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KishU KalOnline
KalOnlne intlike quest system
hello dear friends i got small question
i made quest system intlike example players go to npc open quest then go collect items and then go back to npc to complete the quest. my question is how i make the quest items dropable only if the quest opened and if the quest completed quest items dont drop anymore can someone explain how its working please thank you
Last edited by MajorIG247; 04-01-17 at 06:58 PM.
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Re: KalOnlne intlike quest system
*Config
InitMonster.txt -> ex. (quest (2 1 901 1) (3 1 902 1) (54 1 1025 1) (8001 1 933 1))
*Meaning
(quest (Quest_Index, Quest_Flag, Itemgroup_Index, Amount)) // Quest ID 2, Quest Flag ID 1, Itemgroup Index 901, Amount 1.
*Flag
Quest flag -> (quest (index 1000 100 -> flag))