstate".
    8>
    8>Build succeeded.
    8>
    8>Time Elapsed 00:00:18.70
    9>------ Rebuild All started: Project: SafeUDP, Configuration: Release Win32 ------
    9>Build started 9/18/2013 1:13:56 PM.
    9>_PrepareForClean:
    9>  Deleting file "Release\SafeUDP.lastbuildstate".
    9>InitializeBuildStatus:
    9>  Creating "Release\SafeUDP.unsuccessfulbuild" because "AlwaysCreate" was specified.
    9>ClCompile:
    9>  stdafx.cpp
    6>  Compiling...
    6>  ZMyBuffMgr.cpp
    9>  MSafeUDP.cpp
    6>  ZNPCInfoFromserver.cpp
    6>  ZQuest.cpp
    6>  ZQuestGameInfo.cpp
    6>  ZQuestMap.cpp
    6>  ZSurvival.cpp
    6>  ZAniEventHandler.cpp
    6>  ZEffectAniMesh.cpp
    6>  ZEffectBase.cpp
    6>  ZEffectBillboard.cpp
    9>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(1151,5): warning MSB8012: TargetPath(C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\SafeUDP\.\Release\SafeUDP.lib) does not match the Library's OutputFile property value (C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\SafeUDP\lib\SafeUDP.lib). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Lib.OutputFile).
    6>  ZEffectBillboardList.cpp
    6>  ZEffectBulletMark.cpp
    9>Lib:
    9>  SafeUDP.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\SafeUDP\.\Release\SafeUDP.lib
    9>FinalizeBuildStatus:
    6>  ZEffectBulletMarkList.cpp
    9>  Deleting file "Release\SafeUDP.unsuccessfulbuild".
    9>  Touching "Release\SafeUDP.lastbuildstate".
    9>
    9>Build succeeded.
    9>
    9>Time Elapsed 00:00:02.95
    6>  ZEffectFlashBang.cpp
    10>------ Rebuild All started: Project: CSCommon, Configuration: _Encrypt_KOR_Release_publish Win32 ------
    10>Build started 9/18/2013 1:13:59 PM.
    10>_PrepareForClean:
    10>  Deleting file "_Encrypt_KOR_Release_publish\CSCommon.lastbuildstate".
    6>  ZEffectGunFire.cpp
    6>  ZEffectLightFragment.cpp
    6>  ZEffectLightFragmentList.cpp
    6>  ZEffectLightTracer.cpp
    6>  ZEffectManager.cpp
    10>InitializeBuildStatus:
    10>  Creating "_Encrypt_KOR_Release_publish\CSCommon.unsuccessfulbuild" because "AlwaysCreate" was specified.
    10>ClCompile:
    10>  stdafx.cpp
    10>  _WIN32_WINNT not defined. Defaulting to _WIN32_WINNT_MAXVER (see WinSDKVer.h)
    6>  ZEffectMesh.cpp
    6>  Generating Code...
    6>  Compiling...
    6>  ZEffectSmoke.cpp
    6>  ZEffectStaticMesh.cpp
    6>  ZScreenEffectManager.cpp
    6>  ZCharacter.cpp
    6>  ZCharacterBuff.cpp
    6>  ZCharacterItem.cpp
    6>  ZCharacterManager.cpp
    6>  ZCharacterObject.cpp
    6>  ZItem.cpp
    6>  ZItemDesc.cpp
    6>  ZMyCharacter.cpp
    6>  ZNetCharacter.cpp
    6>  ZObject.cpp
    6>  ZObjectManager.cpp
    6>  ZShadow.cpp
    6>  ZModule.cpp
    6>  ZModule_ColdDamage.cpp
    6>  ZModule_FireDamage.cpp
    6>  ZModule_HealOverTime.cpp
    6>  ZModule_HPAP.cpp
    6>  Generating Code...
    6>  Compiling...
    6>  ZModule_LightningDamage.cpp
    6>  ZModule_Movable.cpp
    6>  ZModule_PoisonDamage.cpp
    6>  ZModule_QuestStatus.cpp
    6>  ZModule_Resistance.cpp
    6>  ZModule_Skills.cpp
    6>  ZSkill.cpp
    6>  ZActor.cpp
    6>  ZActorAnimation.cpp
    6>  ZActorController.cpp
    6>  ZBrain.cpp
    6>  ZEnemy.cpp
    6>  ZEnvObject.cpp
    6>  ZRangeWeaponHitDice.cpp
    6>  ZStateMachine.cpp
    6>  ZTask.cpp
    6>  ZTask_AttackMelee.cpp
    6>  ZTask_AttackRange.cpp
    6>  ZTask_Delay.cpp
