[Release] KOSP & KOCP Beta Update

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  1. #226
    Sorcerer Supreme joze is offline
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    Re: [Release] KOSP & KOCP Beta Update

    Quote Originally Posted by AyleN View Post
    I think tahts is possible and "maybe" i will try to do it soon ...
    Well thanks a lot, i think many servers need that. Because with OPL editor everyone can wallhack now.

  2. #227
    Elite Member t0m3cki is offline
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    Re: [Release] KOSP & KOCP Beta Update

    party for 10 player work? what add to e.pk That to have party 10 windows no olny 6

  3. #228
    Sorcerer Supreme joze is offline
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    Re: [Release] KOSP & KOCP Beta Update

    yes 10man party work but players can see max 6 ... as i know its in engine.exe

  4. #229
    Elite Member martyNL2 is offline
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    Re: [Release] KOSP & KOCP Beta Update

    my problem is fixed, The KalClient closed without reason when I tried to make a SocketListener :P works all again...

  5. #230
    Newbie deda222 is offline
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    Re: [Release] KOSP & KOCP Beta Update

    Hm Godl1ke i give corect text but then when i need to choose that mainsvrt i can't choose it but dont no why?Somewhere i saw some sad i need some weird engine but if i need to instal on mainsvrt?

  6. #231
    Grand Master Flohle is offline
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    Re: [Release] KOSP & KOCP Beta Update

    now I realy test the party script :P
    but how to make that the party-window 'show' 10man (or more) ?
    I'm right if I change the height of the party.dat (and all where stay 'party... .dat') ?
    Or stay this in the engine.exe ?

    Edit: ok I searched and read :P but...what to change in engine.exe maybe AyleN can do here something :P
    Last edited by Flohle; 14-12-07 at 03:24 PM.

  7. #232
    Sorcerer Supreme darkyke is offline
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    Re: [Release] KOSP & KOCP Beta Update

    Quote Originally Posted by AyleN View Post
    Quote Originally Posted by joze View Post
    Well AyleN, if u will have time then pls add something to protect .kcm and .opl files ( i have md5 in mind ).

    If it is possible, of course.
    I think tahts is possible and "maybe" i will try to do it soon ...


    AyleN
    it is possible int server have somthing like this in there config what is very stupid of them lol :p

  8. #233
    Elite Member Mr.wagdy is offline
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    Re: [Release] KOSP & KOCP Beta Update

    Nice :)

  9. #234
    Sorcerer Supreme pangkan92 is offline
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    Re: [Release] KOSP & KOCP Beta Update

    @Aylen hm i wonder if there is a way to register from the client - like a register and ranking button, then we dont need a website which is slowing down the server.

    we shuld have the buttons in the kal updater or something.

  10. #235
    Sorcerer Supreme joze is offline
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    Re: [Release] KOSP & KOCP Beta Update

    So is there anyway to script md5 checking for KCM*OPL FILES ? I think a lot of servers made special areas with lvl limit or something ... but someone can just replace map files and join area ;)

    Is possible to block it with script or we need to wait till AyleN update it?

  11. #236
    Member SealNL is offline
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    Re: [Release] KOSP & KOCP Beta Update

    for everone who got a config error:

    1.put the newest protect.dll in your kal folder

    now you must open your pk file e/config with KalOnline Advanced PK Editor(same version as kocp)
    then it gonna ask for the password then put the orginal pk password
    in the screen.
    maby you use vladi e/config so VLADI#FILES69

    then--->file--->Create as---->kocp crypt.
    then save the e/config.
    then you need to put a other password
    now you must put the pass of the engine!!!!
    so maby it is: DopestaR#6668
    put it there and works fine

  12. #237
    Member NGXLego is offline
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    Re: [Release] KOSP & KOCP Beta Update

    ok i am using this script:
    Code:
    procedure party()
    {
       s_start:
          Message("10er Party active")
          Notice("10er Party start")
    WriteMemoryByte("0x44DA11", 10)
    
       s_end:
          Message("10er Party end")
          Notice("10er Party end, switch to 6")
     WriteMemoryByte("0x44DA11", 6)
    }
    BUT, when i use /script party on, there is no notice and when i do /script party off, there is no notice too. and when i do than again /script party on it says funktion(party) is already loaded -.-

  13. #238
    boo General is offline
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    Re: [Release] KOSP & KOCP Beta Update

    cus its /script party start and /script party end, not on or off

    if you can start but not end,g et the new files since its fixed in there

  14. #239
    Member NGXLego is offline
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    Re: [Release] KOSP & KOCP Beta Update

    ya sry wrote wrong command. i mean /script party start /end. but i dont get a notice or a massage that its startet/end

