I said you'd need to edit the mob lines to make them egg lines.
I'll make egg lines and post them later.
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Super, you are great. I am waiting for the effect .
Well it would be how you would describe some more how to do these lines egg, because a bit I don't understand it .
And more own achievements please me as oneself of something on I am teaching .
I have a problem with all new creatures so that he eats around to clone, one can't always see clothes, perhaps badly he is eating is editing at the change of name.
now i duno but whats the new thing xD?
( shinsuinfo (key 15) ( bone 5 ) ( scale 1.0 9) ( motion "AAAAAAAAAA" ) (mspeed 500 1600)(attheight 16))
( shinsuinfo (key 25) ( bone 5 ) ( scale 1.0 9) ( motion "AAAAAAAAAA" ) (mspeed 500 1600) (attheight 16))
( shinsuinfo (key 35) ( bone 35 ) ( scale 1.0 9) ( motion "AAAAAAAAAA" ) (mspeed 500 1600) (attheight 16))
( shinsubone (key 5) ( bone 5 2 1 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 1 0 0 0 0 0) (part 4 0) (damage 0 0 0 0))
( shinsubone (key 35) ( bone 5 2 1 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 1 0 0 0 0 0) (part 4 0) (damage 0 0 0 0))
Finally got around to posting them. :P
thanks ^^ iam was waiting this
and you can write me how to make a new egg from the same, for example With Tiger, because I want to take a new egg on the example of the old only with other textures, and copying itself to me something does not go because you do not see any form of the egg.
I wanted it to do over the same egg Goshi Leader, and changed his name to 5 Clothes and bones, and I do not work, can you describe what I do or error add Goshi Leader come to the same parameters as Assassin that arose as one of the three transformations.
Yeah I tried Hex editor and the company also changed its name GB of files, and also I have a problem with other files GB so, some monsters hexem editing and changing its name and is well, and some editing GB of files in the same way I do and do not work, and do everything exactly the same , I do not know what that is once again a no go, I do not know what happens if I make a mistake or whatever.
i put it all on the place and everything should be ok. I use race 5 in inititem
but when i transform i get engine.exe error... why?
This is so unique about that 3 types of GB of files, the first is that enough to change the name of the file, and you do not need to edit Hexem and everything is ok and, for instance, is a monster in the game, the second type is that it is necessary Hexem edit these files and change the internal file name, no evil, and this third type is one which I with them not to do that to me is not working, and those are usually the latest monsters because all these classic if I just want to copy.
And now stupid example, I did it with a new additional EGG Imdex file Tiger, but I used to see the files from the monsters that were made over the egg with a tiger, and these files from monsters like my work and get to edit files from the egg tiger I do not work, it is still something beyond the hex editor to do what you need to make some files to work.
Now test files from Vulgara form and you can see there's a problem that is curly and not quite understand exactly where we have to change the settings on the bone?
lol all the files you need are here o.o just add all this info to your client & server:
Server Work:
inititem.txt
Add the item image name yourself :)
Client sideCode:;9000 - KalGods Assassin egg (MAGE)
(item (name 9000) (Index 9000) (Image "item") (class transform cocoon) (code 2 4 11 0) (country 0 1 2) (wear 1) (race 5) (cocoon F E C A F) (Imageex "item" "item" "item") (buy 21501) (sell 121) )
;9001 - KalGods Assassin egg (archer)
(item (name 9001) (Index 9001) (Image "item") (class transform cocoon) (code 2 4 11 0) (country 0 1 2) (wear 1) (race 5) (cocoon C E A F F) (Imageex "item" "item" "item") (buy 21501) (sell 121) )
;9002 - KalGods Assassin egg (knight)
(item (name 9002) (Index 9002) (Image "item") (class transform cocoon) (code 2 4 11 0) (country 0 1 2) (wear 1) (race 5) (cocoon A C E F F) (Imageex "item" "item" "item") (buy 21501) (sell 121) )
config.pk/inititem.dat
config.pk/message-e.datCode:;9000 - KalGods Assassin egg (MAGE)
