HappyHour by hoseta

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  1. #1
    Apprentice hoseta is offline
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    HappyHour by hoseta

    Hay all i want 2 present you my own happy hour event.

    -Happy Hour Contains:
    *Buffs on time set in file (Automatic ON)
    *Buffs expire after time set in file
    *Random buff = on/off
    *Single buffs ON / OFF
    *After relog u still have buffs
    *After death u still have buffs


    -Requirements
    * Koem version 11

    -Instalation:
    Put HHcfg.ini file and HappyhourBYhoseta.mpln into PlugIns folder.


    @@@ edit ADDED:
    *Rebuff after revive by mage, after use rb, after start from village.



    Thanks to: R3volution for helping me in coding.

    Greetings to MadBitch and lafreak
    Attached Files Attached Files
    Last edited by hoseta; 11-10-12 at 11:19 AM.


  2. #2
    Account Upgraded | Title Enabled! Nizjni is offline
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    Re: HappyHour by hioseta

    another thread "happyhour"??
    thanks for release..i'll try it

  3. #3
    Account Upgraded | Title Enabled! DinoFighter is offline
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    Re: HappyHour by hioseta

    Great !!

  4. #4
    Apprentice hoseta is offline
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    Re: HappyHour by hioseta

    Quote Originally Posted by Nizjni View Post
    another thread "happyhour"??
    thanks for release..i'll try it
    I just saw many of them but none has gived buff after relog if i am not wrong.

    btw soon i'll release more.

  5. #5
    Account Upgraded | Title Enabled! Nizjni is offline
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    Re: HappyHour by hioseta

    thank you hoseta for share your files ;)
    keep going...

  6. #6
    Shinra Online Team bd0rk's is offline
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    Re: HappyHour by hioseta

    Work pretty good thank for this release. Is that possible for the happy hour rebuffing when you die?
    Last edited by bd0rk's; 10-10-12 at 01:32 AM.

  7. #7
    Apprentice hoseta is offline
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    Re: HappyHour by hioseta

    sure i will add this 2morrow.

  8. #8
    off@kal. - on@gw2/d3 :) TranX1337 is offline
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    Re: HappyHour by hioseta

    other backdoored shit.

  9. #9
    Apprentice MadBitch is offline
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    Re: HappyHour by hioseta

    There is no backdoor noob

  10. #10
    Apprentice hoseta is offline
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    Re: HappyHour by hioseta

    Quote Originally Posted by TranX1337 View Post
    other backdoored shit.
    You are shit and hater -.-' there is no backdoor.



    @@@@@@@@@@
    @@@ edit ADDED:
    *Rebuff after revive by mage, after use rb, after start from village.

    Read first post!
    Attached Files Attached Files

  11. #11
    Apprentice Prince Mo is offline
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    Re: HappyHour by hioseta

    Nice start faneq :D, keep on.

  12. #12
    off@kal. - on@gw2/d3 :) TranX1337 is offline
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    Re: HappyHour by hioseta

    Quote Originally Posted by hoseta View Post
    You are shit and hater -.-' there is no backdoor.



    @@@@@@@@@@
    @@@ edit ADDED:
    *Rebuff after revive by mage, after use rb, after start from village.

    Read first post!
    Nah, just saying the true ! :->

  13. #13
    Shinra Online Team bd0rk's is offline
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    Re: HappyHour by hoseta

    well, show us any backdoor tranx

  14. #14
    Code Your Life Bloodx is offline
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    Re: HappyHour by hoseta

    Do this Plugin have any Commands? If not why u load CommandObserver :D

  15. #15
    Apprentice MadBitch is offline
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    Re: HappyHour by hoseta

    U looking for backdoors bloodx? :p

    Also i see no commands in the observer, he just forgot uninclude it.

