
Originally Posted by
Anju
Try fixing those undeclared identifiers first.
Could of sworn i did.... unless it didn't save...
i'll give it another shot, but either way I think my program is seriously messed up I wouldn't even compile the cryptoo in the other guide @.@
EDIT 2:
Keep getting cml.lib not found but I can verify that IT IS there as well as cmld.lib. I did also build CML soultion as well before I rebuilt the project.
Code:
1>------ Rebuild All started: Project: StringLiteral, Configuration: Release Win32 ------
2>------ Rebuild All started: Project: MDatabase, Configuration: Release Win32 ------
1>Build started 9/18/2013 1:12:43 PM.
1>_PrepareForClean:
1> Deleting file "Release\StringLiteral.lastbuildstate".
1>InitializeBuildStatus:
2>Build started 9/18/2013 1:12:43 PM.
1> Creating "Release\StringLiteral.unsuccessfulbuild" because "AlwaysCreate" was specified.
2>_PrepareForClean:
2> Deleting file "Release\MDatabase.lastbuildstate".
2>InitializeBuildStatus:
2> Creating "Release\MDatabase.unsuccessfulbuild" because "AlwaysCreate" was specified.
2>ClCompile:
2> stdafx.cpp
2> _WIN32_WINNT not defined. Defaulting to _WIN32_WINNT_MAXVER (see WinSDKVer.h)
1>PreBuildEvent:
1> Starting CXR, the literal string encryptor. Copyright 2002, Smaller Animals Software Inc.
1> CXR created: cxr_test.h
1> Starting CXR, the literal string encryptor. Copyright 2002, Smaller Animals Software Inc.
1> CXR created: cxr_MMatchItem.h
1> Starting CXR, the literal string encryptor. Copyright 2002, Smaller Animals Software Inc.
1> CXR created: cxr_MMatchBuff.h
1>ClCompile:
1> StringLiteral.cpp
1>Lib:
1> StringLiteral.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\StringLiteral\Release\StringLiteral.lib
1>FinalizeBuildStatus:
1> Deleting file "Release\StringLiteral.unsuccessfulbuild".
1> Touching "Release\StringLiteral.lastbuildstate".
1>
1>Build succeeded.
1>
1>Time Elapsed 00:00:02.70
3>------ Rebuild All started: Project: cml, Configuration: Release Win32 ------
3>Build started 9/18/2013 1:12:46 PM.
3>_PrepareForClean:
3> Deleting file "Release\cml.lastbuildstate".
3>InitializeBuildStatus:
3> Creating "Release\cml.unsuccessfulbuild" because "AlwaysCreate" was specified.
3>ClCompile:
3> stdafx.cpp
3> MMatrix.cpp
3> MVector3.cpp
3> seed.cpp
3> HMAC_SHA1.cpp
3> MMD5.cpp
3> SHA1.cpp
3> CfgFile.cpp
3> CMError.c
3> CMLexicalAnalyzer.cpp
3> CommonLog.cpp
3> FileInfo.cpp
3> hash.c
3> LibPak.cpp
3> MArchive.cpp
3> MAsyncHttp.cpp
3> MBlobArray.cpp
3> MCheckSum.cpp
3> MChunkReWriter.cpp
3> MCrashDump.cpp
3> MCRC32.cpp
3> Generating Code...
3> Compiling...
3> MCrypt.cpp
3> MCsvParser.cpp
3> MDataChecker.cpp
3> MDebug.cpp
3>Source\MDebug.cpp(212): warning C4535: calling _set_se_translator() requires /EHa
3> MemPool.cpp
3> MHttpSpooler.cpp
3> MInet.cpp
3> MInetUtil.cpp
3> MLex.cpp
3> MLocale.cpp
3> MMemoryProxy.cpp
3> MPageArray.cpp
3> MPdb.cpp
3> MProcessController.cpp
3> MProfiler.cpp
3> MRegistry.cpp
3> MRsaEncrypt.cpp
3> MSmartRefresh.cpp
3> MStateMachine.cpp
3> MStrEx.cpp
3> Generating Code...
3> Compiling...
