New Monster: Ugly Wurm

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  1. #1
    Member Mihu is offline
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    Jun 2007 Join Date
    78Posts

    note New Monster: Ugly Wurm

    Release: New Monster: Ugly Wurm

    Description: In march this year I was trying to bring back my modeling skills in max after few years, so I decided to create new mob on base of some concept found somewhere in the internet. I know that my model is not good, but I wanted to create something around low-polygon count which could be easy rigged, weight and animated to miss some possibly errors in the end.
    Model, texture, rigged body, animations are not perfect and I am aware of it. It was first and I hope not last try to made something by myself for You all.
    Releasing this monster I hope that someone will use it and don’t forget about credits.

    Here is my finished files – ready to use on kal server, and all other files created, used and others around in process of creation this monster.
    I hope You all enjoy it.

    Release ingame screenshots:









    Release video:

    Release guide:

    PRE-WORDS
    1. Monster files are stored in Monster directory > there are 2 another ones: [1]Clothes [2]Motion
    [1] Clothes – in this directory are meshes (body, heads) of monsters and their textures (in Tex folder),
    [2] Motion – here we are all files that specify monster “life”. So here we go.
    Files descriptions – [T001_1_A_01.gb]
    “T” – constant letter;
    “001” – monster index in config.pk>macro.dat
    “1” – monster motion number:
    0 - Idle
    1 - Walking
    2 - Chasing player – running toward player,
    3 - Dying (non beheaded)
    4 - Dying with head fall off
    5 - Evading
    6 - Taking Damage
    7 - Killed – animation before behead (? need to check before confirmation ?)
    8 - Attacking
    9 - Killed – animation after behead (? need to check before confirmation ?)


    “A” – letter of equal letter in motion in config.pk>macro.dat
    “01” – can be few number files like 1,2,3,4,5 – so here will be 5 different motions – not different to much to make mob more different from another – and they are get random from macro.dat (in config.pk>macro.dat need to had written max number (how many different same motion files You have and from those count will be random get specific motion).

    TIP[1]: When exporting bone file “Txxx_Bones.gb” You need export them with collisions – otherwise mob will have targeting problem (when You try to attack non-collision exported bones – You will be able to point the target on him only by clicking near hes feet (ground). Not all Mesh will be clickable.
    TIP[2]: When You create mob note that making motions and mesh is more easy when his not beheadable ( You need only motions : 0-idle, 1-walking, 2-chase, 3-die non-beheadable, 5-evade, 6-take damage, 8-attack)

    Description of new mob [Ugly Wurm] in server and client side:


    [Server –side]

    LanguageM_en.txt” and “LanguageM_kr.txt
    “0991 Green Ugly Worm
    0992 Yellow Ugly Worm”
    InitMonster.txt
    ; Green Ugly Worm
    (monster (name 991) (index 991) (country 2) (race 1) (level 99) (ai 2) (range 25) (sight 180 140) (exp 4400000) (itemgroup 2223 1)
    (str 110) (hth 3) (int 0) (wis 0) (dex 10) (hp 3) (mp 2) (aspeed 2000) (hit 200) (dodge 150)
    (attack 0 20 50) (magic 0 0) (defense 120 180) (absorb 15) (mspeed 1800 900)
    (quest ))


    ; Yellow Ugly Worm
    (monster (name 992) (index 992) (country 2) (race 1) (level 99) (ai 2) (range 25) (sight 180 140) (exp 4400000) (itemgroup 2223 1)
    (str 110) (hth 3) (int 0) (wis 0) (dex 10) (hp 3) (mp 2) (aspeed 2000) (hit 200) (dodge 150)
    (attack 0 20 50) (magic 0 0) (defense 120 180) (absorb 15) (mspeed 1800 900)
    (quest ))

    GenMonster.txt” (NOTE: use Your own spawn coords - my spawn on my own new map)
    ;<Woodland_Island>
    (genmonster (index 991) (map 0) (area 1) (max 10) (cycle 1) (rect 7565 7510 7583 7539))
    (genmonster (index 992) (map 0) (area 2) (max 12) (cycle 1) (rect 7574 7495 7593 7525))
    (genmonster (index 991) (map 0) (area 3) (max 15) (cycle 1) (rect 7597 7469 7601 7505))
    ;<Woodland_Hills>
    (genmonster (index 991) (map 0) (area 4) (max 12) (cycle 1) (rect 7469 7642 7563 7666))
    (genmonster (index 992) (map 0) (area 5) (max 15) (cycle 1) (rect 7461 7615 7500 7640))
    (genmonster (index 991) (map 0) (area 6) (max 20) (cycle 1) (rect 7426 7564 7441 7605))


    [Client –side]
    config.pk”>> “macro.dat

    “MONSTERINFO:
    ; Green Ugly Worm
    ( monsterinfo ( key 991) ( bone 990 ) (level 99) ( scale 0.7 14) ( motion "AAAAAAAAAA" ) (mspeed 1800 900) (attheight 17))

    ; Yellow Ugly Worm
    ( monsterinfo ( key 992) ( bone 990 ) (level 99) ( scale 0.9 16) ( motion "AAAAAAAAAA" ) (mspeed 1800 900) (attheight 17))


    “MONSTERBONE:
    ( monsterbone (key 990) ( bone 0 5 8 0 0 0 0 0 ) ( target -3.0 3.5 2.0 5 ) ( motion 1 0 0 0 0 0 0 ) (part 1 0) (damage 50 30 10 0)) “

    config.pk”>> “message-e.dat

    ( monstername 991 "Green Ugly Worm" )
    ( monstername 992 "Yellow Ugly Worm" )


    Download
    stored on my G-drive, if link will not work some day - PM me on forum to refresh.





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