Legend of Kal (Release).

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  1. #1
    Shinra Online Team bd0rk's is offline
    MemberRank
    Sep 2008 Join Date
    CanadaLocation
    497Posts

    Legend of Kal (Release).

    Hello dear members of RageZone. After a while open and close my server cause of some hater. I start get boring, so there is all my stuff...

    Server Informations:

    - Experience 50-80x
    - 50x Egg EXP rate
    - Costum Drop rate
    - Int KalOnline Areas
    - Int KalOnline Monster Stats

    - Int Monster summoning scroll style
    - Mission Announcer
    - Welfare Bureau agent of Bedal
    - Seohak (Int Like)
    - Honor System
    - Bead of fire, MSS...
    - Skillbook
    - MainSvrT AntiC (Deleted every commands inside *for less corruption by your GameMaster*)

    Special:

    - Snow Area by HoLLoW (Portal can be enable at fort via etc.txt)
    - EGG by Gh0st
    - Int Kal G70/75 Added (Only need int stats/name/icon)
    - Golem Monster by S0ul666

    and alot more...

    Server files Fixed, Monster Sommuning scroll was spawn monster from bloodymare.

    ----------------------------------------
    Server files:
    MEGAUPLOAD - The leading online storage and file delivery service
    Gamefront
    Hotfile.com: One click file hosting: LoK Server Files.rar

    Client:
    MEGAUPLOAD - The leading online storage and file delivery service
    Gamefront
    Download Legend of Kal Client.7z for free on uploading.com
    Deposit Files

    Patch:
    MEGAUPLOAD - The leading online storage and file delivery service

    KOAPE (PKs normal):
    Hotfile.com: One click file hosting: KOAPE.rar
    Gamefront

    Kal_DB:
    http://www.gamefront.com/files/20245475/kal_db.rar
    http://www.megaupload.com/?d=7AR0DUII

    PKs: L3genDK##2011
    Hex: B6C99D9F94BEB1D9D9C8CACBCB

    Store Procedure:
    Code:
    ALTER PROCEDURE [dbo].[SetPrefix]
    
    @prefix int,
    @iid int
    
    AS
    
    
    declare @pid int
    declare @index int
    declare @bof_index int
    declare @bofindex1 int
    declare @EquipInfo int
    declare @CheatInfo int
    declare @PolishInfo int
    declare @BoundInfo int
    declare @TotalInfo int
    SET @pid = (SELECT PID FROM Item WHERE [IID] = @iid)
    SET @index = (SELECT [Index] FROM [Item] WHERE [IID] = @iid)
    SET @bof_index = (SELECT [BofIndex] FROM [BofTable] WHERE [Index] = @index)
    SET @EquipInfo = (SELECT TOP 1 Info&1 FROM Item WHERE IID = @iid)
    SET @CheatInfo = (SELECT TOP 1 Info&8 FROM Item WHERE IID = @iid)
    SET @PolishInfo = (SELECT TOP 1 Info&64 FROM Item WHERE IID = @iid)
    SET @BoundInfo = (SELECT TOP 1 Info&128 FROM Item WHERE IID = @iid)
    SET @TotalInfo = @EquipInfo + @CheatInfo + @PolishInfo + @BoundInfo
    
