[Release] GuildWar time KOSP scripts

Results 1 to 24 of 24
  1. #1
    Valued Member mar is offline
    MemberRank
    Nov 2006 Join Date
    142Posts

    [Release] GuildWar time KOSP scripts

    Hello, again ;) I'm not sure it works but, probably i've found correct addresses :

    0x41191f - guildwar start hour
    0x411931 - guildwar end hour
    0x411916 - day of war (0=sunday,6=saturday)

    Example for setting war on sunday 12:00-14:00.

    procedure WarTime()
    {
    !s_start:

    Message("Activate WarTime script..")
    WriteMemoryByte("0x41191f", 12)
    WriteMemoryByte("0x411916", 0)
    WriteMemoryByte("0x411931", 14)

    s_end:

    Message("Deactive WarTime script..")
    WriteMemoryByte("0x41191f", 21)
    WriteMemoryByte("0x411916", 6)
    WriteMemoryByte("0x411931", 23)


    }


    Please check and report


  2. #2
    QuaintKal developer ObuolYs is offline
    MemberRank
    May 2007 Join Date
    LithuaniaLocation
    322Posts

    Re: [Release] GuildWar time KOSP scripts :)

    If you have time please make KSP files of all ur release... I don't wanna make mistake on making it myself....

  3. #3
    Your omega Dopestar is offline
    MemberRank
    Aug 2006 Join Date
    the NetherlandsLocation
    3,193Posts

    Re: [Release] GuildWar time KOSP scripts :)

    Quote Originally Posted by ObuolYs View Post
    If you have time please make KSP files of all ur release... I don't wanna make mistake on making it myself....
    how hard can it be make a new textfile copy and paste this code and rename it to .ksp

  4. #4
    Account Upgraded | Title Enabled! pangkan92 is offline
    MemberRank
    Jan 2007 Join Date
    SwedenLocation
    400Posts

    Re: [Release] GuildWar time KOSP scripts :)

    dont forget to de-compress it... hehe


    here:
    Attached Files Attached Files

  5. #5
    QuaintKal developer ObuolYs is offline
    MemberRank
    May 2007 Join Date
    LithuaniaLocation
    322Posts

    Re: [Release] GuildWar time KOSP scripts :)

    Quote Originally Posted by Dopestar View Post
    how hard can it be make a new textfile copy and paste this code and rename it to .ksp
    And it should works perfect ^^?

  6. #6
    Alpha Member Flohle is offline
    MemberRank
    Oct 2006 Join Date
    GermanyLocation
    1,942Posts

    Re: [Release] GuildWar time KOSP scripts :)

    if you are able to copy this lines, yes, why not?


    Now a script for the declare time would be nice ^.^

  7. #7
    boo General is offline
    MemberRank
    Sep 2006 Join Date
    at homeLocation
    2,269Posts

    Re: [Release] GuildWar time KOSP scripts :)

    Anyone tested this? doesnt work for me

  8. #8
    Alpha Member Flohle is offline
    MemberRank
    Oct 2006 Join Date
    GermanyLocation
    1,942Posts

    Re: [Release] GuildWar time KOSP scripts :)

    the start is working but don'T know the ending :P

  9. #9
    Valued Member mar is offline
    MemberRank
    Nov 2006 Join Date
    142Posts

    Re: [Release] GuildWar time KOSP scripts :)

    Its incomplete, but very easy to fix with this example. And dont forget to change warrequest time :P

  10. #10
    I'm not here DarkfaceII is offline
    MemberRank
    Aug 2007 Join Date
    GermanyLocation
    662Posts

    Re: [Release] GuildWar time KOSP scripts :)

    n1 release, maybe aylen put it in kosp/kocp as standart^^

  11. #11
    Member Goobed is offline
    MemberRank
    Sep 2006 Join Date
    USALocation
    79Posts

    Re: [Release] GuildWar time KOSP scripts :)

    My war works, although its at the wrong time...I set the script at 1pm to start on saturday and end at 2pm... but it happens 6 hours earlier than it shoul 0.o

    procedure WarTime()
    {
    !s_start:
    Message("Activate WarTime script..")
    WriteMemoryByte("0x41191f", 13)
    WriteMemoryByte("0x411916", 6)
    WriteMemoryByte("0x411931", 14)

    s_end:
    Message("Deactive WarTime script..")
    WriteMemoryByte("0x41191f", 21)
    WriteMemoryByte("0x411916", 6)
    WriteMemoryByte("0x411931", 23)

    }


    Any help?

  12. #12
    Account Upgraded | Title Enabled! StickyIcky is offline
    MemberRank
    Feb 2008 Join Date
    daheimLocation
    465Posts

    Re: [Release] GuildWar time KOSP scripts :)

    n1 and ty for rls but my pc is on friday 10:55
    script is

    procedure WarTime()
    {
    !s_start:
    Message("Activate WarTime script...")
    WriteMemoryByte("0x41191f", 11)
    WriteMemoryByte("0x411916", 5)
    WriteMemoryByte("0x411931", 13)

    s_end:
    Message("Deactive WarTime script...")
    WriteMemoryByte("0x41191f", 21)
    WriteMemoryByte("0x411916", 6)
    WriteMemoryByte("0x411931", 23)

    }

    so it should start in 5 min or ? but it wont >.< what did i wrong ?