3> MSync.cpp
3> MThread.cpp
3> MTraceMemory.cpp
3> MUtil.cpp
3> MXml.cpp
3> MZFileSystem.cpp
3> MZip.cpp
3> Generating Code...
2> MDatabase.cpp
2> ODBCRecordset.cpp
2> Generating Code...
3> MFolderNotifier.cpp
2>Lib:
2> MDatabase.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\MDatabase\Lib\MDatabase.lib
2>FinalizeBuildStatus:
2> Deleting file "Release\MDatabase.unsuccessfulbuild".
2> Touching "Release\MDatabase.lastbuildstate".
2>
2>Build succeeded.
2>
2>Time Elapsed 00:00:17.28
4>------ Rebuild All started: Project: MCountryFilter, Configuration: Release Win32 ------
4>Build started 9/18/2013 1:13:01 PM.
4>_PrepareForClean:
4> Deleting file "Release\MCountryFilter.lastbuildstate".
4>InitializeBuildStatus:
4> Creating "Release\MCountryFilter.unsuccessfulbuild" because "AlwaysCreate" was specified.
3>Lib:
3> cml.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\cml\Lib\cml.lib
3>FinalizeBuildStatus:
3> Deleting file "Release\cml.unsuccessfulbuild".
3> Touching "Release\cml.lastbuildstate".
3>
3>Build succeeded.
3>
3>Time Elapsed 00:00:15.00
5>------ Rebuild All started: Project: RealSound, Configuration: Release Win32 ------
5>Build started 9/18/2013 1:13:02 PM.
5>_PrepareForClean:
5> Deleting file "Release\RealSound.lastbuildstate".
5>InitializeBuildStatus:
5> Creating "Release\RealSound.unsuccessfulbuild" because "AlwaysCreate" was specified.
5>ClCompile:
5> stdafx.cpp
5> MMTimer.cpp
5> RealSound.cpp
5> RealSoundBgm.cpp
4>ClCompile:
4> stdafx.cpp
4> _WIN32_WINNT not defined. Defaulting to _WIN32_WINNT_MAXVER (see WinSDKVer.h)
5> RealSoundEffect.cpp
5> RealSoundEffectPlayer.cpp
5> RealSoundOgg.cpp
4> MCountryFilterDBMgr.cpp
5> RealSoundWaveFile.cpp
4> MCountryFilter.cpp
5> Generating Code...
4> Generating Code...
5>Lib:
5> RealSound.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\RealSound\Lib\RealSound.lib
5>FinalizeBuildStatus:
5> Deleting file "Release\RealSound.unsuccessfulbuild".
5> Touching "Release\RealSound.lastbuildstate".
5>
5>Build succeeded.
5>
5>Time Elapsed 00:00:09.05
6>------ Rebuild All started: Project: Gunz, Configuration: KOR_Release_publish Win32 ------
4>Lib:
4> MCountryFilter.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\MCountryFilter\Lib\MCountryFilter.lib
4>FinalizeBuildStatus:
4> Deleting file "Release\MCountryFilter.unsuccessfulbuild".
4> Touching "Release\MCountryFilter.lastbuildstate".
4>
4>Build succeeded.
4>
4>Time Elapsed 00:00:09.69
7>------ Rebuild All started: Project: RealSpace2, Configuration: Release_publish Win32 ------
6>Build started 9/18/2013 1:13:11 PM.
6>_PrepareForClean:
6> Deleting file "KOR_Release_publish\Gunz.lastbuildstate".
7>Build started 9/18/2013 1:13:11 PM.
7>_PrepareForClean:
7> Deleting file "Release_publish\RealSpace2.lastbuildstate".
7>InitializeBuildStatus:
7> Creating "Release_publish\RealSpace2.unsuccessfulbuild" because "AlwaysCreate" was specified.
7>ClCompile:
7> stdafx.cpp
6>InitializeBuildStatus:
6> Touching "KOR_Release_publish\Gunz.unsuccessfulbuild".
