guys, can somone show me how the trigers should look like..
ive already try but it dont work
guys, can somone show me how the trigers should look like..
ive already try but it dont work
what do you mean?
I mean when you get the mystery skill at 81 it should lvl up automaticly each level you reach, but it doesnt.
so i was thinking about making it with sql store procedure.
i made one but it doesnt work
thats one for eva mystery skill for level 82Code:USE [kal_db] GO /****** Object: StoredProcedure [dbo].[MysteryAutoLevel] Script Date: 15/10/2015 23:13:56 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[MysteryAutoLevel] @PLevel int, @slvl tinyint, @Skill tinyint AS SET @slvl = (SELECT [Level] FROM Skill WHERE [Level] = @slvl) SET @PLevel = (SELECT [Level] FROM [Player] WHERE [PID] = @PLevel) SET @Skill = (SELECT [Index] FROM [Skill] WHERE [Index] = @PLevel) IF (@PLevel = 82) And ( @Skill =86) And ( @slvl =1) begin --do a special thing, like make bound UPDATE [Skill] SET [Level] = 2 end
Ahhh , mystery skills at shinra dll has only one grade and ungradeable
yea thats why i trying to make it with sql
I dont think that will work
Right that wont work
ok guys thanks..
got any way to make the mystery skills auto leveling?
Hook CPlayer::LevelUp
I've been working hard on this but if you're REALLY into this .. then .. the hook @lafreak was talking about is this...
Code:static int(__thiscall *Levelup) (void *PlayerPtr) = (int(__thiscall *Levelup) (void *PlayerPtr))0x0045CC00;