release real 3rd job

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  1. #1
    Valued Member LoKaR93 is offline
    MemberRank
    Oct 2012 Join Date
    127Posts

    big grin release real 3rd job

    As i see many ppls looking for 3rd job...
    so i released 3rd job ;)

    Congrat to Sirix for 3rd job dll
    Congrat to MrHeth for npc's you will find it on 3rd job folder
    --------------
    thanks to Bird2919 for designer
    [Release] New 3rd job changer design - RaGEZONE forums



    here you are download this link

    3rd job
    Multiupload.nl - upload your files to multiple file hosting sites!

    =============================
    FOR PEOPLES doesn't know how to add 3rd job
    =============================
    After you extract...
    you will find two folders called
    [3rd job ~ NPC+Quest]
    -------------------------------------
    Let's work on NPC+Quest Folder first...
    not hard work
    paste quest.txt on ur serverside/config/quest.txt
    paste InitNPC.txt on ur serverside/config/InitNPC.txt
    DONT FORGET TO CHANGE INDEX'S OF InitNPC.txt and be sure npcs index not duplicated.

    And now e.pk
    ==========
    open your pk editor and import this npcs.dat
    [s530000 - s530001 - s530002 - s530003 - s530004 - s530005]
    NOW WE FINISHED [NPC+Quest] Folder
    =============================================================


    And NOW!!...
    [3rd job] (serverside ~ clientside)
    Paste all from serverside to urs server^^ (not hard work)
    Paste all from clientside to urs client (not hard work)

    In client/data/config
    you will find jobsystem-e
    open your pk editor ,config.pk
    just selectall and copy it to your config.pk/jobsystem

    ============================================================

    NOW how to hex engine.exe
    open hex editor and select engine
    search for COMCTL32.dll replace it with cskill.dll [TWO TIMES]

    ============================================================

    NOW how to hex MainSvrt
    open hex editor and select Main
    search for GDI32.dll replace it with skill.dll [ONE TIME]

    ============================================================
    for ppls asked many time how to add Colorizer
    Multiupload.nl - upload your files to multiple file hosting sites!

    hex ur engine.exe
    search for GDI32.dll replace it with Colorizer.dll

    paste Colorizer.dll and Colorizer.XML into your clientside
    ============================================================
    NOW we have done all

    please if you like it just say thanks or like
    i dont need any shitly reply please


    thank you all hope its help you.


    ===============================
    If you want any help contact me.
    add my msn : Golden_Ma2000@yahoo.com
    ===============================
    thanks for your respect.
    Last edited by LoKaR93; 04-12-13 at 02:30 PM.


  2. #2
    Account Upgraded | Title Enabled! Bird2919 is offline
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    Jul 2012 Join Date
    449Posts

    Re: release real 3rd job

    Nice lokar :)

  3. #3
    Valued Member thankx is offline
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    142Posts

    Re: release real 3rd job

    wow thanks alot Mr/LoKaR93 rly u r a helpful person keep going your nice work :)

  4. #4
    Member LorDandMimi is offline
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    Dec 2011 Join Date
    EgyptLocation
    95Posts

    Re: release real 3rd job

    Helped Us Alot Thx

  5. #5
    Novice JemyFTW is offline
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    4Posts

    Re: release real 3rd job

    gj lokar <3

  6. #6
    Valued Member TheStrongest is offline
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    Feb 2011 Join Date
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    144Posts

    Re: release real 3rd job

    good for a beginner xD

  7. #7
    Novice Dego is offline
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    1Posts

    Re: release real 3rd job

    Ty alot LoKaR <<3 Keep more .

  8. #8
    Valued Member bero36 is offline
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    Apr 2011 Join Date
    147Posts

    Re: release real 3rd job

    isnt tthat dlls already released?:)

  9. #9
    Account Upgraded | Title Enabled! XxGhosTxX is offline
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    Jan 2011 Join Date
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    544Posts

    Re: release real 3rd job

    This and the colorizer have already been released like 4 times already, if you wanna get respect do something by yourself dont just upload stuff already released just to get likes.

  10. #10
    KalOnline Developer MaZoR is offline
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    Jun 2012 Join Date
    Devil's soulLocation
    423Posts

    Re: release real 3rd job

    Very good loKar, Thanks and keep up the good work ;)

  11. #11
    Valued Member LoKaR93 is offline
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    Re: release real 3rd job

    Quote Originally Posted by XxGhosTxX View Post
    This and the colorizer have already been released like 4 times already, if you wanna get respect do something by yourself dont just upload stuff already released just to get likes.
    i just help peoples who want help
    all on ragezone ignore all peoples they doesn't know to add and hex
    so better don't talk about the respect ;)

  12. #12
    Member I LoVe YoU is offline
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    Jul 2012 Join Date
    79Posts

    Re: release real 3rd job

    thanks LoKaR you are the best :D

  13. #13
    Valued Member thankx is offline
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    Sep 2012 Join Date
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    142Posts

    Re: release real 3rd job

    you are right LoKaR most of ppl 99.9% does not help ppls yea and iam one of the persons who didnt got a help . just LoKaR helped me to see the kal world ..Ghost u see how the ppl liked his release comments+likes and most of the links of those files are down ..... and why i cant see ur release and your tuts bla bla bla so as LoKaR said don't talk about the respect
    LoKaR
    1-thing
    2- do
    3-words
    4-you
    I Love You :)
    Last edited by thankx; 23-10-12 at 11:16 PM.

  14. #14
    Valued Member LoKaR93 is offline
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    Oct 2012 Join Date
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    Re: release real 3rd job

    Quote Originally Posted by thankx View Post
    you are right LoKaR most of ppl 99.9% does not help ppls yea and iam one of the persons who didnt got a help . just LoKaR helped me to see the kal world ..Ghost u see how the ppl liked his release comments+likes and most of the links of those files are down ..... and why i cant see ur release and your tuts bla bla bla so as LoKaR said don't talk about the respect
    LoKaR
    1-thing
    2-to do
    3-words
    4-you
    I Love You :)
    thanks for your respect

  15. #15
    Account Upgraded | Title Enabled! XxGhosTxX is offline
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    Re: release real 3rd job

    Quote Originally Posted by LoKaR93 View Post
    i just help peoples who want help
    all on ragezone ignore all peoples they doesn't know to add and hex
    so better don't talk about the respect ;)
    They don't know because they don't use GOOGLE or RagEZONE Search function ;)

    People are lazy as hell and just spam any thread & help section with topics that have been already answered over 5 times or just don't try to put some effort and to use the green matter we all have in our skull aka "brain". Thaths why there are 3K threads in the help section.

    PS. I do help people when I see they have a brain and their question is written in understadable english (check my post log) I don't release stuff because I dont have time for kal anymore im just moderating here.

    And the reason people dont help others anymore its because as I said and im repeating it, people are LAZY and dont search. If someone gets helped he will go spam the one that helped him with 100 dumb questions. Let's say you help someone hex engine to add a certain dll, you helped him but he will come back again ask the same question. He just won't get the concept of learning how to do it. Also when someone asks for help, he creates a thread and 2 hours later creates another one with the same subject and ETC, impatience...

    This is why kal community is partially dead, some people do complain about it dying but most of them are the ones who are killing it with their stupid behaivour, arrogance and ignorance.

    This quote means alot: "Give a man a fish and he won't starve for a day. Teach a man how to fish and he won't starve for his entire life."

    There's alot to say about this but I'll stop right here.
    Last edited by XxGhosTxX; 23-10-12 at 11:42 PM.

  16. #16
    Developer BeshoyFD is offline
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    Jul 2008 Join Date
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    702Posts

    Re: release real 3rd job

    Quote Originally Posted by thankx View Post
    you are right LoKaR most of ppl 99.9% does not help ppls yea and iam one of the persons who didnt got a help . just LoKaR helped me to see the kal world ..Ghost u see how the ppl liked his release comments+likes and most of the links of those files are down ..... and why i cant see ur release and your tuts bla bla bla so as LoKaR said don't talk about the respect
    LoKaR
    1-thing
    2-to do
    3-words
    4-you
    I Love You :)
    you even dont try to search on the things you want
    you just want the things in your hand without trouble or tired
    with this way you will not success in anything
    most of the new persons who entered kal development, dont try to search or make tests on their local servers
    they just add new thread in kal help section
    and wait the answers
    you know why we dont answer them ?
    because this questions already answered before but they didnt search well to find the answer

  17. #17
    Valued Member thankx is offline
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    Re: release real 3rd job

    Quote Originally Posted by XxGhosTxX View Post
    They don't know because they don't use GOOGLE or RagEZONE Search function ;)

    People are lazy...
    and how u know that they don't use search function or google ( 99% of link have been dead).

    Quote Originally Posted by The..DragoN View Post
    you even dont try to search on the things you want
    you just want the things in your hand without trouble or tired
    with this way you will not success in anything
    most of the new persons who entered kal development, dont try to search or make tests on their local servers
    they just add new thread in kal help section
    and wait the answers
    you know why we dont answer them ?
    because this questions already answered before but they didnt search well to find the answer
    see my last comment and u will see Mr/The..DragoN

  18. #18
    Account Upgraded | Title Enabled! XxGhosTxX is offline
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    Jan 2011 Join Date
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    Re: release real 3rd job

    Quote Originally Posted by thankx View Post
    and how u know that they don't use search function or google ( 99% of link have been dead)
    I can see that because of many reasons, read my previous post I added more "details" to my point.

  19. #19
    Valued Member thankx is offline
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    Sep 2012 Join Date
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    142Posts

    Re: release real 3rd job

    Quote Originally Posted by XxGhosTxX View Post
    They don't know because they don't use GOOGLE or RagEZONE Search function ;)

    People are lazy as hell and just spam any thread & help section with topics that have been already answered over 5 times or just don't try to put some effort and to use the green matter we all have in our skull aka "brain". Thaths why there are 3K threads in the help section.

    PS. I do help people when I see they have a brain and their question is written in understadable english (check my post log) I don't release stuff because I dont have time for kal anymore im just moderating here.

    And the reason people dont help others anymore its because as I said and im repeating it, people are LAZY and dont search. If someone gets helped he will go spam the one that helped him with 100 dumb questions. Let's say you help someone hex engine to add a certain dll, you helped him but he will come back again ask the same question. He just won't get the concept of learning how to do it. Also when someone asks for help, he creates a thread and 2 hours later creates another one with the same subject and ETC, impatience...

    This is why kal community is partially dead, some people do complain about it dying but most of them are the ones who are killing it with their stupid behaivour, arrogance and ignorance.

    This quote means alot: "Give a man a fish and he won't starve for a day. Teach a man how to fish and he won't starve for his entire life."

    There's alot to say about this but I'll stop right here.
    1st point that u are not free for kal oki no problem but for the 2nd point if i helped someone hex engine to add a certain dll and he came ask me the same question i will reply him with the answer again and again till he understand how to do it cuz i know that a day will come and someone will ask him for the same prop and he will be able to answer him with the right answer thats is the meaning of (Give a man a fish and he won't starve for a day. Teach a man how to fish and he won't starve for his entire life.)
    3rd point about that he create another thread after 2 hours or less that cuz he didn't get answer for his last thread
    at the end of talking its a release to help ppl not a war to fight in so wh should reply with those words ( thank you) and press like i think thats an enough reply.....thanks

  20. #20
    Novice GasteR is offline
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    Oct 2012 Join Date
    4Posts

    Re: release real 3rd job

    Hi, i have followd ur tutorial correctly i think but i get an error when im trying to start the game. saying " it can not find procedure start address i i DLL Kernel32.dll. " any ideas how to solve it?engine.jpg

  21. #21
    Helper for everyone Ismir93 is offline
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    Oct 2010 Join Date
    BosniaLocation
    1,200Posts

    Re: release real 3rd job

    use clean engine and hex again.

  22. #22
    Novice GasteR is offline
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    Re: release real 3rd job

    i remade it like 5 times and same thing all the times :D feels like im doing something wrong :p but still im doing exactly as the tut says :s

  23. #23
    Helper for everyone Ismir93 is offline
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    Re: release real 3rd job

    Quote Originally Posted by GasteR View Post
    i remade it like 5 times and same thing all the times :D feels like im doing something wrong :p but still im doing exactly as the tut says :s
    of course you did not. tutorial is ok so you made something wrong

  24. #24
    Valued Member thankx is offline
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    Sep 2012 Join Date
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    142Posts

    Re: release real 3rd job

    ismir , is this jobsystem right

    Code:
    ;(country_type ENG)
    
    ;
    ; Á÷¾÷ ¼³Á¤
    ;
    
    ( jobsystem ( key 0 )
    	( name 23)
    	( grade 220 221 223 222 224 225)
    	( delaytime 0.7 )
    )
    
    ( jobsystem ( key 1 )
    	( name 24)
    	( grade 226 227 228 229 230 231)
    	( delaytime 1.0 )
    )
    
    ( jobsystem 	( key 2 )
    	( name 25)
    	( grade 232 233 235 234 236 237)
    	( delaytime 0.8 )
    )
    
    ( jobsystem 	( key 100 )
    	( name 651)
    	( grade 232 233 234 235 236 237)
    	( delaytime 0.7 )
    )
    
    ( jobsystem 	( key 104 )
    	( name 653)
    	( grade 232 233 234 235 236 237)
    	( delaytime 0.7 )
    )
    
    ( jobsystem 	( key 106 )
    	( name 652)
    	( grade 232 233 234 235 236 237)
    	( delaytime 0.7 )
    )
    
    ;
    ;	°ø¿ë ½ºÅ³
    ;
    
    ( skill
    	( key "common-11")
    	( action 11)
    	( index 11)
    	( image	"action002")
    	( name  "Rest")
    	( desc		"#nSit down for recovering health and energy.#nHotkey: X")
    	( level 1) ( grade 1 1)
    	( maxlevel 3 0)
    	( type active once )
    	( compare 3 0 )
    	( compare 4 0 )
    )
    
    ( skill
    	( key "common-0")
    	( action 0)
    	( name "Run")
    	( index 0)
    	( image "active002")
    	( desc "#nMove faster than normal#nand you can escape from the danger.#nHotkey: Z")
    	( type chant once )
    	( compare 1 6)
    	( maxlevel 1)
    )
    
    ( skill
    	( key "common-1")
    	( action 1)
    	( name
    		"Beheading"
    		"Removing Soul"
    	)
    	( index 1)
    	( image
    		"active001"
    		"active001-tin"
    	)
    
    	( desc
    		"#nCut the demon's neck#n for eternal rest#nRecovers health and energy."
    		"#nRemoves the demon's soul#nfor eternal rest#nRecovers health and energy.")
    	( type active use)
    	( compare 2 32 )
    	( compare 3 0 )
    	( compare 4 700 )
    	( motion 0 1 none )
    	( effect "" "Skill_R_1_1" "Skill_R_1_2" )
    	( maxlevel 1)
    )
    
    ( skill
    	( key "common-100")
    	( action 100)
    	( name "Baby Transformation")
    	( index 100)
    	( image "sinsu001")
    	( desc "#nTransForm to baby animal#nRage gauge of level 1 required")
    	( type chant once )
    	( compare 3 1000)
    	( maxlevel 1)
    	( type active once)
    	( motion 64 64 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "common-101")
    	( action 101)
    	( name "Young Transformation")
    	( index 101)
    	( image "sinsu002")
    	( desc "#nTransform to young adult#nRage gauge of level 2 required")
    	( type chant once )
    	( compare 3 3000)
    	( maxlevel 1)
    	( type active once)
    	( motion 64 64 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "common-102")
    	( action 102)
    	( name "Adult Transformation")
    	( index 102)
    	( image "sinsu003")
    	( desc "#nTransform to ancient animal#nRage gauge of level 3 required")
    	( type chant once )
    	( compare 3 5000)
    	( maxlevel 1)
    	( type active once)
    	( motion 64 64 none )
    	( damagetype 0)
    )
    
    ;
    ;	¹«»ç ¶°µ¹ÀÌ¿ë ½ºÅ³
    ;
    	
    ( skill
    	( key "knight-2")
    	( name  "Weapon Mastery")
    	( limit	knight)
    	( action 2)
    	( image	"passive001")
    	( desc		"#nHandles weapon well#nfor giving more damage to the enemy.")
    	( ability	"#nOn-target Poin + %1!d! Min/Max Attack + %2!d!")
    	( parameter 1 ( div skill_level 2))
    	( parameter 2 ( plus 1 (div skill_level 2)))
    	
    	( level 1 0) ( grade 1 0)
    	( maxlevel 20 0)
    		
    	( type passive etc)
    )
    
    ( skill
    	( key "knight-3")
    	( name  "Lightning Slash")
    	( limit	knight)
    	( action 3)
    	( image	"active003")
    	( desc	"#nUsing normalsword skills with#ncontroling of wrist#nfor more powerful attack.")
    	( ability	"#nAdd. attack point + %1!d!#nAdd. On-target point + %2!d!#nEnergy used : %3!d!")
    	( parameter 1 (mul skill_level 8) )
    	( parameter 2 (div skill_level 2) )
    	( parameter 3 (plus 10 skill_level) )
    	( level 5 0) ( grade 1 0)
    	( maxlevel 10 0)
    	( type active use)
    	( compare 1 (plus 10 skill_level) )
    	( compare 2 weapon_range )
    	( compare 3 0 )
    	( compare 4 700 )
    	( motion 0 2 attackauto )
    	( effect "" "" "" )
    	( damagetype 1)
    )
    
    ( skill
    	( key "knight-4")
    	( name  "Mockery ")
    	( limit	knight)
    	( action 4)
    	( image	"active012")
    	( desc	"#nMocks the opponent for increasing the hostility.")
    	( ability	"#nHostility + %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus 50 ( mul 150 skill_level)) )
    	( parameter 2 ( plus 10 skill_level) )
    	( level 18 0) ( grade 1 1)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 ( plus 10 skill_level) )
    	( compare 2 ( plus 115 (mul skill_level 7)) )
    	( compare 3 0 )
    	( compare 4 60000 )	
    	( motion 0 3 none )
    	( effect "" "" "" )
    	( damagetype 2)
    	( targetkind 2)
    )
    