6>ClCompile:
6> stdafx.cpp
6> _WIN32_WINNT not defined. Defaulting to _WIN32_WINNT_MAXVER (see WinSDKVer.h)
7> RHalfEdgeMesh.cpp
7> RMesh.cpp
7> RMesh_Frame.cpp
7> RMesh_Load.cpp
7> RMesh_Mtrl.cpp
7> RMesh_Render.cpp
7> RMeshMgr.cpp
7> RMeshNode.cpp
7> RMeshNodeData.cpp
7> RMeshNodeStringTable.cpp
7> RMeshUtil.cpp
7> RMtrl.cpp
7> RVisualMesh.cpp
7> RVisualMeshMgr.cpp
7> RVisualMeshUtil.cpp
7> RAniEventInfo.cpp
7> RAnimation.cpp
7> RAnimationFile.cpp
7> RAnimationMgr.cpp
7> RAnimationNode.cpp
7> Generating Code...
7> Compiling...
7> RBoundary.cpp
7> RCharCloth.cpp
7> RCloth.cpp
7> RCylinder.cpp
7> RSphere.cpp
7> RBspObject.cpp
7> RCollisionDetection.cpp
7> RDummyList.cpp
7> RDynamicLight.cpp
7> RLenzFlare.cpp
7> RLightList.cpp
7> RMaterialList.cpp
7> ROcclusionList.cpp
7> RPVS.cpp
7> RRoam.cpp
7> RSolidBsp.cpp
7> RAStar.cpp
7> RNavigationMesh.cpp
7> RNavigationNode.cpp
7> RBaseTexture.cpp
7> Generating Code...
7> Compiling...
7> RCamera.cpp
7> RError.cpp
7> RFont.cpp
6> ZBandiCapturer.cpp
6> ZCanvas.cpp
6> ZCombatChat.cpp
6> ZCombatInterface.cpp
7> RParticleSystem.cpp
7> RShaderMgr.cpp
7> RToken.cpp
7> RealSpace2.cpp
6> ZCombatQuestScreen.cpp
7> RFrameWork.cpp
6> ZCrossHair.cpp
7> RTypes.cpp
6> ZDirectInput.cpp
7> Generating Code...
6> ZGameInput.cpp
6> ZGameInput_Debug.cpp
6> ZInput.cpp
6> ZMiniMap.cpp
6> ZObserver.cpp
7>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(1151,5): warning MSB8012: TargetPath(C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\RealSpace2\Release_publish\RealSpace2.lib) does not match the Library's OutputFile property value (C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\RealSpace2\Lib\RealSpace2.lib). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Lib.OutputFile).
6> ZPlayerManager.cpp
6> ZRadar.cpp
6> ZVoteInterface.cpp
6> ZWeaponScreenEffect.cpp
6> MCommandLogFrame.cpp
6> Mint4Gunz.cpp
6> Mint4R2.cpp
6> ZActionKey.cpp
6> Generating Code...
7>Lib:
7> RealSpace2.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\RealSpace2\Release_publish\RealSpace2.lib
7>FinalizeBuildStatus:
7> Deleting file "Release_publish\RealSpace2.unsuccessfulbuild".
7> Touching "Release_publish\RealSpace2.lastbuildstate".
7>
7>Build succeeded.
7>
7>Time Elapsed 00:00:25.29
8>------ Rebuild All started: Project: Mint2, Configuration: Release Win32 ------
8>Build started 9/18/2013 1:13:37 PM.
8>_PrepareForClean:
8> Deleting file "Release\Mint2.lastbuildstate".
8>InitializeBuildStatus:
8> Creating "Release\Mint2.unsuccessfulbuild" because "AlwaysCreate" was specified.
8>ClCompile:
8> stdafx.cpp
6> Compiling...
6> ZBitmapManager.cpp
6> ZBmNumLabel.cpp
6> ZButton.cpp
6> ZCharacterSelectView.cpp
6> ZCharacterView.cpp
6> ZCharacterViewList.cpp
6> ZClanListBox.cpp
6> ZCombatMenu.cpp
6> ZDuelTournamentRankingListBox.cpp
6> ZEquipmentListBox.cpp
6> ZFrame.cpp
6> ZIDLResource.cpp
6> ZItemMenu.cpp
6> ZItemSlotView.cpp
6> ZMapListBox.cpp
6> ZMeshView.cpp
6> ZMeshViewList.cpp
6> ZMsgBox.cpp
6> ZPlayerListBox.cpp
8> MBButtonLook.cpp
8> MBEditLook.cpp
8> MBFrameLook.cpp
6> ZPlayerMenu.cpp
8> MBGroupLook.cpp
8> MBitmapDrawer.cpp
8> MBLabelLook.cpp
6> Generating Code...
