n.env

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  1. #1
    Kal Craker cristy_abaddon is offline
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    n.env

    Hy all im looking now into n.env structure.
    im wondering how the header works...
    i discovered that objects have 8 bites + filename and textures have 12bites+ filename.

    I hope im right,but still wondering about the header.

    Thank you

    //edit
    at least can you guys upload some versions of n.env?? Thank you
    Last edited by cristy_abaddon; 16-05-12 at 08:27 AM.


  2. #2
    Please STAHP! ASN is offline
    Grand MasterRank
    Dec 2010 Join Date
    934Posts

    Re: n.env

    Quote Originally Posted by cristy_abaddon View Post
    Hy all im looking now into n.env structure.
    im wondering how the header works...
    i discovered that objects have 8 bites + filename and textures have 12bites+ filename.

    I hope im right,but still wondering about the header.

    Thank you

    //edit
    at least can you guys upload some versions of n.env?? Thank you
    4 DIFFERENT n.env FILES GL ;P

  3. #3
    Kal Craker cristy_abaddon is offline
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    Apr 2006 Join Date
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    Re: n.env

    thank you very much

  4. #4
    Kal Craker cristy_abaddon is offline
    Grand MasterRank
    Apr 2006 Join Date
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    859Posts

    Re: n.env

    Still not sure about it...
    So far i know the structure of objects and textures
    I need to find out what the first 4 bytes represent (i think it is a CRC32,but for what?)
    And those 484 bytes... seems like color maps... but didn't find any link between them and textures
    Here is what i mean

    Code:
    1 0 0 0 134 133 5
    132 131 3
    233 231 103
    0 0 128
    0 0 0 0 80 79 15
    79 78 14
    36 34 98
    0 0 128
    0 0 0 0 26 25 25
    26 25 25
    94 92 92
    0 0 128
    0 0 0 0 228 226 34
    228 227 35
    152 150 86
    0 0 128
    1 0 0 0 173 172 44
    175 174 46
    210 208 80
    0 0 128
    1 0 0 0 245 243 115
    214 212 84
    230 228 100
    0 0 128
    1 0 0 0 250 249 121
    107 106 106
    115 114 114
    0 0 128
    1 0 0 0 0 0 128
    0 0 128
    0 0 128
    0 0 128
    0 0 0 0 0 0 128
    0 0 128
    0 0 128
    0 0 128
    0 0 0 0 0 0 128
    0 0 128
    0 0 128
    0 0 128
    0 0 0 0 0 0 128
    0 0 128
    0 0 128
    0 0 128
    0 0 0 0 0 0 128
    0 0 128
    0 0 128
    0 0 128
    0 0 0 0 0 0 128
    0 0 128
    0 0 128
    0 0 128
    0 0 0 0 0 0 128
    0 0 128
    0 0 128
    0 0 128
    0 0 0 0 0 0 128
    0 0 128
    0 0 128
    0 0 128
    0 0 0 0 0 0 128
    0 0 128
    0 0 128
    0 0 128
    0 0 0 0 0 0 128
    0 0 128
    0 0 128
    0 0 128
    1 0 0 0 0 0 128
    0 0 128
    0 0 128
    0 0 128
    1 0 0 0 0 0 128
    200 198 70
    202 200 200 62 0 0 128
    0 0 0 0 236 235 107
    197 195 67
    255 253 253 62 0 0 128
    1 0 0 0 217 215 87
    194 192 64
    154 153 25
    0 0 128
    0 0 0 0 68 67 67
    115 113 49
    46 45 45
    0 0 128
    0 0 0 0 176 174 46
    35 34 34
    194 192 64
    0 0 128
    0 0 0 0 27 26 26
    212 210 18
    86 84 84
    0 0 128
    64 0 0 0 END OF UNKNOWN
    they are already translated from hex
    after this texture part starts...
    Any hint is appreciated ^_^
    Thank you



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