    ( skill
    	( key "knight-5")
    	( name  "Transcendental Blow")
    	( limit	knight)
    	( action 5)
    	( image	"active009")
    	( desc	"#nControls vigor in the body#nfor attacking supreme damage to the enemy.")
    	( ability	"#nAdd. attack point %1!d!#nAdd. On-target point + %2!d!#nHostility 200 %% increase#nfatal attack oppotunity 5 %% increase#nEnergy used : %3!d!")
    	( parameter 1 (plus 150 ( mul skill_level 50)) )
    	( parameter 2 (mul skill_level 2) )
    	( parameter 3 (plus 28 ( mul skill_level 3)) )
    	( level 30 0) ( grade 2 0)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 (plus 28 ( mul skill_level 3)) )
    	( compare 2 weapon_range )
    	( compare 3 (minus 600 (mul (div (plus skill_level 1) 2) 100)) )		
    	( compare 4 ( plus weapon_speed 3300) )	
    	( motion 4 5 none )
    	( effect "" "" "" )
    	( sound "" "" "")
    	( damagetype 1)
    )
    
    ( skill 
    	( key "knight-6")
    	( name "Defense")
    	( limit knight)
    	( action 6)
    	( image "passive013")
    	( desc "#nDefend the oppenent's attack with the shield.#nShield must be equipped.")
    	( ability "#nShort distance defense + %1!d! %%#nLong distance defense + %2!d! %%")
    	( parameter 1 skill_level)
    	( parameter 2 ( plus skill_level 3))
    	( level 30 35 40 45 50 0) (grade 2 1)
    	( maxlevel 3 6 9 12 15 0)
    	( type passive etc)
    )
    
    ( skill
    	( key "knight-7")
    	( name  "Upward Slash")
    	( limit	knight)
    	( action 7)
    	( image	"active031")
    	( desc	"#nAfter Lightning Slash, raise the sword for attacking upward .")
    	( ability "#nAdd. attack point + %1!d!#nAdd. On-target point + %2!d!#nHostility 50 %% Increase#nEnergy used : %3!d!")
    	( parameter 1 (plus 60 (mul skill_level 20)) )
    	( parameter 2 (plus skill_level (div skill_level 2)) )	
    	( parameter 3 (plus 15 skill_level) )
    	( level 24 0) ( grade 1 0)
    	( maxlevel 5 0)
    	( condition	3 5 )
    	( type active use)
    	( compare 1 (plus 15 skill_level) )
    	( compare 2 weapon_range )	
    	( compare 3 0 )
    	( compare 4 weapon_speed )
    	( combo 3 7 0)
    	( motion 0 6 attackauto )
    	( damagetype 1)
    )
    
    ( skill
    	( key "knight-8")
    	( name  "Provocation")
    	( limit	knight)
    	( action 8)
    	( image	"active024")
    	( desc	"#nProvokes the opponent for increasing hostility.")
    	( ability	"#nHostility + %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus 800 ( mul 200 skill_level)) )
    	( parameter 2 ( plus 24 (mul skill_level 4)) )
    	( level 41 0) ( grade 2 0)
    	( maxlevel 3 0)
    	( condition	4 5 )
    	( type active use)
    	( compare 1 ( plus 24 (mul skill_level 4)) )
    	( compare 2 ( plus 136 (mul skill_level 8)) )
    	( compare 3 0 )
    	( compare 4 5000 )	
    	( motion 0 3 none )
    	( effect "" "" "" )
    	( damagetype 2)
    	( targetkind 2)
    )
    
    ( skill
    	( key "knight-9")
    	( name  "Flashing Slash")
    	( limit	knight)
    	( action 9)
    	( image	"active032")
    	( desc	"#nStiffens the enemy for a short amount of time.")
    	( ability "#nAdd. attack point + %1!d!#nAdd. On-target point + %2!d!#nHostility 100 %% increase#nEnergy used : %3!d!")
    	( parameter 1 (plus 50 (mul skill_level 10)) )
    	( parameter 2 (plus 9 skill_level) )
    	( parameter 3 (plus 19 (mul skill_level 2)) )
    	( level 39 0) ( grade 2 0)
    	( maxlevel 3 0)
    	( condition	5 1 )
    	( type active use)
    	( compare 1 (plus 19 (mul skill_level 2)) )
    	( compare 2 weapon_range )	
    	( compare 3 (minus 800 (mul (div (plus skill_level 1) 2) 100)) )
    	( compare 4 ( plus weapon_speed 3300) )
    	( combo 5 9 0)
    	( motion 7 8 attackauto )
    	( damagetype 1)
    )
    
    ( skill
    	( key "knight-10")
    	( name  "Increasing Concentration")
    	( limit	knight)
    	( action 10)
    	( image	"active033")
    	( desc	"#nIncreases on-target point for a short while.")
    	( ability "#nAdd. On-target point +3#nEnergy used  : 86")
    	( level 42 0) ( grade 2 0)
    	( maxlevel 1 0)
    	( type active once)
    	( compare 1 86 )
    	( compare 2 weapon_range )
    	( compare 3 0 )
    	( compare 4 90000 )
    	( motion 0 0 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "knight-11")
    	( name "Critical Hit")
    	( limit knight)
    	( action 12)
    	( image "passive007")
    	( desc "#nEnable the skill that giving additional damage to the enemy.")
    	( ability "#nPercentae : %1!d! %% Add. Damege : %2!d! %%")
    	( parameter 1 skill_level)
    	( parameter 2 ( plus 50 ( mul skill_level 2)))	
    	( maxparamvalue 1 10)
    	( level 10 34 47 0) (grade 1 0)
    	( maxlevel 5 10 15 0)
    	( type passive etc)
    )
    
    ( skill
    	( key "knight-12")
    	( name  "Widening Wound")
    	( limit	knight)
    	( action 13)
    	( image	"active034")
    	( desc	"#nIt's a next attack after Upward Slash.")
    	( ability "#nAdd. Attack Point + %1!d!#nAdd. On Target Point + %2!d!#nHostility 100 %% Increase#nEnergy used : %3!d!")
    	( parameter 1 (plus 80 (mul skill_level 24)) )
    	( parameter 2 (mul skill_level 2) )
    	( parameter 3 (plus 15 skill_level) )	
    	( level 43 0) ( grade 2 0)
    	( maxlevel 5 0)
    	( condition	7 1)
    	( type active use)
    	( compare 1 (plus 15 skill_level) )
    	( compare 2 weapon_range )
    	( compare 3 0 )
    	( compare 4 weapon_speed )
    	( combo 3 7 13 0)
    	( motion 0 9 attackauto )
    	( damagetype 1)
    )
    
    ( skill
    	( key "knight-13")
    	( name  "Portect")
    	( limit	knight)
    	( action 14)
    	( image	"active040")
    	( desc	"#nDecrease the fury point on selected group.")
    	( ability "#nContinuation Time %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus 300 ( mul skill_level 300)) )
    	( parameter 2 ( plus 25 ( mul skill_level 25)) )	
    	( level 15 0) ( grade 1 1)
    	( maxlevel 1 0)
    	( type active use)
    	( compare 1 ( plus 25 ( mul skill_level 25)) )
    	( compare 2 190 )
    	( compare 3 0 )
    	( compare 4 150000 )
    	( motion 0 0 none )
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill
    	( key "knight-14")
    	( name  "Shield Attack")
    	( limit	knight)
    	( action 15)
    	( image	"active042")
    	( desc	"#nAttack with the shield to impede the oppoenent#nIt can't be used on monsters.")
    	( ability "#nEnergy used : 58")
    	( level 25 0) ( grade 1 1)
    	( maxlevel 1 0)
    	( type active use)
    	( compare 1 58 )
    	( compare 2 36 )
    	( compare 3 0 )
    	( compare 4 10000 )
    	( motion 0 10 none )	
    	( sound "" "" "efs005")
    	( damagetype 1)
    )
    
    ( skill
    	( key "knight-15")
    	( name "Life Extension")
    	( limit	knight)
    	( action 30)
    	( image "passive015")
    	( desc "#nAdd more Health Points to your original HP forever.")	
    	( ability	"#nHp Revision: %1!d! %%")
    	( parameter 1 ( plus 14 ( mul skill_level 10)) )
    	( level 1 0) ( grade 3 0)
    	( type passive etc)
    )
    																										
    ( skill
    	( key "knight-16")
    	( name  "Powerful Upward Slash")
    	( limit	knight)
    	( action 16)
    	( image	"active058")
    	( desc	"#nAfter stabbing the weapon deeply in to the body,#nlifting up strongly.#nWhen making a hit, you get 1 Death Blow Point.")
    	( ability "#nAdd. Attack Point + %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( div ( plus 100 ( mul skill_level 10)) 80) )
    	( parameter 2 ( plus 24 ( mul skill_level 2)) )	
    	( level 50 57 63 68 0) ( grade 7 0)
    	( maxlevel 1 2 3 4 0)
    	( type active use)
    	( compare 1 ( plus 24 ( mul skill_level 2)) )
    	( compare 2 weapon_range )
    	( compare 3 0 )
    	( compare 4 ( plus weapon_speed 4600) )
    	( motion 0 28 none )
    	( damagetype 1)
    )
    
    ( skill
    	( key "knight-17")
    	( name  "Brutal Attack")
    	( limit	knight)
    	( action 17)
    	( image	"active059")
    	( desc	"#nBy using the Death Blow Points,#nMaking a Brutal Attack to the enemy.#nDeath Blow Point is needed.#nDamage increases depending on the Death Blow Points.")
    	( ability "#nEnergy used : %1!d!")	
    	( parameter 1 ( plus 12 ( mul skill_level 3)) )	
    	( level 53 56 63 67 70 0) ( grade 7 0)
    	( maxlevel 1 2 3 4 5 0)
    	( pileskill 1 5)
    	( type active use)
    	( compare 1 ( plus 12 ( mul skill_level 3)) )
    	( compare 2 weapon_range )
    	( compare 3 0 )
    	( compare 4 700 )
    	( motion 0 30 none )
    	( damagetype 1)
    )
    
    																										; 2Â÷ÀüÁ÷±â¼ú(À屺)
    
    ( skill
    	( key "knight-18")
    	( name  "Force of Defense")
    	( limit	knight)
    	( action 18)
    	( image	"active060")
    	( desc	"#nIncreasing your defense for a while.")
    	( ability "#nAdd. Close Defense : %1!d! %%#nAdd. Log-range Defense : %2!d! %%#nLasting Time : 1200#nEnergy used : %3!d!")
    	( parameter 1 ( plus 14 ( mul skill_level  7)) )
    	( parameter 2 ( plus 14 ( mul skill_level  3)) )
    	( parameter 3 ( plus 300 ( mul skill_level 20)) )
    	( level 50 56 62 70 0) ( grade 11 1)
    	( maxlevel 1 2 3 4 0)
    	( type active once)
    	( compare 1 ( plus 300 ( mul skill_level 20)) )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 30000 )
    	( motion 0 32 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "knight-19")
    	( name  "Call of Defense")
    	( limit	knight)
    	( action 19)
    	( image	"active061")
    	( desc	"#nIncreasing group members' defense.#nIts effectiveness disappears if another chant is used.")
    	( ability "#nAdd. Close Defense : %1!d! %%#nAdd. Long-range Defense : %2!d! %%")
    	( parameter 1 ( plus 9 ( mul skill_level 7)) )
    	( parameter 2 ( plus 9 ( mul skill_level 3)) )
    	( level 51 57 63 0) ( grade 11 0)
    	( maxlevel 1 2 3 0)
    	( type active once)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 10000 )
    	( motion 0 0 none )
    	( damagetype 0)
    )
    
    																										; 2Â÷ÀüÁ÷±â¼ú(À¯¶û°Ë°´)
    ( skill 
    	( key "knight-20")
    	( name "Parry")
    	( limit knight)
    	( action 20)
    	( image "passive017")
    	( desc "#nBy using your weapon, you can parry the enemy's attack.#nTwo Hand Sword must be equipped.")
    	( ability "#nAdd. Close Defense + %1!d! %%#nAdd. Long-range Defense + %2!d! %%")
    	( parameter 1 shield_application )
    	( parameter 2 ( div shield_application 3) )
    	( level 50 0) (grade 7 0)
    	( maxlevel 1 0)
    	( type passive etc)
    )
    
    ( skill 
    	( key "knight-21")
    	( name "Rush")
    	( limit knight)
    	( action 21)
    	( image "active069")
    	( desc "#nRushing to the enemy and enemy gets stiff instantly.#nBut distance must be more than 60.")
    	( ability "#nInstant Stiffness : %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus 1 ( mul skill_level 1)) )
    	( parameter 2 ( plus 46 ( mul skill_level 4)) )
    	( level 52 62 0) (grade 7 0)
    	( maxlevel 1 2 0)
    	( type active use)
    	( compare 1 ( plus 46 ( mul skill_level 4)) )
    	( compare 2 ( plus 60 ( mul skill_level 20)) )
    	( compare 3 1 )
    	( compare 4 ( minus 14000 ( mul skill_level 2000)) )
    	( motion 29 34 none )
    	( damagetype 1)
    )
    
    																											; 2Â÷ÀüÁ÷±â¼ú(À屺)
    ( skill 
    	( key "knight-22")
    	( name "Shield Offense")
    	( limit knight)
    	( action 22)
    	( image "active070")
    	( desc "#nPushing away the enemy with the shield.#nOne who gets pushed become faint for a short amount of time.")
    	( ability "#nFaint Time : %1!d! #nEnergy used : %2!d!")
    	( parameter 1 skill_level )
    	( parameter 2 ( plus 72 ( mul skill_level 7)) )
    	( level 52 59 64 68 0) (grade 11 0)
    	( maxlevel 1 2 3 4 0)
    	( type active use)
    	( compare 1 ( plus 72 ( mul skill_level 7)) )
    	( compare 2 weapon_range )
    	( compare 3 0 )
    	( compare 4 15000 )
    	( motion 0 10 none )
    	( damagetype 1)
    )
    
    ( skill
    	( key "knight-23")
    	( name  "Call of Recovery")
    	( limit	knight)
    	( action 23)
    	( image	"active071")
    	( desc	"#nRecoverig group members' HP little by little.#nts effectiveness disappears if another chant is used.")
    	( ability "#nRecovers minimum of %1!d! HP in every 3 seconds")
    	( parameter 1 ( plus 4 ( mul skill_level 8)) )	
    	( level 55 61 67 0) ( grade 11 0)
    	( maxlevel 1 2 3 0)
    	( type active once)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 10000 )
    	( motion 0 0 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "knight-24")
    	( name "Berserk")
    	( limit knight)
    	( action 24)
    	( image "active093")
    	( desc "#nOffensive power increases but Defensive power decreases.")
    	( ability "#nShort Range Attack + %1!d! %%#nDefense - %2!d! %%#nLasting Time : 60#nEnergy used : %3!d!")
    	( parameter 1 ( plus 5 ( mul skill_level 6)) )
    	( parameter 2 ( plus 3 ( mul skill_level 2)) )
    	( parameter 3 ( plus 200 ( mul skill_level 15)) )
    	( level 53 56 59 62 65 70 0) (grade 7 0)
    	( maxlevel 1 2 3 4 5 6 0)
    	( type active once)
    	( compare 1 ( plus 200 ( mul skill_level 15)) )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 600000 )
    	( motion 0 31 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "knight-25")
    	( name "Half Swing")
    	( limit knight)
    	( action 25)
    	( image "active094")
    	( desc "#nSwing a weapon and#nattack the front of 180 degree enemies.#nYou must equip two handed sword.#nYou get a Death Blow Point if you hit more than one enemy.")
    	( ability "#nEnergy used : %1!d!")	
    	( parameter 1 ( plus 49 ( mul skill_level 9)) )	
    	( level 54 58 62 66 69 0) (grade 7 0)
    	( maxlevel 1 2 3 4 5 0)
    	( type active use)
    	( compare 1 ( plus 49 ( mul skill_level 9)) )
    	( compare 2 weapon_range )
    	( compare 3 0 )
    	( compare 4 10000 )
    	( motion 0 25 none )
    	( damagetype 1)
    )
    
    
    																											; 2Â÷ÀüÁ÷±â¼ú(À屺)
    ( skill 
    	( key "knight-26")
    	( name "Sacrifice")
    	( limit knight)
    	( action 26)
    	( image "active095")
    	( desc "#nUsing you HP to recover the target HP.")
    	( ability "#nHP used : %1!d! %%#nHP recovered : %2!d! %%")
    	( parameter 1 ( plus 5 ( mul skill_level 5)) )
    	( parameter 2 ( plus 50 ( mul skill_level 25)) )
    	( level 52 61 0) (grade 11 0)
    	( maxlevel 1 2 0)
    	( type active use)
    	( compare 1 0 )
    	( compare 2 120 )
    	( compare 3 0 )
    	( compare 4 40000 )
    	( motion 0 32 none )
    	( damagetype 2)	
    	( targetkind 1)
    )
    