    6>  ZTask_MoveToPos.cpp
    6>  Generating Code...
    6>  Compiling...
    6>  ZTask_RotateToDir.cpp
    6>  ZTask_Skill.cpp
    6>  ZTaskManager.cpp
    6>  ZBehavior.cpp
    6>  ZBehavior_Attack.cpp
    6>  ZBehavior_Idle.cpp
    6>  ZBehavior_Patrol.cpp
    6>  ZBehavior_Script.cpp
    6>  ZActorSound.cpp
    6>  ZSoundEngine.cpp
    6>  ZSoundFMod.cpp
    6>  Physics.cpp
    6>  CGLEncription.cpp
    6>  main.cpp
    6>  ZApplication.cpp
    6>  ZCamera.cpp
    6>  ZChannelRule.cpp
    6>  ZClan.cpp
    6>  ZConfiguration.cpp
    6>  ZGame.cpp
    6>  Generating Code...
    6>  Compiling...
    6>  ZGameAction.cpp
    6>  ZGameType.cpp
    6>  ZGlobal.cpp
    6>  ZHelpScreen.cpp
    6>  ZMap.cpp
    6>  ZMapDesc.cpp
    6>  ZReplay.cpp
    10>  MCommand.cpp
    6>  ZTestGame.cpp
    6>  ZTimer.cpp
    6>  ZUtil.cpp
    6>  ZWorld.cpp
    6>  ZWorldManager.cpp
    6>  ZMatch.cpp
    6>  ZRule.cpp
    6>  ZRuleAssassinate.cpp
    10>  MCommandBuilder.cpp
    6>  ZRuleBaseQuest.cpp
    6>  ZRuleBerserker.cpp
    10>  MCommandManager.cpp
    6>  ZRuleDeathMatch.cpp
    6>  ZRuleDuel.cpp
    10>  MCommandParameter.cpp
    6>  ZRuleDuelTournament.cpp
    10>  MCommandProfiler.cpp
    10>  MGridMap.cpp
    10>  MUID.cpp
    10>  MObject.cpp
    10>  MSharedCommandTable.cpp
    10>  MMaster.cpp
    6>  Generating Code...
    10>  MChattingFilter.cpp
    10>  MClient.cpp
    10>  MCustomClient.cpp
    10>  MMatchClient.cpp
    10>  MTCPSocket.cpp
    10>  MServer.cpp
    10>  RealCPNet.cpp
    10>  MPacket.cpp
    10>  MPacketCrypter.cpp
    10>  MPacketHShieldCrypter.cpp
    6>  Compiling...
    10>  Generating Code...
    6>  ZRuleGladiator.cpp
    6>  ZRuleQuest.cpp
    6>  ZRuleSurvival.cpp
    6>  ZRuleTraining.cpp
    6>  ZWeapon.cpp
    6>  ZWeaponMgr.cpp
    6>  ZBirdDummyAI.cpp
    6>  ZBirdDummyClient.cpp
    6>  ZBirdTest.cpp
    6>  MSysInfo.cpp
    6>  ZClothEmblem.cpp
    6>  ZProfiler.cpp
    6>  ZSkyBox.cpp
    6>  ZStencilLight.cpp
    6>  ZWater.cpp
    6>  ZWorldItem.cpp
    6>  MEmblemMgr.cpp
    6>  ZCommandTable.cpp
    6>  ZGameClient.cpp
    6>  ZGameClient_Clan.cpp
    6>  Generating Code...
    6>  Compiling...
    6>  ZGameClient_DuelTournament.cpp
    6>  ZGameClient_Ladder.cpp
    6>  ZGameClient_OnCommand.cpp
    6>  ZGameTypeList.cpp
    6>  ZLocatorList.cpp
    6>  ZNetAgreementBuilder.cpp
    6>  ZPost.cpp
    6>  ZPostLocal.cpp
    6>  ZSecurity.cpp
    6>  upnp.cpp
    6>  ZCommandUDPHackShield.cpp
    6>  ZBaseAuthInfo.cpp
    6>  ZLocale.cpp
    6>  ZGameOnJPAuth.cpp
    6>  ZNetmarble.cpp
    6>  ZNetmarbleJP.cpp
    6>  ZNHN_USA.cpp
    6>  ZNHN_USA_Poll.cpp
    6>  ZNHN_USA_Report.cpp
    6>  ZLanguageConf.cpp
    6>  Generating Code...
    10>  Compiling...
    10>  MLadderMgr.cpp
    6>  Compiling...
    6>  ZMessages.cpp
    6>  ZStringResManager.cpp
    10>  MLadderPicker.cpp
    10>  MLadderStatistics.cpp
    10>  MTeamGameStrategy.cpp
    6>  ZTips.cpp
    6>  SecurityTest.cpp
    10>  MBaseChannelRule.cpp
    6>  ZGameGuard.cpp
    6>  antishotbot.cpp
    6>  Generating Code...
    10>  MMatchActiveTrapMgr.cpp
    10>  MMatchChannelRule.cpp
    10>  MMatchFormula.cpp
    10>  MMatchMap.cpp
    10>  MMatchStage.cpp
    10>  MMatchStageSetting.cpp
    10>  MMatchWorldItem.cpp
    10>  MMatchWorldItemDesc.cpp
    10>  MMatchNPCObject.cpp
    10>  MMatchQuest.cpp