    IF (@prefix = 150)
    begin
    --do a special thing, like make bound
    UPDATE [Item] SET Info = (Info|128) WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 151)
    begin
    --do a special thing, like make unbound
    UPDATE [Item] SET Info = Info - (Info&128) WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 152)
    begin
    --Stone of Demon Blood G3
    UPDATE [Item] SET Info = @TotalInfo + 1310720 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 153)
    begin
    --Stone of Shadow G1
    UPDATE [Item] SET Info = @TotalInfo + 524544 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 154)
    begin
    --Stone of Shadow G2
    UPDATE [Item] SET Info = @TotalInfo + 1048832 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 155)
    begin
    --Stone of Holy G1
    UPDATE [Item] SET Info = @TotalInfo + 524800 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 156)
    begin
    --Stone of Holy G2
    UPDATE [Item] SET Info = @TotalInfo + 1049088 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 157)
    begin
    --Stone of Flame G1
    UPDATE [Item] SET Info = @TotalInfo + 525312 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 158)
    begin
    --Stone of Flame G2
    UPDATE [Item] SET Info = @TotalInfo + 1049600 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 159)
    begin
    --Stone of Ice G1
    UPDATE [Item] SET Info = @TotalInfo + 526336 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 160)
    begin
    --Stone of Ice G2
    UPDATE [Item] SET Info = @TotalInfo + 1050624 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 161)
    begin
    --Stone of Lightning G1
    UPDATE [Item] SET Info = @TotalInfo + 528384 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 162)
    begin
    --Stone of Lightning G2
    UPDATE [Item] SET Info = @TotalInfo + 1052672 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 163)
    begin
    --Stone of Poison G1
    UPDATE [Item] SET Info = @TotalInfo + 532480 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 164)
    begin
    --Stone of Poison G2
    UPDATE [Item] SET Info = @TotalInfo + 1056768 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 165)
    begin
    --Stone of Para G1
    UPDATE [Item] SET Info = @TotalInfo + 540672 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 166)
    begin
    --Stone of Para G2
    UPDATE [Item] SET Info = @TotalInfo + 1064960 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 167)
    begin
    --Stone of Str G1
    UPDATE [Item] SET Info = @TotalInfo + 557056 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 168)
    begin
    --Stone of Str G2
    UPDATE [Item] SET Info = @TotalInfo + 1081344 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 169)
    begin
    --Stone of Skill G1
    UPDATE [Item] SET Info = @TotalInfo + 589824 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 170)
    begin
    --Stone of Skill G2
    UPDATE [Item] SET Info = @TotalInfo + 1114112 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 171)
    begin
    --Stone of Mistery G3
    UPDATE [Item] SET Info = @TotalInfo + 1179648 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 172)
    begin
    --10/10 Physical
    UPDATE [Item] SET UpgrLevel = 10, XAttack = 10 WHERE IID = @iid
    end 
    
    ELSE IF (@prefix = 173)
    begin
    --10/10 Magical
    UPDATE [Item] SET UpgrLevel = 10, XMagic = 10 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 174)
    begin
    --11/11 Physical
    UPDATE [Item] SET UpgrLevel = 11, XAttack = 11 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 175)
    begin
    --11/11 Magical
    UPDATE [Item] SET UpgrLevel = 11, XMagic = 11 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 176)
    begin
    --12/12 Physical
    UPDATE [Item] SET UpgrLevel = 12, XAttack = 12 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 177)
    begin
    --12/12 Magical
    UPDATE [Item] SET UpgrLevel = 12, XMagic = 12 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 178)
    begin
    --13/13 Physical
    UPDATE [Item] SET UpgrLevel = 13, XAttack = 13 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 179)
    begin
    --13/13 Magical
    UPDATE [Item] SET UpgrLevel = 13, XMagic = 13 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 180)
    begin
    --14/14 Physical
    UPDATE [Item] SET UpgrLevel = 14, XAttack = 14 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 181)
    begin
    --14/14 Magical
    UPDATE [Item] SET UpgrLevel = 14, XMagic = 14 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 182)
    begin
    --15/15 Physical
    UPDATE [Item] SET UpgrLevel = 15, XAttack = 15 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 183)
    begin
    --15/15 Magical
    UPDATE [Item] SET UpgrLevel = 15, XMagic = 15 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 184)
    begin
    --16/16 Physical
    UPDATE [Item] SET UpgrLevel = 16, XAttack = 16 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 185)
    begin
    --16/16 Magical
    UPDATE [Item] SET UpgrLevel = 16, XMagic = 16 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 186)
    begin
    --Eb success chance 100% - UpgradeRate -> 100
    UPDATE [Item] SET UpgrRate = 100 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 188)
    begin
    --5/1
    UPDATE [Item] SET XDefense = 5, XDodge = 1 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 189)
    begin
    --18/18/8 Physical
    UPDATE [Item] SET UpgrLevel = 18, XHit = 8, XAttack = 18 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 190)
    begin
    --18/18/8 Magical
    UPDATE [Item] SET UpgrLevel = 18, XHit = 8, XMagic = 18 WHERE IID = @iid
    end
    
    ELSE IF (@prefix = 220)
    begin
    if(@bof_index > 1)
    SET @bofindex1 = @bof_index
    else
    SET @bofindex1 = @index
    
