3 questionsPlease help me with this. Thanks
- How can i edit the maps with notepad?
- how is it calculated?
- how can i import places like in temp fort?
3 questionsPlease help me with this. Thanks
- How can i edit the maps with notepad?
- how is it calculated?
- how can i import places like in temp fort?
1. You can't.
2. It's like a map out of characters. (One character equals 1 type) [KSM]
3. Um what?
2. ok, i found the map editor but how does the cooridate work? only had 3 to 4 numbers. do i just drop the first part in the /set frame 204134 so it would be 134?
3. u know the tents in temp fort, where abouts are they in the config files?
Tents are NPCs. You edit them in InitNPC.txt
And to find a place, type in /set frame then go to a place you want and you'll see X: and Y: and Z:.
bakabug tools
KCM
KSM
TDA tools
look in the release section next time
no no no i know that, what im saying is: when i use it i dont know about the cooridatince because theres only 3 to 4 numbers and in the game theres 6 numbers and thank you about the tents and stuff thanks
wouldn't mess with the maps till 100% perfect map editor is released client and server side. just will cause more and more bugs
lol but im tryign to make a new town
making a town isn't possible.. yet.
Gumby you can't be more right ! Just take the Traitor Hangout and the Harbor for instance, although the Harbor need some remodeling and removing of the broken houses, the hangout is perfectly shaped to make it out as a huge town. Just remove the mobs, make it a Town Zone in the KSM and spawn some NPC here and there and you got yourself a new town.
I wouldn't call that a new town, it's just an existing town but than there are npc's in it instead of mobs. Same as putting mobs in temp fort and npc's in D1.
I think he mean's geum ohee castle or something, u know, where all the ghost of.... are running.
I dont know for sure but i remember a crane and some sunken ships over there