    10>  MMatchQuestGameLog.cpp
    10>  MMatchQuestMonsterGroup.cpp
    6>LINK : fatal error LNK1104: cannot open file 'cml.lib'
    10>  MMatchQuestRound.cpp
    6>
    6>Build FAILED.
    6>
    6>Time Elapsed 00:01:22.97
    10>  MMatchSurvivalGameLog.cpp
    10>  MQuestDropTable.cpp
    10>  Generating Code...
    10>  Compiling...
    10>  MQuestFormula.cpp
    10>  MQuestItem.cpp
    10>  MQuestLevel.cpp
    10>  MQuestLevelGenerator.cpp
    10>  MQuestNPCSpawnTrigger.cpp
    10>  MQuestPlayer.cpp
    10>  MSacrificeQItemTable.cpp
    10>  MSurvivalRankInfo.cpp
    10>  MBaseQuest.cpp
    10>  MQuestMap.cpp
    10>  MQuestNPC.cpp
    10>  MQuestScenario.cpp
    10>  MSurvivalMap.cpp
    10>  MBaseGameType.cpp
    10>  MMatchGameType.cpp
    10>  MMatchRule.cpp
    10>  MMatchRuleAssassinate.cpp
    10>  MMatchRuleBerserker.cpp
    10>  MMatchRuleDeathMatch.cpp
    10>  MMatchRuleDuel.cpp
    10>  Generating Code...
    10>  Compiling...
    10>  MMatchRuleGladiator.cpp
    10>  MMatchRuleTraining.cpp
    10>  MMatchRuleBaseQuest.cpp
    10>  MMatchRuleQuest.cpp
    10>  MMatchRuleSurvival.cpp
    10>  MMatchDuelTournamentMgr.cpp
    10>  MDuelTournamentMatchMaker.cpp
    10>  MDuelTournamentTicketPicker.cpp
    10>  MDuelTournamentTimeChecker.cpp
    10>  MMatchRuleDuelTournament.cpp
    10>  MDuelTournamentFormula.cpp
    10>  MAgentObject.cpp
    10>  MMatchAntiHack.cpp
    10>  MMatchHShield.cpp
    10>  MMatchObjCache.cpp
    10>  MMatchObject.cpp
    10>  MMatchObjectCharBuffInfo.cpp
    10>  MMatchObjectCommandHistory.cpp
    10>  MMatchItem.cpp
    10>  MMatchItemFunction.cpp
    10>  Generating Code...
    10>  Compiling...
    10>  MMatchDBGambleItem.cpp
    10>  MMatchGambleItem.cpp
    10>  MMatchGambleMachine.cpp
    10>  MMatchBuff.cpp
    10>  MMatchBuffSummary.cpp
    10>  MMatchAccountPenaltyInfo.cpp
    10>  MMatchBRMachine.cpp
    10>  MMatchCharBRInfo.cpp
    10>  MMatchDBMgr.cpp
    10>Source\MMatchDBMgr.cpp(2501): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
    10>Source\MMatchDBMgr.cpp(2506): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
    10>Source\MMatchDBMgr.cpp(2563): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
    10>Source\MMatchDBMgr.cpp(2577): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
    10>Source\MMatchDBMgr.cpp(2577): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
    10>Source\MMatchDBMgr.cpp(2590): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
    10>Source\MMatchDBMgr.cpp(2595): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
    10>  MMatchDBMgr_AccountItem.cpp
    10>  MMatchDBFilter.cpp
    10>  MMatchAdmin.cpp
    10>  MMatchChannel.cpp
    10>  MMatchChatRoom.cpp
    10>  MMatchCheckLoopTime.cpp
    10>  MMatchClan.cpp
    10>  MMatchFriendInfo.cpp
    10>  MMatchGlobal.cpp
    10>  MMatchNotify.cpp
    10>  MMatchPremiumIPCache.cpp
    10>  Generating Code...
    10>  Compiling...
    10>  MMatchSchedule.cpp
    10>C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Include\MMatchSchedule.h(55): warning C4482: nonstandard extension used: enum 'MMatchDayOfMonth::MONTH_NUM' used in qualified name
    10>  MMatchShop.cpp
    10>  MMatchShutdown.cpp
    10>  MMatchStatus.cpp
    10>  MMatchTransDataType.cpp
    10>  MMatchUtil.cpp
    10>  MSmartRefreshImpl.cpp
    10>  MVoteDiscussImpl.cpp
    10>  MVoteMgr.cpp
    10>  MMatchServer.cpp