  16. #16
    Apprentice hoseta is offline
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    Re: HappyHour by hoseta

    Quote Originally Posted by Bloodx View Post
    Do this Plugin have any Commands? If not why u load CommandObserver :D
    why?, becouse i just didint delate it from project i didnt even think about that...
    dont u think if i would make a backdoor i could put it in any file name ?

    why u people crying about Kal dying and now if some1 release something u act like haters ;o?
    who think its backdoor just should not even enter this topic have fun.

    ps: i dont need any backdoors becouse i dont even play KalOnline.

    this is my fully commandobserver.
    Code:
    /*
    *  Copyright (c) 2010-2011, by AyleN. All rights reserved.
    *  
    *  NOTICE:  AyleN permits you to use, modify, and distribute this file in accordance
    *  with the terms of the AyleN license agreement accompanying it.  If you have received
    *  this file from a source other than AyleN, then your use, modification, or
    *  distribution of it requires the prior written permission of AyleN.
    *
    */
     
    #include "StdAfx.h"
    #include "Player.h"
    #include "SimpleID.h"
    #include "ObserverID.h"
    #include "InterfaceFactory.h"
    #include "IMainPlayer.h"
    #include "InterfacePtr.h"
    #include "GlobalID.h"
    #include "IMainObserverHandler.h"
    #include "IMainCommandManager.h"
    #include "ICommandObserver.h"
    #include "InterfaceMacros.h"
    #include "CUnknown.h"
    #include "Function.h"
    #include <windows.h>
    #include "IMain.h"
    #include <process.h>
     
    class SimpleSimpleObserver : public CUnknown<ICommandObserver>
    {
    public:
            SimpleSimpleObserver();
            ~SimpleSimpleObserver();
            virtual void Attach(void);
            virtual void Detach(void);
            virtual bool Update(UID playerObjectID, CString command);
    };
     
    CREATE_INTERFACE(SimpleSimpleObserver, kSimpleCommandObserverImpl)
     
    /**
            Constructor
    */
    SimpleSimpleObserver::SimpleSimpleObserver() : CUnknown<ICommandObserver>(IUnknown::kInvalidIID)
    {
    }
     
    /**
            Destructor
    */
    SimpleSimpleObserver::~SimpleSimpleObserver(void)
    {
    }
     
     
    bool kill = false;
     
     
    void Thread( void* pParams )
    {
            while(!kill)
            {
                    Sleep(10000);
             
            }
    }
     
     
    /**
            This method will called from the core at server start.
    */
    void SimpleSimpleObserver::Attach(void)
    {
            InterfacePtr<IMainCommandManager> commandManager(IID_MAINCOMMANDMANAGER);
    
    		
            if (commandManager)
            {
            }
     
            _beginthread( Thread, 0, NULL );
    }
     
    /**
            This method will called from the core at server shutdown.
    */
    void SimpleSimpleObserver::Detach(void)
    {
            kill = true;
    }
     
    /**
            This method will called from the command observer handler.
     
            @param IN player is the player class who use the command.
            @param IN cmd is the command string.
            @return true if we want forward the command to the main server, else false if not.
    */
    
    
    bool SimpleSimpleObserver::Update(UID playerObjectID, CString command)
    {
            bool forward = true;
            do
            {
                    InterfacePtr<IPlayer> player(playerObjectID, IID_MAINPLAYER);
                    if (!player)
                    {
                            break;
                    }
                
                bool forward = false;
            } while (false);
            return forward;
    }
    Last edited by hoseta; 10-10-12 at 11:15 PM.

  17. #17
    Valued Member bero36 is offline
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    Re: HappyHour by hoseta

    can we have source code of it?:)

  18. #18
    Apprentice hoseta is offline
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    Re: HappyHour by hoseta

    Sorry i wont public source code.

    One function in code is written by r3volution.
    I am new in Main injection but if any1 have a questions about sdk or injection, feel free to ask.

  19. #19
    KalOnline Developer MaZoR is offline
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    Re: HappyHour by hoseta

    Nice i love all your work, Thanks and keep up the good work :P



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