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- Jun 23, 2010
- Messages
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- 228
Hello !
This is the source code for the engine.dll for client xx.1.2021
You can use the 2017 serverfiles and change the packet switch statement
here's the 1.2021 packet list (serverside - core->process.h and search for the "switch ((unsigned char)Data[2])")
replace it for the new one
the basic things works .. but there are alot of things that needs fixing
here's some:-
-character select fix (already fixed by xea but i removed it from the sourcecode)
-skills damage fix
-normal attack damage fix
-coding skills for the swordtrickster (serverside)
-coding the new guild system
-coding the new family system
-fixing DSS and other newer enhancment systems
-fixing the inventory bug
basically every new system from 2017 to 2021 needs to be written lol ..
config/script passwords: In#ixFuc*kin!g
kxeditor (by darn) fixed and updated by Heth (Edit: updated to version 2.02 for the newest configs)
or
Engine DLL sourcecode (Use microsoft visual c++ 2010 express)
or
Client Download
This is the source code for the engine.dll for client xx.1.2021
You can use the 2017 serverfiles and change the packet switch statement
here's the 1.2021 packet list (serverside - core->process.h and search for the "switch ((unsigned char)Data[2])")
replace it for the new one
Code:
switch ((unsigned char)Data[2])
{
case 1:
Data[2] = 5; //C2S_ALIVE
break;
case 2:
Data[2] = 7; //C2S_DELPLAYER
break;
case 3:
Data[2] = 9; //C2S_ANS_CODE
break;
case 4:
Data[2] = 10; //C2S_LOADPLAYER
break;
case 5:
Data[2] = 4; //C2S_NEWPLAYER
break;
case 6:
Data[2] = 0; //C2S_RESTOREPLAYER
break;
case 7:
Data[2] = 2; //C2S_LOGIN
break;
case 13:
Data[2] = 11; //C2S_START
break;
//case 16:
// Data[2] = 15; //C2S_TRAP_ATTACK
// break;
case 17:
Data[2] = 45; //C2S_ANS_ASKPARTY
break;
case 18:
Data[2] = 118; //C2S_UPDATE_HONOR_SHOW_OPTION
break;
case 21:
Data[2] = 29; //C2S_ACTION
break;
case 22:
Data[2] = 93; //C2S_CANCELITEMMONSTER
break;
case 24:
Data[2] = 97; //C2S_NPC
break;
case 25:
Data[2] = 57; //C2S_ENCHANTITEM
break;
case 27:
Data[2] = 39; //C2S_SIEGEGUNSET
break;
case 30:
Data[2] = 81; //C2S_ANS_ASKPVP
break;
case 32:
Data[2] = 67; //C2S_SWITCHSTALL
break;
case 33:
Data[2] = 91; //C2S_UPGRADEITEM
break;
case 36:
Data[2] = 49; //C2S_PUTINSTORAGE
break;
case 39:
Data[2] = 69; //C2S_QUESTJOB_END
break;
case 40:
Data[2] = 15; //C2S_ATTACK
break;
case 42:
Data[2] = 17; //C2S_CHATTING
break;
case 43:
Data[2] = 80; //C2S_ASKPVP
break;
case 44:
Data[2] = 79; //C2S_PKBULLETININFO
break;
case 47:
Data[2] = 61; //C2S_PLAYER_ANIMATION
break;
case 49:
Data[2] = 31; //C2S_REST
break;
case 50:
Data[2] = 114; //C2S_REQ_SKILLUP_OVERRUN
break;
case 51:
Data[2] = 23; //C2S_ITEMLIST
break;
case 52:
Data[2] = 85; //C2S_MLM
break;
case 54:
Data[2] = 58; //C2S_SETSTALLINFO
break;
case 56:
Data[2] = 27; //C2S_GAMEEXIT
break;
case 57:
Data[2] = 92; //C2S_MAIL
break;
case 58:
Data[2] = 66; //C2S_PUTOFFITEM
break;
case 62:
Data[2] = 41; //C2S_LEARNSKILL
break;
case 67:
Data[2] = 100; //C2S_BATTLEFIELD
break;
case 69:
Data[2] = 62; //C2S_TRADEITEM
break;
case 71:
Data[2] = 46; //C2S_GUILD
break;
case 73:
Data[2] = 37; //C2S_REVIVAL
break;
case 78:
Data[2] = 84; //C2S_TRANSFORMSKILL
break;
case 82:
Data[2] = 51; //C2S_QUEST
break;
case 85:
Data[2] = 83; //C2S_BLESS
break;
case 86:
Data[2] = 117; //C2S_LORDPROTECT
break;
case 88:
Data[2] = 52; //C2S_STORAGEINFO
break;
case 90:
Data[2] = 36; //C2S_CANCELTRADE
break;
case 92:
Data[2] = 47; //C2S_LEAVEPARTY