    UPDATE Item SET [Index] = @bofindex1 WHERE [IID] = @iid
    end
    
    ELSE IF (@prefix = 221)
    begin
    if(@bof_index > 1)
    SET @bofindex1 = @bof_index
    else
    SET @bofindex1 = @index
    
    UPDATE Item SET [Index] = @bofindex1 WHERE [IID] = @iid
    end
    
    ELSE IF (@prefix = 222)
    begin
    if(@bof_index > 1)
    SET @bofindex1 = @bof_index
    else
    SET @bofindex1 = @index
    
    UPDATE Item SET [Index] = @bofindex1 WHERE [IID] = @iid
    end
    
    ELSE
    begin
    --Do the normal query
    UPDATE Item SET [Prefix] = @prefix WHERE [IID] = @iid
    end
    Code:
    ALTER PROCEDURE [dbo].[buffmagic]
    
    @PID int,
    @Type tinyint,
    @Remain int
    
    AS
    
    declare @class int
    declare @grade int
    DECLARE @animal int
    DECLARE @agrade int
    
    SET @class = (select [Class] from Player WHERE [PID] = @PID)
    
    --Guild Time Reset
    IF (@Type = 58 AND @Remain = 16)
    begin
        UPDATE [GuildMember] SET Date = 0 WHERE PID = @pid
    end
    
    --animal grade +5
    ELSE IF (@Type = 58 AND @Remain = 17)
    begin
    
    IF ((select max([IID]) from Item WHERE [Index] = 337 AND [PID] = @PID) <> 0) --Tiger
        begin
        SET @animal = (select max([IID]) from Item WHERE [Index] = 337 AND [PID] = @PID)
        end
    ELSE IF ((select max([IID]) from Item WHERE [Index] = 338 AND [PID] = @PID) <> 0) --Bird
        begin
        SET @animal = (select max([IID]) from Item WHERE [Index] = 338 AND [PID] = @PID)
        end
    ELSE IF ((select max([IID]) from Item WHERE [Index] = 339 AND [PID] = @PID) <> 0) --Phanter
        begin
        SET @animal = (select max([IID]) from Item WHERE [Index] = 339 AND [PID] = @PID)
        end
    ELSE IF ((select max([IID]) from Item WHERE [Index] = 340 AND [PID] = @PID) <> 0) --Eagle
        begin
        SET @animal = (select max([IID]) from Item WHERE [Index] = 340 AND [PID] = @PID)
        end
    
    
    DECLARE @spieler int
    SET @Spieler = (select [PID] from Item WHERE [IID] = @animal)
    
    IF (@Spieler = @PID)
        begin
        SET @agrade = (select [MaxEnd] from Item WHERE [IID] = @animal)
        IF (@agrade <= 26)
            begin
            SET @agrade = @agrade + 5
            end
        ELSE IF (@agrade >= 27)
            begin
            SET @agrade = 31
            end
            UPDATE Item SET [MaxEnd] = @agrade WHERE [IID] = @animal
            UPDATE Item SET [CurEnd] = @agrade WHERE [IID] = @animal
        end
    end
    
    --skillbooks
    ELSE IF (@Type = 58 AND @Remain = 11)
    begin
        IF (@Class = 0) --knight
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 2) +2
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 2
            end
        ELSE IF (@Class = 1) --mage
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 12) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 12
            end
        ELSE IF (@Class = 2) --archer
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 2) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 2
            end
    end
    ELSE IF (@Type = 58 AND @Remain = 12)
    begin
        IF (@Class = 0) --knight
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 12) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 12
            end
        ELSE IF (@Class = 1) --mage
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 13) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 13
            end
        ELSE IF (@Class = 2) --archer
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 12) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 12
            end
    end
    ELSE IF (@Type = 58 AND @Remain = 13)
    begin
        IF (@Class = 0) --knight
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 6) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 6
            end
        ELSE IF (@Class = 1) --mage
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 14) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 14
            end
        ELSE IF (@Class = 2) --archer
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 5) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 5
            end
    end
    ELSE IF (@Type = 58 AND @Remain = 14)
    begin
        IF (@Class = 0) --knight
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 5) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 5
            end
        ELSE IF (@Class = 1) --mage
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 15) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 15
            end
        ELSE IF (@Class = 2) --archer
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 8) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 8
            end
    end
    ELSE IF (@Type = 58 AND @Remain = 15)
    begin
        IF (@Class = 1) --mage
            begin
            SET @grade = (select [Level] from Skill WHERE [PID] = @PID AND [Index] = 26) +1
            UPDATE Skill SET [Level] = @grade WHERE [PID] = @PID AND  [Index] = 26
            end
    end
    
