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Member
Re: [Release]Future Fort Gate
what i need to do that the gate open when serv runng i mean like at the event from real sevrer ?
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Alpha Member
Re: [Release]Future Fort Gate
post it in help section buddy, dont revive shit :)
altho i did get a lol at all the fails to add 1 gate lol.
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Re: [Release]Future Fort Gate
damn this gate its never works :/
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Account Upgraded | Title Enabled!
Re: [Release]Future Fort Gate
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Account Upgraded | Title Enabled!
Re: [Release]Future Fort Gate
Damnit !!!!!!
I put in as NPC then its wrong place and closed doors.
I put in as Object it got open doors but still wrong place . . .AND if i go a bit far from the gate i cant see it anymore . . .
what can i do that it get right Rotations and that I can see it from bit far . . .?
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Re: [Release]Future Fort Gate
The walk away thingy is the same on int :) if u walk away a bit ppl are sittin in the air and stuff, u can't fix that,why would you, who cares, and the rotation etc shouldn't be that hard... try to figure it out on your own for ATLEAST 6-8 hours, that way you LEARN by your own misstakes, and you will remember it...
Please, don't make more stupid threads, not are they about things you can read in guides, not only can you find it out on your own, since alot of ppl did (including me) you also annoy people with atleast like LOADS of threads!
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Account Upgraded | Title Enabled!
Re: [Release]Future Fort Gate
but an guy said u can make that i see it from far i see the normal gate from far too why cant make that with new gate . . but if no1 cares its okay i got the rotations now =)
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Shinra Online Team
Re: [Release]Future Fort Gate
someone can tell me the real coordinates of this gate, i tryed a lot and never find great one. if someone get please reply me thanks.
GreetZ, bd0rk's
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Account Upgraded | Title Enabled!
Re: [Release]Future Fort Gate
there are no rly good rotations ^^ just put it in with OPL editor . . .
Start server. . .
Login . . .
Go to Temp . . .
Open OPL editor (pick map 32.29)
put all the other things away . . .(DONT DELETE!) coz maybe u need it later
then take anyting which height is 1963 and rename it too Data\OBJECTS\b\xx\nam(xx stays for the folder name u took for it) ^^
and then put it on the place u think its good . . .
go into Kal Teleport to narooth then teleport backto temp and voila u see it changed
this way u dont need to restart kal
HF
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Shinra Online Team
Re: [Release]Future Fort Gate
like KalFusion asked, someone can post correctly OPL codes (X,Y,X,W) for this nice gates :S
GreetZ, bd0rk's
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Alpha Member
Re: [Release]Future Fort Gate
open the opl map from hanin and you can read the original rotations :P (I'm not at home so I can't do it now)
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Shinra Online Team
Re: [Release]Future Fort Gate
i did like you said and he still not here xD ... them make him mode npc or something with opl not here
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Member
Re: [Release]Future Fort Gate
guys can some1 upload an OPL editior and Explain how to find the poisitions?
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Alpha Member
Re: [Release]Future Fort Gate
find by search:
//OPL Editor: http://forum.ragezone.com/f315/tool-opl-editor-319095/
//Rotation Guide: http://forum.ragezone.com/f316/guide...rnions-398601/
//Calculator for rotation: http://forum.ragezone.com/f315/relea...ulator-473148/
and for positionons: good luck or use the game ~.^ (swapp between editor and game/relog)