    ( skill 
    	( key "knight-27")
    	( name "Call of Lightning Defense")
    	( limit knight)
    	( action 27)
    	( image "active096")
    	( desc "#nIncrease Lightning defense of all member of group.#nEffectiveness disappears when other chant is used.")
    	( ability "#nLightning Resistance + %1!d! %%")
    	( parameter 1 ( plus 2 ( mul skill_level 3)) )
    	( level 53 57 64 0) (grade 11 0)
    	( maxlevel 1 2 3 0)
    	( type active once)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 10000 )
    	( motion 0 0 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "knight-28")
    	( name "Call of Ice Defense")
    	( limit knight)
    	( action 28)
    	( image "active097")
    	( desc "#nIncrease Ice defense of all member of group.#nEffectiveness disappears when other chant is used.")	
    	( ability "#nIce Resistance + %1!d! %%")
    	( parameter 1 ( plus 2 ( mul skill_level 3)) )
    	( level 53 57 64 0) (grade 11 0)
    	( maxlevel 1 2 3 0)
    	( type active once)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 10000 )
    	( motion 0 0 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "knight-29")
    	( name "Call of Fire Defense")
    	( limit knight)
    	( action 29)
    	( image "active098")
    	( desc "#nIncrease Fire defense of all member of group.#nEffectiveness disappears when other chant is used.")	
    	( ability "#nFire Resistance + %1!d! %%")
    	( parameter 1 ( plus 2 ( mul skill_level 3)) )	
    	( level 53 57 64 0) (grade 11 0)
    	( maxlevel 1 2 3 0)
    	( type active once)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 10000 )
    	( motion 0 0 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "knight-30")
    	( name "Call of On Target Point")
    	( limit knight)
    	( action 31)
    	( image "active099")
    	( desc "#nIncrease On Target Point of all member of group.#nEffectiveness disappears when other chant is used.")
    	( ability "#nOn Target Point + %1!d!")
    	( parameter 1 ( plus 5 ( mul skill_level 5)) )		
    	( level 54 58 65 0) (grade 11 0)
    	( maxlevel 1 2 3 0)
    	( type active once)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 10000 )
    	( motion 0 0 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "knight-31")
    	( name "Call of Physical Attack")
    	( limit knight)
    	( action 32)
    	( image "active100")
    	( desc "#nIncrease the Max Attack Point of all member of group.#nEffectiveness disappears when other chant is used.")
    	( ability "#nClose Attack + %1!d!")
    	( parameter 1 ( plus 25 ( mul skill_level 25)) )		
    	( level 54 60 66 0) (grade 11 0)
    	( maxlevel 1 2 3 0)
    	( type active once)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 10000 )
    	( motion 0 0 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "knight-32")
    	( name "Survival Instinct")
    	( limit knight)
    	( action 33)
    	( image "active101")
    	( desc "#nWhen remaining MP is 10%,#nconverting MP [Remaining MP * Skill Level * 2] to HP.")
    	( level 56 63 0) (grade 11 0)
    	( maxlevel 1 2 0)
    	( type active once)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 1500 )
    	( compare 4 1800000 )
    	( motion 33 32 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "knight-33")
    	( name "Elastic Shield")
    	( limit knight)
    	( action 34)
    	( image "active102")
    	( desc "#nIncrease the Defense of all member of group instantly.")
    	( ability "#nClose Defense + 350#nLong Dinstance Defense + 300#nLasting Time : 15#nEnergy used : 475")
    	( level 58 0) (grade 11 0)
    	( maxlevel 1 0)
    	( type active once)
    	( compare 1 475 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 1800000 )
    	( motion 0 32 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "knight-34")
    	( name "Revival")
    	( limit knight)
    	( action 35)
    	( image "active016")
    	( desc "#nRevive one who is unable to fight#nwith minimum health point.")
    	( ability "#nHP recovered of Target 3 %%#nMP recovered of Target 1 %%#nEnergy used : %1!d!")
    	( parameter 1 ( plus 240 ( mul skill_level 80)) )
    	( level 59 69 0) (grade 11 1)
    	( maxlevel 1 2 0)
    	( type active use)
    	( compare 1 ( plus 240 ( mul skill_level 80)) )
    	( compare 2 64 )
    	( compare 3 3700 )
    	( compare 4 40000 )
    	( motion 33 34 none )
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill 
    	( key "knight-35")
    	( name "Increase of Critical Hit")
    	( limit knight)
    	( action 36)
    	( image "passive007")
    	( desc "#nIncrease the damage of Critical Hit.")	
    	( level 61 0) (grade 7 0)
    	( condition	12 15)
    	( maxlevel 1 0)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 0 )	
    	( type passive etc)
    )
    
    ( skill
    	( key "knight-80")	
    	( name "Artillery")	
    	( limit	knight)
    	( action 80)
    	( image "passive021")
    	( desc "#nYou may assemble and control the weapon of castle siege.")
    	( level 50 0) (grade 7 0)
    	( maxlevel 1 0)
    	( type passive etc)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 0 )
    	( motion 0 0 none )	
    	( damagetype 0)	
    )
    
    ( skill
    	( key "knight-81")	
    	( name "Artillery")	
    	( limit	knight)
    	( action 81)
    	( image "passive021")
    	( desc "#nYou may assemble and control the weapon of castle siege..")
    	( level 50 0) (grade 11 0)
    	( maxlevel 1 0)
    	( type passive etc)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 0 )
    	( motion 0 0 none )	
    	( damagetype 0)	
    )
    
    
    
    ( skill
    	( key "knight-37")
    	( name "Defense strengthening")
    	( limit knight)
    	( action 89)
    	( image "passive022")
    	( desc "#nIncrease your defense.")
    	( ability "#nAdditional defense : %1!d!")
    	( parameter 1 (minus (plus (mul (minus char_level 65) 5) (div (mul char_org_defense 2) 50))))
    	( level 70 0 ) ( grade 43 1)
    	( maxlevel 1 0)
    	( type passive etc)
    	( property 1 3 1 1 9 0 0 0)
    )
    
    ( skill
    
    	( key "knight-38")
    
    	( name "Perfect defense")
    
    	( limit knight)
    
    	( action 88)
    
    	( image "active125")
    
    	( desc "#nReduce all of your physical and magical damages by 90% and#nthose of all of your party memebers by 30% for a certain period time.#nRequires a shield.#nThis damage reduction applies to every type of attack damage without exception.")	;DEF_SKILL_LAST_DIOB_090220
    
    	( ability "#nEnergy used : %1!d!")
    
    	( parameter 1 (plus (plus 20 (mul char_level 4)) (div (mul skill_level (plus 20 (mul char_level 4))) 10)))
    
    	( level 70 0) ( grade 43 0)
    
    	( maxlevel 6 0)
    
    	( type active once)
    
    	( compare 1 (plus (plus 20 (mul char_level 4)) (div (mul skill_level (plus 20 (mul char_level 4))) 10)))
    
    	( compare 2 0)
    
    	( compare 3 1000)
    
    	( compare 4 300100)
    
    	( motion 40 0 none)
    
    	( damagetype 0)
    
    	( property 1 2 1 0 3 0 4 0)
    
    )
    
    ( skill
    	( key "knight-39")
    	( name "Weapon defend")
    	( limit knight)
    	( action 90)
    	( image "passive023")
    	( desc "#nCreate a chance of blocking attacks with your weapon.")
    	( ability "#nAdditional block: %1!d!")
    	( parameter 1 (plus 2.5 (div (minus char_level 69) 2)))
    	( level 70 0) ( grade 23 1)
    	( maxlevel 1 0)
    	( motion 0 41 none)
    	( type passive etc)
    	( property 1 3 1 1 9 0 0 0)
    )
    
    ( skill
    	( key "knight-40")
    	( name "Spin Slash")
    	( limit knight)
    	( action 85)
    	( image "active126")
    	( desc "#nSpin and inflict damage to all enemies around you with Level 5 Death Blow Point.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 (plus (plus 50 (mul char_level 2)) (div (mul skill_level (plus 50 (mul char_level 2))) 10) ))
    	( level 70 0) ( grade 23 0)
    	( maxlevel 6 0)
    	( pileskill 1 5)
    	( type active once)
    	( compare 1 (plus (plus 50 (mul char_level 2)) (div 10 (mul skill_level (plus 50 (mul char_level 2))))))
    	( compare 2 weapon_range)
    	( compare 3 0)
    	( compare 4 15100)
    	( motion 0 42 none)
    	( damagetype 1)
    	( property 1 3 0 0 0 0 5 0)
    )
    
    ; ??? ?????
    ( skill
    	( key "knight-44")
    	( name "Devine Suction")
    	( limit knight)
    	( action 44)
    	( image "active171")
    	( desc "#nAbsorbs a certain amount of damage when attacked.#n Unable to be used to any monsters.")
    	( level 50 0)
    	( grade 11 0)
    	( maxlevel 6 0)
    	( type passive etc)
    	( compare 1 0)
    	( compare 2 0)
    	( compare 3 0)
    	( compare 4 0)
    	( motion 0 0 none)
    	( damagetype 0)
    	( property 1 2 1 1 9 0 0 0 )
    )
    
    ;???????? - ???????? 
    ;??????????? ?????62) * ????????(50% ~ 100%)
    ( skill 
    	( key "knight-87" )
    	( name "Mystery skill of Defense" )
    	( limit knight )
    	( action 97 )
    	( image "passive039" ) 
    	( desc "#nThe Mystery skills of Son of the sky which improves Defense." ) 
    	( ability "#nOn-defense point increases by %1!d!.")
    	( parameter 1 (mul (plus (mul skill_level 0.1) 0.4) 62)  )
    	( level 81 0 )
    	( grade 0 0 ) 
    	( maxlevel 6 0 )
    	( type passive etc )
    	( compare 1 0 ) 
    	( compare 2 0 ) 
    	( compare 3 0 ) 
    	( compare 4 0 ) 
    	( motion 0 0 none ) 
    	( damagetype 0 ) 
    	( property 0 0 1 2 3 0 0 0 1 )
    )
    
    ( skill
    	( key "knight-42")
    	( limit knight)
    	( action 87)
    	( name "Provocation of Blow")
    	( image "active165")
    	( desc "#nIncrease enemy's hostility by giving a strong blow#nHostility increases in proportion to its skill-level.#nRequires a shield.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( plus 200 ( mul skill_level (plus 20 (minus skill_level 1)) ) ) )
    	( level 75 0) ( grade 43 0)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 ( plus 200 ( mul skill_level (plus 20 (minus skill_level 1)) ) ) )
    	( compare 2 60)
    	( compare 3 0)
    	( compare 4 50100 )
    	( motion 0 44 none)
    	( damagetype 1)
    	( property 1 2 0 0 0 0 5 0)
    ) 
    
    ( skill
    	( key "knight-43")
    	( limit knight)
    	( action 86)
    	( name "Sword Dance")
    	( image "active163")
    	( desc "#nAttack in rapid succession with a rapid sword-wielding.#nRequires a two-handed weapon.")
    	( ability "#nThe number of strikes : %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus skill_level 1))
    	( parameter 2 ( mul ( plus 120 ( mul skill_level (plus 20 (minus skill_level 1)) ) ) 1.75 ) )
    	( level 75 0) ( grade 23 0)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 ( mul ( plus 120 ( mul skill_level (plus 20 (minus skill_level 1)) ) ) 1.75 ) )
    	( compare 2 60)
    	( compare 3 0)
    	( compare 4 130100)
    	( motion 0 44 none)
    	( damagetype 1)
    	( property 1 3 0 0 0 0 5 0)
    )
    
    ( skill
    	( key "knight-41")
    	( name  "Powerfu Widening Wound")
    	( limit	knight)
    	( action 89)
    	( image	"active034")
    	( desc	"#nIt's the next attack reinforced, interlinked with Upward Slash..")
    	
    	;pww
    	( ability "#nAdd. Attack Point + %1!d!#nAdd. On Target Point + %2!d!#nHostility 100 %% Increase#nEnergy used : %3!d!")	
    	( parameter 1 ( plus 320 ( mul skill_level 196 ) ) )
    	( parameter 2 ( plus ( mul skill_level 3 ) ( div char_level 20 ) ) )
    	( parameter 3 ( plus 30 skill_level) )
    		
    	( level 56 0) ( grade 11 0)
    	( maxlevel 5 0)
    	( condition	13 1)
    	( type active use)
    	( compare 1 ( plus 30 skill_level))
    	( compare 2 weapon_range)
    	( compare 3 0)
    	( compare 4 500)
    	( combo 3 7 41 0)
    	( motion 0 9 attackauto)
    	( damagetype 1)
    	( property 1 2 0 0 0 0 5 0)
    )
    
    ;
    ;	ÁÖ¼ú»ç ÇÐÀÚ ½ºÅ³
    ;
    
    ( skill
    	( key "mage-2")
    	( name "Fire Magic")
    	( limit	mage)
    	( action 2)
    	( image "active004")
    	( desc "#nThrow fire ball to the enemy#nto give fire damage.")
    	( ability	"#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( div ( plus ( div (mul 3 char_level ) 2) ( div ( mul char_int ( mul skill_level 3 )) 10)) 2))
    	( parameter 2 ( plus 7 ( div skill_level 4 ) ) )
    	( maxparamvalue 1 450)		
    	( level 8 0) ( grade 1 0)
    	( maxlevel 20 0)
    	( type active use)
    	( compare 1 ( plus 7 ( div skill_level 4 ) ) )
    	( compare 2 (plus 110 ( mul 3 skill_level)))
    	( compare 3 ( minus 1300 ( div ( mul 1300 ( mul fire_mastery 5) ) 100)) )
    	( compare 4 600 )
    	( motion 2 3 attackauto )
    	( effect "Skill_R_2_0" "Skill_R_2_1" "Skill_R_2_2" )
    	( sound "efs011_L" "efs010_L" "efs009")
    	( explosion 10 4 5)
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-3")
    	( name "Ice Magic")
    	( limit	mage)
    	( action 3)
    	( image "active005")
    	( desc "#nThrow a lump of ice to the enemy#nto give ice damage.")
    	
    	( ability	"#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( div ( plus ( div (mul 3 char_level ) 2 ) ( div ( mul char_int ( mul skill_level 3 ) ) 13 ) ) 2))
    	( parameter 2 ( plus 6 ( div skill_level 4 ) ) )
    	( maxparamvalue 1 350)	
    	( level 3 0) ( grade 1 0)
    	( maxlevel 20 0)
    	( type active use)
    	( compare 1 (plus 6 ( div skill_level 4 )) )
    	( compare 2 (plus 120 ( mul 4 skill_level)))
    	( compare 3 800 )
    	( compare 4 600 )
    	( motion 2 3 attackauto )
    	( effect "Skill_R_3_0" "Skill_R_3_1" "Skill_R_3_2" )
    	( sound "efs013_L" "efs015_L" "efs017")
    	( explosion 11 6 7)
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-4")
    	( name "Lightning Magic")
    	( limit	mage)
    	( action 4)
    	( image "active006")
    	( desc "#nThrow lightning to the enemy#nto give lightning damage..")
    	
    	( ability	"#nMin Magic Attack Point + %1!d!#nMax Magic Attack Point + %2!d!#nEnergy used : %3!d!")
    	( parameter 1 ( div ( plus ( div (mul 3 char_level ) 2 ) ( div ( mul char_int ( mul skill_level 2 ) ) 16 ) ) 2))
    	( parameter 2 ( plus ( mul lightning_mastery 20) ( div ( plus ( div (mul 3 char_level ) 2 ) ( div ( mul char_int ( mul skill_level 2 ) ) 16 ) ) 2)))
    	( parameter 3 ( plus 2 ( div skill_level 2 ) ) )
    	( maxparamvalue 1 150)
    	( maxparamvalue 2 300)	
    	( level 1 0) ( grade 1 1)
    	( maxlevel 10 0)
    	( type active use)
    	( compare 1 (plus 2 ( div skill_level 2 )) )
    	( compare 2 (plus 110 ( mul 6 skill_level)))
    	( compare 3 600 )
    	( compare 4 600 )
    	( motion 2 3 attackauto )
    	( effect "Skill_R_4_0" "Skill_R_4_1" "Skill_R_4_2" )
    	( sound "efs019_L" "efs020_L" "efs021")
    	( explosion 12 8 9)
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-5")
    	( name "Long-range Protection")
    	( limit	mage)
    	( action 5)
    	( image "active041")
    	( desc "#nPerfect defense from log range attack by one time.#nEfficiecy disappears after defense.")	
    	( ability	"#nEnergy used : 64")	
    	( level 25 0) ( grade 1 1)
    	( maxlevel 1 0)	
    	( type active use)	
    	( compare 1 64 )
    	( compare 2 180)
    	( compare 3 800 )
    	( compare 4 5000 )	
    	( motion 6 9 none )
    	( damagetype 2)	
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-6")
    	( name "Ice Resistance")
    	( limit	mage)
    	( action 6)
    	( image "passive003")
    	( desc "#nTrain the Ice Resistance")
    	
    	( ability	"#nIce Resistance %1!d! Increased")
    	( parameter 1 skill_level)
    	
    	( level 1 0) ( grade 1 0)
    	( type passive etc)
    )
    
    ( skill
    	( key "mage-7")
    	( name "Lightning Resistance")
    	( limit	mage)
    	( action 7)
    	( image "passive004")
    	( desc "#nTrain Lightning Resistance")
    	
    	( ability	"#nLightning Resistance %1!d! Increased")
    	( parameter 1 skill_level)
    	
    	( level 1 0) ( grade 1 0)
    	( type passive etc)
    )
    
    ( skill
    	( key "mage-8")
    	( name "Heal")
    	( limit	mage)
    	( action 8)
    	( image "active008")
    	( desc "#nRecover one's own health points.")
    	( ability	"#nHealth recovered : %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus 100 ( div (plus ( div ( mul 15 char_level ) 10 ) ( div ( mul char_wis ( mul skill_level 5 ) ) 10 )) 2 ) ) )
    	( parameter 2 ( plus 6 ( mul skill_level 6 ) ) )
    	( maxparamvalue 1 300)
    	( level 7 0) ( grade 1 0)
    	( maxlevel 5 0)
    	( type active once)
    	( compare 1 ( plus 6 ( mul skill_level 6 ) ) )
    	( compare 3 0 )
    	( compare 4 4200 )
    	( motion 0 3 none )
    	( effect "" "" "Skill_R_8_2" )
    	( damagetype 0)
    )
    
    ( skill
    	( key "mage-9")
    	( name "Shock Wave")
    	( limit	mage)
    	( action 9)
    	( image "active013")
    	( desc "#nGive thestrong  Shock Wave to the opponent.")
    	( ability	"#nMin Magic Attack Point + %1!d! #nMax Magic Attack Point + %2!d! #nWnEnergy used : %3!d!")
    	( parameter 1 ( plus 50 ( div ( plus ( div ( mul skill_level 5) 3) ( div ( mul char_int ( mul skill_level 6)) 4)) 2)) )
    	( parameter 2 ( plus lightning_mastery ( plus 150 ( div ( plus ( div ( mul skill_level 5) 3) ( div ( mul char_int ( mul skill_level 11)) 3)) 2)) ) )
    	( parameter 3 ( plus 56 ( mul skill_level 6 )) )
    	( maxparamvalue 1 500)
    	( maxparamvalue 2 1200)		
    	( level 31 0) ( grade 2 0)
    	( maxlevel 5 0)
    	( condition	4 5 )
    	( type active use)
    	( compare 1 ( plus 56 ( mul skill_level 6 )) )
    	( compare 2 32 )
    	( compare 3 0 )
    	( compare 4 1200 )	
    	( motion 6 8 attackauto )
    	( effect "" "" "" )
    	( explosion 0 0 0)
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-10")
    	( name "Cure")
    	( limit	mage)
    	( action 10)
    	( image "active010")
    	( desc "#nRecover some health points of one who is selected.")
    	( ability	"#nAmount of recovering : %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus (mul skill_level 30) (plus 70 ( div (plus ( div ( mul 7 char_level ) 11 ) ( div ( mul char_wis ( mul skill_level 3 ) ) 11 )) 2 ))))
    	( parameter 2 ( plus 8 ( mul skill_level 3 ) ) )
    	( maxparamvalue 1 500)	
    	( level 16 0) ( grade 1 0)
    	( maxlevel 10 0)
    	( condition	8 3 )
    	( type active use)
    	( compare 1 ( plus 8 ( mul skill_level 2 )) )
    	( compare 2 ( plus 130 ( mul skill_level 3)) )
    	( compare 3 1800 )
    	( compare 4 600 )
    	( motion 4 5 none )
    	( effect "Skill_R_10_0" "" "Skill_R_10_2" )
    	( explosion 4 0 0)
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill 
    	( key "mage-11")
    	( name "Magic Mastery : Lightning")
    	( limit mage)
    	( action 12)
    	( image "passive008")
    	( desc "#nMax magic attack of lightning is increased.")
    	( ability "#nMax Magic Attack Point + %1!d!" )
    	( parameter 1 ( mul skill_level 20))
    	( level 30 0) ( grade 2 0)
    	( maxlevel 5 0)
    	( type passive etc)
    )
    
