Still not sure about it...
So far i know the structure of objects and textures
I need to find out what the first 4 bytes represent (i think it is a CRC32,but for what?)
And those 484 bytes... seems like color maps... but didn't find any link between them and textures
Here is what i mean
Code:
1 0 0 0 134 133 5
132 131 3
233 231 103
0 0 128
0 0 0 0 80 79 15
79 78 14
36 34 98
0 0 128
0 0 0 0 26 25 25
26 25 25
94 92 92
0 0 128
0 0 0 0 228 226 34
228 227 35
152 150 86
0 0 128
1 0 0 0 173 172 44
175 174 46
210 208 80
0 0 128
1 0 0 0 245 243 115
214 212 84
230 228 100
0 0 128
1 0 0 0 250 249 121
107 106 106
115 114 114
0 0 128
1 0 0 0 0 0 128
0 0 128
0 0 128
0 0 128
0 0 0 0 0 0 128
0 0 128
0 0 128
0 0 128
0 0 0 0 0 0 128
0 0 128
0 0 128
0 0 128
0 0 0 0 0 0 128
0 0 128
0 0 128
0 0 128
0 0 0 0 0 0 128
0 0 128
0 0 128
0 0 128
0 0 0 0 0 0 128
0 0 128
0 0 128
0 0 128
0 0 0 0 0 0 128
0 0 128
0 0 128
0 0 128
0 0 0 0 0 0 128
0 0 128
0 0 128
0 0 128
0 0 0 0 0 0 128
0 0 128
0 0 128
0 0 128
0 0 0 0 0 0 128
0 0 128
0 0 128
0 0 128
1 0 0 0 0 0 128
0 0 128
0 0 128
0 0 128
1 0 0 0 0 0 128
200 198 70
202 200 200 62 0 0 128
0 0 0 0 236 235 107
197 195 67
255 253 253 62 0 0 128
1 0 0 0 217 215 87
194 192 64
154 153 25
0 0 128
0 0 0 0 68 67 67
115 113 49
46 45 45
0 0 128
0 0 0 0 176 174 46
35 34 34
194 192 64
0 0 128
0 0 0 0 27 26 26
212 210 18
86 84 84
0 0 128
64 0 0 0 END OF UNKNOWN
they are already translated from hex
after this texture part starts...
Any hint is appreciated ^_^
Thank you