8> MBListBoxLook.cpp
8> MBMultiColListBoxLook.cpp
8> MBPopupMenu.cpp
8> MBScrollBarLook.cpp
8> MBSliderLook.cpp
8> MBTabCtrlLook.cpp
8> MBTextAreaLook.cpp
8> MAniBmButton.cpp
8> MAnimation.cpp
8> MBmButton.cpp
8> MBmLabel.cpp
8> MButton.cpp
8> MComboBox.cpp
8> MConsoleFrame.cpp
6> Compiling...
6> ZPlayerSelectListBox.cpp
6> ZRoomListBox.cpp
8> Generating Code...
6> ZScoreListBox.cpp
6> ZServerView.cpp
6> ZShopEquipListbox.cpp
8> Compiling...
8> MDragObject.cpp
8> MEdit.cpp
6> ZStageInfoBox.cpp
6> ZToolTip.cpp
6> ZChat.cpp
8> MEvent.cpp
8> MFileBox.cpp
6> ZChat_Cmds.cpp
8> MFileDialog.cpp
6> ZChatCmd.cpp
8> MFrame.cpp
8> MFrameDrawer.cpp
8> MGroup.cpp
8> MHotKey.cpp
8> MHyperText.cpp
8> Mint.cpp
6> ZConsole.cpp
6> ZCountDown.cpp
6> ZEmblemInterface.cpp
8> MLabel.cpp
8> MLayoutManager.cpp
8> MListBox.cpp
8> MMsgBox.cpp
8> MMultiColListBox.cpp
6> ZFile.cpp
8> MPanel.cpp
6> ZGameInterface.cpp
8> MPicture.cpp
8> MPopupMenu.cpp
8> MScrollBar.cpp
8> Generating Code...
8> Compiling...
8> MSlider.cpp
8> MTabCtrl.cpp
8> MTextArea.cpp
6> ZGameInterface_OnCommand.cpp
8> MToolTip.cpp
8> MTypes.cpp
8> MWidget.cpp
8> MBitmap.cpp
8> MCursor.cpp
8> MDrawContext.cpp
6> ZInitialLoading.cpp
8> MFont.cpp
6> ZInterface.cpp
8> MIDLResource.cpp
6> ZInterfaceBackground.cpp
6> ZInterfaceListener.cpp
6> Generating Code...
8> MResourceManager.cpp
8> MStringTable.cpp
8> Generating Code...
6> Compiling...
6> ZItemIconBitmap.cpp
6> ZLoading.cpp
6> ZMonsterBookInterface.cpp
6> ZMyInfo.cpp
6> ZNetRepository.cpp
6> ZOptionInterface.cpp
6> ZPlayerList.cpp
6> ZReportAbuse.cpp
6> ZScreenDebugger.cpp
6> ZShop.cpp
6> ZShopEquipInterface.cpp
6> ZShopEquipItem.cpp
6> ZShopEquipItemConfirm.cpp
6> ZStageInterface.cpp
6> ZStageSetting.cpp
6> ZMyGambleItem.cpp
6> ZMyItem.cpp
6> ZMyItemList.cpp
6> ZMyQuestItem.cpp
8>c:\users\fox\desktop\gunz 1.5 repack by jur13n #2 (clean)\clean source\mint2\source\mtextarea.cpp(867): warning C4748: /GS can not protect parameters and local variables from local buffer overrun because optimizations are disabled in function
6> ZMyBuff.cpp
6> Generating Code...
8>Lib:
8> Mint.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\Mint2\Lib\Mint2.lib
8>FinalizeBuildStatus:
8> Deleting file "Release\Mint2.unsuccessfulbuild".
8> Touching "Release\Mint2.lastbuildstate".
8>
8>Build succeeded.
8>
8>Time Elapsed 00:00:18.70
9>------ Rebuild All started: Project: SafeUDP, Configuration: Release Win32 ------
9>Build started 9/18/2013 1:13:56 PM.
