[Release] KalOnline Server Emulator (KOSE) - not made by me

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  1. #1
    Account Upgraded | Title Enabled! ToF is offline
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    [Release] KalOnline Server Emulator (KOSE) - not made by me

    here is an old emulator i found.. (not on ragezone or kalzone)


    Login: admin
    Pass: admin


    1. you can only have 1 account

    2. there is already an char on the account, but u cant change the stats, remove, make a new char...

    3. there i monsters placed but they cant attack, you wont get any exp

    4. you start in d1 but u cant leave the dungeon (the others world maps is not installed)

    5. well there is much more, check out your shelf


    just let your client connect to

    ip: 127.0.0.1
    port: 30001



    and yes i found the source to..

    im not a programmer but someone else maybe can get it a bit more working :P



    (THIS WONT WORK WITH A KOCP ENGINE)
    Attached Files Attached Files


  2. #2
    I'm not here DarkfaceII is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    KalOnline Server Emulator (KOSE) Copyright (C) 2006 ingam0r <ingam0r@kalunderground.com>

    its rly old, but i wonder where did you got it?

  3. #3
    Account Upgraded | Title Enabled! ToF is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    found it some few days/weeks ago at sourceforge.net

  4. #4
    http://kalserverace.com Ace-SG1- is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    hahahahahahahahaha!!! "kalunderground.com" = was a 1337 Kal Dev site... but it was shut down due to something i forgot what it was.

  5. #5
    Account Upgraded | Title Enabled! ToF is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    i know, i was a member there some mounths before it closed..

    but i think they said it was becuse of Shortor it closed, he did something..

    (not sure if it was him)

  6. #6
    Account Upgraded | Title Enabled! Bloodfreak913 is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    lol this soruce is here on ragezone rofl ^^.....
    and it's nothing special cuz almost all kal dev teams/ppl got it l

  7. #7
    Infraction Banned hero322 is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    dude the source was released by kalunderground here ... you just gotta find it between thousand of posts lol


    didnt whats his name shutdown kalunderground like a year ago for funds problems and no time? i actually forgot his name... although that site was kinda annoying to get used to it :P but was one of the best for information about kal...

    im pretty sure it was nuklear... cant remember...

  8. #8
    Account Upgraded | Title Enabled! ToF is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    who was "owner" of kalunderground??

    king izu??

    nuklear??

  9. #9
    Affenzirkus Sung is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    nuklear

  10. #10
    Account Upgraded | Title Enabled! Bloodfreak913 is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    here some skills :P why only Mage? cuz you got a Mage char only atm :P

    all skills make ~31 dmg cuz i have write to all skills 31 dmg ^^

    SkillHandle.cs
    Code:
                RegisterSkillRequest(3, Race.Mage, new OnSkillRequest(IceSkillRequest));
                RegisterSkillExecute(3, Race.Mage, new OnSkillExecute(IceSkillExecute));
                RegisterSkillRequest(2, Race.Mage, new OnSkillRequest(FireSkillRequest));
                RegisterSkillExecute(2, Race.Mage, new OnSkillExecute(FireSkillExecute));
                RegisterSkillRequest(9, Race.Mage, new OnSkillRequest(shockwaveSkillRequest));
                RegisterSkillExecute(9, Race.Mage, new OnSkillExecute(shockwaveSkillExecute));
                RegisterSkillRequest(27, Race.Mage, new OnSkillRequest(FrostBlastSkillRequest));
                RegisterSkillExecute(27, Race.Mage, new OnSkillExecute(FrostBlastSkillExecute));
                RegisterSkillRequest(42, Race.Mage, new OnSkillRequest(ThunderLitningSkillRequest));
                RegisterSkillExecute(42, Race.Mage, new OnSkillExecute(ThunderLitningSkillExecute));
    SkillHandle.cs
    Code:
            public static void IceSkillRequest(Player pAttacker, int mobID)
            {
                Monster attackedMob = World.Monsters[mobID];
                attackedMob.broadcastPacket(new PlayAnimation(mobID, pAttacker.UniqueID, 3));
            }
    
            public static void IceSkillExecute(Player pAttacker, int mobID)
            {
                Monster attackedMob = World.Monsters[mobID];
                Packet attackPacket = new ExecuteSkill(pAttacker.UniqueID, attackedMob.UniqueID, 3, 1, 1, 31, 0);
                attackedMob.broadcastPacket(attackPacket);
                attackedMob.getDamage((ushort)Server.rand.Next(100), pAttacker);
            }
    
            public static void FireSkillRequest(Player pAttacker, int mobID)
            {
                Monster attackedMob = World.Monsters[mobID];
                attackedMob.broadcastPacket(new PlayAnimation(mobID, pAttacker.UniqueID, 2));
            }
    
            public static void FireSkillExecute(Player pAttacker, int mobID)
            {
                Monster attackedMob = World.Monsters[mobID];
                Packet attackPacket = new ExecuteSkill(pAttacker.UniqueID, attackedMob.UniqueID, 2, 1, 1, 31, 0);
                attackedMob.broadcastPacket(attackPacket);
                attackedMob.getDamage((ushort)Server.rand.Next(100), pAttacker);
            }
    
            public static void shockwaveSkillRequest(Player pAttacker, int mobID)
            {
                Monster attackedMob = World.Monsters[mobID];
                attackedMob.broadcastPacket(new PlayAnimation(mobID, pAttacker.UniqueID, 9));
            }
    
            public static void shockwaveSkillExecute(Player pAttacker, int mobID)
            {
                Monster attackedMob = World.Monsters[mobID];
                Packet attackPacket = new ExecuteSkill(pAttacker.UniqueID, attackedMob.UniqueID, 9, 1, 1, 31, 0);
                attackedMob.broadcastPacket(attackPacket);
                attackedMob.getDamage((ushort)Server.rand.Next(100), pAttacker);
            }
    
