hello people i come here to asking
I compile my gunz protect and everything else
more when I open the gunz with everything already done it closes the mesh
log
CodeCode:GUNZ 1,0,0,290 launched. build (Jan 20 2012 01:54:54) Log time (02/12/12 16:48:52) CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 13 ) @ 2399 MHz Display Device = NVIDIA GeForce GT 440 ( vendor=10de device=de0 subsys=82810de revision=a1 ) Display Driver Version = 8.17.0012.7533 Windows = 6.1 Build 7601 , Service Pack 1 (2095284KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (USA), Language : (USA) Load Config from file : config.xml- FAIL Load XML from memory : system/system.xml- SUCCESS Error!! - StringTable Initalize Failed Load XML from memory : system/gametypecfg.xml InitializeNotify ok. WFog Enabled Device. device created. Video memory 876.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. Fail to create Bitmap for Initial loading interface Initialize success ZApplication::OnCreate : begin 0(Driver de som primário): Hardware Mixing Not Supported 1(Alto-falantes (Dispositivo de High Definition Audio)): Hardware Mixing Not Supported 2(Áudio Digital (S/PDIF) (Dispositivo de High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 1.980000 sound engine create. Load XML from memory : System/tips.xml(0x0000)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 1.172000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.243000 start InitInterface option Number of Display mode : 31 Number of Display mode : 31 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.155000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 2.163000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 2.863000 Crash ( 16:49:02 ) Build Jan 20 2012 01:53:36 dwTotalMemKB = 2095284 KB dwAvailMemKB = 604024 KB dwVirtualMemKB = 2097024 KB [Exception] Address : 004e7693 ExpCode : c0000005 Flags : 00000000 #Param : 00000002 other : 00000000 [Context] GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023 EDI: 006d9af0 ESI: 008469f2 EBX: 728f26e0 EDX: 00000002 ECX: 4d381899 EAX: 00000001 EBP: 0012f828 EIP: 004e7693 CS : 0000001b Flg: 00210246 ESP: 0012f5d8 SS : 00000023 [Stack] 9523e9b8 00000000 00000000 00000000 03b1b9e0 ffffffff 00000001 000f4240 006d9af0 0084617e 00000b2f 7727c4e7 00546cd0 00000281 00000001 c000000f 00000281 dcbaabcd 00000000 0012f67c 00000281 0012f63c 0012f658 00000000 7727c5fe 0012f6a4 7727c641 7727c5fe 4f4f5cab 00000000 00260ba6 00000000 6e756f53 00000064 00000000 00000000 00000070 ffffffff ffffffff 7727c590 7727c641 7726ac1e 00000001 00000000 00000000 0012f648 0012f6b0 0012f6f0 0012fa5c 00000000 00000000 3df5c28f 3f800000 656d6147 65746e49 63616672 00000065 00000001 c000000f 0293ddb4 77274f19 4f4f5d0f 0293dda0 00000281 00000000 0012f6f0 6e055079 00000000 0012f6cc 0012fa5c 3df5c28f 3df5c28f 3eb33333 3f800000 6873654d 00000000 0012f720 76fb5123 0000262c 0000c03e 00000012 00000000 0012f760 76fb439e 76fb3ad3 4f4f5239 006db0a0 006db0a0 ffffffff 77af6fa0 0012fa5c 3ef0a3d7 3ef0a3d7 3ed1eb85 3f800000 7701319b 39a69f81 fffffffe 76fb3ad3 7726e202 000a0008 00000000 04160416 0012f7b4 7726e1a9 000a0008 00000000 04160416 7726e1bb 4f4f5dbb 03b71748 006db0a0 ffffffff 0012f78c 00000010 0000001f 772c629b 04855720 fffffffe 7726e1bb 7726e22f 00000010 0000001f 7726e23f 048556d0 00000000 00000004 0012f800
and when I remove this code from compiling Sourcer put in gunz again the game more open so that no function worksCode:BOOL WINAPI DllMain(HMODULE hBaseModule, DWORD dwAttachArg, LPVOID lpUnused) { if (dwAttachArg == DLL_PROCESS_ATTACH) { DisableThreadLibraryCalls(hBaseModule); boost::thread thread(boost::bind(&OnAttach, hBaseModule)); } else if(dwAttachArg == DLL_PROCESS_DETACH) { MAddSharedCommandTableDet.Remove(); ZGameClient__OnCommandDet.Remove(); ZCharacter__OnDamagedDetour.Remove(); ZMyCharacter__OnDamagedDetour.Remove(); delete pLog; } return TRUE; }
I thank anyone who can help me



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