About new engine Status point

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  1. #1
    Account Upgraded | Title Enabled! David Emad is offline
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    About new engine Status point

    If i have got for example 2 points, i just add them on agility or str, whatever. and press ok, confirm, but points back 2 in the points like i pressed cancel not OK as save.. i mean its not saving.

    any solve about this issue?

    -Thanks.


  2. #2
    Valued Member Hazem Hoster is offline
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    Re: About new engine Status point

    Which serverside dll are you using? Shinra's one? proper calculating counter ?
    Last edited by Hazem Hoster; 15-12-14 at 07:20 AM.

  3. #3
    Account Upgraded | Title Enabled! David Emad is offline
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    Re: About new engine Status point

    This is for the new engine,exe and every time i level up and get stat points and i use them on, for example i have 15 points to use, i use 3 on strength & 2 on agility, left 10 points. when i press OK then APPLY it goes back to 15 as to not saving the new points.

    so hazem, tell me its just engine problem or db.exe problem. or others problem. thats what i wanted clearly, and if there dll for fix would be great.

  4. #4
    Valued Member nonosocr1986 is offline
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    Re: About new engine Status point

    sounds like db issue

  5. #5
    Account Upgraded | Title Enabled! David Emad is offline
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    Re: About new engine Status point

    Quote Originally Posted by nonosocr1986 View Post
    sounds like db issue
    made everything possible into the db. nothing works.

  6. #6
    Modeler / C++ Coder Matynator is offline
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    Re: About new engine Status point

    this is actualy an issue with the older server files you are using and the unfinished dll in it. the problem is arising from the stats adding packet from client to server. the way the packet is structured is different and does not line up with what the server expects to receive from the client since the server's code is not changed to respond on the new packet properly.

    hence the server refusing to add the stats, as it just fails out because its the proper way for the server to respond that way since it cannot handle the new packet.

    to fix this you need to fix the stats adding function server sided.. read out the packet properly when it arrives and add the stats accordingly.



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