[Release] OBJ 2 GB8

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  1. #1
    Account Upgraded | Title Enabled! BakaBug is offline
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    [Release] OBJ 2 GB8

    OBJ 2 GB

    Don't wanna use Blender ? .. Problems with Python Script ?
    Here you gooooo... OBJ 2 GB will solve your problems



    Features:
    • Automatical convert 4-side faces to 3-side faces
    • Automatical delete not used Vertices


    What you need to use it ?
    • Like everytime.. Brain..
    • A 3D software .. It nvm which ! It only need the ability to export to OBJ
    • A OBJ-File with 1 Mesh
    • A Texture file ..for you Mesh


    How to use ?
    • DRAG&DROP is you friend here.. Move the OBJ file over the OBJ2GB
    • He will ask for a Mesh-Name .. enter X (mean without ending) .. when the file should be called X.GB (But the filename will be still "OBJFILENAME.obj.gb" .. you will need to rename it)
    • Next he will ask for texture name/file.. enter X.PNG .. (means + the ending)
    • Next he will ask some material attributes.. what exactly what does .. I don't know -.- .. but when transparent works.. don't set it to 1 .. or you wont see mesh..


    Knew Problems:
    • Blender to OBJ will resize your mesh
      Thats not really a Problem.. but you will need to search the right
      size for you mesh..
    • GB8 only support FaceListe.. when you get a mesh as FaceStrip ... it wont work


    Informations about exporting to OBJ:
    • Make sure you export Normals (Blender standard don't export Normals)
    • Make sure you export texture coordinates
    • More than 4 side faces will make problems ! (in Maya use CleanUp-Mesh.. rest software.. I don't know)


    DOWNLOAD NOW ;)
    Attached Files Attached Files
    Last edited by BakaBug; 28-08-07 at 10:30 AM.


  2. #2
    Account Upgraded | Title Enabled! Bloodfreak913 is offline
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    Re: [Release] OBJ 2 GB8

    Nice :) thx :D gogo test it =P hehe ;)

  3. #3
    Valued Member dragonsword1 is offline
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    Re: [Release] OBJ 2 GB8

    nice i liked it aloot
    keep up the good work :D

  4. #4
    Apprentice amrosh is offline
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    Re: [Release] OBJ 2 GB8

    you the man great job

  5. #5
    Gamma Nuklear is offline
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    Re: [Release] OBJ 2 GB8

    Awesomez0rz

    Finally, time to pwn those Blender n00bs.

  6. #6
    Proficient Member HiddenArrow is offline
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    Re: [Release] OBJ 2 GB8

    good job luca

  7. #7
    Account Upgraded | Title Enabled! BakaBug is offline
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    Re: [Release] OBJ 2 GB8

    When you guys need.. GB9 or GB10 or GB12 .. (GB11 ?)

    Let me know.. it only need some min for me.. to modify it..

    Don't ask me for bones.. I am working on it.. (but i am working by 98% on KalServer6 as you see in my blog)

  8. #8
    Proficient Member Relvin is offline
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    Re: [Release] OBJ 2 GB8

    The more the merrier.:happy:

  9. #9
    Apprentice playsilk is offline
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    Re: [Release] OBJ 2 GB8

    thank your very much luca :)
    great work again :D
    i got a noobish question.. (sry i am new in 3dmoddeling):
    if i export the model with blender and try your obj2gb it says "your mesh dont have texture coords - cant finish"
    may you tell me how to set up those texture coords?

    another question.. i tried same with cinema4d (most of you will know it)
    if i export to obj there and use your programm it says your mesh dont have nromals - cant finish..
    i checked all cinema4d preferences but dont found any normals.
    so my question: what are these normals? is there also another word for it? and how to add those texture cords :S

    cheers, Pwnage

  10. #10
    |K2O| 007luk1 is offline
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    Re: [Release] OBJ 2 GB8

    "your mesh dont have texture coords - cant finish"

    Your Model dont have texture, UV Face Option

    "U" Key for Unwarp

  11. #11
    Apprentice playsilk is offline
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    Re: [Release] OBJ 2 GB8

    aw thank you 007luk1 for the fast answer :D
    got it now with blender.. downloading maya right now :S

  12. #12
    Account Upgraded | Title Enabled! BakaBug is offline
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    Re: [Release] OBJ 2 GB8

    Normals are for light calculation..
    ...

    Maya do it automatically :P
    In Blender I know you need to set it in exporter options..
    And in other programs sorry ~.~ no idea



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