    10>C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Include\MMatchSchedule.h(55): warning C4482: nonstandard extension used: enum 'MMatchDayOfMonth::MONTH_NUM' used in qualified name
    10>  MMatchServer_Admin.cpp
    10>  MMatchServer_Agent.cpp
    10>  MMatchServer_AntiHack.cpp
    10>  MMatchServer_Async.cpp
    10>  MMatchServer_Channel.cpp
    10>  MMatchServer_Char.cpp
    10>  MMatchServer_Clan.cpp
    10>  MMatchServer_DuelTournament.cpp
    10>  MMatchServer_Item.cpp
    10>  MMatchServer_Ladder.cpp
    10>  Generating Code...
    10>  Compiling...
    10>  MMatchServer_Login.cpp
    10>  MMatchServer_OnCommand.cpp
    10>C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Include\MMatchSchedule.h(55): warning C4482: nonstandard extension used: enum 'MMatchDayOfMonth::MONTH_NUM' used in qualified name
    10>  MMatchServer_Quest.cpp
    10>  MMatchServer_Stage.cpp
    10>  MMatchServer_Survival.cpp
    10>  MMatchEvent.cpp
    10>  MMatchEventFactory.cpp
    10>  MMatchEventManager.cpp
    10>  MMatchConfig.cpp
    10>  MAsyncDBJob.cpp
    10>  MAsyncDBJob_BuyQuestItem.cpp
    10>  MAsyncDBJob_CharFinalize.cpp
    10>  MAsyncDBJob_CountryFilter.cpp
    10>  MAsyncDBJob_DuelTournament.cpp
    10>  MAsyncDBJob_Event.cpp
    10>  MAsyncDBJob_FriendList.cpp
    10>  MAsyncDBJob_GetAccountItemList.cpp
    10>  MAsyncDBJob_GetBRDescription.cpp
    10>  MAsyncDBJob_GetLoginInfo.cpp
    10>  MAsyncDBJob_InsertCharBRInfo.cpp
    10>  Generating Code...
    10>  Compiling...
    10>  MAsyncDBJob_InsertConnLog.cpp
    10>  MAsyncDBJob_InsertGamePlayerLog.cpp
    10>  MAsyncDBJob_RewardCharBR.cpp
    10>  MAsyncDBJob_SurvivalMode.cpp
    10>  MAsyncDBJob_UpdateCharBRInfo.cpp
    10>  MAsyncDBJob_UpdateCharInfoData.cpp
    10>  MAsyncDBJob_UpdateCharItemInfoData.cpp
    10>  MAsyncDBJob_WinTheClanGame.cpp
    10>  MAsyncProxy.cpp
    10>  MCommandCommunicator.cpp
    10>  MXmlParser.cpp
    10>  MBaseLocale.cpp
    10>  MMatchLocale.cpp
    10>  MNJ_DBAgentClient.cpp
    10>  MBaseStringResManager.cpp
    10>  MMatchStringResManager.cpp
    10>  MConnectHistory.cpp
    10>  MHackingTypes.cpp
    10>  TestCRC32XORCache.cpp
    10>  MMatchDebug.cpp
    10>  Generating Code...
    10>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(1151,5): warning MSB8012: TargetPath(C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Lib\CSCommon.lib) does not match the Library's OutputFile property value (C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Lib\CSCommonE.lib). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Lib.OutputFile).
    10>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(1153,5): warning MSB8012: TargetName(CSCommon) does not match the Library's OutputFile property value (CSCommonE). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Lib.OutputFile).
    10>MMatchServer_AntiHack.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
    10>  CSCommon.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Lib\CSCommon.lib
    10>FinalizeBuildStatus:
    10>  Deleting file "_Encrypt_KOR_Release_publish\CSCommon.unsuccessfulbuild".
    10>  Touching "_Encrypt_KOR_Release_publish\CSCommon.lastbuildstate".
    10>
    10>Build succeeded.
    10>
    10>Time Elapsed 00:01:21.16
    ========== Rebuild All: 9 succeeded, 1 failed, 0 skipped ==========
    Last edited by xxskylarxx; 18-09-13 at 07:40 PM.

  4. #4
    Proficient Member xxskylarxx is offline
    MemberRank
    Sep 2010 Join Date
    United StatesLocation
    157Posts

    Re: Something is wrong with my compiler I think...

    anyone?

  5. #5
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Something is wrong with my compiler I think...

    Maybe this?
    Code:
    6>LINK : fatal error LNK1104: cannot open file 'cml.lib'
    Right click Gunz project > C/C++ > Linker > General > Additional Library Directories

  6. #6
    Proficient Member xxskylarxx is offline
    MemberRank
    Sep 2010 Join Date
    United StatesLocation
    157Posts

    Re: Something is wrong with my compiler I think...

    I got it all fixed now that i have windows 7 and VS2012, it seems to run build fine, my question is, I'm told everything saves to Gunz/Runtime folder.

    When i go in the runtime folder, all i see is gunz.exe, nothing else....

    where is everything else?

  7. #7
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Something is wrong with my compiler I think...

    When you build the Gunz project, it will only build the exe (application) file. It doesn't include the rest of the client. You'll have to get your own client from the release or whatever a client is uploaded to.

  8. #8
    Proficient Member xxskylarxx is offline
    MemberRank
    Sep 2010 Join Date
    United StatesLocation
    157Posts

    Re: Something is wrong with my compiler I think...

    Okay... so the only thing it builds is gunz.exe? no server files? nothing else?


    if so then im doing it right o3o



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