    ( skill 
    	( key "mage-12")
    	( name "Magic Mastery : Ice")
    	( limit mage)
    	( action 13)
    	( image "passive009")
    	( desc "#nIncrease the chance of making the enemy slow.")
    	( level 30 0) (grade 2 0)
    	( maxlevel 5 0)	
    	( type passive etc)
    )
    
    ( skill 
    	( key "mage-13")
    	( name "Magic Mastery  : Fire")
    	( limit mage)
    	( action 14)
    	( image "passive010")
    	( desc "#nDecrease the incantion time on fire magic.")
    	( level 30 0) (grade 2 0)
    	( maxlevel 5 0)
    	( type passive etc)
    )
    
    ( skill 
    	( key "mage-14")
    	( name "Meditation")
    	( limit mage)
    	( action 15)
    	( image "active017")
    	( desc "#nRecover one's own energy point slowly.")
    	( level 32 0) (grade 2 0)
    	( maxlevel 3 0)
    	( compare 1 ( minus char_level ( mul skill_level 9)) )
    	( compare 3 0 )
    	( compare 4 ( minus 60000 ( mul skill_level 5)) )	
    	( type active once)
    	( damagetype 0)
    )
    
    ( skill 
    	( key "mage-15")
    	( name "Revival")
    	( limit mage)
    	( action 16)
    	( image "active016")
    	( desc "#nRevive one who is unable to fight#nwith minimum health point.")
    	( level 37 0) (grade 2 0)
    	( maxlevel 1 0)
    	( condition	10 1 )
    	( compare 1 240 )
    	( compare 2 64 )
    	( compare 3 3200 )
    	( compare 4 5000 )
    	( type active use)
    	( motion 4 3 none )
    	( effect "" "" "" )
    	( explosion 0 0 0)
    	( damagetype 2)		
    	( targetkind 1)
    )
    
    ( skill 
    	( key "mage-16")
    	( name "Defensive incantation 1")
    	( limit mage)
    	( action 17)
    	( image "active015")
    	( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 1, Defense + 3")
    	( level 30 0) (grade 2 1)
    	( maxlevel 1 0)
    	( compare 1 45 )
    	( compare 3 2200 )
    	( compare 4 0 )
    	( type active once)
    	( motion 4 5 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "mage-17")
    	( name "Defensive incantation 2")
    	( limit mage)
    	( action 18)
    	( image "active019")
    	( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 1, Defense + 5")
    	( level 35 0) (grade 2 1)
    	( maxlevel 1 0)
    	( compare 1 58 )
    	( compare 3 2200 )
    	( compare 4 0 )
    	( type active once)
    	( motion 4 5 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "mage-18")
    	( name "Defensive incantation 3")
    	( limit mage)
    	( action 19)
    	( image "active020")
    	( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 2, Defense + 7")
    	( level 40 0) (grade 2 1)
    	( maxlevel 1 0)
    	( compare 1 64 )
    	( compare 3 2200 )
    	( compare 4 0 )
    	( type active once)
    	( motion 4 5 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "mage-19")
    	( name "Defensive incantation 4")
    	( limit mage)
    	( action 20)
    	( image "active021")
    	( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 2, Defense + 10")
    	( level 45 0) (grade 2 1)
    	( maxlevel 1 0)
    	( compare 1 75 )
    	( compare 3 2200 )
    	( compare 4 0 )
    	( type active once)
    	( motion 4 5 none )
    	( damagetype 0)
    )
    
    ( skill 
    	( key "mage-20")
    	( name "Defensive incantation 5")
    	( limit mage)
    	( action 21)
    	( image "active022")
    	( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 2, Defense + 15")
    	( level 50 0) (grade 2 1)
    	( maxlevel 1 0)
    	( compare 1 82 )
    	( compare 3 2200 )
    	( compare 4 0 )
    	( type active once)
    	( motion 4 5 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "mage-21")
    	( name "Cure 2")
    	( limit	mage)
    	( action 22)
    	( image "active023")
    	( desc "#nRecover some health points of one who is selected.")
    	( ability	"#nRecovering Point : %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus ( mul 50 skill_level ) (plus 500 ( div ( plus ( div ( mul char_level 8) 11) ( div ( mul char_wis ( mul skill_level 5)) 9)) 2)) ))
    	( parameter 2 ( plus 39 ( mul skill_level 3 ) ) )
    	( maxparamvalue 1 900)	
    	( level 36 0) ( grade 2 0)
    	( maxlevel 5 0)
    	( condition	10 10 )
    	( type active use)
    	( compare 1 ( plus 39 ( mul skill_level 3 )) )
    	( compare 2 ( plus 170 ( mul skill_level 4)) )
    	( compare 3 1500 )
    	( compare 4 600 )
    	( motion 4 5 none )
    	( effect "Skill_R_10_0" "" "Skill_R_10_2" )
    	( explosion 4 0 0)
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-22")
    	( name "Lightning Blow")
    	( limit	mage)
    	( action 23)
    	( image "active025")
    	( desc "#nLightning get blow up when it hits the target.")	
    	( ability	"#nMin Magic Attack Point + %1!d!#nMax Magic Attack Point + %2!d!#nEnergy used : %3!d!")
    	( parameter 1 ( plus 10 ( div ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 3)) 10) 2)) 2)) )
    	( parameter 2 ( plus ( mul lightning_mastery 20) ( div ( plus ( div ( mul char_level 3) 2) ( div ( mul char_int ( mul skill_level 5)) 8)) 2)))
    	( parameter 3 (plus 12 skill_level) )
    	( maxparamvalue 1 450)
    	( maxparamvalue 2 600)		
    	( level 21 0) ( grade 1 0)
    	( maxlevel 10 0)
    	( condition	4 10 )
    	( type active use)
    	( compare 1 (plus 12 skill_level) )
    	( compare 2 (plus 120 ( mul skill_level 6)) )
    	( compare 3 700 )
    	( compare 4 600 )
    	( motion 2 3 attackauto )
    	( effect "Skill_R_4_0" "Skill_R_4_1" "Skill_R_4_2" )
    	( sound "efs019_L" "efs020_L" "efs021")
    	( explosion 12 8 9)
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-23")
    	( name "Splashy Ice")
    	( limit	mage)
    	( action 24)
    	( image "active026")
    	( desc "#nAttack with splahy ice wave.#nAll that is hit may get slow by the Ice Mastery.")	
    	( ability	"#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( div ( plus ( div ( mul char_level 5) 3) ( div ( mul char_int ( mul skill_level 5)) 7)) 2))
    	( parameter 2 ( plus 43 ( mul skill_level 6)) )
    	( maxparamvalue 1 320)	
    	( level 34 0) ( grade 2 0)
    	( maxlevel 5 0)
    	( condition	3 10 )
    	( type active once)
    	( compare 1 ( plus 43 ( mul skill_level 6)) )
    	( compare 2 64 )
    	( compare 3 900 )
    	( compare 4 600 )
    	( motion 6 8 none )
    	( effect "Skill_R_3_0" "Skill_R_3_1" "Skill_R_3_2" )
    	( sound "efs013_L" "efs015_L" "efs017")
    	( explosion 11 6 7)
    	( damagetype 0)
    )
    
    ( skill
    	( key "mage-24")
    	( name "Fire Blow")
    	( limit	mage)
    	( action 25)
    	( image "active027")
    	( desc "#nWhen the Fire Blow is active#nAll the enemies get fired.")	
    	( ability	"#nMagic Attack Point+ %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( div ( plus ( div ( mul char_level 5) 3) ( div ( mul char_int ( mul skill_level 6)) 5)) 2))	
    	( parameter 2 ( plus 32 ( mul skill_level 6)) )
    	( maxparamvalue 1 500)
    	( level 33 0) ( grade 2 0)
    	( maxlevel 5 0)
    	( condition	2 10 )
    	( type active use)
    	( compare 1 ( plus 32 ( mul skill_level 6)) )
    	( compare 2 180 )
    	( compare 3 900 )
    	( compare 4 750 )
    	( motion 2 3 none )
    	( effect "Skill_R_2_0" "Skill_R_2_1" "Skill_R_2_2" )
    	( sound "efs011_L" "efs010_L" "efs009")
    	( explosion 10 4 5)
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-25")
    	( name "Speed Up")
    	( limit	mage)
    	( action 26)
    	( image "active028")
    	( desc "#nRun faster for certain amount of time.")	
    	( ability	"#nContinuation Time %1!d! Sec#nEnergy used : %2!d!")
    	( parameter 1 ( mul skill_level 600 ) )
    	( parameter 2 ( plus 82 ( mul skill_level 8)) )
    	( level 36 0) ( grade 2 0)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 ( plus 82 ( mul skill_level 8)) )
    	( compare 2 160 )
    	( compare 3 2300 )
    	( compare 4 600 )
    	( motion 6 9 none )
    	( effect "" "" "" )
    	( sound "efs019_L" "efs020_L" "efs021")
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-26")
    	( name "Frost")
    	( limit	mage)
    	( action 27)
    	( image "active029")
    	( desc "#nFreeze the targeted enemy for a while of time.#nHowever, it canceled when it gets attacked.")	
    	( ability	"#nContinuation Time 5 Sec#nEnergy used : 47")
    	( level 43 0) ( grade 2 0)
    	( maxlevel 1 0)
    	( condition	24 1 )
    	( type active use)
    	( compare 1 47 )
    	( compare 2 230 )
    	( compare 3 2000 )
    	( compare 4 600 )
    	( motion 2 3 none )
    	( effect "Skill_R_3_0" "Skill_R_3_1" "Skill_R_3_2" )
    	( sound "efs013_L" "efs015_L" "efs017")
    	( explosion 11 6 7)
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-27")
    	( name "Group Cure")
    	( limit	mage)
    	( action 28)
    	( image "active030")
    	( desc "#nRecover the health point of all the group members.")	
    	( ability	"#nRecovering Point : %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus ( plus ( div ( plus ( div char_level 2) (div ( mul char_wis ( mul skill_level 8)) 7)) 2) ( mul skill_level 60)) 100))
    	( parameter 2 ( plus 58 ( mul skill_level 4)) )
    	( maxparamvalue 1 540)	
    	( level 47 0) ( grade 2 0)
    	( maxlevel 3 0)
    	( condition	22 5 )
    	( type active once )
    	( compare 1 ( plus 58 ( mul skill_level 4)) )	
    	( compare 2 0 )
    	( compare 3 1200 )
    	( compare 4 600 )
    	( motion 4 5 none )
    	( effect "Skill_R_10_0" "" "Skill_R_10_2" )
    	( explosion 4 0 0)
    	( sound "" "" "")
    	( damagetype 0)
    )
    
    ( skill
    	( key "mage-28")
    	( name "Restore")
    	( limit	mage)
    	( action 29)
    	( image "active039")
    	( desc "#nRecover the selected one's all health point instantly.")
    	( ability	"#nRecovering Point : 25 %%#nEnergy used : 112")		
    	( level 42 0) ( grade 2 0)
    	( maxlevel 1 0)
    	( maxparamvalue 1 500 500)
    	( condition	16 1 )
    	( type active use)
    	( compare 1 112 )
    	( compare 2 180 )
    	( compare 3 0 )
    	( compare 4 90000 )
    	( motion 4 5 none )
    	( effect "Skill_R_10_0" "" "Skill_R_10_2" )
    	( explosion 4 0 0)
    	( damagetype 2)
    	( targetkind 1)
    )
    
    
    ( skill
    	( key "mage-29")
    	( name "Lightning Summons")
    	( limit	mage)
    	( action 31)
    	( image "active054")
    	( desc "#nStriking the lightning to the selected object from the sky.")
    	( ability	"#nMin Magic Attack Point + %1!d!#nMax Magic Attack Point + %2!d!#nEnergy used : %3!d!")
    	( parameter 1 ( plus ( plus ( mul lightning_mastery 20) ( div ( mul char_level 3) 2)) ( plus ( div ( div ( mul char_int ( mul skill_level 2)) 7) 2) 320)) )
    	( parameter 2 ( plus ( plus ( mul lightning_mastery 20) ( div ( mul char_level 3) 2)) ( plus ( div ( div ( mul char_int ( mul skill_level 7)) 4) 2) 320)) )
    	( parameter 3 ( plus 22 ( mul skill_level 4)) )
    	( level 53 57 0) ( grade 7 0)
    	( maxlevel 1 2 0)
    	( maxparamvalue 1 451 900)
    	( condition	23 10 )
    	( type active use)
    	( compare 1 ( plus 22 ( mul skill_level 4)) )
    	( compare 2 190 )
    	( compare 3 800 )
    	( compare 4 600 )
    	( motion 10 11 attackauto )
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-30")
    	( name "Hail")
    	( limit	mage)
    	( action 32)
    	( image "active052")
    	( desc "#nDrop pieces of sharp ice from the sky.")
    	( ability	"#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus ( div ( mul char_level 3) 2) ( plus ( div ( div ( mul char_int ( mul skill_level 5)) 6) 2) 240)) )
    	( parameter 2 ( plus 12 ( mul skill_level 4)) )
    	( level 51 58 64 67 0) ( grade 7 0)
    	( maxlevel 1 2 3 4 0)
    	( maxparamvalue 1 680 680)
    	( condition	3 20 )
    	( type active use)
    	( compare 1 ( plus 12 ( mul skill_level 4)) )
    	( compare 2 210 )
    	( compare 3 1000 )
    	( compare 4 600 )
    	( motion 14 15 attackauto )
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-31")
    	( name "Flame Bomb")
    	( limit	mage)
    	( action 33)
    	( image "active053")
    	( desc "#nExplode and fire up the selected target.")
    	( ability	"#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus ( div ( mul char_level 3) 2) ( plus ( div ( div ( mul char_int ( mul skill_level 6)) 6) 2) 380)) )
    	( parameter 2 ( plus 16 ( mul skill_level 4)) )
    	( level 52 59 0) ( grade 7 0)
    	( maxlevel 1 2 0)
    	( maxparamvalue 1 720 720)
    	( condition	2 20 )
    	( type active use)
    	( compare 1 ( plus 16 ( mul skill_level 4)) )
    	( compare 2 180 )
    	( compare 3 1300 )
    	( compare 4 600 )
    	( motion 16 17 attackauto )
    	( damagetype 1)
    )
    
    																										; 2Â÷ÀüÁ÷±â¼ú(Áß¹æÀÇÀå)
    
    ( skill
    	( key "mage-32")
    	( name "Life Extension")
    	( limit	mage)
    	( action 30)
    	( image "passive015")
    	( desc "#nAdd more Health Points to your original HP forever.")	
    	( ability	"#nHp Revision: %1!d! %%")
    	( parameter 1 ( plus 14 ( mul skill_level 10)) )
    	( level 1 0) ( grade 3 0)
    	( type passive etc)
    )
    
    ( skill
    	( key "mage-33")
    	( name "Summons")
    	( limit	mage)
    	( action 34)
    	( image "active055")
    	( desc "#nRevive one player who's not able to fight.#nRevived character will get only 50% of EXP loss.#nRevived character will be brought up to you.")
    	( ability	"#nEnergy used : %1!d!")
    	( parameter 1 ( plus 230 ( mul skill_level 30)) )
    	( level 50 61 68 0) ( grade 11 0)
    	( maxlevel 1 2 3 0)
    	( condition	16 1 )
    	( type active use)
    	( compare 1 ( plus 230 ( mul skill_level 30)) )
    	( compare 2 ( plus 128 ( mul skill_level 16)) )
    	( compare 3 ( minus 3000 ( mul skill_level 400)) )
    	( compare 4 5000 )
    	( motion 4 5 none )
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-34")
    	( name "Cure 3")
    	( limit	mage)
    	( action 35)
    	( image "active056")
    	( desc "#nRecover the selected target's HP.")
    	( ability	"#nRecovering Point : %1!d! and more#nEnergy used : %2!d!")
    	( parameter 1 ( plus ( plus 750 ( mul skill_level 100)) ( div ( mul char_wis 11) 3)) )
    	( parameter 2 ( plus 39 ( mul skill_level 4)) )
    	( level 51 60 66 0) ( grade 11 0)
    	( maxlevel 1 2 3 0)
    	( type active use)
    	( compare 1 ( plus 39 ( mul skill_level 4)) )
    	( compare 2 190 )
    	( compare 3 1500 )
    	( compare 4 600 )
    	( motion 4 5 none )
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-35")
    	( name "Hypnotism")
    	( limit	mage)
    	( action 36)
    	( image "active057")
    	( desc "#nMake the enemies who are in the effective area to fall in a sleep.#nTarget can't do anything while it's under hypnosis#nbut when it get attacked, the effectiveness of magic will be gone away.")
    	( ability	"#nTime : %1!d! and more#nEnergy used : %2!d!")
    	( parameter 1 ( plus 4 ( mul skill_level 4)) )
    	( parameter 2 ( plus 98 ( mul skill_level 4)) )
    	( level 51 56 61 67 70 0) ( grade 11 0)
    	( maxlevel 1 2 3 4 5 0)
    	( type active use)
    	( compare 1 ( plus 98 ( mul skill_level 4)) )
    	( compare 2 ( plus 190 ( mul skill_level 10)) )
    	( compare 3 ( minus 2500 ( mul skill_level 100)) )
    	( compare 4 600 )
    	( motion 18 20 none )
    	( damagetype 3)	
    	( targetkind 1 2)
    )
    
