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Proficient Member
New Korea Mobs Bug
Dear Community,
Some weeks ago i startet to make my own p-server. I added the new korea mobs (from release section). All Mobs work, i have just a little problem with those wolf-riders. If i attack them with a mage, all is fine, but if they get physical attack from a knight or an archer, they make some mysterious moves (see picture below). I hope someone can give me a hint how to solve this bug.
http://www.imagehut.eu/images/93646s...8_6_19_004.jpg
InitMonster:
(monster (name 424) (index 424) (country 0 1 2) (race 1) (level 78) (ai 2) (range 30) (sight 360 380) (exp 34000) (itemgroup 5001 1) (str 250) (hth 150) (int 50) (wis 20) (dex 78) (hp 3200) (mp 400) (aspeed 1400) (hit 150) (dodge 75) (attack 0 560 850) (magic 0 0) (defense 180 160) (absorb 30) (mspeed 2300 550) (resist 35 35 35 45 45) (quest ))
(monster (name 425) (index 425) (country 0 1 2) (race 1) (level 82) (ai 2) (range 180) (sight 360 380) (exp 52000) (itemgroup 5000 1) (str 200) (hth 164) (int 50) (wis 20) (dex 82) (hp 4850) mp 400) (aspeed 1400) (hit 140) (dodge 80) (attack 0 610 900) (magic 0 0) (defense 190 170) (absorb 30) (mspeed 2300 550) (resist 35 35 35 45 45) (quest ))
(monster (name 426) (index 426) (country 0 1 2) (race 1) (level 86) (ai 2) (range 40) (sight 360 380) (exp 55500) (itemgroup 5005 1) (str 250) (hth 172) (int 50) (wis 20) (dex 86) (hp 5050) (mp 400) (aspeed 1400) (hit 150) (dodge 80) (attack 0 650 1000) (magic 0 0) (defense 200 180) (absorb 30) (mspeed 2300 550) (resist 35 35 35 45 45) (quest ))
(monster (name 427) (index 427) (country 0 1 2) (race 1) (level 90) (ai 2) (range 50) (sight 360 380) (exp 59000) (itemgroup 5005 1) (str 250) (hth 180) (int 50) (wis 20) (dex 90) (hp 5250) (mp 400) (aspeed 1400) (hit 150) (dodge 85) (attack 0 710 1050) (magic 0 0) (defense 210 200) (absorb 30) (mspeed 2300 550) (resist 35 35 35 45 45) (quest ))
macro.dat:
( monsterinfo ( key 424) ( bone 87 ) (level 78) ( scale 1.2 13 0 -5) ( motion "AAAAAAAAAA" ) (part 6 0) (mspeed 2300 550) (attheight 20))
( monsterinfo ( key 425) ( bone 87 ) (level 82) ( scale 1.2 13 0 -5) ( motion "BAABBBBBBB" ) (part 5 0) (mspeed 2300 550) (attheight 20))
( monsterinfo ( key 426) ( bone 87 ) (level 86) ( scale 1.2 13 0 -5) ( motion "CCCCCCCCCC" ) (part 5 0) (mspeed 2300 550) (attheight 20))
( monsterinfo ( key 427) ( bone 87 ) (level 90) ( scale 1.2 13 0 -5) ( motion "CCCCCCCCCC" ) (part 6 0) (mspeed 2300 550) (attheight 20))
( monsterbone (key 87) ( bone 5 2 1 39 0 0 0 0) ( target -3.0 3.5 2.0 3) (motion 2 1 2 2 0 0 0) (part 6 0) (damage 0 0 0 0))
message-e.dat:
( monstername 424 "Flag Rang Bottle")
( monstername 425 "Flag Rang Bottle Archer")
( monstername 426 "Flag Rang Bottle Department Head")
( monstername 427 "General Horse Riding Bottle")
Last edited by Fritjef; 19-06-08 at 08:53 PM.
Reason: more infos
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Proficient Member
Re: New Korea Mobs Bug
hmm one week without answer? :P
Bug is still not fixed. Ah and by the way, i use vladis repack, hope someone can help me out here.
Greets Fritjef
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aka Reb3lzrr
Re: New Korea Mobs Bug
Its a bone bug,
Let me explain it as simple as possible:
The bones ( monsterinfo ) is incorrect, the engine now doesn't know how to show a 'correct' impact
How to get the correct bones? Take them from int..?
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Enthusiast
Re: New Korea Mobs Bug
korean server fixed it long time ago,so download korean client,and patch it,or download my repack,its fixed too
http://forum.ragezone.com/showthread.php?t=419117
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Proficient Member
Re: New Korea Mobs Bug
Thanks @Boarderkoen and soldier10785 problem is fixed now.
For those who are interested, i copied the .gb files from soldiers repack and his monsterinfo & monsterbones @macro.dat and all worked fine.