i have a question

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  1. #1
    KalOnline Developer MaZoR is offline
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    shout i have a question

    Hello all

    I want to know how to make monster an NPC ???

    Thanks


  2. #2
    make Love, not War! HadesKal is offline
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    Re: i have a question

    This is an 100% logic operation and i bet there is a tutorial already.....

    What you need to do:

    1. get monsterfiles(gb/gtx/motion)
    2. convert into npc files(gb/gtx/motion)


    • change filename
    • remember filenameprotection - Hex editor (end of the file - change the old filename to new one - of all files(gb/gtx/motion))

    3. bones/motion in macrodat.txt


    • find monsterlines (monsterinfo -> npcinfo | monsterbone -> npcbone)


    Then you should be finish.. I hope I didn't forget anything.
    Enjoy and good luck, bet you ll need it :D

  3. #3
    Member I LoVe YoU is offline
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    Jul 2012 Join Date
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    yeah thanks me too i want to know how to make monster an npc thanks uppa

  4. #4
    make Love, not War! HadesKal is offline
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    Re: i have a question

    Quote Originally Posted by I LoVe YoU View Post
    yeah thanks me too i want to know how to make monster an npc thanks uppa
    Then
    "like" it as a "thank you".
    In this forum there is a special "Like" button to show someone that he helped you. Then you don't need to do useless posts like this and we are both happy about this.

    Kind Regards

    Uppa

  5. #5
    Modeler / C++ Coder Matynator is offline
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    577Posts

    Re: i have a question

    i recommand to take only 1 animation though.. the one that makes him stand still and breathe.. ( idle animation )
    that saves some time renaming and saves some unwanted data in the client aswell since you wont be using a ton of animations for it :P.

  6. #6
    KalOnline Developer MaZoR is offline
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    Jun 2012 Join Date
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    Re: i have a question

    Quote Originally Posted by UppaCuT View Post
    This is an 100% logic operation and i bet there is a tutorial already.....

    What you need to do:

    1. get monsterfiles(gb/gtx/motion)
    2. convert into npc files(gb/gtx/motion)


    • change filename
    • remember filenameprotection - Hex editor (end of the file - change the old filename to new one - of all files(gb/gtx/motion))

    3. bones/motion in macrodat.txt


    • find monsterlines (monsterinfo -> npcinfo | monsterbone -> npcbone)


    Then you should be finish.. I hope I didn't forget anything.
    Enjoy and good luck, bet you ll need it :D

    Thank you ;)



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