[Release]Future Fort Gate

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  1. #26
    Member J0D4 is offline
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    Nov 2006 Join Date
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    Re: [Release]Future Fort Gate

    what i need to do that the gate open when serv runng i mean like at the event from real sevrer ?

  2. #27
    Alpha Member Stup is offline
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    Re: [Release]Future Fort Gate

    post it in help section buddy, dont revive shit :)

    altho i did get a lol at all the fails to add 1 gate lol.

  3. #28

    Re: [Release]Future Fort Gate

    damn this gate its never works :/

  4. #29
    Account Upgraded | Title Enabled! khosh is offline
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    Re: [Release]Future Fort Gate

    nice release mate :D

  5. #30
    Account Upgraded | Title Enabled! KalLover is offline
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    Re: [Release]Future Fort Gate

    Damnit !!!!!!
    I put in as NPC then its wrong place and closed doors.
    I put in as Object it got open doors but still wrong place . . .AND if i go a bit far from the gate i cant see it anymore . . .

    what can i do that it get right Rotations and that I can see it from bit far . . .?

  6. #31
    Alpha Member Justei is offline
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    Re: [Release]Future Fort Gate

    The walk away thingy is the same on int :) if u walk away a bit ppl are sittin in the air and stuff, u can't fix that,why would you, who cares, and the rotation etc shouldn't be that hard... try to figure it out on your own for ATLEAST 6-8 hours, that way you LEARN by your own misstakes, and you will remember it...

    Please, don't make more stupid threads, not are they about things you can read in guides, not only can you find it out on your own, since alot of ppl did (including me) you also annoy people with atleast like LOADS of threads!

  7. #32
    Account Upgraded | Title Enabled! KalLover is offline
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    Re: [Release]Future Fort Gate

    but an guy said u can make that i see it from far i see the normal gate from far too why cant make that with new gate . . but if no1 cares its okay i got the rotations now =)

  8. #33
    Shinra Online Team bd0rk's is offline
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    Re: [Release]Future Fort Gate

    someone can tell me the real coordinates of this gate, i tryed a lot and never find great one. if someone get please reply me thanks.

    GreetZ, bd0rk's

  9. #34
    Account Upgraded | Title Enabled! KalLover is offline
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    Re: [Release]Future Fort Gate

    there are no rly good rotations ^^ just put it in with OPL editor . . .
    Start server. . .
    Login . . .
    Go to Temp . . .
    Open OPL editor (pick map 32.29)
    put all the other things away . . .(DONT DELETE!) coz maybe u need it later
    then take anyting which height is 1963 and rename it too Data\OBJECTS\b\xx\nam(xx stays for the folder name u took for it) ^^
    and then put it on the place u think its good . . .
    go into Kal Teleport to narooth then teleport backto temp and voila u see it changed
    this way u dont need to restart kal
    HF

  10. #35
    Shinra Online Team bd0rk's is offline
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    Re: [Release]Future Fort Gate

    like KalFusion asked, someone can post correctly OPL codes (X,Y,X,W) for this nice gates :S

    GreetZ, bd0rk's

  11. #36
    Alpha Member Flohle is offline
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    1,942Posts

    Re: [Release]Future Fort Gate

    open the opl map from hanin and you can read the original rotations :P (I'm not at home so I can't do it now)

  12. #37
    Shinra Online Team bd0rk's is offline
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    Re: [Release]Future Fort Gate

    i did like you said and he still not here xD ... them make him mode npc or something with opl not here

  13. #38
    Member Simpley is offline
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    Dec 2008 Join Date
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    Re: [Release]Future Fort Gate

    guys can some1 upload an OPL editior and Explain how to find the poisitions?

  14. #39
    Alpha Member Flohle is offline
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    Re: [Release]Future Fort Gate

    find by search:
    //OPL Editor: http://forum.ragezone.com/f315/tool-opl-editor-319095/
    //Rotation Guide: http://forum.ragezone.com/f316/guide...rnions-398601/
    //Calculator for rotation: http://forum.ragezone.com/f315/relea...ulator-473148/

    and for positionons: good luck or use the game ~.^ (swapp between editor and game/relog)



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