D5 - Tempel of GinGoku Custom

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  1. #1
    Enthusiast Punjay is offline
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    D5 - Tempel of GinGoku Custom

    Hello Guys have fun with my D5 - Tempel of GinGoku!


    Download:
    http://uploaded.to/?id=qbhg3q

    Little bug fix:
    http://uploaded.to/?id=c80r48

    for more information visit my blogspot:
    http://punjay.blogspot.com //german

    i hope i have all files zipped any problems contact me pls!
    Last edited by ToXiC L33T; 05-02-09 at 10:47 AM.


  2. #2
    A.K.A /v\aX /--/ PHP Guru ToXiC L33T is offline
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    Re: [R] D5 - Tempel of GinGoku

    wow nice.. will check it out.. thx for sharing :)

  3. #3
    Alpha Member Flohle is offline
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    Re: [R] D5 - Tempel of GinGoku

    thanks for sharing it Punjay ^_^ I remember as we talked in ts

  4. #4
    Proficient Member DDrAgO is offline
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    Re: [R] D5 - Tempel of GinGoku

    Thanks So Much Fuckin Nice Work ^^

  5. #5
    A.K.A /v\aX /--/ PHP Guru ToXiC L33T is offline
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    Re: [R] D5 - Tempel of GinGoku

    got it working an its nice.. must have taken alot of work but my question is..
    why not just make a new dungeon? its a fake dungeon made from objects on an index 0 map..
    Still great work I might add to KalGods

    cords to move there: 239354 309895

  6. #6
    boo General is offline
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    Re: [R] D5 - Tempel of GinGoku

    Looks very nice ingame, thanks!
    Could you also release the monster spawns (coords) please? :) too lazy to make them

  7. #7
    Account Upgraded | Title Enabled! Spirit is offline
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    Re: [R] D5 - Tempel of GinGoku

    thanks for da release m8 ...

    keep it rollin :)

  8. #8
    Valued Member Shad0w is offline
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    Re: [R] D5 - Tempel of GinGoku

    Thanks for nice release :)

    works perfect

  9. #9
    Alpha Member Stup is offline
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    Re: [R] D5 - Tempel of GinGoku

    Nice bro, looks good :)
    Good release

  10. #10
    Valued Member BorStI is offline
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    Re: [R] D5 - Tempel of GinGoku

    Great area nice design

    but somethimes are my texture of the ground floor worng... somethimes its a pale dark/white ground and somethimes a dark green .... its changing through moving with the mouse or just running

  11. #11
    make me laugh rekat is offline
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    Re: [R] D5 - Tempel of GinGoku

    Quote Originally Posted by BorStI View Post
    Great area nice design

    but somethimes are my texture of the ground floor worng... somethimes its a pale dark/white ground and somethimes a dark green .... its changing through moving with the mouse or just running
    i think this happens because the object for the ground is just to stretched so that the texture gets al little buggy^^...but you will have to live with that...or make your own d5 ;)

  12. #12
    boo General is offline
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    Re: [R] D5 - Tempel of GinGoku

    Hmm why didnt they just use the ground as bottom

  13. #13
    make me laugh rekat is offline
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    Re: [R] D5 - Tempel of GinGoku

    Quote Originally Posted by BjornVH View Post
    Hmm why didnt they just use the ground as bottom
    because it

  14. #14
    boo General is offline
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    Re: [R] D5 - Tempel of GinGoku

    well the bottom now changes color from white to dark grey probably because it is stretched that much.

  15. #15
    Member layz is offline
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    Re: [R] D5 - Tempel of GinGoku

    very impressive work indeed , tyvm ^^



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