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Enthusiast
Coding 'New engine.exe'
hello,
I got a repack Termina with the new engine.exe, incl a thief, without skills. And i'm trying to get the 3th job skills from the other 3 classes to work. What exact do i have to modify Server side to get it to work? I know the base is NWK, so the skills should be in there. I tryed a whole bunch of things, but cant get it to work. Can anyone please help me?
Who can give me some information on how to fix this? I got the feeling im so close in getting it to work, have tryed almost everything i could think of.
Thanks in advance
Last edited by KillerDM; 31-01-14 at 08:45 AM.
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Member
Re: Coding 'New engine.exe'
Nobody published 3rd job skills for the new engine. So... They aren't included in the release. You have to code them by yourself.
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Re: Coding 'New engine.exe'
Darn's LunaS dll he released could come in handy to help you get started coding these skills :) he also released the source code too for peeps intrested in learning Coding etc :)
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Re: Coding 'New engine.exe'
If you don't count skills, there is still many fixes needed, so don't think that you will change some config files and it will work correctly and ready to open the server.
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Account Upgraded | Title Enabled!
Re: Coding 'New engine.exe'
At the beginning coding , you should try with smth easier .. about 3rd job do hook at excute skill function and add check for skillid/class // rewrite preskill function