ok here are the ORIGINAL INIX MADE mobs 801 - 820 everything what u need for ur macro.dat
initmonster u must do urself massage-e.dat u must do urself but its an example there files are in the int client or under the pictures
ORIGINAL NAMES NEEDED !!!
http://www.megaupload.com/?d=YV4ZR51P <--- files for ppl who cant get them from the int client
Macro.dat Monster info
Macro.dat MonsterboneCode:( monsterinfo ( key 801 ) ( bone 173 ) (level 80 ) ( scale 1.0 9 ) ( motion "AAAAAAAAAA" ) (part 2 0) ( mspeed 1200 700 ) ( framerate 1.0 1.0 ) ( attheight 16 )(damage_direction 0) (attack_direction 0) ) ; ( monsterinfo ( key 804 ) ( bone 173 ) (level 80 ) ( scale 1.0 9 ) ( motion "AAAAAAAAAA" ) (part 2 0) ( mspeed 1200 700 ) ( framerate 1.0 1.0 ) ( attheight 16 )(damage_direction 0) (attack_direction 0) ) ; ( monsterinfo ( key 807 ) ( bone 175 ) (level 80 ) ( scale 1.0 15 ) ( motion "AAAAAAAAAA" ) (part 2 0) ( mspeed 1200 700 ) ( framerate 1.0 1.0 ) ( attheight 16 )(damage_direction 0) (attack_direction 0) ) ; ( monsterinfo ( key 809 ) ( bone 176 ) (level 80 ) ( scale 1.0 15 ) ( motion "AAAAAAAAAA" ) (part 2 0) ( mspeed 1200 700 ) ( framerate 1.0 1.0 ) ( attheight 16 )(damage_direction 0) (attack_direction 0) ) ; ( monsterinfo ( key 811 ) ( bone 166 ) (level 80 ) ( scale 1.0 9 ) ( motion "AAAAAAAAAA" ) (part 2 0) ( mspeed 1200 700 ) ( framerate 1.0 1.0 ) ( attheight 16 )(damage_direction 0) (attack_direction 0) ) ; ( monsterinfo ( key 814 ) ( bone 169 ) (level 80 ) ( scale 1.0 11 ) ( motion "AAAAAAAAAA" ) (part 2 0) ( mspeed 1200 700 ) ( framerate 1.0 1.0 ) ( attheight 16 )(damage_direction 0) (attack_direction 0) ) ; ( monsterinfo ( key 817 ) ( bone 173 ) (level 80 ) ( scale 1.0 9 ) ( motion "AAAAAAAAAA" ) (part 2 0) ( mspeed 1200 700 ) ( framerate 1.0 1.0 ) ( attheight 16 )(damage_direction 0) (attack_direction 0) ) ; ( monsterinfo ( key 820 ) ( bone 173 ) (level 80 ) ( scale 1.0 9 ) ( motion "AAAAAAAAAA" ) (part 2 0) ( mspeed 1200 700 ) ( framerate 1.0 1.0 ) ( attheight 16 )(damage_direction 0) (attack_direction 0) ) ;
thx to Darn and TheDevilHimself for the correct bonesCode:( monsterbone (key 166) ( bone 0 3 6 0 0 0 0 0 ) ( target -3.0 3.5 2.0 5) (motion 3 0 0 0 0 0 0) ( normalmotion 3 0 0 0 0 0 0 ) (part 5 0) ( damage 40 20 10 0 ) ) ( monsterbone (key 169) ( bone 0 15 17 0 0 0 0 0 ) ( target -3.0 3.5 2.0 5) (motion 1 0 0 0 0 0 0) ( normalmotion 1 0 0 0 0 0 0 ) (part 8 0) ( damage 40 20 10 0 ) ) ( monsterbone (key 173) ( bone 0 3 5 0 0 0 0 0 ) ( target -3.0 3.5 2.0 5) (motion 1 0 0 0 0 0 0) ( normalmotion 1 0 0 0 0 0 0 ) (part 6 0) ( damage 40 20 10 0 ) ) ( monsterbone (key 175) ( bone 0 4 6 22 40 0 0 0 ) ( target -3.0 3.5 2.0 5) (motion 1 0 0 0 0 0 0) ( normalmotion 1 0 0 0 0 0 0 ) (part 7 0) ( damage 40 20 10 0 ) ) ( monsterbone (key 176) ( bone 0 4 6 38 0 0 0 0 ) ( target -3.0 3.5 2.0 5) (motion 2 0 0 0 0 0 0) ( normalmotion 2 0 0 0 0 0 0 ) (part 8 0) ( damage 40 20 10 0 ) )
Massage-e.dat example not the Hanin names !!!!
Note!!!!Code:( monstername 801 "Xill Sword Warrior") ( monstername 804 "Xill Spear Warrior") ( monstername 807 "Guard of D'evah With Axes") ( monstername 809 " Master Guard of D'evah") ( monstername 811 "Knoll Archer") ( monstername 814 "Crazy Deamon Worker with Stick") ( monstername 817 "Xill Archer") ( monstername 820 "Xill Mage")
works only for ppl were the pserver client is as actual as the hanin int client !!!!!
i dont post the files here u can get them by urself its not needed and time waste for me
btw the katapult <--- hope its english too lol^^ is just a joke i wont release a moving katapult ^^ but it were 823 bone 114 fix it urself if u want useless mob like this
Monsterinfo and bones must not be 100% correct archer needs to be fixed that he uses bow mage need skill if some one has them corrected were nice when u relese them here
and yes no . and , thats my style live with it





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