            public static void FrostBlastSkillRequest(Player pAttacker, int mobID)
            {
                Monster attackedMob = World.Monsters[mobID];
                attackedMob.broadcastPacket(new PlayAnimation(mobID, pAttacker.UniqueID, 27));
            }
    
            public static void FrostBlastSkillExecute(Player pAttacker, int mobID)
            {
                Monster attackedMob = World.Monsters[mobID];
                Packet attackPacket = new ExecuteSkill(pAttacker.UniqueID, attackedMob.UniqueID, 27, 1, 1, 31, 0);
                attackedMob.broadcastPacket(attackPacket);
                attackedMob.getDamage((ushort)Server.rand.Next(100), pAttacker);
            }
    
            public static void ThunderLitningSkillRequest(Player pAttacker, int mobID)
            {
                Monster attackedMob = World.Monsters[mobID];
                attackedMob.broadcastPacket(new PlayAnimation(mobID, pAttacker.UniqueID, 42));
            }
    
            public static void ThunderLitningSkillExecute(Player pAttacker, int mobID)
            {
                Monster attackedMob = World.Monsters[mobID];
                Packet attackPacket = new ExecuteSkill(pAttacker.UniqueID, attackedMob.UniqueID, 42, 1, 1, 31, 0);
                attackedMob.broadcastPacket(attackPacket);
                attackedMob.getDamage((ushort)Server.rand.Next(100), pAttacker);
            }
    Packets.cs
    Code:
                
                SetCapacity(17);
                streamWriter.Write((byte)8);    // Number of skills that are send
                streamWriter.Write((byte)3);    // SkillID:     3
                streamWriter.Write((byte)1);    // SkillLevel   1
                streamWriter.Write((byte)2);    // SkillID:     2
                streamWriter.Write((byte)1);    // SkillLevel   1
                streamWriter.Write((byte)9);    // SkillID:     9
                streamWriter.Write((byte)1);    // SkillLevel   1
                streamWriter.Write((byte)27);    // SkillID:     27
                streamWriter.Write((byte)1);    // SkillLevel   1
                streamWriter.Write((byte)42);    // SkillID:     42
                streamWriter.Write((byte)1);    // SkillLevel   1

  11. #11
    Account Upgraded | Title Enabled! slowtrucker is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    thank you =)

  12. #12
    Account Upgraded | Title Enabled! Bloodfreak913 is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    added new spawns now .too yeah yeah xd haha :P

  13. #13
    Alpha Member Shortor is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    Quote Originally Posted by ToF View Post
    but i think they said it was becuse of Shortor it closed, he did something.
    Yeah it was because of me.

  14. #14
    Apprentice TerRoR_PuDDinG is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    first, sorry for getting out this old thread but i have some questions of using KOSE.
    Do I need the original KalEng Client used for the whole pservers?
    And if I need this, how do i make him connect to localhost instead of int-Kal?
    Do In need C# for editing the Files or is it OK to edit them with Editor and compile with a free Compiler?

    I know this are noob questins but I didn't play Kal sionce about 1-2 years and I don't know very nuch of Server things and so on anymore =)

    But I hope that you even can help me :)

  15. #15
    Alpha Member Flohle is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    original client...well, I don'T know^^ but I think so

    let him connect....you just have to hex your kalonline.exe and change the ip and in the kalonline.cfg the port

    but as I said: I don't know xD never used this

  16. #16
    Account Upgraded | Title Enabled! ToF is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    you can use the same client as the p-servers use.. just make shure you connect to "127.0.0.1" and port "30001"

  17. #17
    Apprentice TerRoR_PuDDinG is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    ok but how do i make him connect to another ip then p-server's one? and what about the coding? do i need fullversion of c# or can i use notapad + c# compiler to change setings??

  18. #18
    Alpha Member Flohle is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    what you want to do xD?

    well, if you just want to let the launcher connect to a other IP, jsut hex-edit it with a hex editor...guides are released

  19. #19
    Apprentice TerRoR_PuDDinG is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    anyone of you knows a guide for letting normal or p-server client connect to localhost? i can't find any guide for it...

  20. #20
    Alpha Member Flohle is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    http://forum.ragezone.com/showthread.php?t=416192

    or use this http://forum.ragezone.com/showthread...hlight=Updater

    or use attachmen file. It just load the game and now you can conenct to your server (if you did edit you config.pk with the ip and port in the xlate-e.dat)
    Attached Files Attached Files

  21. #21
    Apprentice TerRoR_PuDDinG is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    and do u have the password for config.pk?
    so that i can add localhost server =D

  22. #22
    Alpha Member Flohle is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    if you use the normal client you find the password
    if you use a repack client, you find the password

    :D all is here lol. don'T be to lazy to search


    but well...most can't search and all help ;P
    Code:
    Originalpw : JKSYEHAB#9052

  23. #23
    Apprentice TerRoR_PuDDinG is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    okay now i use clean kal online korean files ( the clean client used for pservers ) and i extracted config.pk... but what was the name of de/&encoder for th dat files?
    i know these are very nooby questions... i had a big archive of may tools like this for kal servers but i didnt keep this archive ...
    so pls help me a bit =D

  24. #24
    Alpha Member Flohle is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    first...korean client O_o wtf

    the key is 2F

  25. #25
    Account Upgraded | Title Enabled! Bloodfreak913 is offline
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    Re: [Release] KalOnline Server Emulator (KOSE) - not made by me

    ....
    p-server client
    c# express 2008 or 05
    and hf

    but if you dont even know with what programm dont try it you only will spam ppl...



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