MainServer and Engine.exe modifications

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  1. #26
    Banned azerty59 is offline
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    Re: MainServer and Engine.exe modifications

    Did you found a way about change jump , because it s still crashing koem v2, and second question is should we change every "Guildflag break disable" or "inventory size" bytes to get it working, or only 1 is needed to be changed? What s the effect from theses, and what s their difference?

  2. #27
    boo General is offline
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    Re: MainServer and Engine.exe modifications

    You should change all bytes, because the inventory size for example is checked in every item insert function (from normal pickup, from npc, from storage, etc).

    Same for guildflag break, it is called when you die, when you leave guild, when you get kicked from guild, etc.

    The jump change is

    EB 03 90 90 90

    orig is

    E9 F2 00 00 00

  3. #28
    Banned azerty59 is offline
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    Re: MainServer and Engine.exe modifications

    WORK VERY FINE ! Thanks for the correct JUMP BYTES xD
    Its clearest to understand with your informations.
    Best release so far ^^

  4. #29

    Re: MainServer and Engine.exe modifications

    Quote Originally Posted by BjornVH View Post
    There you go ;) Kal is dead anyway, why not help you guys a bit.
    Bjoran if you so open hearted can you please tell us how to expand the limit of InitSkill.txt please ?

  5. #30
    C:\Canada\Quebec\Home\ taxi2007 is offline
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    Re: MainServer and Engine.exe modifications

    I can tell you, Kal isn't dead. i'm actually lookin for teammates to help me on my project. I and Only I will decide about things. i can tell you i could revive a whole kal community . ;)

  6. #31
    Account Upgraded | Title Enabled! ToF is offline
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    Re: MainServer and Engine.exe modifications

    there isnt even a offset 00500353..

    i tried to figure this out for a while and found out that bjorn had misstyped the offset and should be 00100353.. and the hex value is wrong aswell.

    its supposed to be 71 so correct that line to:

    00100353 to 71 (hex) = Disable 'Please restart your game' when relogin after CL (never been released)

  7. #32
    boo General is offline
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    Re: MainServer and Engine.exe modifications

    It should be 00100353 in the hex editor... (offsets I gave are memory addresses when the game is running, which adds 004000000)

    (ctrl+G Go to and then enter 100353), change the byte on that address to 74

  8. #33
    Account Upgraded | Title Enabled! ToF is offline
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    Re: MainServer and Engine.exe modifications

    then how about this:00500527 to 02

    will it be 00100527 to -2 ?

  9. #34
    make Love, not War! HadesKal is offline
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    Re: MainServer and Engine.exe modifications

    Quote Originally Posted by General View Post
    Releasing some unique mainserver and engine.exe modifications from SwordOnline

    Engine.exe
    004E5A19 to FF (hex) = Saving scroll max 255 (never been released)
    00500353 to 74 (hex) = Disable 'Please restart your game' when relogin after CL (never been released)
    00500527 to 02 (hex) = No game close when kicked (never been released)
    0050010D to 05 (hex) = Game closes when entering wrong PW (instead of giving error) (never been released)


    MainServer.exe
    413f3a: nop 5 bytes = Guildflag break disable
    4141f2: nop 5 bytes = Guildflag break disable
    414a19: nop 5 bytes = Guildflag break disable
    4261D4: change to 80 = Info 128 (Bound) in CItem::CreateCheatItem
    427965: standard 14 (max 20) = Max attack
    427990: standard 14 (max 20) = Max magic attack
    4279BB: standard 14 (max 20) = Max OTP
    42A761: standard 14 (max 20) = Max def
    42A7B7: standard 1 (max 1) = Max evasion
    451C65: nop 5 bytes = Guildflag break disable
    455FD0: change to 4C = Inventory size
    4560E1: change to 4C = Inventory size
    45DE84: change to 4C = Inventory size
    45E4D6: change to 4C = Inventory size
    45EF08: change to 4C = Inventory size
    45F6D5: change to 4C = Inventory size
    4618C0: nop 5 bytes = Guildflag break disable
    462A5F: 0D to AD = Change CItem::CreateCheatItem to CItem::CreateOwnItem in /get
    4644BF: 0A to C8 = no exp loss when killed by assassin (never been released)
    464FDA: change to 4C = Inventory size
    469759: change to 4C = Inventory size
    46B12C: nop 24 bytes = no exp loss when killed by assassin (never been released)
    46BC55: nop 7 bytes = guild buff also when no war
    46BC7E: change jump = guild buff also when no war
    4A1567: 20 to 00 = no exp loss when killed by assassin (never been released)

    There you go ;) Kal is dead anyway, why not help you guys a bit.
    Hey there,

    I just tried to get the unlimited savings. As described I hexed the engine.exe on the offset:
    000E5A19 from 6E to FF (hex).
    When im trying to save more than 10 savings ingame i get the error:
    "No more location can be saved"

    ... anyone knows why this could be? KOEM? Mainsvr?
    Is this information stored anywhere else?