break;
case 93:
Data[2] = 121; //C2S_ANS_SHOWDOWN
break;
case 94:
Data[2] = 44; //C2S_ASKPARTY
break;
case 98:
Data[2] = 96; //C2S_CHANGEPLAYERNAME
break;
case 100:
Data[2] = 43; //C2S_PRESKILL
break;
case 102:
Data[2] = 63; //C2S_TRASHITEM
break;
case 105:
Data[2] = 65; //C2S_PUTONITEM
break;
case 108:
Data[2] = 119; //C2S_NEWYEARTHROW
break;
case 109:
Data[2] = 60; //C2S_UPPER_CHANCE_STONE
break;
case 110:
Data[2] = 123; //C2S_ITEM_TELEPORT
break;
case 111:
Data[2] = 129; //C2S_LOCKITEM
break;
case 112:
Data[2] = 116; //C2S_REQ_SHOWDOWN
break;
case 113:
Data[2] = 26; //C2S_DROPITEM
break;
case 115:
Data[2] = 59; //C2S_MOD2NDJOB
break;
case 117:
Data[2] = 34; //C2S_ASKTRADE
break;
case 120:
Data[2] = 110; //C2S_REQ_BUYITEM_HONOR
break;
case 122:
Data[2] = 99; //C2S_MIXSETDEFENSE
break;
case 124:
Data[2] = 70; //C2S_GETSTALLINFO
break;
case 125:
Data[2] = 25; //
break;
case 126:
Data[2] = 24; //C2S_BUYITEM
break;
case 127:
Data[2] = 18; //C2S_TELEPORT
break;
case 128:
Data[2] = 124; //C2S_ITEM_INVINCIBILITY
break;
case 130:
Data[2] = 50; //C2S_PUTOUTSTORAGE
break;
case 131:
Data[2] = 25; //C2S_SELLITEM
break;
case 132:
Data[2] = 75; //C2S_SKILLREDISTRIBUTE
break;
case 133:
Data[2] = 88; //C2S_PKSTATUS
break;
case 135:
Data[2] = 35; //C2S_ANS_ASKTRADE
break;
case 136:
Data[2] = 78; //C2S_INITSTAT
break;
case 140:
Data[2] = 131; //C2S_UNLOCKITEM_LEVEL2
break;
case 141:
Data[2] = 89; //C2S_SHORTCUT
break;
case 144:
Data[2] = 82; //C2S_TRANSFORM
break;
case 146:
Data[2] = 19; //C2S_RESTART
break;
case 147:
Data[2] = 28; //C2S_SHOWOFFITEM
break;
case 148:
Data[2] = 109; //C2S_EVENT_SNOWFALL_COUNT
break;
case 150:
Data[2] = 113; //C2S_LEARNSKILL_HONOR
break;
case 151:
Data[2] = 130; //C2S_UNLOCKITEM_LEVEL1
break;
case 152:
Data[2] = 21; //C2S_MOVE_END
break;
case 153:
Data[2] = 98; //C2S_MIXING
break;
case 156:
Data[2] = 90; //C2S_SETMYTELPT
break;
case 159:
Data[2] = 71; //C2S_BUYITEMATSTALL
break;
case 161:
Data[2] = 30; //C2S_UPDATEPROPERTY
break;
case 164:
Data[2] = 94; //C2S_GETITEMMONSTER
break;
case 167:
Data[2] = 38; //C2S_SIEGEGUN
break;
case 168:
Data[2] = 95; //C2S_CHANGEGUILDNAME
break;
case 170:
Data[2] = 40; //C2S_SIEGEGUNCONTROL
break;
case 171:
Data[2] = 64; //C2S_FRD
break;
case 172:
Data[2] = 33; //C2S_USEITEM
break;
case 174:
Data[2] = 22; //C2S_ASKNPC
break;
case 176:
Data[2] = 108; //C2S_REQ_HONOR_INFO
break;
case 179:
Data[2] = 48; //C2S_EXILEPARTY
break;
case 182:
Data[2] = 74; //C2S_ANS_REVIVALSKILL
break;
case 183:
Data[2] = 42; //C2S_SKILLUP
break;
case 185:
Data[2] = 32; //C2S_PICKUPITEM
break;
case 198:
Data[2] = 16; //C2S_SKILL
break;
case 213:
Data[2] = 20; //C2S_MOVE_ON
break;
default:
break;
}
the basic things works .. but there are alot of things that needs fixing
here's some:-
-character select fix (already fixed by xea but i removed it from the sourcecode)
-skills damage fix
-normal attack damage fix
-coding skills for the swordtrickster (serverside)
-coding the new guild system
-coding the new family system
-fixing DSS and other newer enhancment systems
-fixing the inventory bug
basically every new system from 2017 to 2021 needs to be written lol ..
config/script passwords: In#ixFuc*kin!g
kxeditor (by darn) fixed and updated by Heth (Edit: updated to version 2.02 for the newest configs)
You must be registered to see links
or
You must be registered to see links
Engine DLL sourcecode (Use microsoft visual c++ 2010 express)
You must be registered to see links
or
You must be registered to see links
Client Download
You must be registered to see links
Last edited: