[Help] OPL Editer Rotation

Results 1 to 2 of 2
  1. #1
    http://kalserverace.com Ace-SG1- is offline
    Grand MasterRank
    Sep 2006 Join Date
    HawaiiLocation
    1,711Posts

    [Help] OPL Editer Rotation

    Y = Right
    X = Left
    Z = Up and down?
    W = upside down, right side up?

    Anyone knows if this is right?

    Thank you.


  2. #2
    aka Reb3lzrr Boarderkoen is offline
    Grand MasterRank
    Aug 2006 Join Date
    boskoopLocation
    669Posts

    Re: [Help] OPL Editer Rotation

    I'm feeling like a math tuder now. Remember its a top view of a 3d map...

    In this image you can see X/Y, are positions.(TOP VIEW)

    Now Z; that is depth, which translates to height in game.

    W; that is rotation(in Radians), I'll give a definition of Radians

    Angle in radians = S/R


    now... A lil way to translate Angle in degree, to radians.

    Angle in radians = (A/360)*(PI*2)
    A=Angle in Degree
    PI=PI, the 3.14 number...

    what you do, is you'll take a factor... and you multiply it with the contour of the circel.

    You will think: Why don't you divide it by one? Well, you basicly take an example of a circel with a radian of 1. And since deviding something by 1 is pretty useless, I took it out.



Advertisement