    Kind Regards and thanks in advance,

    Uppa

  10. #35
    Developer BeshoyFD is offline
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    Re: MainServer and Engine.exe modifications

    Quote Originally Posted by UppaCuT View Post
    Hey there,

    I just tried to get the unlimited savings. As described I hexed the engine.exe on the offset:
    000E5A19 from 6E to FF (hex).
    When im trying to save more than 10 savings ingame i get the error:
    "No more location can be saved"

    ... anyone knows why this could be? KOEM? Mainsvr?
    Is this information stored anywhere else?

    Kind Regards and thanks in advance,

    Uppa
    Try 6E To 32 > 50 instead 255
    it worked fine with me

  11. #36
    Member NoName91 is offline
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    Re: MainServer and Engine.exe modifications

    Thanks !!! :)

  12. #37
    make Love, not War! HadesKal is offline
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    Re: MainServer and Engine.exe modifications

    Quote Originally Posted by The..DragoN View Post
    Try 6E To 32 > 50 instead 255
    it worked fine with me
    thanks.. but it still doesnt work :/

  13. #38
    Developer BeshoyFD is offline
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    Re: MainServer and Engine.exe modifications

    Quote Originally Posted by UppaCuT View Post
    thanks.. but it still doesnt work :/
    so maybe its because koem v2
    cuz i tested it on r11 / clean repack and it worked

    if you using koem v2 you can create plugin file for this

  14. #39
    make Love, not War! HadesKal is offline
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    Re: MainServer and Engine.exe modifications

    im using koem v1 :/ ... well, seems like i need to learn c++ myself to get my shit running :/

  15. #40
    Quitted MadKnight is offline
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    Re: MainServer and Engine.exe modifications

    Uppa is your engine crypted or patched or in some other way modified? Maybe you could send me your engine and i take a look with IDA on it. Just pm me with an link of your uploaded engine.exe and i take a look, if you want : )

    By the way learning C++ is not a bad idea.

  16. #41

    Re: MainServer and Engine.exe modifications

    Sometimes the hex editor doesn't save even if you click On save...try modifying it and save it as engine2.exe
    When I hex my things with hex editor MX I've to do the same... Sometimes it saves, but most times not if I just click on save....

  17. #42
    make Love, not War! HadesKal is offline
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    Re: MainServer and Engine.exe modifications

    Quote Originally Posted by strik3r2k5 View Post
    Sometimes the hex editor doesn't save even if you click On save...try modifying it and save it as engine2.exe
    When I hex my things with hex editor MX I've to do the same... Sometimes it saves, but most times not if I just click on save....
    Had this problem too, but not this time :/
    Well lets see if mad will find the problem :)

    Thanks for the hint.

  18. #43
    make Love, not War! HadesKal is offline
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    Re: MainServer and Engine.exe modifications

    stupid me... used a packed engine.. ofcourse there is some different data on the offset.

  19. #44
    Account Upgraded | Title Enabled! Nizjni is offline
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    Re: MainServer and Engine.exe modifications

    will be helpful if you released
    how to hex fish system indexs

    from goby etc.. to my own index's :)

  20. #45
    Life of Pi PYRO is offline
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    Re: MainServer and Engine.exe modifications

    Hello guys

    iam searching for this offsets 46BC55 and 46BC7E but my HxD editor cant find them i press Strg + G and try to search them but it dont works ??? hmm ?


    46BC55: nop 7 bytes = guild buff also when no war
    46BC7E: change jump = guild buff also when no war

  21. #46
    Enthusiast trikser is offline
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    Re: MainServer and Engine.exe modifications

    Quote Originally Posted by dayz View Post
    Hello guys

    iam searching for this offsets 46BC55 and 46BC7E but my HxD editor cant find them i press Strg + G and try to search them but it dont works ??? hmm ?


    46BC55: nop 7 bytes = guild buff also when no war
    46BC7E: change jump = guild buff also when no war
    Read previous posts...

  22. #47
    Life of Pi PYRO is offline
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    Re: MainServer and Engine.exe modifications

    sry but where?

  23. #48
    Enthusiast trikser is offline
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    Re: MainServer and Engine.exe modifications

    Quote Originally Posted by General View Post
    It should be 00100353 in the hex editor... (offsets I gave are memory addresses when the game is running, which adds 004000000)

    (ctrl+G Go to and then enter 100353), change the byte on that address to 74
    One of it.

  24. #49

    Re: MainServer and Engine.exe modifications

    ................................................
    Last edited by JohnsonSausage; 24-06-13 at 07:28 PM.

  25. #50
    Life of Pi PYRO is offline
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    Re: MainServer and Engine.exe modifications

    6BC7E: change jump how to change jump LOL ?



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