[add-on]new Temporary Fort

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  1. #1
    Apprentice Soyerkus is offline
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    [add-on]new Temporary Fort

    My fort :D
    mirror 1:
    Klick :D
    mirror 2:
    Klick
    mirror 3:
    Klick
    is my old project :p


    [youtubevid]http://pl.youtube.com/watch?v=4WlF_CsdJJw[/youtubevid]
    Movie look :D
    Last edited by Soyerkus; 20-02-08 at 07:49 AM.


  2. #2
    Account Upgraded | Title Enabled! slowtrucker is offline
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    Re: Temporary Fort

    post some screenshots....

  3. #3
    Alpha Member Flohle is offline
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    Re: Temporary Fort

    in the video it looks nice :) great work

  4. #4
    Valued Member StOrmBlaZe is offline
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    Re: Temporary Fort

    Nice :),
    Might use it, but ill make some modifications first,
    keep up the good work ! :)
    Last edited by Dopestar; 12-02-08 at 03:57 PM. Reason: use the reply button dont quote a whole post

  5. #5
    Hm. foxx is offline
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    Re: Temporary Fort

    More I'd like to know what is this
    RessurectioN: New map 0.02
    An heightmap editor? Does it output right heighmap (means not that the heightmap is a gradual incline of black to white for elevation, but stacked as in kal?) And do you have heightmap -> kcm converter?

  6. #6
    Different Kal Developer coblyox is offline
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    Re: Temporary Fort

    nice.. but it can be better..

  7. #7
    Alpha Member Flohle is offline
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    Re: Temporary Fort

    Quote Originally Posted by coblyox View Post
    nice.. but it can be better..
    it's a basic :-) If you like to make it better, you can build on this :construct

  8. #8
    Different Kal Developer coblyox is offline
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    Re: Temporary Fort

    i know.. but it's boring.. :)

  9. #9
    Proficient Member mejniok is offline
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    Re: Temporary Fort

    Quote Originally Posted by Foxx123 View Post
    More I'd like to know what is this
    RessurectioN: New map 0.02
    An heightmap editor? Does it output right heighmap (means not that the heightmap is a gradual incline of black to white for elevation, but stacked as in kal?)
    Thats a lil demonstration of that cute stuff...
    Huhu, Fort imported...


    And do you have heightmap -> kcm converter?
    Of course he have... Only RessurectioN & 007luk's Team got that app. Guess, who wrote that stuff...

    atm. 007luk1's team have totally new world made. On his personal blog, you can find some screenies of new maps.

    Now im preparing a lil proove, how my kcm tools works. Screenies of edited kcm's soon (ofc with new textures :] ).

  10. #10
    Member zadkine is offline
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    Re: Temporary Fort

    It's a nice release!

    Thanks for sharing!
    I'll add, and later modding it :D

  11. #11
    Enthusiast Flyingstar is offline
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    Re: Temporary Fort

    Soyerkus

    looks very cool

  12. #12
    Hm. foxx is offline
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    Re: Temporary Fort

    Quote Originally Posted by mejniok View Post
    Thats a lil demonstration of that cute stuff...
    Huhu, Fort imported...

    Sorry but importing means nothing, either tda and puppi did it x times, even with texture...

  13. #13
    Proficient Member mejniok is offline
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    Re: Temporary Fort

    Quote Originally Posted by Foxx123 View Post
    Sorry but importing means nothing, either tda and puppi did it x times, even with texture...
    HELLO? But that render its not from my app.
    This is a screenshot of freeware 3D Terrain editor, with my stuff, it can read & heightmap from kcm... Also export too -,-

  14. #14
    Gamma Nuklear is offline
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    Re: Temporary Fort

    KCM are heightmaps. =_=

  15. #15
    Arrogant Wizard DeathArt is offline
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    Re: Temporary Fort

    Quote Originally Posted by Nuklear View Post
    KCM are heightmaps. =_=
    KCM contains more data than just heightmap data.



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