    ELSE
    INSERT INTO BuffRemain ( [PID], [Type], [Remain] ) VALUES ( @PID, @Type, @Remain )
    Code:
    ALTER PROCEDURE [dbo].[CreatePlayer]
    
    @uid int,
    @name varchar(14),
    @class tinyint,
    @strength tinyint,
    @health tinyint,
    @intelligence tinyint,
    @wisdom tinyint,
    @dexterity tinyint,
    @curhp smallint,
    @curmp smallint,
    @map tinyint,
    @x int,
    @y int,
    @z int,
    @face tinyint,
    @hair tinyint
    AS    
    IF (@Class = 0)
    INSERT INTO Player ( [UID], [Admin], [Name], [Class], [Strength], [Health], [Intelligence], [Wisdom], [Dexterity], [CurHP], [CurMP], [Map], [X], [Y], [Z], [Face], [Hair]) 
    VALUES ( @UID, 0, @Name, @Class, @Strength, @Health, @Intelligence, @Wisdom, @Dexterity, @CurHP, @CurMP, @map, @x, @y, @z, @Face, @Hair)
    ELSE IF (@Class = 1)
    INSERT INTO Player ( [UID], [Admin], [Name], [Class], [Strength], [Health], [Intelligence], [Wisdom], [Dexterity], [CurHP], [CurMP], [Map], [X], [Y], [Z], [Face], [Hair]) 
    VALUES ( @UID, 0, @Name, @Class, @Strength, @Health, @Intelligence, @Wisdom, @Dexterity, @CurHP, @CurMP, @map, @x, @y, @z, @Face, @Hair)
    ELSE IF (@Class = 2)
    INSERT INTO Player ( [UID], [Admin], [Name], [Class], [Strength], [Health], [Intelligence], [Wisdom], [Dexterity], [CurHP], [CurMP], [Map], [X], [Y], [Z], [Face], [Hair]) 
    VALUES ( @UID, 0, @Name, @Class, @Strength, @Health, @Intelligence, @Wisdom, @Dexterity, @CurHP, @CurMP, @map, @x, @y, @z, @Face, @Hair)
    Code:
    ALTER PROCEDURE [dbo].[honor]
    
    	@a1 varchar(14), @a2 varchar(14), @a3 varchar(14)
    
    AS
    
    DECLARE @lvlkiller int, @lvlopfer int, @PID int, @honor int, @APID int, @GID int, @AGID int
    
    Set @PID = (select [PID] FROM Player where [Name] = @a2)
    Set @APID = (select [PID] FROM Player where [Name] = @a3)
    Set @lvlkiller = (select [Level] FROM Player where [Name] = @a2)
    Set @lvlopfer = (select [Level] FROM Player where [Name] = @a3)
    Set @GID= (select [GID] FROM Player where [PID] = @PID)
    Set @AGID= (select [GID] FROM Player where [PID] = @APID)
    
    
    --Guild Kills +1
    IF EXISTS (Select [GID] FROM Guild WHERE [GID] = @GID)
    	begin
    	IF Not Exists (Select [GID] FROM GuildHonor WHERE [GID] = @GID)
    		begin
    		INSERT INTO GuildHonor ( [GID], [Kills], [Deaths], [Castle] ) VALUES ( @GID, 1, 0, 0 )
    		end
    	ELSE
    		begin
    		UPDATE GuildHonor SET [Kills] = [Kills] + 1 WHERE [GID] = @GID
    		end
    	end
    
    --Guild Deaths +1
    IF EXISTS (Select [GID] FROM Guild WHERE [GID] = @AGID)
    	begin
    	IF Exists (Select [GID] FROM GuildHonor WHERE [GID] = @AGID)
    		begin
    		UPDATE GuildHonor SET [Deaths] = [Deaths] + 1 WHERE [GID] = @AGID
    		end
    	ELSE
    		begin
    		INSERT INTO GuildHonor ( [GID], [Kills], [Deaths], [Castle] ) VALUES ( @AGID, 0, 1, 0 )
    		end
    	end
    
