Code:
;new korean mobs
( monsterinfo ( key 416) ( bone 80 ) (level 85) ( scale 1.0 8) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
( monsterinfo ( key 417) ( bone 80 ) (level 85) ( scale 1.0 8) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
( monsterinfo ( key 418) ( bone 81 ) (level 90) ( scale 1.0 15) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
( monsterinfo ( key 419) ( bone 82 ) (level 87) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
( monsterinfo ( key 420) ( bone 83 ) (level 87) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
( monsterinfo ( key 421) ( bone 84 ) (level 88) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
( monsterinfo ( key 422) ( bone 85 ) (level 90) ( scale 1.0 14) ( motion "AAAAAAAAAA" ) (mspeed 1600 500 ) (attheight 18) )
( monsterinfo ( key 424) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "AAAAAAAAAA" ) (part 6 0) (mspeed 1600 500) (attheight 20) )
( monsterinfo ( key 425) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "BAABBBBBBB" ) (part 5 0) (mspeed 1600 500) (attheight 20) )
( monsterinfo ( key 426) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "CCCCCCCCCC" ) (part 5 0) (mspeed 1600 500) (attheight 20) )
( monsterinfo ( key 427) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "CCCCCCCCCC" ) (part 6 0) (mspeed 1600 500) (attheight 20) )
( monsterbone (key 80) ( bone 0 3 7 2 3 4 5 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (normalmotion 2 0 0 0 0 0 0) (part 1 0) (damage 40 30 20 0))
( monsterbone (key 81) ( bone 0 3 7 2 3 4 5 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (normalmotion 2 0 0 0 0 0 0) (part 2 0) (damage 40 30 20 0))
( monsterbone (key 82) ( bone 0 3 7 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (part 5 0) (damage 40 30 20 0))
( monsterbone (key 83) ( bone 0 3 7 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 0 0 0 0 0 0 0) (part 4 0) (damage 40 30 20 0))
( monsterbone (key 84) ( bone 0 3 7 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 1 0 0 0 0 0 0) (part 4 0) (damage 40 30 20 0))
( monsterbone (key 85) ( bone 0 3 5 28 9 15 0 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (part 6 0) (damage 20 20 10 0))
( monsterbone (key 87) ( bone 0 24 26 39 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 2 1 2 2 0 0 0) (part 6 0) (damage 20 20 10 0))