(item (name 9000) (Index 9000) (Image "item") (class transform cocoon) (code 2 4 11 0) (country 0 1 2) (wear 1) (race 5) (cocoon F E C A F) (Imageex "item" "item" "item") (buy 21501) (sell 121) )
;9001 - KalGods Assassin egg (archer)
(item (name 9001) (Index 9001) (Image "item") (class transform cocoon) (code 2 4 11 0) (country 0 1 2) (wear 1) (race 5) (cocoon C E A F F) (Imageex "item" "item" "item") (buy 21501) (sell 121) )
;9002 - KalGods Assassin egg (knight)
(item (name 9002) (Index 9002) (Image "item") (class transform cocoon) (code 2 4 11 0) (country 0 1 2) (wear 1) (race 5) (cocoon A C E F F) (Imageex "item" "item" "item") (buy 21501) (sell 121) )
config.pk/jobsystem-e.datCode:(sys 9000 "Assassin egg")
(itemname 9000 "Assassin egg (Mage)")
(itemname 9001 "Assassin egg (Archer)")
(itemname 9002 "Assassin egg (Knight)")
config.pk/macro.datCode:( jobsystem ( key 105 )
( name 9000)
( grade 232 233 234 235 236 237)
( delaytime 0.7 )
)
Code:( shinsuinfo (key 15) ( bone 5 ) ( scale 1.0 9) ( motion "AAAAAAAAAA" ) (mspeed 500 1600)(attheight 16))
( shinsuinfo (key 25) ( bone 5 ) ( scale 1.0 9) ( motion "AAAAAAAAAA" ) (mspeed 500 1600) (attheight 16))
( shinsuinfo (key 35) ( bone 35 ) ( scale 1.0 9) ( motion "AAAAAAAAAA" ) (mspeed 500 1600) (attheight 16))
( shinsubone (key 5) ( bone 5 2 1 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 1 0 0 0 0 0) (part 4 0) (damage 0 0 0 0))
( shinsubone (key 35) ( bone 5 2 1 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 1 0 0 0 0 0) (part 4 0) (damage 0 0 0 0))
This is right from my server as the files are.. enjoy! it cant get any easier for you guys now you got all you need!
With Assassin I do not have any problems I add it without a problem, but a matter that I can not change his name from 2 to another in the same way as with Goshi Leader, as I wrote above I have a problem with only certain files GB. A copy is not a problem I want to
I want to create something different yet the same, only now have I done to black tiger :
http://img185.imageshack.us/my.php?i...1215000re8.jpg
http://www.speedyshare.com/807687637.html
Code:macro.dat
( shinsuinfo ( key 12) ( bone 2 ) ( scale 0.8 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
( shinsuinfo ( key 22) ( bone 2 ) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) (particle "yungsang_head" 2 0.0 0.0 0.0) (particle "yungsang_hand" 3 0.0 0.0 0.0) (particle "yungsang_hand" 4 0.0 0.0 0.0) )
( shinsuinfo ( key 32) ( bone 32 ) ( scale 1.0 5) ( motion "BAAAAAAAAA" ) (mspeed 800 533))
( shinsubone (key 2) ( bone 87 3 7 27 48 86 0 0) ( target -3.0 3.5 2.0 18) (motion 3 0 0 0 0 0) (part 4 0) (damage 40 30 20 0))
( shinsubone (key 22) ( bone 56 3 8 23 28 45 50 0) ( target -3.0 3.0 2.0 16) (motion 3 0 0 0 0 0) (part 3 0) (damage 40 30 20 0))
( shinsubone (key 32) ( bone 0 2 1 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 1 0 0 0 0 0) (part 4 0) (damage 0 0 0 0))
Code:initem
(item (name 2761) (Index 2250) (Image "item442") (desc 646) (class transform cocoon) (code 2 4 11 0) (country 2) (wear 1) (race 2) (cocoon C E A F F) (Imageex "item442_03" "item442_02" "item442_03") (buy 0) (sell 100) )
The third texture, (ie third transformation) is still the same as the second zdążyłem because I did not even think of anything. And as for new EGG is not yet know how to set the bone that it is well acted, and here I had a request to _Varis_ as he is to me a little that explained what it is this transformation monsters bone on bone egg.
ok... thanks to MaX egg works now, but only 1st and 2nd transformation... :/ at 3rd still engine.exe
check your bones :)
The lack of line or exclusion of bone causes the server or an error Eğin.
In addition, at my Assassin this, and the third transformation does not work, but you can add it yourself.
I do not know enough not to use English translator. How you want to add a third transformation to a game and you will have a black tiger as a third party.
http://www.speedyshare.com/901536201.html
http://screeny.pl/12147
well something u guys are doing wrong cos it works fine on my server.. all three transformations
nope... i got all files & lines from this thread on the place. But 3rd transformation doesn't work :/
That would be because I forgot the animations for the third transformation. I just looked through my files to check, and I noticed that. I'll hex them for you I guess, since it's my fault. ><
Whoops.