[HELP] wolf riders etc

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  1. #1
    Valued Member lovmonkey is offline
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    [HELP] wolf riders etc

    hey guys , i got my wolf riding mobs etc working finally
    you know the ones on the wolves and the magician , assassin , and the fat ones

    but the magician disappears when i attack him , i searched forum , someone said i have to put race to 5 , now i can't even move to him ^^ also when the mobs die they disappear.. ( race is set to 0 ) ,

    also , when i attack the mobs , they rotate a bit horizontal , wich makes the guys on the wolves stand horizontal ^^ the same with the assassin etc , but not so bad , can anyone tell me what i did wrong? added my initmonster.txt , the mobs are index 416-427

    greetz
    Attached Files Attached Files


  2. #2
    Enthusiast tOmmys is offline
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    Re: [HELP] wolf riders etc

    here, take a look


    (monster (name 416) (index 416) (country 0 1 2) (race 1) (level 85) (ai 2) (range 30) (sight 200 320) (exp 1500000)
    (str 320) (hth 156) (int 90) (wis 60) (dex 45) (hp 25000) (mp 300) (aspeed 1500) (hit 380) (dodge 75)
    (attack 0 1710 1880) (magic 0 0) (defense 195 165) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 417) (index 417) (country 0 1 2) (race 1) (level 85) (ai 2) (range 30) (sight 200 320) (exp 1500000)
    (str 320) (hth 156) (int 90) (wis 60) (dex 45) (hp 25000) (mp 300) (aspeed 1500) (hit 380) (dodge 75)
    (attack 0 1710 1880) (magic 0 0) (defense 195 165) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 418) (index 418) (country 0 1 2) (race 1) (level 90) (ai 2) (range 30) (sight 200 320) (exp 2000000)
    (str 320) (hth 165) (int 90) (wis 60) (dex 45) (hp 35000) (mp 300) (aspeed 1500) (hit 380) (dodge 80)
    (attack 0 2010 2230) (magic 0 0) (defense 210 175) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 419) (index 419) (country 0 1 2) (race 1) (level 87) (ai 2) (range 30) (sight 200 320) (exp 1600000)
    (str 320) (hth 158) (int 90) (wis 60) (dex 45) (hp 26000) (mp 300) (aspeed 1500) (hit 380) (dodge 76)
    (attack 0 1730 1900) (magic 0 0) (defense 197 167) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 420) (index 420) (country 0 1 2) (race 1) (level 87) (ai 5) (range 100) (sight 200 320) (exp 1600000)
    (str 320) (hth 158) (int 100) (wis 100) (dex 45) (hp 26000) (mp 500) (aspeed 1500) (hit 320) (dodge 76)
    (attack 0 500 600) (magic 500 600) (defense 197 167) (absorb 23) (mspeed 1600 500) (resist 75 75 75 75 75)
    (skill (31 1))
    (quest ))


