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http://kalserverace.com
[Help] OPL Editer Rotation
Y = Right
X = Left
Z = Up and down?
W = upside down, right side up?
Anyone knows if this is right?
Thank you.
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aka Reb3lzrr
Re: [Help] OPL Editer Rotation
I'm feeling like a math tuder now. Remember its a top view of a 3d map...
In this image you can see X/Y, are positions.(TOP VIEW)

Now Z; that is depth, which translates to height in game.
W; that is rotation(in Radians), I'll give a definition of Radians
Angle in radians = S/R

now... A lil way to translate Angle in degree, to radians.
Angle in radians = (A/360)*(PI*2)
A=Angle in Degree
PI=PI, the 3.14 number...
what you do, is you'll take a factor... and you multiply it with the contour of the circel.
You will think: Why don't you divide it by one? Well, you basicly take an example of a circel with a radian of 1. And since deviding something by 1 is pretty useless, I took it out.