Actually i disagreed with PACD.
He is wrong.
I agree with KING IZU
A better way of explaining how they work as follows:
Code:
Item Groups work like a 1000 sided dice.
when a itemgroup is called by a monsters death the die is rolled twice.
(For each bag that drops)
The first dice roll determines what group of items will be picked.
The second dice roll determines what group of items will be picked.
Example 1
Code:
(itemgroup (index 2000) (group (500 2001)(600 2002)(800 2003)(950 2004)))
Broken Down:
Group 2001 is assigned the 1st 500 sides of the dice (50%)
Group 2002 is then assigned the remaining sides up-to and including 600 (10%)
Group 2003 is then assigned the remaining sides up-to and including 800 (20%)
Group 2004 is then assigned the remaining sides up-to and including 950 (15%)
as the last group was only 950 there is 50 sides that have
nothing attibuted to them and therefore if chosen they drop nothing (5%)
Example 2
Code:
(group (index 2001) (money (400 200) (500 8000))(item (550 730)(700 731)(1000 732)))
Broken Down:
The Groups of items work the same way as itemgroups do but reference items
rather than groups
200 geons is assigned the 1st 400 sides of the dice (40%)
8,000 geons is then assigned the remaining sides up-to and including 500 sides (10%)
Item 730 is then assigned the remaining sides up-to and including 550 sides (5%)
Item 731 is then assigned the remaining sides up-to and including 700 sides (15%)
Item 732 is then assigned the remaining sides up-to and including 1000 sides (30%)
As the last item was assigned up to and including 1000 all sides are used and
therefore there is no chance of getting no drop.
But hey it's your server files, so you can stuff it up all you want. I just explained how they actually work. take it or leave it