9>_PrepareForClean:
9> Deleting file "Release\SafeUDP.lastbuildstate".
9>InitializeBuildStatus:
9> Creating "Release\SafeUDP.unsuccessfulbuild" because "AlwaysCreate" was specified.
9>ClCompile:
9> stdafx.cpp
6> Compiling...
6> ZMyBuffMgr.cpp
9> MSafeUDP.cpp
6> ZNPCInfoFromserver.cpp
6> ZQuest.cpp
6> ZQuestGameInfo.cpp
6> ZQuestMap.cpp
6> ZSurvival.cpp
6> ZAniEventHandler.cpp
6> ZEffectAniMesh.cpp
6> ZEffectBase.cpp
6> ZEffectBillboard.cpp
9>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(1151,5): warning MSB8012: TargetPath(C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\SafeUDP\.\Release\SafeUDP.lib) does not match the Library's OutputFile property value (C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\SafeUDP\lib\SafeUDP.lib). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Lib.OutputFile).
6> ZEffectBillboardList.cpp
6> ZEffectBulletMark.cpp
9>Lib:
9> SafeUDP.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\SafeUDP\.\Release\SafeUDP.lib
9>FinalizeBuildStatus:
6> ZEffectBulletMarkList.cpp
9> Deleting file "Release\SafeUDP.unsuccessfulbuild".
9> Touching "Release\SafeUDP.lastbuildstate".
9>
9>Build succeeded.
9>
9>Time Elapsed 00:00:02.95
6> ZEffectFlashBang.cpp
10>------ Rebuild All started: Project: CSCommon, Configuration: _Encrypt_KOR_Release_publish Win32 ------
10>Build started 9/18/2013 1:13:59 PM.
10>_PrepareForClean:
10> Deleting file "_Encrypt_KOR_Release_publish\CSCommon.lastbuildstate".
6> ZEffectGunFire.cpp
6> ZEffectLightFragment.cpp
6> ZEffectLightFragmentList.cpp
6> ZEffectLightTracer.cpp
6> ZEffectManager.cpp
10>InitializeBuildStatus:
10> Creating "_Encrypt_KOR_Release_publish\CSCommon.unsuccessfulbuild" because "AlwaysCreate" was specified.
10>ClCompile:
10> stdafx.cpp
10> _WIN32_WINNT not defined. Defaulting to _WIN32_WINNT_MAXVER (see WinSDKVer.h)
6> ZEffectMesh.cpp
6> Generating Code...
6> Compiling...
6> ZEffectSmoke.cpp
6> ZEffectStaticMesh.cpp
6> ZScreenEffectManager.cpp
6> ZCharacter.cpp
6> ZCharacterBuff.cpp
6> ZCharacterItem.cpp
6> ZCharacterManager.cpp
6> ZCharacterObject.cpp
6> ZItem.cpp
6> ZItemDesc.cpp
6> ZMyCharacter.cpp
6> ZNetCharacter.cpp
6> ZObject.cpp
6> ZObjectManager.cpp
6> ZShadow.cpp
6> ZModule.cpp
6> ZModule_ColdDamage.cpp
6> ZModule_FireDamage.cpp
6> ZModule_HealOverTime.cpp
6> ZModule_HPAP.cpp
6> Generating Code...
6> Compiling...
6> ZModule_LightningDamage.cpp
6> ZModule_Movable.cpp
6> ZModule_PoisonDamage.cpp
6> ZModule_QuestStatus.cpp
6> ZModule_Resistance.cpp
6> ZModule_Skills.cpp
6> ZSkill.cpp
6> ZActor.cpp
6> ZActorAnimation.cpp
6> ZActorController.cpp
6> ZBrain.cpp
6> ZEnemy.cpp
6> ZEnvObject.cpp
6> ZRangeWeaponHitDice.cpp
6> ZStateMachine.cpp
6> ZTask.cpp
6> ZTask_AttackMelee.cpp
6> ZTask_AttackRange.cpp
6> ZTask_Delay.cpp
6> ZTask_MoveToPos.cpp
6> Generating Code...
6> Compiling...