    																										; 2Â÷ÀüÁ÷±â¼ú(µµÀÎ)
    
    ( skill
    	( key "mage-36")
    	( name "Cold Binding")
    	( limit	mage)
    	( action 37)
    	( image "active066")
    	( desc "#nFreeze up to 5 enemies in the effective area#n with cold frost.")
    	( ability	"#nTime : %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus 6 ( mul skill_level 2)) )
    	( parameter 2 ( plus 60 ( mul skill_level 6)) )
    	( level 54 58 63 68 0) ( grade 7 0)
    	( maxlevel 1 2 3 4 0)
    	( condition	27 1 )
    	( type active use)
    	( compare 1 ( plus 60 ( mul skill_level 6)) )
    	( compare 2 210 )
    	( compare 3 1200 )
    	( compare 4 800 )
    	( motion 14 15 none )
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "mage-37")
    	( name "Refining Weapon")
    	( limit	mage)
    	( action 38)
    	( image "active065")
    	( desc "#nGive additional Attack Point & Magic Attack Point on the selected weapon for a while.")
    	( ability	"#nAdd. Attack Point & Magic Attack Point + %1!d!#nLasting Time : 900#nEnergy used : %2!d!")
    	( parameter 1 ( plus 16 ( mul skill_level 8)) )
    	( parameter 2 ( plus 50 ( mul skill_level 12)) )
    	( level 50 57 62 66 69 0) ( grade 7 0)
    	( maxlevel 1 2 3 4 5 0)
    	( type active use)
    	( compare 1 ( plus 50 ( mul skill_level 12)) )
    	( compare 2 100 )
    	( compare 3 1500 )
    	( compare 4 5000 )
    	( motion 18 19 none )
    	( damagetype 2)
    	( targetkind 1)
    )
    
    																										; 2Â÷ÀüÁ÷±â¼ú(Áß¹æÀÇÀå)
    ( skill
    	( key "mage-38")
    	( name "Defense Improvement")
    	( limit	mage)
    	( action 39)
    	( image "active068")
    	( desc "#nIncrease the selected target's defense.")
    	( ability "#nAdd. Close Defense : %1!d!#nAdd. Log-range Defense : %2!d!#nLasting Time : 600#nEnergy used : %3!d!")
    	( parameter 1 ( plus 5 ( mul skill_level 30)) )
    	( parameter 2 ( plus 5 ( mul skill_level 20)) )
    	( parameter 3 ( plus 41 ( mul skill_level 31)) )
    	( level 53 62 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( type active use)
    	( compare 1 ( plus 41 ( mul skill_level 31)) )
    	( compare 2 128 )
    	( compare 3 2000 )
    	( compare 4 5000 )
    	( motion 18 19 none )
    	( damagetype 2)	
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-39")
    	( name "Soul Destruction")
    	( limit	mage)
    	( action 40)
    	( image "active067")
    	( desc "#nThrow luminary to the selected target.")
    	( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
    ;	( parameter 1 ( div ( plus ( div ( mul char_level 3) 2) ( mul char_int ( mul skill_level 3))) 2) )
    	( parameter 1 ( div ( plus ( div ( mul char_level 9) 2) ( mul ( mul ( div char_wis 2) skill_level) 5)) 2)) ; ((char_level*9/2)+((char_wis/2)*skill_level*5))/2 ;DEF_SKILL_LAST_DIOB_090220 // ?????????
    ;	( parameter 2 ( plus 29 ( mul skill_level 8)) )
    ;	( parameter 2 ( plus 12 ( mul skill_level 32)))	;DEF_SKILL_LAST_DIOB_090220 // ?????????
    	( parameter 2 ( plus 18 ( mul skill_level 22)))	;2011-09-09
    	( maxparamvalue 1 450 450)	
    	( level 52 63 0) ( grade 11 0)
    ;	( level 52 57 62 67 72 0) ( grade 11 0)	;DEF_SKILL_LAST_DIOB_090220 // ?????????
    	( maxlevel 1 2 0)				;DEF_SKILL_LAST_DIOB_090220 // ?????????
    	( type active use)
    	( compare 1 ( plus 29 ( mul skill_level 8)) )
    	( compare 2 150 )
    	( compare 3 700 )
    	( compare 4 600 )
    	( motion 18 20 attackauto )
    	( damagetype 1)
    	(property 3 3 0 0 1 5 )
    )
    
    
    ( skill
    	( key "mage-40")
    	( name "Chain Lightning")
    	( limit	mage)
    	( action 41)
    	( image "active123")
    	( desc "#nDeliver the lightning effect to the selected target and the near the target continuously")
    	( ability	"#nMin Magic Attack + %1!d!#nMax Magic Attack + %2!d!#nTime : %3!d!#nEnergy used : 174")	
    	( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 7)) 3) 2)) 360) )
    	( parameter 2 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 10)) 4) 2)) 700) )		
    	( parameter 3 ( plus 6 ( mul skill_level 2)) )
    	( level 59 0) ( grade 7 0)
    	( maxlevel 1 0)
    	( maxparamvalue 1 400 400)
    	( maxparamvalue 2 700 700)	
    	( condition	23 10 )
    	( type active use)
    	( compare 1 174 )
    	( compare 2 190 )
    	( compare 3 2200 )
    	( compare 4 300 )
    	( motion 10 11 none )
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-41")
    	( name "Thunder")
    	( limit	mage)
    	( action 42)
    	( image "active075")
    	( desc "#nDrop thunderbolt to the selected target.")
    	( ability	"#nMin Magic Attack + %1!d!#nMax Magic Attack + %2!d!#nEnergy used : %3!d!")
    	( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul ( div ( mul char_int 3) 2) ( mul skill_level 5)) 3) 2)) 360) )
    	( parameter 2 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul ( div ( mul char_int 3) 2) ( mul skill_level 10)) 2) 2)) 700) )	
    	( parameter 3 ( plus 30 ( mul skill_level 8)) )
    	( level 63 66 0) ( grade 7 0)
    	( maxlevel 1 2 0)
    	( maxparamvalue 1 600 600)
    	( maxparamvalue 2 1500 1500)
    	( condition	31 2 )
    	( type active use)
    	( compare 1 ( plus 30 ( mul skill_level 8)) )
    	( compare 2 190 )
    	( compare 3 1000 )
    	( compare 4 600 )
    	( motion 10 11 attackauto )
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-43")
    	( name "Ice Restriction")
    	( limit	mage)
    	( action 44)
    	( image "active077")
    	( desc "#nCall the ice to the selected target and give the damage to the target#nand reduce the moving speed.")
    	( ability	"#nMin Magic Attack + %1!d!#nEnergy used : 126")
    	( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 2)) 6) 2)) 480) )
    	( level 56 0) ( grade 7 0)
    	( maxlevel 1 0)
    	( maxparamvalue 1 500 500)
    	( condition	24 2 )
    	( type active use)
    	( compare 1 126 )
    	( compare 2 190 )
    	( compare 3 800 )
    	( compare 4 600 )
    	( motion 14 15 none )
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-45")
    	( name "Explosion")
    	( limit	mage)
    	( action 46)
    	( image "active079")
    	( desc "#nThe selected target gets hot wind and#nit's exploded and burned.")
    	( ability	"#nMagic Attack + %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 14)) 3) 2)) 380) )
    	( parameter 2 ( plus 32 ( mul skill_level 4)) )
    	( level 62 68 0) ( grade 7 0)
    	( maxlevel 1 2 0)
    	( maxparamvalue 1 790 790)
    	( condition	33 2 )
    	( type active use)
    	( compare 1 ( plus 32 ( mul skill_level 4)) )
    	( compare 2 180 )
    	( compare 3 1400 )
    	( compare 4 600 )
    	( motion 16 17 none )
    	( damagetype 1)
    )
    
    ( skill
    	( key "mage-46")
    	( name "Explosive Burst")
    	( limit	mage)
    	( action 47)
    	( image "active080")
    	( desc "#nBig explosion is made on the selected area#nAll enemies get damages.")
    	( ability "#nMin Magic Attack + %1!d!#nEnergy used : 142")
    	( parameter 1 ( plus ( plus ( div ( mul char_level 6) 2) ( div ( div ( mul char_int ( mul skill_level 4)) 5) 2)) 580) )
    	( level 64 0) ( grade 7 0)
    	( maxlevel 1 0)
    	( maxparamvalue 1 860 860)
    	( condition	25 5 )
    	( type active once)
    	( compare 1 142 )
    	( compare 2 180 )
    	( compare 3 1800 )
    	( compare 4 2200 )
    	( motion 16 17 none )
    	( damagetype 0)
    )
    																										; 2Â÷ÀüÁ÷±â¼ú(Áß¹æÀÇÀå)
    ( skill
    	( key "mage-48")
    	( name "Blessing of Strength")
    	( limit	mage)
    	( action 49)
    	( image "active082")
    	( desc "#nIncrease the strength of the selected target.")
    	( ability "#nStrength + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")
    	( parameter 1 ( plus char_str ( plus 2 ( mul 6 skill_level))) )	
    	( parameter 2 ( plus 64 ( mul 32 skill_level)) )
    	( level 54 63 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( type active use)
    	( compare 1 ( plus 64 ( mul 32 skill_level)) )
    	( compare 2 94 )
    	( compare 3 2000 )
    	( compare 4 5000 )
    	( motion 18 19 none )
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-49")
    	( name "Blessing of Health")
    	( limit	mage)
    	( action 50)
    	( image "active083")
    	( desc "#nIncrease the health of the selected target.")
    	( ability "#nHP + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")
    	( parameter 1 ( plus char_hth ( plus 3 ( mul 8 skill_level))) )
    	( parameter 2 ( plus 60 ( mul 27 skill_level)) )	
    	( level 54 64 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( type active use)
    	( compare 1 ( plus 60 ( mul 27 skill_level)) )
    	( compare 2 94 )
    	( compare 3 2000 )
    	( compare 4 5000 )
    	( motion 18 19 none )
    	( damagetype 2)	
    	( targetkind 1)
    )
    
    
    ( skill
    	( key "mage-50")
    	( name "Blessing of Agility")
    	( limit	mage)
    	( action 51)
    	( image "active084")
    	( desc "#nIncrease the Agility of the selected target.")
    	( ability "#nAgility + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")
    	( parameter 1 ( plus 3 ( mul 8 skill_level)) )
    	( parameter 2 ( plus 67 ( mul 26 skill_level)) )
    	( level 55 64 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( type active use)
    	( compare 1 ( plus 67 ( mul 26 skill_level)) )
    	( compare 2 94 )
    	( compare 3 2000 )
    	( compare 4 5000 )
    	( motion 18 19 none )
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-51")
    	( name "Blessing of Intelligence")
    	( limit	mage)
    	( action 52)
    	( image "active085")
    	( desc "#nIncrease the Intelligence of the selected target.")
    	( ability "#nIntelligence + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")
    	( parameter 1 ( plus 2 ( mul 6 skill_level)) )
    	( parameter 2 ( plus 64 ( mul 36 skill_level)) )	
    	( level 56 65 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( type active use)
    	( compare 1 ( plus 64 ( mul 36 skill_level)) )
    	( compare 2 94 )
    	( compare 3 2000 )
    	( compare 4 5000 )
    	( motion 18 19 none )
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-52")
    	( name "Increase of Critical Hit")
    	( limit	mage)
    	( action 53)
    	( image "active086")	
    	( desc "#nIncrease the appearance of Critical Hit of the selected target.")
    	( ability "#nCritical Hit + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
    	( parameter 1 ( plus 2 ( mul skill_level 3)) )
    	( parameter 2 ( plus 72 ( mul 38 skill_level)) )	
    	( level 57 66 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( type active use)
    	( compare 1 ( plus 72 ( mul 38 skill_level)) )
    	( compare 2 94 )
    	( compare 3 2000 )
    	( compare 4 5000 )
    	( motion 18 19 none )
    	( damagetype 2)	
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-53")
    	( name "Purification")
    	( limit	mage)
    	( action 54)
    	( image "active087")
    	( desc "#nDisable all debuffs of the selected target.#nExcept the Revival Sequela.")
    	( ability "#nEnergy used : 74")
    	( level 50 0) ( grade 11 0)
    	( maxlevel 1 0)
    	( type active use)
    	( compare 1 74 )
    	( compare 2 170 )
    	( compare 3 2000 )
    	( compare 4 15000 )
    	( motion 18 19 none )
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-54")
    	( name "Perfect Cure")
    	( limit	mage)
    	( action 55)
    	( image "active088")
    	( desc "#nRecover the health of the selected targe instantly.#nRecover 35% of Max Health.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( plus 190 ( mul skill_level 30)) )
    	( level 52 62 69 0) ( grade 11 0)
    	( maxlevel 1 2 3 0)
    	( condition	29 1 )
    	( type active use)
    	( compare 1 ( plus 190 ( mul skill_level 30)) )
    	( compare 2 180 )
    	( compare 3 0 )
    	( compare 4 90000 )
    	( motion 0 7 none )	
    	( damagetype 2)
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-55")
    	( name "Increase of Target Range")
    	( limit	mage)
    	( action 56)
    	( image "passive019")
    	( desc "#nIncrease the range of all kinds of cure magic.")
    	( ability "#nApplication of Magic  : [Cure, Cure 2, Cure 3, Restore]")
    	( level 53 0) ( grade 11 0)
    	( maxlevel 1 0)
    	( type passive etc)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 0 )
    	( motion 0 0 none )	
    )
    
    ( skill
    	( key "mage-56")
    	( name "Group Cure 2")
    	( limit	mage)
    	( action 57)
    	( image "active089")
    	( desc "#nRecover the health point of all the group members.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( plus 72 ( mul skill_level 15)) )
    	( level 58 67 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( condition	28 3 )
    	( type active once)
    	( compare 1 ( plus 72 ( mul skill_level 15)) )
    	( compare 2 128 )
    	( compare 3 1300 )
    	( compare 4 600 )
    	( motion 4 5 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "mage-57")
    	( name "Perfect Group Cure 2")
    	( limit	mage)
    	( action 58)
    	( image "active090")
    	( desc "#nRecover the Health of your group memebers in the effective area#nRecover 30% of Max HP of all group members instantly")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( plus 400 ( mul skill_level 40)) )
    	( level 59 69 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( condition	57 1 )
    	( type active once)
    	( compare 1 ( plus 400 ( mul skill_level 40)) )
    	( compare 2 128 )
    	( compare 3 0 )
    	( compare 4 900000 )
    	( motion 0 7 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "mage-58")
    	( name "Perfect Healing")
    	( limit	mage)
    	( action 59)
    	( image "active091")
    	( desc "#nRecover 100% of HP of selected target.#nBut, it takes a long tme to reactivate.")
    	( ability "#nEnergy used : 596")
    	( level 68 0) ( grade 11 0)
    	( maxlevel 1 0)
    	( type active use)
    	( compare 1 596 )
    	( compare 2 210 )
    	( compare 3 0 )
    	( compare 4 1800000 )
    	( motion 0 7 none )
    	( damagetype 2)	
    	( targetkind 1)
    )
    
    ( skill
    	( key "mage-59")
    	( name "Distance Control")
    	( limit	mage)
    	( action 60)
    	( image "passive020")
    	( desc "#nIncrease the range of [Soul Destruction].")
    	( level 58 0) ( grade 11 0)
    	( maxlevel 1 0)
    	( type passive etc)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 0 )
    	( motion 0 0 none )	
    )
    
    ( skill
    	( key "mage-60")
    	( name "Amnesia")
    	( limit	mage)
    	( action 61)
    	( image "active092")
    	( desc "#nMake the anger point of selected target to zero.")
    	( ability "#nEnergy used : 50")
    	( level 59 0) ( grade 11 1)
    	( maxlevel 1 0)
    	( type active use)
    	( compare 1 50 )
    	( compare 2 190 )
    	( compare 3 1500 )
    	( compare 4 5000 )
    	( motion 18 20 none )
    	( damagetype 2)
    	( targetkind 2)
    )
    
    ( skill
    	( key "mage-80")	
    	( name "Artillery")	
    	( limit	mage)
    	( action 80)
    	( image "passive021")
    	( desc "#nYou may assemble and control the weapon of castle siege.")
    	( level 50 0) (grade 7 0)
    	( maxlevel 1 0)
    	( type passive etc)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 0 )
    	( motion 0 0 none )	
    	( damagetype 0)	
    )
    				
    ( skill
    	( key "mage-81")	
    	( name "Artillery")	
    	( limit	mage)
    	( action 81)
    	( image "passive021")
    	( desc "#nYou may assemble and control the weapon of castle siege.")
    	( level 50 0) (grade 11 0)
    	( maxlevel 1 0)
    	( type passive etc)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 0 )
    	( motion 0 0 none )	
    	( damagetype 0)	
    )
    ( skill
     	( key "mage-63")
    	( name "Healing Intensification")
    	( limit mage)
    	( action 96)
    	( image "passive026")
    	( desc "#nIncrease the restorative effect of your healing skills..")
    	( ability "#nRecovering increase : %1!d!")
    	( parameter 1 (div (mul char_level char_level) 10))
    	( level 70 0) ( grade 43 1)
    	( maxlevel 1 0)
    	( type passive etc)
    	( property 0 0 0 0 0 0 0)
    )
    
    ( skill
    	( key "mage-64")
    	( name "Blessing")
    	( limit mage)
    	( action 92)
    	( image "active129")
    	( desc "#nEndow invincibility to yourself and a friendly target.")
    	( ability "#nContinuation Time : %1!d! #nEnergy used : %2!d!")
    	( parameter 1 ( plus 3 ( mul skill_level 3 ) ) )
    	( parameter 2 ( plus 400 ( mul skill_level 10 ) ) )
    	( level 70 0) ( grade 43 0)
    	( maxlevel 6 0)
    	( type active use)
    	( compare 1 ( plus 400 ( mul skill_level 10 ) ) )
    	( compare 2 190)
    	( compare 3 0)
    	( compare 4 300100)
    	( motion 0 0 none)
    	( damagetype 2)
    	( property 0 0 0 0 0 0 0)
    )
    