    
    --Honor depending on lvl diff
    if(@lvlkiller > @lvlopfer)
    begin
    	if((@lvlkiller - @lvlopfer) > 10)
    	begin
    		SET @honor = 0;
    	end
    	else if((@lvlkiller - @lvlopfer) <= 10 AND (@lvlkiller - @lvlopfer) >= 6)
    	begin
    		SET @honor = 2;
    	end
    	else if((@lvlkiller - @lvlopfer) <= 5 AND (@lvlkiller - @lvlopfer) >= 1)
    	begin
    		SET @honor = 4;
    	end
    end
    else if(@lvlkiller = @lvlopfer)
    	begin
    		SET @honor = 6;
    	end
    else if(@lvlopfer > @lvlkiller)
    begin
    	if((@lvlopfer - @lvlkiller) >= 1 AND (@lvlopfer - @lvlkiller) <= 5)
    	begin
    		SET @honor = 8;
    	end
    	else if((@lvlopfer - @lvlkiller) >= 6 AND (@lvlopfer - @lvlkiller) <= 9)
    	begin
    		SET @honor = 10;
    	end
    	else if((@lvlopfer - @lvlkiller) >= 10 AND (@lvlopfer - @lvlkiller) <= 14)
    	begin
    		SET @honor = 12;
    	end
    	else if((@lvlopfer - @lvlkiller) >= 15 AND (@lvlopfer - @lvlkiller) <= 19)
    	begin
    		SET @honor = 14;
    	end
    	else if((@lvlopfer - @lvlkiller) > 20)
    	begin
    		SET @honor = 16;
    	end
    end
    
    --IF KILLER IS IN ASSASSIN MODE
    IF EXISTS (SELECT [Type] FROM BuffRemain WHERE [PID] = @PID AND [Type] = 104) AND EXISTS (SELECT [Type] FROM BuffRemain WHERE [PID] = @APID AND [Type] = 104)
    	begin
    	Set @honor = @honor * 2
    	end
    ELSE IF EXISTS (SELECT [Type] FROM BuffRemain WHERE [PID] = @PID AND [Type] = 104)
    	begin
    	Set @honor = @honor * 2
    	end
    ELSE IF EXISTS (SELECT [Type] FROM BuffRemain WHERE [PID] = @APID AND [Type] = 104)
    	begin
    	Set @honor = @honor * 3
    	end
    
    --Update Honor & Kills + Deaths
    UPDATE Player SET [Honor] = [Honor] + @honor, [Kills] = [Kills] +1 WHERE [PID] = @PID
    UPDATE Player SET [Deaths] = [Deaths] +1 WHERE [PID] = @APID
    
    
    
    --Write to Assalist
    INSERT INTO PKBulletin VALUES ( @a1, @a2, @a3 )
    Kind Regards, bd0rk's
    Last edited by bd0rk's; 20-04-11 at 06:06 PM.


  2. #2
    Please STAHP! ASN is offline
    MemberRank
    Dec 2010 Join Date
    934Posts

    Re: Legend of Kal (Release).

    Last edited by ASN; 12-04-11 at 05:13 PM.

  3. #3

    Re: Legend of Kal (Release).

    its the 3rd job dll items, but its IP Tracer and backdoored so just delete it.
    Great release,
    Last edited by }{eLLena; 12-04-11 at 02:47 PM.

  4. #4
    Shinra Online Team bd0rk's is offline
    MemberRank
    Sep 2008 Join Date
    CanadaLocation
    497Posts

    Re: Legend of Kal (Release).

    i did delete from server files now. have fun
    Last edited by bd0rk's; 12-04-11 at 02:47 PM.

  5. #5
    Apprentice Ruslan94 is offline
    MemberRank
    Mar 2011 Join Date
    20Posts

    Re: Legend of Kal (Release).

    god damn!

  6. #6
    DaFuq! Wo0t is offline
    MemberRank
    Oct 2006 Join Date
    FreakCityLocation
    220Posts

    Re: Legend of Kal (Release).

    so its time now to delete this amazing server :( thats sad

    well atleast you made a nice release, thanks for that

  7. #7
    Alpha Member Justei is offline
    MemberRank
    Oct 2007 Join Date
    /f241Location
    1,904Posts

    Re: Legend of Kal (Release).

    #Added prefix.