6> ZTask_RotateToDir.cpp
6> ZTask_Skill.cpp
6> ZTaskManager.cpp
6> ZBehavior.cpp
6> ZBehavior_Attack.cpp
6> ZBehavior_Idle.cpp
6> ZBehavior_Patrol.cpp
6> ZBehavior_Script.cpp
6> ZActorSound.cpp
6> ZSoundEngine.cpp
6> ZSoundFMod.cpp
6> Physics.cpp
6> CGLEncription.cpp
6> main.cpp
6> ZApplication.cpp
6> ZCamera.cpp
6> ZChannelRule.cpp
6> ZClan.cpp
6> ZConfiguration.cpp
6> ZGame.cpp
6> Generating Code...
6> Compiling...
6> ZGameAction.cpp
6> ZGameType.cpp
6> ZGlobal.cpp
6> ZHelpScreen.cpp
6> ZMap.cpp
6> ZMapDesc.cpp
6> ZReplay.cpp
10> MCommand.cpp
6> ZTestGame.cpp
6> ZTimer.cpp
6> ZUtil.cpp
6> ZWorld.cpp
6> ZWorldManager.cpp
6> ZMatch.cpp
6> ZRule.cpp
6> ZRuleAssassinate.cpp
10> MCommandBuilder.cpp
6> ZRuleBaseQuest.cpp
6> ZRuleBerserker.cpp
10> MCommandManager.cpp
6> ZRuleDeathMatch.cpp
6> ZRuleDuel.cpp
10> MCommandParameter.cpp
6> ZRuleDuelTournament.cpp
10> MCommandProfiler.cpp
10> MGridMap.cpp
10> MUID.cpp
10> MObject.cpp
10> MSharedCommandTable.cpp
10> MMaster.cpp
6> Generating Code...
10> MChattingFilter.cpp
10> MClient.cpp
10> MCustomClient.cpp
10> MMatchClient.cpp
10> MTCPSocket.cpp
10> MServer.cpp
10> RealCPNet.cpp
10> MPacket.cpp
10> MPacketCrypter.cpp
10> MPacketHShieldCrypter.cpp
6> Compiling...
10> Generating Code...
6> ZRuleGladiator.cpp
6> ZRuleQuest.cpp
6> ZRuleSurvival.cpp
6> ZRuleTraining.cpp
6> ZWeapon.cpp
6> ZWeaponMgr.cpp
6> ZBirdDummyAI.cpp
6> ZBirdDummyClient.cpp
6> ZBirdTest.cpp
6> MSysInfo.cpp
6> ZClothEmblem.cpp
6> ZProfiler.cpp
6> ZSkyBox.cpp
6> ZStencilLight.cpp
6> ZWater.cpp
6> ZWorldItem.cpp
6> MEmblemMgr.cpp
6> ZCommandTable.cpp
6> ZGameClient.cpp
6> ZGameClient_Clan.cpp
6> Generating Code...
6> Compiling...
6> ZGameClient_DuelTournament.cpp
6> ZGameClient_Ladder.cpp
6> ZGameClient_OnCommand.cpp
6> ZGameTypeList.cpp
6> ZLocatorList.cpp
6> ZNetAgreementBuilder.cpp
6> ZPost.cpp
6> ZPostLocal.cpp
6> ZSecurity.cpp
6> upnp.cpp
6> ZCommandUDPHackShield.cpp
6> ZBaseAuthInfo.cpp
6> ZLocale.cpp
6> ZGameOnJPAuth.cpp
6> ZNetmarble.cpp
6> ZNetmarbleJP.cpp
6> ZNHN_USA.cpp
6> ZNHN_USA_Poll.cpp
6> ZNHN_USA_Report.cpp
6> ZLanguageConf.cpp
6> Generating Code...
10> Compiling...
10> MLadderMgr.cpp
6> Compiling...
6> ZMessages.cpp
6> ZStringResManager.cpp
10> MLadderPicker.cpp
10> MLadderStatistics.cpp
10> MTeamGameStrategy.cpp
6> ZTips.cpp
6> SecurityTest.cpp
10> MBaseChannelRule.cpp
6> ZGameGuard.cpp
6> antishotbot.cpp
6> Generating Code...
10> MMatchActiveTrapMgr.cpp
10> MMatchChannelRule.cpp
10> MMatchFormula.cpp
10> MMatchMap.cpp
10> MMatchStage.cpp
10> MMatchStageSetting.cpp
10> MMatchWorldItem.cpp
10> MMatchWorldItemDesc.cpp
10> MMatchNPCObject.cpp
10> MMatchQuest.cpp
10> MMatchQuestGameLog.cpp
10> MMatchQuestMonsterGroup.cpp
6>LINK : fatal error LNK1104: cannot open file 'cml.lib'
10> MMatchQuestRound.cpp
6>
6>Build FAILED.
6>
6>Time Elapsed 00:01:22.97
10> MMatchSurvivalGameLog.cpp
10> MQuestDropTable.cpp
10> Generating Code...
10> Compiling...
10> MQuestFormula.cpp
10> MQuestItem.cpp
10> MQuestLevel.cpp
10> MQuestLevelGenerator.cpp
10> MQuestNPCSpawnTrigger.cpp
10> MQuestPlayer.cpp
10> MSacrificeQItemTable.cpp
10> MSurvivalRankInfo.cpp
10> MBaseQuest.cpp
10> MQuestMap.cpp
10> MQuestNPC.cpp
10> MQuestScenario.cpp
10> MSurvivalMap.cpp
10> MBaseGameType.cpp
10> MMatchGameType.cpp
10> MMatchRule.cpp
10> MMatchRuleAssassinate.cpp
10> MMatchRuleBerserker.cpp
10> MMatchRuleDeathMatch.cpp
10> MMatchRuleDuel.cpp
10> Generating Code...
10> Compiling...
10> MMatchRuleGladiator.cpp
10> MMatchRuleTraining.cpp
10> MMatchRuleBaseQuest.cpp
10> MMatchRuleQuest.cpp
10> MMatchRuleSurvival.cpp
10> MMatchDuelTournamentMgr.cpp
10> MDuelTournamentMatchMaker.cpp
10> MDuelTournamentTicketPicker.cpp
10> MDuelTournamentTimeChecker.cpp
10> MMatchRuleDuelTournament.cpp
10> MDuelTournamentFormula.cpp
10> MAgentObject.cpp
10> MMatchAntiHack.cpp
10> MMatchHShield.cpp
10> MMatchObjCache.cpp
10> MMatchObject.cpp
10> MMatchObjectCharBuffInfo.cpp
10> MMatchObjectCommandHistory.cpp
10> MMatchItem.cpp
10> MMatchItemFunction.cpp
10> Generating Code...
10> Compiling...
10> MMatchDBGambleItem.cpp
10> MMatchGambleItem.cpp
10> MMatchGambleMachine.cpp
10> MMatchBuff.cpp
10> MMatchBuffSummary.cpp
10> MMatchAccountPenaltyInfo.cpp
10> MMatchBRMachine.cpp
10> MMatchCharBRInfo.cpp
10> MMatchDBMgr.cpp
10>Source\MMatchDBMgr.cpp(2501): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
10>Source\MMatchDBMgr.cpp(2506): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
10>Source\MMatchDBMgr.cpp(2563): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
10>Source\MMatchDBMgr.cpp(2577): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
10>Source\MMatchDBMgr.cpp(2577): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
10>Source\MMatchDBMgr.cpp(2590): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
10>Source\MMatchDBMgr.cpp(2595): warning C4482: nonstandard extension used: enum 'MCRC32::CRC' used in qualified name
10> MMatchDBMgr_AccountItem.cpp
10> MMatchDBFilter.cpp
10> MMatchAdmin.cpp
10> MMatchChannel.cpp
10> MMatchChatRoom.cpp
10> MMatchCheckLoopTime.cpp
10> MMatchClan.cpp
10> MMatchFriendInfo.cpp
10> MMatchGlobal.cpp
10> MMatchNotify.cpp
10> MMatchPremiumIPCache.cpp
10> Generating Code...
10> Compiling...