    (monster (name 421) (index 421) (country 0 1 2) (race 1) (level 88) (ai 2) (range 30) (sight 200 320) (exp 1700000)
    (str 320) (hth 159) (int 90) (wis 60) (dex 45) (hp 26000) (mp 300) (aspeed 1500) (hit 380) (dodge 77)
    (attack 0 1750 1920) (magic 0 0) (defense 200 169) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 422) (index 422) (country 0 1 2) (race 0) (level 90) (ai 3) (range 30) (sight 200 320) (exp 3000000)
    (str 360) (hth 180) (int 90) (wis 60) (dex 45) (hp 90000) (mp 500) (aspeed 1500) (hit 420) (dodge 90)
    (attack 0 2860 3190) (magic 0 0) (defense 230 180) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 424) (index 424) (country 0 1 2) (race 1) (level 89) (ai 2) (range 30) (sight 200 320) (exp 1800000)
    (str 320) (hth 160) (int 90) (wis 60) (dex 45) (hp 27500) (mp 300) (aspeed 1500) (hit 380) (dodge 78)
    (attack 0 1770 1950) (magic 0 0) (defense 202 170) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 425) (index 425) (country 0 1 2) (race 1) (level 89) (ai 2) (range 30) (sight 200 320) (exp 1800000)
    (str 320) (hth 160) (int 90) (wis 60) (dex 45) (hp 27500) (mp 300) (aspeed 1500) (hit 380) (dodge 78)
    (attack 0 1770 1950) (magic 0 0) (defense 202 170) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 426) (index 426) (country 0 1 2) (race 1) (level 89) (ai 2) (range 30) (sight 200 320) (exp 1800000)
    (str 320) (hth 160) (int 90) (wis 60) (dex 45) (hp 27500) (mp 300) (aspeed 1500) (hit 380) (dodge 78)
    (attack 0 1770 1950) (magic 0 0) (defense 202 170) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 427) (index 427) (country 0 1 2) (race 1) (level 89) (ai 2) (range 30) (sight 200 320) (exp 1800000)
    (str 320) (hth 160) (int 90) (wis 60) (dex 45) (hp 27500) (mp 300) (aspeed 1500) (hit 380) (dodge 78)
    (attack 0 1770 1950) (magic 0 0) (defense 202 170) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))

  3. #3
    Valued Member lovmonkey is offline
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    Re: [HELP] wolf riders etc

    Quote Originally Posted by tOmmys View Post
    here, take a look


    (monster (name 416) (index 416) (country 0 1 2) (race 1) (level 85) (ai 2) (range 30) (sight 200 320) (exp 1500000)
    (str 320) (hth 156) (int 90) (wis 60) (dex 45) (hp 25000) (mp 300) (aspeed 1500) (hit 380) (dodge 75)
    (attack 0 1710 1880) (magic 0 0) (defense 195 165) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 417) (index 417) (country 0 1 2) (race 1) (level 85) (ai 2) (range 30) (sight 200 320) (exp 1500000)
    (str 320) (hth 156) (int 90) (wis 60) (dex 45) (hp 25000) (mp 300) (aspeed 1500) (hit 380) (dodge 75)
    (attack 0 1710 1880) (magic 0 0) (defense 195 165) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 418) (index 418) (country 0 1 2) (race 1) (level 90) (ai 2) (range 30) (sight 200 320) (exp 2000000)
    (str 320) (hth 165) (int 90) (wis 60) (dex 45) (hp 35000) (mp 300) (aspeed 1500) (hit 380) (dodge 80)
    (attack 0 2010 2230) (magic 0 0) (defense 210 175) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 419) (index 419) (country 0 1 2) (race 1) (level 87) (ai 2) (range 30) (sight 200 320) (exp 1600000)
    (str 320) (hth 158) (int 90) (wis 60) (dex 45) (hp 26000) (mp 300) (aspeed 1500) (hit 380) (dodge 76)
    (attack 0 1730 1900) (magic 0 0) (defense 197 167) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 420) (index 420) (country 0 1 2) (race 1) (level 87) (ai 5) (range 100) (sight 200 320) (exp 1600000)
    (str 320) (hth 158) (int 100) (wis 100) (dex 45) (hp 26000) (mp 500) (aspeed 1500) (hit 320) (dodge 76)
    (attack 0 500 600) (magic 500 600) (defense 197 167) (absorb 23) (mspeed 1600 500) (resist 75 75 75 75 75)
    (skill (31 1))
    (quest ))