    ( skill
    	( key "mage-65")
    	( name "Magic Intensification")
    	( limit mage)
    	( action 97)
    	( image "active130")
    	( desc "#nCast offensive spells whose powers are not limited by levels for a 25~45 second duration")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 (mul char_level 5))
    	( level 70 0) ( grade 23 1)
    	( maxlevel 6 0)
    	( type active once)
    	( compare 1 (mul char_level 5))
    	( compare 2 0)
    	( compare 3 0)
    	( compare 4 220100)
    	( motion 0 0 none)
    	( damagetype 0)
    	( property 0 0 0 0 0 0 0)
    )
    
    ( skill
    	( key "mage-66")
    	( name "Flame Injection")
    	( limit mage)
    	( action 86)
    	( image "active131")
    	( desc "#nShoot flames whose attack range is limited to the area directly in front of the caster. This skill?? effect lasts for a 10 second duration, but is canceled if you move. Inflicts both initial and continuous damage.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 (plus 120 (mul char_level 4)))
    	( level 70 0) ( grade 23 0)
    	( maxlevel 6 0) ( condition	48 1 )
    	( type active use)
    	( compare 1 (plus 120 (mul char_level 4)))
    	( compare 2 200)
    	( compare 3 800)
    	( compare 4 240100)
    	( motion 25 26 none)
    	( damagetype 1)
    	( property 0 0 0 0 0 0 0)
    )
    
    ( skill
    	( key "mage-67")
    	( name "Icicle")
    	( limit mage)
    	( action 85)
    	( image "active132")
    	( desc "#nSummon icicles on random areas on the ground that will damage enemies around you. This skill?? effect lasts for a 10 second duration, but is canceled if you move. Inflicts continuous damage.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 (plus 120 (mul char_level 4)))
    	( level 70 0) ( grade 23 0)
    	( maxlevel 6 0) ( condition	45 1 )
    	( type active once)
    	( compare 1 (plus 120 (mul char_level 4)))
    	( compare 2 210)
    	( compare 3 500)
    	( compare 4 240100)
    	( explosion 11 6 7)	
    	( motion 23 24 none)
    	( damagetype 1)
    	( property 0 0 0 0 0 0 0)
    )
    
    ( skill
    	( key "mage-68")
    	( name "Lightning Arrow")
    	( limit mage)
    	( action 87)
    	( image "active133")
    	( desc "#nShoot a lightning arrow that debuffs a target and inflicts damage #nIf a Lightning buff magic spell was cast on the target, the target receives more damage from this skill.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 (plus 120 (mul char_level 4)))
    	( level 70 0) ( grade 23 0)
    	( maxlevel 6 0) ( condition	43 1 )
    	( type active use)
    	( compare 1 (plus 120 (mul char_level 4)))
    	( compare 2 210)
    	( compare 3 800)
    	( compare 4 260100)
    	( motion 21 22 none)
    	( damagetype 1)
    	( property 0 0 0 0 0 0 0)
    )
    
    ( skill ( key "mage-70" ) ( name "Blessing of Son of the Sky" ) ( limit mage ) ( action 99 ) ( image "passive027" ) ( desc "#nPower(physical/magical) is increased" ) ( ability "#nPower is increased by 8 %%" )    ( level 70 0 ) ( grade 23 0 ) ( maxlevel 1 0 ) ( type passive etc ) ( compare 1 0 ) ( compare 2 0 ) ( compare 3 0 ) ( compare 4 0 ) ( motion 0 0 none ) ( damagetype 0 ) ( property 0 0 1 2 9 0 0 0 ) )
    
    ( skill
    	( key "mage-72")
    	( limit mage)
    	( action 91)
    	( name "Therapeutic touch")
    	( image "active170")
    	( desc "#nHP is recovered every 2 seconds for 12 seconds.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( mul ( plus 100 ( mul skill_level (plus 50 (minus skill_level 1)) ) ) 1.98 ) )
    	( level 75 0) ( grade 43 0)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 ( mul ( plus 100 ( mul skill_level (plus 50 (minus skill_level 1)) ) ) 1.98 ) )
    	( compare 2 180)
    	( compare 3 1400)
    	( compare 4 60100)
    	( motion 34 35 none)
    	( damagetype 2)
    	( targetkind 1)
    	( property 3 3 1 0 9 0 2 0)
    )
    
    ( skill
    	( key "mage-73")
    	( limit mage)
    	( action 88)
    	( name "Fireball")
    	( image "active169")	
    	( desc "#nGather fire energy and create a big mass of flame#nThe longer fire energy is gathered, the stronger Fireball is created.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( mul ( plus 280 ( mul skill_level (plus 45 (minus skill_level 1)) ) ) 0.75 ) )
    	( level 75 0) ( grade 23 0)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 ( mul ( plus 280 ( mul skill_level (plus 45 (minus skill_level 1)) ) ) 0.75 ) )
    	( compare 2 180)
    	( compare 3 1400)
    	( compare 4 140100)
    	( motion 28 29 none)
    	( damagetype 1)
    	( property 3 2 0 0 1 0 5 0)
    	( condition	67 1)
    )
    
    ( skill
    	( key "mage-74")
    	( limit mage)
    	( action 89)
    	( name "Pedobear")
    	( image "Active178")
    	( desc "#nSummons the mighty pedobear who will rape your enemies.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( mul ( plus 280 ( mul skill_level (plus 45 (minus skill_level 1)) ) ) 0.75 ) )
    	( level 75 0) ( grade 23 0)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 ( mul ( plus 280 ( mul skill_level (plus 45 (minus skill_level 1)) ) ) 0.75 ) )
    	( compare 2 180)
    	( compare 3 1400)
    	( compare 4 600000)
    	( motion 30 31 none)
    	( damagetype 1)
    	( property 3 2 0 0 1 0 5 0)
    	( condition	67 1)
    )
    
    ( skill
    	( key "mage-75")
    	( limit mage)
    	( action 90)
    	( name "Thunderbolt")
    	( image "active164")
    	( desc "#nShoot 6 lightening balls consecutively")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( mul ( plus 280 ( mul skill_level (plus 45 (minus skill_level 1)) ) ) 0.75 ) )
    	( level 75 0) ( grade 23 0)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 ( mul ( plus 280 ( mul skill_level (plus 45 (minus skill_level 1)) ) ) 0.75 ) )
    	( compare 2 180)
    	( compare 3 1400)
    	( compare 4 140100)
    	( motion 32 33 none)
    	( damagetype 1)
    	( property 3 2 0 0 1 0 5 0)
    	( condition 67 1)
    )
    ;
    ;	±Ã»ç ¶°µ¹ÀÌ¿ë ½ºÅ³
    ;
    
    ( skill
    	( key "archer-2")
    	( name "Bow Mastery")
    	( limit archer)
    	( action 2)
    	( image "passive005")
    	( desc "#nUse a bow more effectively.")
    	( ability	"#nMin Attack Point + %1!d! Max Attack Point + %2!d!")
    	( parameter 1 ( div skill_level 2))
    	( parameter 2 skill_level )
    	( level 1 0) ( grade 1 0)
    	( maxlevel 10 0)
    	( type passive etc)
    )
    
    ( skill
    	( key "archer-3")
    	( name "Staggering Blow")
    	( limit archer)
    	( action 3)
    	( image "active007")
    	( desc "#nDraw a bow longer#nfor more powful attack.")
    	( ability	"#nAdd. Attack Poit + %1!d!#nAdd. On-target Point + %2!d!#nHostility 100 %% Increase#nChance of Fatal Blow 10 %% Increase#nEnergy used : %3!d!")
    	( parameter 1 ( plus 50 ( div ( mul skill_level (div (mul char_dex 7) 4)) 2)) )
    	( parameter 2 ( div skill_level 2 ) )
    	( parameter 3 ( plus 16 ( mul skill_level 3) ) )
    	( maxparamvalue 1 900)		
    	( level 5 0) ( grade 1 0)
    	( maxlevel 10 0)
    	( type active use)
    	( compare 1 ( plus 16 ( mul skill_level 3)))
    	( compare 2 weapon_range)
    	( compare 3 ( minus 3000 ( mul skill_level 100)) )
    	( compare 4 0 )
    	( motion 2 3 attackauto )
    	( effect "Skill_M_3_0" "" "" )
    	( sound "efs016_L" "" "")
    	( damagetype 1)
    )
    
    ( skill
    	( key "archer-4")
    	( name "Passive Attack")
    	( limit archer)
    	( action 4)
    	( image "active014")
    	( desc "#nSkill that decreases the opponent's hostility.")
    	( ability	"#nEnergy used : %1!d!")
    	( parameter 1 ( mul skill_level 2) )
    	( level 18 0) ( grade 1 0)
    	( maxlevel 3 0)
    	( type active use)
    	( compare 1 ( mul skill_level 2) )
    	( compare 2 weapon_range )
    	( compare 3 0 )
    	( compare 4 800 )
    	( motion 0 4 attackauto )
    	( effect "" "" "" )
    	( damagetype 1)
    )
    
    ( skill
    	( key "archer-5")
    	( name "Concentration")
    	( limit archer)
    	( action 5)
    	( image "passive006")
    	( desc "#nConcentrate mind for incresing the on-target point#npermanently.")
    	( ability	"#nOn-target Point + %1!d!")
    	( parameter 1 ( mul skill_level 2))
    	( level 15 0) ( grade 1 0)
    	( maxlevel 10 0)
    	( type passive etc)
    )
    
    ( skill
    	( key "archer-6")
    	( name "Flamy Arrow")
    	( limit archer)
    	( action 6)
    	( image "active011")
    	( desc "#nShoot the arrow with flame#nto the opponent continuously.")
    	( ability	"#nAdd. Attack Point + %1!d!#nAdd. On-target Point + %2!d!#nEnergy used : %3!d!")
    	( parameter 1 ( mul skill_level 12))
    	( parameter 2 ( mul skill_level 2) )
    	( parameter 3 ( plus 4 skill_level) )
    	( level 30 0) ( grade 2 0)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 ( plus 4 mul skill_level) )
    	( compare 2 weapon_range )
    	( compare 3 800 )
    	( compare 4 0 )
    	( motion 2 3 attackauto )
    	( effect "Skill_M_6_0" "" "" )
    	( damagetype 1)
    )
    
    ( skill 
    	( key "archer-7")
    	( name "Chance Capture")
    	( limit archer)
    	( action 7)
    	( image "passive011")	
    	( bmpname "passive011" "passive011" "passive011" "passive011" "passive011" "")
    	( desc "#nIncrease the chance of Fatal Blow#nwith its potential power.")
    	( ability "#nchance of Fatal Blow + %1!d! %%#nAdd. On-target Point + %2!d!")
    	( parameter 1 (plus 3 (mul skill_level 2)) )
    	( parameter 2 skill_level)
    	( level 30 35 40 45 50 0) (grade 2 1)
    	( maxlevel 1 1 1 1 1 0)
    	( compare 1 56 )
    	( compare 3 0 )
    	( compare 4 60000 )	
    	( type active once)
    	( damagetype 0)
    )
    
    ( skill 
    	( key "archer-8")
    	( name "Perfect Evasion")
    	( limit archer)
    	( action 8)
    	( image "passive012")
    	( desc "#nEvade opponent's physical attack perfectly.")
    	( ability "#nChance Perfect Evasion+ %1!d! %%")
    	( parameter 1 ( plus skill_level 7) )
    	( level 38 0) (grade 2 0)
    	( maxlevel 10 0)
    	( type passive etc)	
    )
    
    ( skill 
    	( key "archer-9")
    	( name "Heart Breaker")
    	( limit archer)
    	( action 9)
    	( image "active035")
    	( desc "#nPut the arrow deeply to stop the opponent for a while.")
    	( ability "#nAdd. Attack Point + %1!d!#nAdd. On-target Point + %2!d!#nHostility 50 %% Increase#nEnergy used : %3!d!#n")	
    	( parameter 1 ( mul skill_level 12))
    	( parameter 2 ( mul skill_level 2))
    	( parameter 3 ( plus 50 skill_level)) 
    	( level 26 0) (grade 1 0)
    	( maxlevel 5 0)
    	( condition	3 5 )
    	( compare 1 ( plus 50 skill_level))	
    	( compare 2 weapon_range)	
    	( compare 3 ( minus 3000 ( mul skill_level 100)) )
    	( compare 4 0)		
    	( type active use)
    	( motion 2 4 none )
    	( effect "Skill_M_3_0" "" "" )
    	( sound "efs016_L" "" "")
    	( damagetype 1)
    )
    
    ( skill
    	( key "archer-10")
    	( name "Muscle Solidation")
    	( limit archer)
    	( action 10)
    	( image "active036")
    	( desc "#nSolidate muscles for increasing Min attack point for a while.")
    	( ability "#nMin Attack Point + 5#nEnergy used : 92")
    	( level 42 0) ( grade 2 0)
    	( maxlevel 1 0)	
    	( compare 1 92)	
    	( compare 3 0)
    	( compare 4 90000)	
    	( type active once)
    	( damagetype 0)
    )
    
    ( skill 
    	( key "archer-11")
    	( name "Fatal Blow")
    	( limit archer)
    	( action 12)
    	( image "passive007")
    	( desc "#n Additional damage to the normal attack#nwill be operating.")
    	( ability "#n Chance of Operation : %1!d! %% Add. Attack : %2!d! %%")
    	( parameter 1 skill_level)
    	( parameter 2 ( plus 50 ( mul skill_level 2)))
    	( maxparamvalue 1 10)
    	( level 10 34 47 0) (grade 1 0)
    	( maxlevel 5 10 15 0)
    	( type passive etc)
    )
    
    ( skill
    	( key "archer-12")
    	( name "Poison Arrow")
    	( limit archer)
    	( action 13)
    	( image "active037")
    	( desc "#nUse poison on the end of the arrow.#nPoison item is needed for using.")
    	( ability "#nAdd. Damage + %1!d!#nContinuous Time %2!d! Sec#nEnergy used : 15")
    	( parameter 1 ( plus char_level ( mul skill_level 10)))
    	( parameter 2 ( plus 10 ( mul skill_level 10)))
    	( level 43 0) ( grade 2 0)
    	( maxlevel 5 0)	
    	( compare 1 15)
    	( compare 2 weapon_range)
    	( compare 3 1500)	
    	( type active use)
    	( motion 2 4 none )
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-13")
    	( name "Blow-up Arrow")
    	( limit archer)
    	( action 14)
    	( image "active038")
    	( desc "#nArrow blows up after the arrow gets on target.")
    	( ability "#nAdd. Attack Point + %1!d!#nAdd. On-rarget Point + %2!d!#nHostility 75 %% Increase#nEnergy used : %3!d!")	
    	( parameter 1 ( mul skill_level 19))
    	( parameter 2 ( mul skill_level 2))
    	( parameter 3 ( plus 8 ( div ( mul skill_level 3) 2)) )
    	( level 46 0) ( grade 2 0)
    	( maxlevel 5 0)	
    	( condition	6 5)
    	( compare 1 ( plus 8 ( div ( mul skill_level 3) 2)) )
    	( compare 2 weapon_range)
    	( compare 3 800)
    	( compare 4 0)	
    	( type active use)
    	( motion 2 4 attackauto )
    	( effect "" "" "" )
    	( damagetype 1)
    )
    
    ( skill
    	( key "archer-14")
    	( name "Arrow of Silence")
    	( limit archer)
    	( action 15)
    	( image "active043")
    	( desc "#nBlock the opponent's magic temporally.#nIt can't be used on monsters.")
    	( ability "#nEnergy used : 72")
    	( level 25 0) ( grade 1 1)
    	( maxlevel 1 0)	
    	( compare 1 72)
    	( compare 2 weapon_range)
    	( compare 3 2000)
    	( compare 4 15000)	
    	( type active use)
    	( motion 2 4 none )
    	( damagetype 3)
    	( targetkind 1)
    )
    
    ( skill
    	( key "archer-15")
    	( name "Life Extension")
    	( limit	archer)
    	( action 30)
    	( image "passive015")
    	( desc "#nAdd more Health Points to your original HP forever.")	
    	( ability	"#nHp Revision: %1!d! %%")
    	( parameter 1 ( plus 14 ( mul skill_level 10)) )
    	( level 1 0) ( grade 3 0)
    	( type passive etc)
    )
    																										
    ( skill
    	( key "archer-16")
    	( name "Focus Shot")
    	( limit archer)
    	( action 16)
    	( image "active062")
    	( desc "#nFocus the target slowly for more accurate and powerful attack.#nAttack Power is depend on the time you focus.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( plus 25 ( mul skill_level 5)) )	
    	( level 50 56 60 66 69 0) ( grade 7 0)
    	( maxlevel 1 2 3 4 5 0)
    	( pileskill 2 5)	
    	( compare 1 ( plus 25 ( mul skill_level 5)) )
    	( compare 2 ( plus weapon_range 60) )
    	( compare 3 3300)
    	( compare 4 1000)	
    	( type active once)
    	( motion 7 8 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "archer-17")
    	( name "Range Extension")
    	( limit archer)
    	( action 17)
    	( image "passive016")
    	( desc "#nAttack longer distance than the weapon's effective distance.")
    	( ability "#nAdd. Range : %1!d!")
    	( parameter 1 ( mul skill_level 20) )
    	( level 51 58 67 0) ( grade 7 0)
    	( maxlevel 1 2 3 0)
    	( compare 1 0)
    	( compare 2 0)
    	( compare 3 0)
    	( compare 4 0)	
    	( type passive etc)
    	( motion 0 0 none )
    )
    																										
    
    
    ; 2Â÷ÀüÁ÷±â¼ú(°ß·æ±ºÀ屺)
    
    
    
    
    													
    ( skill
    	( key "archer-18")
    	( name "Life Absorption")
    	( limit archer)
    	( action 18)
    	( image "active063")
    	( desc "#nReduce the target's HP and absorb some part of the HP.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( plus 20 ( mul skill_level 6)) )
    	( level 50 57 66 0) ( grade 11 0)
    	( maxlevel 1 2 3 0)	
    	( compare 1 ( plus 20 ( mul skill_level 6)) )
    	( compare 2 160)
    	( compare 3 0)
    	( compare 4 6000)	
    	( type active use)
    	( motion 0 11 none )
    	( damagetype 1)
    )
    
