Kallyanna's Walking NPC's

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  1. #1
    Banned Kallyanna is offline
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    Kallyanna's Walking NPC's

    Due to the amount of peepies ive had asking me for my "dll" which failed miserably...
    Heres how i made my walking NPC's in the end....

    Add THIS in your init monster, Change the index of the mob n bada boom... oh yeah n add the NPC Names in colourizer so the names dont change with levels....

    You CANT talk to these.. (i have tried writing a dll to make a plugin to initmonster to add the HTML part to it.. and failed .. once again very miserably...lol)

    You can hit them... but they wont fight back.. or depending on which mob u use they cant hit you but will perhaps chase you for a little while n get bored

    Code:
    ;Guardian of Safe Haven
    (monster (name 934) (index 934) (country 0 2) (race 1) (level 5) (ai 1) (range 0) (sight 160 240) (exp 10) (itemgroup 2003 2)
            (str 30) (hth 13) (int 6) (wis 6) (dex 16) (hp 200000000000) (mp 200) (aspeed 1600) (hit 18) (dodge 18)
            (attack 0 25 28) (magic 0 0) (defense 12 12) (absorb 1) (mspeed 1600 800) (resist 4 4 4 5 5)
            (quest ))
    Enjoy guys

    <3 Kally


  2. #2
    Member 13reak is offline
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    Re: Kallyanna's Walking NPC's

    Uhm, what is this?
    Isn't it just a monster?
    They can or can't hit you because of a specified race.
    So in the end this is nothing but a "tutorial" how to make monster which "looks"(but it's just the name, right?) like npcs? - lol.

  3. #3
    Banned Kallyanna is offline
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    Re: Kallyanna's Walking NPC's

    its pretty much the glitch, all you need to do is add a HTML to it, if you interact with the mob.... its stops running

  4. #4
    Valued Member DG1 is offline
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    Re: Kallyanna's Walking NPC's

    Good JOB {Kallyanna } , keep going

  5. #5
    boo General is offline
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    Re: Kallyanna's Walking NPC's

    Just spawn a monster in another "map" value and you won't be able to attack them either.

    We made walking NPC's with K2O years ago, using a dll that opened a HTML when clicking on a specified monster. I should be somewhere on my old hdd...

  6. #6
    Life of Pi PYRO is offline
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    Re: Kallyanna's Walking NPC's

    General it would be great if u could share that with us :)

  7. #7
    boo General is offline
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    Re: Kallyanna's Walking NPC's

    ;Citizen Walking npc(monster (name 666) (index 666) (country 0 1 2) (race 0) (level 99) (ai 1) (range 20) (sight 160 240) (exp 90) (itemgroup 3 2)
    (str 41) (hth 3) (int 10) (wis 10) (dex 6) (hp 1) (mp 70) (aspeed 1800) (hit 31) (dodge 0)
    (attack 0 9 9) (magic 0 0) (defense 2 2) (absorb 0) (mspeed 1800 500) (resist 0 0 1 1 1)
    (quest ))
    walking_npc.txt
    (m_index 666) (npc_index 10)
    Genmonster
    (genmonster (index 666) (map 6) (area 5575) (max 4) (cycle 1) (rect 8300 8170 8303 8173))(genmonster (index 666) (map 6) (area 5576) (max 4) (cycle 1) (rect 8327 7580 8332 7584))
    The DLL is a complete package of all add-ons so it will conflict with the rest.

    I'll try to find the model of the monster/walking npc citizen

  8. #8
    make Love, not War! HadesKal is offline
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    Re: Kallyanna's Walking NPC's

    And it can only be spawned in Monster areas? So not in towns?
    Well i would really love to have walking npcs.

    Couldnt you extract the part of the dll with the monster-talk?

    Kind Regards,

    Uppa

  9. #9
    boo General is offline
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    Re: Kallyanna's Walking NPC's

    I only have a crypted, compiled dll from Exteco...

    It can only be spawned in monster areas, indeed. That's why we never used it for real...

  10. #10
    Banned Kallyanna is offline
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    Re: Kallyanna's Walking NPC's

    Quote Originally Posted by General View Post
    I only have a crypted, compiled dll from Exteco...

    It can only be spawned in monster areas, indeed. That's why we never used it for real...
    wow thanks for looking for it hun :) but.... ummmm... wouldnt editing the ksm to allow mobs spawns in certain parts of towns work?

  11. #11
    boo General is offline
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    Re: Kallyanna's Walking NPC's

    Yes it would, but then you would be able to assassin in those zones as well and lose all protection a town KSM zone offers.



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