  8. #8
    Novice Blader77 is offline
    MemberRank
    Nov 2010 Join Date
    AlexandriaLocation
    3Posts

    Re: Legend of Kal (Release).

    Was an amazing server.
    hackers always win - kal dies sadly..:(
    thanks anyway <3

  9. #9
    Account Upgraded | Title Enabled! KingForex is offline
    MemberRank
    Nov 2009 Join Date
    200Posts

    Re: Legend of Kal (Release).

    Thanks was very nice server

  10. #10
    Alpha Member DjKrava is offline
    MemberRank
    Apr 2008 Join Date
    SlovenijaLocation
    2,087Posts

    Re: Legend of Kal (Release).

    to bad all kal servers get destroyed becouse of a jealous people and tnx for the release i hope people will use it

  11. #11
    Proficient Member SpearoX is offline
    MemberRank
    Apr 2007 Join Date
    HOLLANDLocation
    197Posts

    Re: Legend of Kal (Release).

    indeed nice release. to bad it had to end this way

    gl in other stuff

    greetz

  12. #12
    Valued Member datatr is offline
    MemberRank
    Feb 2011 Join Date
    105Posts

    Re: Legend of Kal (Release).

    there is 3rd job ?

  13. #13
    Apprentice LumpeX is offline
    MemberRank
    Aug 2005 Join Date
    18Posts

    Re: Legend of Kal (Release).

    I know this is old question but how can i add new store procedure?

  14. #14
    Enthusiast seoood is offline
    MemberRank
    Nov 2006 Join Date
    29Posts

    Re: Legend of Kal (Release).

    thx for release
    Last edited by seoood; 13-04-11 at 03:59 AM.

  15. #15
    Apprentice Bobylly is offline
    MemberRank
    Aug 2006 Join Date
    6Posts

    Re: Legend of Kal (Release).

    is cd hack working on it ? lol

  16. #16
    Alpha Member DjKrava is offline
    MemberRank
    Apr 2008 Join Date
    SlovenijaLocation
    2,087Posts

    Re: Legend of Kal (Release).

    lumpex there is a tuturial
    bobylly there isnt server that cd dont work on it LoL Oo

    datatrn theres no 3 rd job

  17. #17
    Valued Member datatr is offline
    MemberRank
    Feb 2011 Join Date
    105Posts

    Re: Legend of Kal (Release).

    there is srv that cd hack dont work on it

  18. #18
    Helper ! xhethx is offline
    MemberRank
    Jun 2010 Join Date
    BahrainLocation
    787Posts

    Re: Legend of Kal (Release).

    lol !
    why KOAPE Config.pk not full ?!

    why [ Uncrypted Config ] Not Full !!!

    ---------- Post added at 02:18 PM ---------- Previous post was at 02:00 PM ----------

    hi agine .

    if i tybe my ID + PW Game dont login !
    help me ...

  19. #19

    Re: Legend of Kal (Release).

    it's full, just cleaned korean shit...

  20. #20
    Alpha Member DjKrava is offline
    MemberRank
    Apr 2008 Join Date
    SlovenijaLocation
    2,087Posts

    Re: Legend of Kal (Release).

    dadatr show me i wanna see...

  21. #21
    Valued Member datatr is offline
    MemberRank
    Feb 2011 Join Date
    105Posts

    Re: Legend of Kal (Release).

    just change the cd of it , so the just the real hackers will "hack" so it seems like no1 will hack :)

  22. #22
    Alpha Member DjKrava is offline
    MemberRank
    Apr 2008 Join Date
    SlovenijaLocation
    2,087Posts

    Re: Legend of Kal (Release).

    lol if you change values they will find it easy..

  23. #23
    Account Upgraded | Title Enabled! walid445200 is offline
    MemberRank
    Jan 2010 Join Date
    :DLocation
    461Posts

    Re: Legend of Kal (Release).

    going to test it
    Last edited by walid445200; 14-04-11 at 06:16 AM.

  24. #24
    Valued Member datatr is offline
    MemberRank
    Feb 2011 Join Date
    105Posts

    Re: Legend of Kal (Release).

    read my last post again

  25. #25
    Apprentice liplay is offline
    MemberRank
    Jul 2010 Join Date
    14Posts

    Re: Legend of Kal (Release).

    what is password of Config.pk3?
    used 'L3genDK##2011' but doesn't work

    where is my mistake?



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