    ( skill
    	( key "archer-19")
    	( name "Pain")
    	( limit archer)
    	( action 19)
    	( image "active064")
    	( desc "#nGive mental pain to the selected target continuously.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( plus 40 ( mul skill_level 8)) )
    	( level 51 56 62 68 0) ( grade 11 0)
    	( maxlevel 1 2 3 4 0)	
    	( compare 1 ( plus 40 ( mul skill_level 8)) )
    	( compare 2 180)
    	( compare 3 1500)
    	( compare 4 30000)	
    	( type active use)
    	( motion 10 11 none )
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    
    
    
    ; 2Â÷ÀüÁ÷±â¼ú(´Þ±Ã)
    
    
    
    
    ( skill
    	( key "archer-20")
    	( name "Perfect Evasion 2")
    	( limit archer)
    	( action 20)
    	( image "passive018")
    	( desc "#nEvade opponent's physical attack perfectly.")
    	( ability "#nChance Perfect Evasion + %1!d! %%")
    	( parameter 1 ( plus ( plus evade 7) skill_level) )	
    	( level 54 62 68 0) ( grade 7 0)
    	( maxlevel 1 2 3 0)	
    	( condition	8 10 )
    	( type passive etc)
    )																										
    
    ( skill
    	( key "archer-21")
    	( name "Mysterious Arrow")
    	( limit archer)
    	( action 21)
    	( image "active072")
    	( desc "#nShoot several arrows to the target.#nWhen it hit the target, it explodes#nand the target gets continuous damage for 5 seconds.")
    	( ability "#nShoot %1!d! arrows to the target continuously.#nEnergy used : %2!d!")
    	( parameter 1 ( plus skill_level 2) )
    	( parameter 2 ( plus 31 ( mul skill_level 11)) )
    	( level 57 67 70 0) ( grade 7 0)
    	( maxlevel 1 2 3 0)	
    	( compare 1 ( plus 31 ( mul skill_level 11)) )
    	( compare 2 weapon_range)
    	( compare 3 0)
    	( compare 4 5000)	
    	( type active use)
    	( motion 0 12 none )
    	( damagetype 1)
    )																										
    
    
    
    
    ; 2Â÷ÀüÁ÷±â¼ú(°ß·æ±ºÀ屺)
    
    
    
    
    																										
    ( skill
    	( key "archer-22")
    	( name "Speed of Attack Reducer")
    	( limit archer)
    	( action 22)
    	( image "active073")
    	( desc "#nReduce the target's speed of physical attack for a while.")
    	( ability "#nSpeed of Attack reduces by %1!d! %%#nLasting Time : 15#nEnergy used : 20")
    	( parameter 1 ( mul skill_level 30) )
    	( level 52 61 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( compare 1 20)
    	( compare 2 weapon_range)
    	( compare 3 0)
    	( compare 4 30000)	
    	( type active use)
    	( motion 0 11 none )
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-23")
    	( name "Sight Interruption")
    	( limit archer)
    	( action 23)
    	( image "active074")
    	( desc "#nReduce the opponent's movement instantly by 50%.")
    	( ability "#nTime : %1!d!#nEnergy used : 68")
    	( parameter 1 ( mul skill_level 8) )
    	( level 53 58 69 0) ( grade 11 0)
    	( maxlevel 1 2 3 0)	
    	( compare 1 ( plus 57 ( mul skill_level 11)) )
    	( compare 2 weapon_range)
    	( compare 3 1000)
    	( compare 4 5000)	
    	( type active use)
    	( motion 10 11 none )
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    
    
    ( skill
    	( key "archer-24")
    	( name "Lightning Resistance")
    	( limit archer)
    	( action 24)
    	( image "active103")
    	( desc "#nIncrease the resistance on Lightning.")
    	( ability "#nLightning Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
    	( parameter 1 ( plus 10 ( mul skill_level 5)) )
    	( parameter 2 ( plus 42 ( mul skill_level 11)) )
    	( level 52 64 0) ( grade 7 0)
    	( maxlevel 1 2 0)
    	( compare 1 ( plus 42 ( mul skill_level 11)) )
    	( compare 2 weapon_range)
    	( compare 3 0)
    	( compare 4 60000)	
    	( type active once)
    	( motion 0 9 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "archer-25")
    	( name "Ice Resistance")
    	( limit archer)
    	( action 25)
    	( image "active104")
    	( desc "#nIncrease the resistance on Ice.")
    	( ability "#nIce Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
    	( parameter 1 ( plus 10 ( mul skill_level 5)) )
    	( parameter 2 ( plus 42 ( mul skill_level 11)) )	
    	( level 52 64 0) ( grade 7 0)
    	( maxlevel 1 2 0)
    	( compare 1 ( plus 42 ( mul skill_level 11)) )
    	( compare 2 weapon_range)
    	( compare 3 0)
    	( compare 4 60000)		
    	( type active once)
    	( motion 0 9 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "archer-26")
    	( name "Fire Resistance")
    	( limit archer)
    	( action 26)
    	( image "active105")
    	( desc "#nIncrease the resistance on fire.")
    	( ability "#nFire Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
    	( parameter 1 ( plus 10 ( mul skill_level 5)) )
    	( parameter 2 ( plus 42 ( mul skill_level 11)) )	
    	( level 52 64 0) ( grade 7 0)
    	( maxlevel 1 2 0)
    	( compare 1 ( plus 42 ( mul skill_level 11)) )
    	( compare 2 weapon_range)
    	( compare 3 0)
    	( compare 4 60000)		
    	( type active once)
    	( motion 0 9 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "archer-27")
    	( name "Powerful Arrow of Silence")
    	( limit archer)
    	( action 27)
    	( image "active106")
    	( desc "#nBlock the opponent's magic,#nand consume the target's MP for 10 seconds.")
    	( ability "#nMP Consumption per 1 sec : %1!d!#nLasting Time : 10#nEnergy used : %2!d!")
    	( parameter 1 ( minus 120 ( mul 70 ( minus 2 skill_level))) )
    	( parameter 2 ( plus 80 ( mul skill_level 20)) )
    	( level 53 63 0) ( grade 7 0)
    	( maxlevel 1 2 0)
    	( compare 1 ( plus 80 ( mul skill_level 20)) )
    	( compare 2 weapon_range)
    	( compare 3 2000)
    	( compare 4 40000)		
    	( type active use)
    	( motion 2 3 none )
    	( damagetype 3)
    	( targetkind 1)
    )
    
    ( skill
    	( key "archer-28")
    	( name "Curse Resistance")
    	( limit archer)
    	( action 28)
    	( image "active107")
    	( desc "#nIncrease the resistance on Curse.")
    	( ability "#nCurse Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
    	( parameter 1 ( plus 10 ( mul skill_level 5)) )
    	( parameter 2 ( plus 22 ( mul skill_level 14)) )		
    	( level 55 65 0) ( grade 7 0)
    	( maxlevel 1 2 0)
    	( compare 1 ( plus 22 ( mul skill_level 14)) )
    	( compare 2 weapon_range)
    	( compare 3 0)
    	( compare 4 60000)
    	( type active once)
    	( motion 0 9 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "archer-29")
    	( name "Non-Attribution Resistance")
    	( limit archer)
    	( action 29)
    	( image "active108")
    	( desc "#nIncrease the resistance on Non-Attribution.")
    	( ability "#nNon-Attribution Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
    	( parameter 1 ( plus 10 ( mul skill_level 5)) )
    	( parameter 2 ( plus 22 ( mul skill_level 14)) )
    	( level 56 65 0) ( grade 7 0)
    	( maxlevel 1 2 0)
    	( compare 1 ( plus 22 ( mul skill_level 14)) )
    	( compare 2 weapon_range)
    	( compare 3 0)
    	( compare 4 60000)	
    	( type active once)
    	( motion 0 9 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "archer-30")
    	( name "Emergency Escape")
    	( limit archer)
    	( action 31)
    	( image "active109")
    	( desc "#nRun fastly to escape from the danger temporally#nIt effects on all your group members#nwho are near you.")
    	( ability "#nLasting Time : 38")
    	( level 59 0) ( grade 7 0)
    	( maxlevel 1 0)
    	( compare 1 70 )
    	( compare 2 weapon_range)
    	( compare 3 0)
    	( compare 4 1800000)	
    	( type active once)
    	( motion 0 9 none )
    	( damagetype 0)
    )
    
    ( skill
    	( key "archer-31")
    	( name "Critical Hit")
    	( limit archer)
    	( action 32)
    	( image "passive007")
    	( desc "#nThe power of attack is increased.#n And the percentage of activation remains same as 15%")
    	( level 61 0) ( grade 7 0)
    	( maxlevel 1 0)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 0)	
    	( type passive etc)
    	( motion 0 0 none )
    )
    
    																										; 2Â÷ÀüÁ÷±â¼ú(°ß·æ±ºÀ屺)
    																										
    ( skill
    	( key "archer-32")
    	( name "Decrease of Target Range")
    	( limit archer)
    	( action 33)
    	( image "active110")
    	( desc "#nDecrease 50% 0f the range of selected target.")
    	( ability "#nLasting Time : 15#nEnergy used : 50")
    	( level 52 0) ( grade 11 0)
    	( maxlevel 1 0)
    	( compare 1 50)
    	( compare 2 200)
    	( compare 3 0)
    	( compare 4 30000)	
    	( type active use)
    	( motion 0 11 none)
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-33")
    	( name "MP Vaporization")
    	( limit archer)
    	( action 34)
    	( image "active111")
    	( desc "#nVaporize the target's MP for certain amount of time.")
    	( ability "#nMP Consumption for %1!d!#nEnergy used : %2!d!")
    	( parameter 1 ( plus 100 ( mul skill_level 250)) )
    	( parameter 2 ( plus 40 ( mul skill_level 16)) )
    	( level 53 65 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( compare 1 ( plus 40 ( mul skill_level 16)) )
    	( compare 2 160)
    	( compare 3 2400)
    	( compare 4 30000)	
    	( type active use)
    	( motion 10 11 none)
    	( damagetype 3)
    	( targetkind 1)
    )
    
    ( skill
    	( key "archer-34")
    	( name "Curse of Critical Hit")
    	( limit archer)
    	( action 35)
    	( image "active112")
    	( desc "#nDecrease the activation percentage of Cirtical Hit temporally.")
    	( ability "#nPercentage of Cirtical Hit - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 26")
    	( parameter 1 ( plus 25 ( mul skill_level 25)) )
    	( parameter 2 ( plus 50 ( mul skill_level 20)) )
    	( level 54 67 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( compare 1 26)
    	( compare 2 200)
    	( compare 3 0)
    	( compare 4 60000)	
    	( type active use)
    	( motion 0 11 none)
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-35")
    	( name "Curse of Strength")
    	( limit archer)
    	( action 36)
    	( image "active113")
    	( desc "#nDecrease the target's strength temporally.")
    	( ability "#nStrength - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 38")
    	( parameter 1 ( mul skill_level 24) )
    	( parameter 2 ( plus 50 ( mul skill_level 20)) )
    	( level 55 63 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( compare 1 38)
    	( compare 2 190)
    	( compare 3 0)
    	( compare 4 60000)
    	( type active use)
    	( motion 0 11 none)
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-36")
    	( name "Curse of Health")
    	( limit archer)
    	( action 37)
    	( image "active114")
    	( desc "#nDecrease the target's health temporally.")
    	( ability "#nHelath - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 38")
    	( parameter 1 ( mul skill_level 12) )
    	( parameter 2 ( plus 50 ( mul skill_level 20)) )
    	( level 56 63 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( compare 1 38)
    	( compare 2 190)
    	( compare 3 0)
    	( compare 4 60000)	
    	( type active use)
    	( motion 0 11 none)
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-37")
    	( name "Curse of Agility")
    	( limit archer)
    	( action 38)
    	( image "active115")
    	( desc "#nDecrease the target's Agility temporally.")
    	( ability "#nAgility - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 42")
    	( parameter 1 ( mul skill_level 20) )
    	( parameter 2 ( plus 50 ( mul skill_level 20)) )
    	( level 56 64 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( compare 1 42)
    	( compare 2 200)
    	( compare 3 0)
    	( compare 4 60000)
    	( type active use)
    	( motion 0 11 none)
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-38")
    	( name "Curse of Intellegence")
    	( limit archer)
    	( action 39)
    	( image "active116")
    	( desc "#nDecrease the target's Intellegence temporally.")
    	( ability "#nIntellegence - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 42")
    	( parameter 1 ( mul skill_level 24) )
    	( parameter 2 ( plus 50 ( mul skill_level 20)) )
    	( level 57 64 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( compare 1 42)
    	( compare 2 200)
    	( compare 3 0)
    	( compare 4 60000)	
    	( type active use)
    	( motion 0 11 none)
    	( damagetype 3)
    	( targetkind 1 2)	
    )
    
    ( skill
    	( key "archer-39")
    	( name "Curse of Wisdom")
    	( limit archer)
    	( action 40)
    	( image "active117")
    	( desc "#nDecrease the target's Wisdom temporally.")
    	( ability "#nWisdom - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 38")
    	( parameter 1 ( mul skill_level 16) )
    	( parameter 2 ( plus 50 ( mul skill_level 20)) )
    	( level 58 66 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( compare 1 38)
    	( compare 2 200)
    	( compare 3 0)
    	( compare 4 60000)	
    	( type active use)
    	( motion 0 11 none)
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-40")
    	( name "Curse of Defense")
    	( limit archer)
    	( action 41)
    	( image "active118")
    	( desc "#nDecrease the target's Defense temporally.")
    	( ability "#nShort Range Defense - %1!d! %%#nLong-Range Defense - %2!d!#nLasting Time : %3!d!#nEnergy used : 83")
    	( parameter 1 ( plus 4 ( mul skill_level 8)) )
    	( parameter 2 ( plus 2 ( mul skill_level 6)) )
    	( parameter 3 ( plus 30 ( mul skill_level 10)) )
    	( level 59 67 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( compare 1 83)
    	( compare 2 180)
    	( compare 3 0)
    	( compare 4 60000)	
    	( type active use)
    	( motion 0 11 none)
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-41")
    	( name "Poison Cloud")
    	( limit archer)
    	( action 42)
    	( image "active119")
    	( desc "#nSpread the poison cloud and give continous damage#nto the all player in the poison cloud.#nPoison cloud stays for 12 seconds.")
    	( ability "#nLasting Time : 12#nEnergy used : %1!d!")
    	( parameter 1 ( plus 100 ( mul skill_level 16)) )
    	( level 59 70 0) ( grade 11 0)
    	( maxlevel 1 2 0)
    	( compare 1 ( plus 100 ( mul skill_level 16)) )
    	( compare 2 200)
    	( compare 3 2000)
    	( compare 4 180000)	
    	( type active once)
    	( motion 10 11 none)
    	( damagetype 0)
    )
    
    ( skill
    	( key "archer-42")
    	( name "Loss of Confidence")
    	( limit archer)
    	( action 43)
    	( image "active120")
    	( desc "#nDecrease the target's On-Target Point temporally.")
    	( ability "#n On-Target Point -50 %%#nLasting Time : 10#nEnergy used : 98")
    	( level 61 0) ( grade 11 0)
    	( maxlevel 1 0)
    	( compare 1 98)
    	( compare 2 90)
    	( compare 3 0)
    	( compare 4 30000)	
    	( type active use)
    	( motion 0 11 none)
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-43")
    	( name "Sight Blockade")
    	( limit archer)
    	( action 44)
    	( image "active121")
    	( desc "#nBlock the target's sight and#nmake the target blind.")
    	( ability "#nLasting Time : 10#nEnergy used : 100")
    	( level 62 0) ( grade 11 0)
    	( maxlevel 1 0)
    	( compare 1 100)
    	( compare 2 170)
    	( compare 3 1800)
    	( compare 4 30000)	
    	( type active use)
    	( motion 10 11 none)
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-44")
    	( name "Buff Remover")
    	( limit archer)
    	( action 45)
    	( image "active122")
    	( desc "#nDisable all the buffs from the target.")
    	( ability "#nEnergy used : 68")
    	( level 63 0) ( grade 11 0)
    	( maxlevel 1 0)
    	( compare 1 68)
    	( compare 2 200)
    	( compare 3 2300)
    	( compare 4 15000)	
    	( type active use)
    	( motion 10 11 none)
    	( damagetype 3)
    	( targetkind 1 2)
    )
    
    ( skill
    	( key "archer-80")	
    	( name "Artillery")	
    	( limit	archer)
    	( action 80)
    	( image "passive021")
    	( desc "#nYou may assemble and control the weapon of castle siege.")
    	( level 50 0) (grade 7 0)
    	( maxlevel 1 0)
    	( type passive etc)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 0 )
    	( motion 0 0 none )	
    	( damagetype 0)	
    )
    
    ( skill
    	( key "archer-81")	
    	( name "Artillery")	
    	( limit	archer)
    	( action 81)
    	( image "passive021")
    	( desc "#nYou may assemble and control the weapon of castle siege.")
    	( level 50 0) (grade 11 0)
    	( maxlevel 1 0)
    	( type passive etc)
    	( compare 1 0 )
    	( compare 2 0 )
    	( compare 3 0 )
    	( compare 4 0 )
    	( motion 0 0 none )	
    	( damagetype 0)	
    )
    
    ( skill
    	( key "archer-45")
    	( name "Shrewdness")
    	( limit archer)
    	( action 91)
    	( image "passive024")
    	( desc "#nIncrease your basic Evasion Point.")
    	( ability "#nEvasion Point : %1!d!")
    	( parameter 1 (div (mul char_org_dodge (div char_level 2)) 400))
    	( level 70 0) ( grade 43 1)
    	( maxlevel 1 0)
    	( type passive etc)
    	( property 0 0 0 0 0 0 0)
    )
    
    ( skill
    	( key "archer-46")
    	( name "Arrow Explosion")
    	( limit archer)
    	( action 88)
    	( image "active127")
    	( desc "#nAttack a single target with an explosive arrow that detonates shortly after impact. #nEnemies within a certain radius around the target are#ninflicted with splashed damage upon explosion.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 (plus 20 (mul char_level 4)))
    	( level 70 0) ( grade 43 0)
    	( maxlevel 6 0)
    	( type active use)
    	( compare 1 (plus 20 (mul char_level 4)))
    	( compare 2 weapon_range)
    	( compare 3 1800)
    	( compare 4 210100)
    	( motion 16 13 none)
    	( damagetype 1)
    	( property 0 0 0 0 0 0 0)
    )
    