10> MMatchSchedule.cpp
10>C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Include\MMatchSchedule.h(55): warning C4482: nonstandard extension used: enum 'MMatchDayOfMonth::MONTH_NUM' used in qualified name
10> MMatchShop.cpp
10> MMatchShutdown.cpp
10> MMatchStatus.cpp
10> MMatchTransDataType.cpp
10> MMatchUtil.cpp
10> MSmartRefreshImpl.cpp
10> MVoteDiscussImpl.cpp
10> MVoteMgr.cpp
10> MMatchServer.cpp
10>C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Include\MMatchSchedule.h(55): warning C4482: nonstandard extension used: enum 'MMatchDayOfMonth::MONTH_NUM' used in qualified name
10> MMatchServer_Admin.cpp
10> MMatchServer_Agent.cpp
10> MMatchServer_AntiHack.cpp
10> MMatchServer_Async.cpp
10> MMatchServer_Channel.cpp
10> MMatchServer_Char.cpp
10> MMatchServer_Clan.cpp
10> MMatchServer_DuelTournament.cpp
10> MMatchServer_Item.cpp
10> MMatchServer_Ladder.cpp
10> Generating Code...
10> Compiling...
10> MMatchServer_Login.cpp
10> MMatchServer_OnCommand.cpp
10>C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Include\MMatchSchedule.h(55): warning C4482: nonstandard extension used: enum 'MMatchDayOfMonth::MONTH_NUM' used in qualified name
10> MMatchServer_Quest.cpp
10> MMatchServer_Stage.cpp
10> MMatchServer_Survival.cpp
10> MMatchEvent.cpp
10> MMatchEventFactory.cpp
10> MMatchEventManager.cpp
10> MMatchConfig.cpp
10> MAsyncDBJob.cpp
10> MAsyncDBJob_BuyQuestItem.cpp
10> MAsyncDBJob_CharFinalize.cpp
10> MAsyncDBJob_CountryFilter.cpp
10> MAsyncDBJob_DuelTournament.cpp
10> MAsyncDBJob_Event.cpp
10> MAsyncDBJob_FriendList.cpp
10> MAsyncDBJob_GetAccountItemList.cpp
10> MAsyncDBJob_GetBRDescription.cpp
10> MAsyncDBJob_GetLoginInfo.cpp
10> MAsyncDBJob_InsertCharBRInfo.cpp
10> Generating Code...
10> Compiling...
10> MAsyncDBJob_InsertConnLog.cpp
10> MAsyncDBJob_InsertGamePlayerLog.cpp
10> MAsyncDBJob_RewardCharBR.cpp
10> MAsyncDBJob_SurvivalMode.cpp
10> MAsyncDBJob_UpdateCharBRInfo.cpp
10> MAsyncDBJob_UpdateCharInfoData.cpp
10> MAsyncDBJob_UpdateCharItemInfoData.cpp
10> MAsyncDBJob_WinTheClanGame.cpp
10> MAsyncProxy.cpp
10> MCommandCommunicator.cpp
10> MXmlParser.cpp
10> MBaseLocale.cpp
10> MMatchLocale.cpp
10> MNJ_DBAgentClient.cpp
10> MBaseStringResManager.cpp
10> MMatchStringResManager.cpp
10> MConnectHistory.cpp
10> MHackingTypes.cpp
10> TestCRC32XORCache.cpp
10> MMatchDebug.cpp
10> Generating Code...
10>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(1151,5): warning MSB8012: TargetPath(C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Lib\CSCommon.lib) does not match the Library's OutputFile property value (C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Lib\CSCommonE.lib). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Lib.OutputFile).
10>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(1153,5): warning MSB8012: TargetName(CSCommon) does not match the Library's OutputFile property value (CSCommonE). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Lib.OutputFile).
10>MMatchServer_AntiHack.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
10> CSCommon.vcxproj -> C:\Users\Fox\Desktop\Gunz 1.5 Repack by Jur13n #2 (Clean)\Clean source\CSCommon\Lib\CSCommon.lib
10>FinalizeBuildStatus:
10> Deleting file "_Encrypt_KOR_Release_publish\CSCommon.unsuccessfulbuild".
10> Touching "_Encrypt_KOR_Release_publish\CSCommon.lastbuildstate".
10>
10>Build succeeded.
10>
10>Time Elapsed 00:01:21.16
========== Rebuild All: 9 succeeded, 1 failed, 0 skipped ==========