    (monster (name 421) (index 421) (country 0 1 2) (race 1) (level 88) (ai 2) (range 30) (sight 200 320) (exp 1700000)
    (str 320) (hth 159) (int 90) (wis 60) (dex 45) (hp 26000) (mp 300) (aspeed 1500) (hit 380) (dodge 77)
    (attack 0 1750 1920) (magic 0 0) (defense 200 169) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 422) (index 422) (country 0 1 2) (race 0) (level 90) (ai 3) (range 30) (sight 200 320) (exp 3000000)
    (str 360) (hth 180) (int 90) (wis 60) (dex 45) (hp 90000) (mp 500) (aspeed 1500) (hit 420) (dodge 90)
    (attack 0 2860 3190) (magic 0 0) (defense 230 180) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 424) (index 424) (country 0 1 2) (race 1) (level 89) (ai 2) (range 30) (sight 200 320) (exp 1800000)
    (str 320) (hth 160) (int 90) (wis 60) (dex 45) (hp 27500) (mp 300) (aspeed 1500) (hit 380) (dodge 78)
    (attack 0 1770 1950) (magic 0 0) (defense 202 170) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 425) (index 425) (country 0 1 2) (race 1) (level 89) (ai 2) (range 30) (sight 200 320) (exp 1800000)
    (str 320) (hth 160) (int 90) (wis 60) (dex 45) (hp 27500) (mp 300) (aspeed 1500) (hit 380) (dodge 78)
    (attack 0 1770 1950) (magic 0 0) (defense 202 170) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 426) (index 426) (country 0 1 2) (race 1) (level 89) (ai 2) (range 30) (sight 200 320) (exp 1800000)
    (str 320) (hth 160) (int 90) (wis 60) (dex 45) (hp 27500) (mp 300) (aspeed 1500) (hit 380) (dodge 78)
    (attack 0 1770 1950) (magic 0 0) (defense 202 170) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))


    (monster (name 427) (index 427) (country 0 1 2) (race 1) (level 89) (ai 2) (range 30) (sight 200 320) (exp 1800000)
    (str 320) (hth 160) (int 90) (wis 60) (dex 45) (hp 27500) (mp 300) (aspeed 1500) (hit 380) (dodge 78)
    (attack 0 1770 1950) (magic 0 0) (defense 202 170) (absorb 13) (mspeed 1600 500) (resist 75 75 75 75 75)
    (quest ))
    this fixes the wizard yes , but i still got this problem :



    the wolf standin upwards when i give him a focus shot or normal arrow or what ever , and the wizard's attack is like a demon manager , i saw other servers with this attack :


  4. #4
    Enthusiast tOmmys is offline
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    Re: [HELP] wolf riders etc

    dunno whats wrong with your wolf riders, maybe somethin in macro
    and for the mage mobs, i didnt knew which skill they should use, so added manager skill :)

  5. #5
    Valued Member lovmonkey is offline
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    Re: [HELP] wolf riders etc

    Quote Originally Posted by tOmmys View Post
    dunno whats wrong with your wolf riders, maybe somethin in macro
    and for the mage mobs, i didnt knew which skill they should use, so added manager skill :)
    can u maby show your macro lines? then i can compare. ^^

    greetz

  6. #6
    Enthusiast tOmmys is offline
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    Re: [HELP] wolf riders etc

    Code:
    ;new korean mobs                                                                                                                               
    ( monsterinfo ( key 416) ( bone 80 ) (level 85) ( scale 1.0 8) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 417) ( bone 80 ) (level 85) ( scale 1.0 8) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 418) ( bone 81 ) (level 90) ( scale 1.0 15) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 419) ( bone 82 ) (level 87) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 420) ( bone 83 ) (level 87) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 421) ( bone 84 ) (level 88) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 422) ( bone 85 ) (level 90) ( scale 1.0 14) ( motion "AAAAAAAAAA" ) (mspeed 1600 500 ) (attheight 18) )
    ( monsterinfo ( key 424) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "AAAAAAAAAA" ) (part 6 0) (mspeed 1600 500) (attheight 20) )
    ( monsterinfo ( key 425) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "BAABBBBBBB" ) (part 5 0) (mspeed 1600 500) (attheight 20) )
    ( monsterinfo ( key 426) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "CCCCCCCCCC" ) (part 5 0) (mspeed 1600 500) (attheight 20) )
    ( monsterinfo ( key 427) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "CCCCCCCCCC" ) (part 6 0) (mspeed 1600 500) (attheight 20) )
    
    
    