    ( skill
    	( key "archer-47")
    	( name "Sharpness")
    	( limit archer)
    	( action 92)
    	( image "active154")
    	( desc "#nMove Speed Up!, Maintaining Time : 30 sec")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 250 )
    	( parameter 1 90)
    	( level 70 0) ( grade 23 1)
    	( maxlevel 1 0)
    	( type active once)
    	( compare 1 50) ( compare 2 weapon_range) ( compare 3 0) ( compare 4 600100) ( motion 0 9 none ) ( damagetype 0)
    	( property 2 2 1 0 3 4 )
    )
    
    ( skill
    	( key "archer-48")
    	( name "Arrow rain")
    	( limit archer)
    	( action 85)
    	( image "active128")
    	( desc "#nShower an area with arrows for a 10 second duration.#nThe skill is canceled if you move during the casting of the skill.")
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( plus 250 ( mul skill_level 16)) )
    	( level 70 0) ( grade 23 0)
    	( maxlevel 6 0)
    	( type active once)
    	( compare 1 ( plus 20 (mul char_level 4)))
    	( compare 2 weapon_range)
    	( compare 3 2000)
    	( compare 4 210100)
    	( type active once)
    	( motion 14 15 none)
    	( damagetype 0)
    )
    
    ( skill ( key "archer-70" ) ( name "Blessing of Son of the Sky" ) ( limit archer ) ( action 99 ) ( image "passive027" ) ( desc "#nPower(physical/magical) is increased" ) ( ability "#nPower is increased by 8 %%" ) ( level 70 0 ) ( grade 23 0 ) ( maxlevel 1 0 ) ( type passive etc ) ( compare 1 0 ) ( compare 2 0 ) ( compare 3 0 ) ( compare 4 0 ) ( motion 0 0 none ) ( damagetype 0 ) ( property 0 0 1 2 9 0 0 0 ) )
    
    ( skill
    	( key "archer-50")
    	( limit archer)
    	( action 87)
    	( name "Virulent Arrow")
    	( image "active166")
    	( desc "#nVenom explodes and its influence spreads around the moment that#nVirulent Arrow is striken.#nThe influence affects enemies within the range of it over a certain period of time.#n2 Poison item is needed for using")	
    	( ability "#nEnergy used : %1!d!")
    	( parameter 1 ( mul ( plus 230 ( mul skill_level (plus 25 (minus skill_level 1)) ) ) 0.98 ) )
    	( level 75 0) ( grade 43 0)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 ( mul ( plus 230 ( mul skill_level (plus 25 (minus skill_level 1)) ) ) 0.98 ) )
    	( compare 2 160)
    	( compare 3 1700)
    	( compare 4 140100)
    	( motion 20 21 none)
    	( damagetype 1)
    	( property 2 3 0 0 0 0 5 0)
    )
    ( skill
    	( key "archer-51")
    	( limit archer)
    	( action 86)
    	( name "Combative Spirit")
    	( image "active168")
    	( desc "#nAdminister a severe blow, Enemies between a shooter and#na target are also shot through their bodies.")
    	( ability "#nEnergy used : %1!d! #nPenetration Chance : %2!d!")
    	( parameter 1 ( mul ( plus 200 ( mul skill_level (plus 20 (minus skill_level 1)) ) ) 1.85 ) )
    	( parameter 2 ( mul skill_level 20) )
    	( level 75 0) ( grade 23 0)
    	( maxlevel 5 0)
    	( type active use)
    	( compare 1 ( mul ( plus 200 ( mul skill_level (plus 20 (minus skill_level 1)) ) ) 1.85 ) )
    	( compare 2 192)
    	( compare 3 1400)
    	( compare 4 140100)
    	( motion 25 26 none)
    	( damagetype 1)
    	( property 2 2 0 0 0 0 5 0)
    )
    
    ;
    ; ½Å¼ö °ü·Ã
    ;
    
    ( shinsu_ability
    	( key 0)
    	( name "Ancient Tiger")
    	( range 28)
    )
    
    ( shinsu_ability
    	( key 4)
    	( name "Ancient Panther")
    	( range 28)
    )
    
    ( shinsu_ability
    	( key 6)
    	( name "Ancient Bird")
    	( range 28)
    )
    
    ;
    ; ½Å¼ö ±â¼ú
    ;
    
    ( skill
    	( key "gunchi-64")
    	( name "Lightning Wave")
    	( limit gunchi)
    	( action 64)
    	( image "tskill001")
    	( desc "#nConcentrate the lightning on the beak for shooting.")
    	( ability "#nRage Gauge used: 4")
    	( level 1 0) ( grade 1 1)
    	( maxlevel 1 0)
    	( compare 1 0)
    	( compare 2 200)
    	( compare 3 900)
    	( compare 4 600)
    	( compare 5 4)
    	( type active use)
    	( motion 2 3 attackauto)
    	( damagetype 1)
    )
    
    ( skill
    	( key "gunchi-65")
    	( name "Icy Storm")
    	( limit gunchi)
    	( action 65)
    	( image "active047")
    	( desc "#nMake the frost falling to the enemies get reduced 50% of attacking & moving speed#n for a certain amount of time.")
    	( ability "#nRage Gauge used : 400")
    	( level 1 0) ( grade 2 1)
    	( maxlevel 1 0)
    	( compare 1 0)
    	( compare 2 0)
    	( compare 3 1200)
    	( compare 4 80000)
    	( compare 5 400)
    	( type active once)
    	( motion 4 5)
    	( damagetype 0)
    )
    
    ( skill
    	( key "yungsang-67")
    	( name "Hard Hit")
    	( limit yungsang)
    	( action 67)
    	( image "active044")
    	( desc "#nHit the selected opponent hardly with the palm.")
    	( ability "#nRage Gauge used : 7")
    	( level 1 0) ( grade 1 1)
    	( maxlevel 1 0)
    	( compare 1 0)
    	( compare 2 28)
    	( compare 3 800)
    	( compare 4 600)
    	( compare 5 7)
    	( type active use)
    	( motion 2 3 attackauto)
    	( damagetype 1)
    )
    
    ( skill
    	( key "yungsang-68")
    	( name "Destruction")
    	( limit yungsang)
    	( action 68)
    	( image "active045")
    	( desc "#nHit the target with two hands.#nwhen hit succeede, the target get faint.")
    	( ability "#nRage Gauge used : 400")
    	( level 1 0) ( grade 2 1)
    	( maxlevel 1 0)
    	( compare 1 0)
    	( compare 2 28)
    	( compare 3 1200)
    	( compare 4 15000)
    	( compare 5 400)
    	( type active use)
    	( motion 4 5)
    	( damagetype 1)
    )
    
    ( skill
    	( key "tuguk-70")
    	( name "Earth Thorn")
    	( limit tuguk)
    	( action 70)
    	( image "active049")
    	( desc "#nPut its horn on the ground to attack#n the target object.")
    	( ability "#nRage Gauge used : 9")
    	( level 1 0) ( grade 1 1)
    	( maxlevel 1 0)
    	( compare 1 0)
    	( compare 2 weapon_range)
    	( compare 3 900)
    	( compare 4 600)
    	( compare 5 9)
    	( type active use)
    	( motion 2 3 attackauto)
    	( damagetype 1)
    )
    
    ( skill
    	( key "tuguk-71")
    	( name "Shadow Canine")
    	( limit tuguk)
    	( action 71)
    	( image "active050")
    	( desc "#nTeleport to front of the enemy and attack.#nWhen when the attack succeede, opponent's accuracy of attack reduced by 50%.")
    	( ability "#nAfter succesful attack, ignore the defensive point for 10 seconds#nRage Gauge used : 400")
    	( parameter 1 ( mul char_dex 5))
    	( level 1 0) ( grade 2 1)
    	( maxlevel 1 0)
    	( compare 1 0)
    	( compare 2 100)
    	( compare 3 600)
    	( compare 4 60000)	
    	( compare 5 400)
    	( type active use)
    	( motion 2 5)
    	( damagetype 1)
    )
    
    
    ;
    ; ¸ó½ºÅÍ ±â¼ú
    ;
    
    ( skill
    	( key "monster-0")
    	( name "µµ±úºñÀÇ ºÐ³ë")
    	( desc "#n½ÃÀüÀÚ¸¦ Áß½ÉÀ¸·Î 22.4m À̳»ÀÇ ¸ðµç Àû¿¡°Ô È­¿°ÇÇÇØ")
    	( limit monster)
    	( action 0)
    	( motion 2 3 none )
    )
    
    ( skill
    	( key "monster-1")
    	( name "µµ±úºñÀÇ Áø³ë")
    	( desc "#n½ÃÀüÀÚ¸¦ Áß½ÉÀ¸·Î 28.8m À̳»ÀÇ ¸ðµç Àû¿¡°Ô È­¿°ÇÇÇØ")
    	( limit monster)
    	( action 1)
    	( motion 4 5 none )
    )
    
    ( skill
    	( key "monster-2")
    	( name "µµ±úºñ ¼Òȯ")
    	( desc "#n½ÃÀüÀÚ¸¦ Áß½ÉÀ¸·Î 64m À̳»¿¡ ·£´ýÇÑ À§Ä¡¿¡ µµ±úºñ º´»ç ¼Òȯ")
    	( limit monster)
    	( action 2)
    	( motion 6 7 none )
    )
    
    ( skill
    	( key "monster-3")
    	( name "´ëÁöÀÇ ¶¥¿ï¸²")
    	( desc "#n½ÃÀüÀÚ¸¦ Áß½ÉÀ¸·Î 43.2m À̳»ÀÇ ¸ðµç Àû¿¡°Ô ¹«¼Ó¼ºÇÇÇØ. ¼ø°£°æÁ÷[sturn] È¿°ú ÀÖÀ½")
    	( limit monster)
    	( action 3)
    	( motion 8 9 none )
    )
    
    ( skill
    	( key "monster-4")
    	( name "°ø°£À̵¿")
    	( desc "#n¸ñÇ¥¹°°ú ¸ñÇ¥¹° Áß½ÉÀ¸·Î 6.4m À̳»ÀÇ ÀÎÀÇ Ç÷¹À̾î[¸ñÇ¥¹° Á¦¿Ü]¸¦ ƯÁ¤ À§Ä¡·Î ¼ø°£À̵¿ ½ÃÅ´")
    	( limit monster)
    	( action 4)
    	( motion 10 11 none )
    )
    
    ( skill
    	( key "monster-5")
    	( name "È¥ºÒ Èí¼ö")
    	( desc "#n½ÃÀüÀÚ Á᫐ 16M ¿¡ È¥ºÒ[¸ó½ºÅÍ index X]ÀÇ À¯¹« °Ë»ö È¥ºÒÀÌ ¾øÀ» °æ¿ì ¾Æ¹«·± Çൿµµ ÃëÇÏÁö ¾ÊÀ½")
    	( limit monster)
    	( action 5)
    	( motion 12 13 none )
    )
    
    ( skill
    	( key "monster-6")
    	( name "µµ±úºñÀÇ ¿ÜÇÇ")
    	( desc "#nÁö¼Ó µÇ´Â µ¿¾È ¹°¸®°ø°Ý¿¡ ´ëÇÑ Èí¼öÀ² »ó½Â")
    	( limit monster)
    	( action 6)
    	( motion 14 15 none )
    )
    
    ( skill
    	( key "monster-7")
    	( name "µµ±úºñ ´ÞÀÇ º¸È£")
    	( desc "#nÁö¼Ó µÇ´Â µ¿¾È ¸ðµç ¸¶¹ý ÀúÇ×·Â »ó½Â")
    	( limit monster)
    	( action 7)
    	( motion 16 17 none )
    )
    
    ( skill
    	( key "monster-8")
    	( name "½ÂÈ­")
    	( desc "#n½ÃÀü Áß 5Ãʸ¶´Ù ¹Ý°æ 32m ÀÇ ¸ðµç Ç÷¹À̾°Ô È­¿°ÇÇÇØ")
    	( limit monster)
    	( action 8)
    	( motion 18 19 none )
    )
    
    ( skill
    	( key "monster-9")
    	( name "¹ø°³ÆøÇ³")
    	( desc "#n¹ø°³ÆøÇ³")
    	( limit monster)
    	( action 9)
    	( motion 0 1 none )
    )	
    
    ( skill
    	( key "monster-10")
    	( name "¾óÀ½ÆøÇ³")
    	( desc "#n¾óÀ½ÆøÇ³")
    	( limit monster)
    	( action 10)
    	( motion 0 1 none )
    )	
    
    ( skill
    	( key "monster-11")
    	( name "È­¿°ÆøÇ³")
    	( desc "#nÈ­¿°ÆøÇ³")
    	( limit monster)
    	( action 11)
    	( motion 0 1 none )
    )
    
    ( skill
    	( key "monster-13")
    	( name "µµ±úºñÀÇ ÆøÁÖ")
    	( desc "#nµµ±úºñÀÇ ÆøÁÖ")
    	( limit monster)
    	( action 13)
    	( motion 20 21 none )
    )
    
    ( skill
    	( key "monster-14")
    	( name "¹ú·¹ºÎÈ­")
    	( desc "#n¹ú·¹ºÎÈ­")
    	( limit monster)
    	( action 14)
    	( motion 0 1 none )
    )
    
    ( skill
    	( key "monster-15")
    	( name "À¯ÃæºÎÈ­")
    	( desc "#nÀ¯ÃæºÎÈ­")
    	( limit monster)
    	( action 15)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-16")
    	( name "¾Ë ¼Òȯ")
    	( desc "#n¾Ë ¼Òȯ")
    	( limit monster)
    	( action 16)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-17")
    	( name "¿ÏÀüÇÑ Á×À½")
    	( desc "#n¿ÏÀüÇÑ Á×À½")
    	( limit monster)
    	( action 17)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-18")
    	( name "Èֵθ£±â1")
    	( desc "#nÈֵθ£±â1")
    	( limit monster)
    	( action 18)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-19")
    	( name "Èֵθ£±â2")
    	( desc "#nÈֵθ£±â2")
    	( limit monster)
    	( action 19)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-20")
    	( name "´ëÁöÀÇ ¶¥¿ï¸²")
    	( desc "#n´ëÁöÀÇ ¶¥¿ï¸²")
    	( limit monster)
    	( action 20)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-21")
    	( name "È­¿°ÃÊ ¼Òȯ")
    	( desc "#nÈ­¿°ÃÊ ¼Òȯ")
    	( limit monster)
    	( action 21)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-22")
    	( name "¿°»ê µ¢¾î¸®")
    	( desc "#n¿°»ê µ¢¾î¸®")
    	( limit monster)
    	( action 22)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-23")
    	( name "¿ÏÀü¹ßÈ­")
    	( desc "#n¿ÏÀü¹ßÈ­")
    	( limit monster)
    	( action )
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-24")
    	( name "ºÐ¸®")
    	( desc "#nºÐ¸®")
    	( limit monster)
    	( action 24)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-25")
    	( name "ºÒµ¢ÀÌ ¹ß»ç")
    	( desc "#nºÒµ¢ÀÌ ¹ß»ç")
    	( limit monster)
    	( action 25)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-26")
    	( name "¿¬¿ÁÀÇ ºÒ±æ")
    	( desc "#n¿¬¿ÁÀÇ ºÒ±æ")
    	( limit monster)
    	( action 26)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-27")
    	( name "¼¶¸êÀÇ ºÒ±æ")
    	( desc "#n¼¶¸êÀÇ ºÒ±æ")
    	( limit monster)
    	( action 27)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-28")
    	( name "±«¼ö ¼Òȯ")
    	( desc "#n±«¼ö ¼Òȯ")
    	( limit monster)
    	( action 28)
    	( motion 0 1 none)
    )
    
    ( skill
    	( key "monster-29")
    	( name "³«·Ú¼ú")
    	( desc "#n³«·Ú¼ú")
    	( limit monster)
    	( action 29)
    	( motion 1 2 none)
    )
    
    ( skill
    	( key "monster-30")
    	( name "ȯ·Ú¼ú")
    	( desc "#nȯ·Ú¼ú")
    	( limit monster)
    	( action 30)
    	( motion 1 2 none)
    )
    
    ( skill
    	( key "monster-31")
    	( name "È­°ø¼ú")
    	( desc "#nÈ­°ø¼ú")
    	( limit monster)
    	( action 31)
    	( motion 1 2 none)
    )
    
    ( skill
    	( key "monster-32")
    	( name "Ãæ°Ý¼ú")
    	( desc "#nÃæ°Ý¼ú")
    	( limit monster)
    	( action 32)
    	( motion 1 2 none)
    )
    
    ( skill
    	( key "monster-33")
    	( name "ÆøÈ­¼ú")
    	( desc "#nÆøÈ­¼ú")
    	( limit monster)
    	( action 33)
    	( motion 1 2 none)
    )
    
    ( skill
    	( key "monster-34")
    	( name "È­¿°ÃÊÆø¹ß")
    	( desc "#nÈ­¿°ÃÊÆø¹ß")
    	( limit monster)
    	( action 34)
    	( motion 1 2 none)
    )
    
    ( skill
    	( key "monster-35")
    	( name "°ø¼ºº´±â ¹ß»ç")
    	( desc "#n°ø¼ºº´±â ¹ß»ç")
    	( limit monster)
    	( action 35)
    	( motion 1 2 none)
    )
    
    ( skill
    	( key "monster-36")
    	( name "¹éÈ£ºñõ³ú Æ÷ź Æø¹ß")
    	( desc "#n¹éÈ£ºñõ³ú Æ÷ź Æø¹ß")
    	( limit monster)
    	( action 36)
    	( motion 1 2 none)
    )
    i hexed engine and main well
    and i get cl when i use cs archer gob
    some on
    Last edited by XxGhosTxX; 27-10-12 at 12:23 AM.

  25. #25
    Account Upgraded | Title Enabled! Bound is offline
    MemberRank
    Aug 2012 Join Date
    403Posts

    Re: release real 3rd job

    i think the problem is engine , i uploaded by which is already hexed


    http://www.multiupload.nl/4N3UMALCEG



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