Coordinates in exe's repack

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  1. #1
    Apprentice Andromacha09 is offline
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    Nov 2010 Join Date
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    Coordinates in exe's repack

    Someone know how to fix coordinates bug on exe's repack?
    If I take coordinates for example: x = 1, y = 2 and write /move2 0 1 2, then I'll move to x+32 and y+32.
    Last edited by Andromacha09; 05-02-11 at 06:47 PM.


  2. #2
    Valued Member xAdrianRonsten is offline
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    Nov 2009 Join Date
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    Re: Coordinates in exe's repack

    first of all, that aint fixable.
    but there is a way to bypass it,
    for example if you wanna move to x = 100 and y = 100
    then in your quest just write (teleport 0 68 68)))

  3. #3
    Valued Member mar is offline
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    Nov 2006 Join Date
    142Posts

    Re: Coordinates in exe's repack

    Quote Originally Posted by xAdrianRonsten View Post
    first of all, that aint fixable.
    Is fixable :P

    hex edit mainsvr or kosp script:
    Code:
    WriteMemoryByte("0x461C60", 144)
    WriteMemoryByte("0x461C61", 144)
    WriteMemoryByte("0x461C62", 144)
    
    WriteMemoryByte("0x461C6F", 144)
    WriteMemoryByte("0x461C70", 144)
    WriteMemoryByte("0x461C71", 144)
    Of course format to your version of kosp...

  4. #4
    Apprentice Andromacha09 is offline
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    Nov 2010 Join Date
    PrincetonLocation
    22Posts

    Re: Coordinates in exe's repack

    Quote Originally Posted by xAdrianRonsten View Post
    first of all, that aint fixable.
    but there is a way to bypass it,
    for example if you wanna move to x = 100 and y = 100
    then in your quest just write (teleport 0 68 68)))
    I'm not stupid..

  5. #5
    Alpha Member Justei is offline
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    Oct 2007 Join Date
    /f241Location
    1,904Posts

    Re: Coordinates in exe's repack

    Ok, thread solved.
    And closed.



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