  15. #240
    Sorcerer Supreme darkyke is offline
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    Re: [Release] KOSP & KOCP Beta Update

    Quote Originally Posted by NGXLego View Post
    ok i am using this script:
    Code:
    procedure party()
    {
       s_start:
          Message("10er Party active")
          Notice("10er Party start")
    WriteMemoryByte("0x44DA11", 10)
    
       s_end:
          Message("10er Party end")
          Notice("10er Party end, switch to 6")
     WriteMemoryByte("0x44DA11", 6)
    }
    BUT, when i use /script party on, there is no notice and when i do /script party off, there is no notice too. and when i do than again /script party on it says funktion(party) is already loaded -.-
    procedure party()
    {
    s_start:
    Message("party on")
    Notice("party on")
    WriteMemoryByte("0x44DA11",12)


    s_end:
    Message("party off")
    Notice("party off")
    WriteMemoryByte("0x44DA11",6)

    }

    this works on my server so :) gl /script party start /script party end

    and use the last version of kosp plz ^^

  16. #241
    Elite Member Bushido718 is offline
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    Re: [Release] KOSP & KOCP Beta Update

    ...no matter what i do i either get the undefined file(s) error or the config error.

  17. #242
    Sorcerer Supreme darkyke is offline
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    Re: [Release] KOSP & KOCP Beta Update

    Quote Originally Posted by Bushido718 View Post
    ...no matter what i do i either get the undefined file(s) error or the config error.
    1. you have maby 2 .pks in config ore e map
    2. update the real kall ?
    3. maby have programs open of the black list ^^
    4. i dont can help you no more ideas :p

  18. #243
    bankai Zaraki Kenpachi is offline
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    Re: [Release] KOSP & KOCP Beta Update

    yeeah i get those 2 errors as welll

    undefined file(s) please reinstall... or the config error and im the only person getting this error in the whole svr out of everyone :(

  19. #244
    Elite Member Bushido718 is offline
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    Re: [Release] KOSP & KOCP Beta Update

    I figured it out.

    1. Move new Client Protect_.dll to client folder.
    2. Open up Config.pk and E.pk with the editor that comes with KOCP.
    3. Save as Kocp file, you can use the same password no need to change it. (Make sure you do it with both E.pk and Config.pk) [Notice the huge change in filesize]
    4. Adjust settings in new Config.propterties file and, and make sure new Protect.dll and config.propteries are in the same folder as MainSrvT.
    5. Start Kal server
    6. Start client.

    Reason why i was getting the config error was my clientver file was missing from my config folder, i just took the one from INT kal and put it in there, worked fine.

    P.S. AyLeN /portuserall is fun lol.

  20. #245
    bankai Zaraki Kenpachi is offline
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    Re: [Release] KOSP & KOCP Beta Update

    hmmm does anyone else have solutions for this god damn error?

  21. #246
    Sorcerer Supreme darkyke is offline
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    Re: [Release] KOSP & KOCP Beta Update

    Quote Originally Posted by AnbuNaruto View Post
    hmmm does anyone else have solutions for this god damn error?
    for the uninfind blabla error:
    maby more .pk maps ore some maps you my not have in client
    ore update the real kalonline ^^

    config error:
    are yuo sure you have the last new kocp version in it ?

    others i dont know :s

  22. #247
    Member RootOnline is offline
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    Re: [Release] KOSP & KOCP Beta Update

    I have a new Idea. Maybe you can make a Shop Buy block for GMs. Because if you block all an gm can't send drop etc. But he can buy for example an medium medicine from a Player shop for 999.999.999 Geon.


    So if you coud block that a GM can buy from a Shop it woud be nice.

  23. #248
    Grand Master Shortor is offline
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    Re: [Release] KOSP & KOCP Beta Update

    Quote Originally Posted by RootOnline View Post
    I have a new Idea. Maybe you can make a Shop Buy block for GMs. Because if you block all an gm can't send drop etc. But he can buy for example an medium medicine from a Player shop for 999.999.999 Geon.


    So if you coud block that a GM can buy from a Shop it woud be nice.
    And if you can't create items in storage and you can't attack monsters, how are you suposed to get geons? kk.

  24. #249
    Member RootOnline is offline
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    Re: [Release] KOSP & KOCP Beta Update

    If there is a Gold Bar --> Geon Merchant. I saw this on some servers. Because the 2^31 Geon limit.

  25. #250
    Grand Master PAnimal is offline
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    Re: [Release] KOSP & KOCP Beta Update

    I still think there ought to be a block for all items over code 1000 or something changable in the config for the hackshield, I would donate to the cause for that, ia AyleN still taking orders for custom versions of HackShield like that?



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