  13. #13
    Account Upgraded | Title Enabled! DennisDee is offline
    MemberRank
    Jan 2007 Join Date
    SloveniaLocation
    327Posts

    Re: [Release] GuildWar time KOSP scripts :)

    U set start and and in same time

  14. #14
    Account Upgraded | Title Enabled! StickyIcky is offline
    MemberRank
    Feb 2008 Join Date
    daheimLocation
    465Posts

    Re: [Release] GuildWar time KOSP scripts :)

    just wrote it wrong here
    edited it

  15. #15
    Account Upgraded | Title Enabled! DennisDee is offline
    MemberRank
    Jan 2007 Join Date
    SloveniaLocation
    327Posts

    Re: [Release] GuildWar time KOSP scripts :)

    Did u wrote worng here?U just copy from Goobed post end function now...Do you rlly have same script on ur server? If u just made it, there reboot server

  16. #16
    Account Upgraded | Title Enabled! StickyIcky is offline
    MemberRank
    Feb 2008 Join Date
    daheimLocation
    465Posts

    Re: [Release] GuildWar time KOSP scripts :)

    copy/paste now

    procedure WarTime()
    {
    !s_start:
    Message("Activate WarTime script...")
    WriteMemoryByte("0x41191f", 11)
    WriteMemoryByte("0x411916", 5)
    WriteMemoryByte("0x411931", 13)

    s_end:
    Message("Deactive WarTime script...")
    WriteMemoryByte("0x41191f", 21)
    WriteMemoryByte("0x411916", 6)
    WriteMemoryByte("0x411931", 23)

    }

    thats it

  17. #17
    Valued Member mar is offline
    MemberRank
    Nov 2006 Join Date
    142Posts

    Re: [Release] GuildWar time KOSP scripts :)

    I don't want to release fully working script but u can made it based on my post. Tips:
    -u must change star hour in few bytes,
    -making wartime longer or shorther than 2hours is more difficult
    -change warrequesting period days

    Works good.

  18. #18
    Account Upgraded | Title Enabled! StickyIcky is offline
    MemberRank
    Feb 2008 Join Date
    daheimLocation
    465Posts

    Re: [Release] GuildWar time KOSP scripts :)

    an if i dont change the warrequest days it wont work ?

  19. #19
    Member Goobed is offline
    MemberRank
    Sep 2006 Join Date
    USALocation
    79Posts

    Re: [Release] GuildWar time KOSP scripts :)

    Quote Originally Posted by mar View Post
    I don't want to release fully working script but u can made it based on my post. Tips:
    -u must change star hour in few bytes,
    -making wartime longer or shorther than 2hours is more difficult
    -change warrequesting period days

    Works good.
    I really appreciate that you have released this script.
    But I think it would be fair if you would released the whole script, why did you release a non working script?
    I think it would help out the kal community a lot as well as me. :)

  20. #20
    Arrogant Wizard DeathArt is offline
    MemberRank
    Mar 2007 Join Date
    StockholmLocation
    2,657Posts

    Re: [Release] GuildWar time KOSP scripts :)

    Quote Originally Posted by Goobed View Post
    I really appreciate that you have released this script.
    But I think it would be fair if you would released the whole script, why did you release a non working script?
    I think it would help out the kal community a lot as well as me. :)
    You never shared anything, why should anyone share with you? :p

  21. #21
    Alpha Member Stup is offline
    MemberRank
    Oct 2006 Join Date
    AustraliaLocation
    2,430Posts

    Re: [Release] GuildWar time KOSP scripts :)

    Quote Originally Posted by DeathArt View Post
    You never shared anything, why should anyone share with you? :p
    why would he release shit he is using on his server, if he stopped using it, perhaps he might
    Last edited by Dopestar; 20-04-08 at 10:32 AM.

  22. #22
    Member Goobed is offline
    MemberRank
    Sep 2006 Join Date
    USALocation
    79Posts

    Re: [Release] GuildWar time KOSP scripts

    Quote Originally Posted by ronjambo View Post
    the script works perfectly

    it dont start on his pc possibly because the guilds have not been registered for war

    which he can do by putting the guilds into the guildwar table in database
    and make castle also if u have not done



    thiis script works spot ' on

    the noexploss script did not work for me loaded in server but did not stop exp loss

    but this guildwar script works and if it dont work for you ,, your fault


    you watch,, the next person who asks why it dont work will go on to say they use the old kosp
    Yes the script does work fine but only Monday - Friday for me...
    When its set on Saturday it doesnt start on the correct time and its all messed up
    Im guessing because, like mar said, its not the complete script..
    I was just asking nicely if he would release it :P

  23. #23
    Enthusiast Twa is offline
    MemberRank
    Apr 2007 Join Date
    IrelandLocation
    30Posts

    Re: [Release] GuildWar time KOSP scripts

    sry for this stupid question but how to start cw with this script xD

  24. #24
    Valued Member xAdrianRonsten is offline
    MemberRank
    Nov 2009 Join Date
    132Posts

    Re: [Release] GuildWar time KOSP scripts

    can someone post this but fully working? Greeds Adrian



Advertisement