    ( monsterbone (key 80) ( bone 0 3 7 2 3 4 5 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (normalmotion 2 0 0 0 0 0 0) (part 1 0) (damage 40 30 20 0))
    ( monsterbone (key 81) ( bone 0 3 7 2 3 4 5 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (normalmotion 2 0 0 0 0 0 0) (part 2 0) (damage 40 30 20 0))
    ( monsterbone (key 82) ( bone 0 3 7 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (part 5 0) (damage 40 30 20 0))
    ( monsterbone (key 83) ( bone 0 3 7 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 0 0 0 0 0 0 0) (part 4 0) (damage 40 30 20 0))
    ( monsterbone (key 84) ( bone 0 3 7 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 1 0 0 0 0 0 0) (part 4 0) (damage 40 30 20 0))
    ( monsterbone (key 85) ( bone 0 3 5 28 9 15 0 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (part 6 0) (damage 20 20 10 0))
    ( monsterbone (key 87) ( bone 0 24 26 39 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 2 1 2 2 0 0 0) (part 6 0) (damage 20 20 10 0))

  7. #7
    Valued Member lovmonkey is offline
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    Re: [HELP] wolf riders etc

    Quote Originally Posted by tOmmys View Post
    Code:
    ;new korean mobs                                                                                                                               
    ( monsterinfo ( key 416) ( bone 80 ) (level 85) ( scale 1.0 8) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 417) ( bone 80 ) (level 85) ( scale 1.0 8) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 418) ( bone 81 ) (level 90) ( scale 1.0 15) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 419) ( bone 82 ) (level 87) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 420) ( bone 83 ) (level 87) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 421) ( bone 84 ) (level 88) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 1600 500) (attheight 16) )
    ( monsterinfo ( key 422) ( bone 85 ) (level 90) ( scale 1.0 14) ( motion "AAAAAAAAAA" ) (mspeed 1600 500 ) (attheight 18) )
    ( monsterinfo ( key 424) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "AAAAAAAAAA" ) (part 6 0) (mspeed 1600 500) (attheight 20) )
    ( monsterinfo ( key 425) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "BAABBBBBBB" ) (part 5 0) (mspeed 1600 500) (attheight 20) )
    ( monsterinfo ( key 426) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "CCCCCCCCCC" ) (part 5 0) (mspeed 1600 500) (attheight 20) )
    ( monsterinfo ( key 427) ( bone 87 ) (level 89) ( scale 1.0 6 0 -3) ( motion "CCCCCCCCCC" ) (part 6 0) (mspeed 1600 500) (attheight 20) )
     
     
     
    ( monsterbone (key 80) ( bone 0 3 7 2 3 4 5 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (normalmotion 2 0 0 0 0 0 0) (part 1 0) (damage 40 30 20 0))
    ( monsterbone (key 81) ( bone 0 3 7 2 3 4 5 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (normalmotion 2 0 0 0 0 0 0) (part 2 0) (damage 40 30 20 0))
    ( monsterbone (key 82) ( bone 0 3 7 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (part 5 0) (damage 40 30 20 0))
    ( monsterbone (key 83) ( bone 0 3 7 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 0 0 0 0 0 0 0) (part 4 0) (damage 40 30 20 0))
    ( monsterbone (key 84) ( bone 0 3 7 0 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 1 0 0 0 0 0 0) (part 4 0) (damage 40 30 20 0))
    ( monsterbone (key 85) ( bone 0 3 5 28 9 15 0 0) ( target -3.0 3.5 2.0 3) (motion 2 0 0 0 0 0 0) (part 6 0) (damage 20 20 10 0))
    ( monsterbone (key 87) ( bone 0 24 26 39 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 2 1 2 2 0 0 0) (part 6 0) (damage 20 20 10 0))

    fixed now.. idk what i did wrong but i think maby it was the atheight? ^^

    greetz

  8. #8
    Enthusiast tOmmys is offline
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    Re: [HELP] wolf riders etc

    maybe :)



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