No Cooldown on some skills after KOSP Premium

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  1. #1
    Member DrOetker is offline
    MemberRank
    Jun 2008 Join Date
    43Posts

    No Cooldown on some skills after KOSP Premium

    Hey I have a problem after we got the new hackshield from Aylen archer and mages low rate skills (so it means a t m) like splashy stagger ice magic , but no knight skills, have no cooldown and get kickes ! please help me!!! thanks!


  2. #2
    Sorcerer Supreme Dj-Angel is offline
    Member +Rank
    Jul 2007 Join Date
    єηgєяℓandLocation
    267Posts

    Re: No Cooldown on some skills after KOSP Premium

    Use this its set up like mine and there is no cooldown .. for mage or archers if it still dosnt work change the Delay (delay 0 "ur amount .. 60000" 0)






    [QUOTE];knight
    (skill (class 0) (index 0) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 6) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;run
    (skill (class 0) (index 1) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;behead
    (skill (class 0) (index 2) (redistribute 1) (limit 1 0 0 0) (maxlevel 20) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upgrade weapon
    (skill (class 0) (index 3) (redistribute 1) (limit 5 0 0 0) (maxlevel 10) (mp 10) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;thunder
    (skill (class 0) (index 4) (redistribute 0) (limit 18 0 0 0) (maxlevel 5) (mp 10) (lasttime 0) (delay 0 5000 0) (value1 0) (value2 0)) ;mock
    (skill (class 0) (index 5) (redistribute 1) (limit 30 1 0 0) (maxlevel 5) (mp 28) (lasttime 0) (delay 600 3300 0) (value1 0) (value2 0)) ;Transcendental
    (skill (class 0) (index 6) (redistribute 0) (limit 30 1 0 0) (maxlevel 15) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upblockshield
    (skill (class 0) (index 7) (redistribute 1) (limit 24 0 3 5) (maxlevel 5) (mp 15) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;UpperSlash
    (skill (class 0) (index 8) (redistribute 1) (limit 41 1 4 5) (maxlevel 3) (mp 24) (lasttime 0) (delay 0 5000 0) (value1 0) (value2 0)) ;Enrage
    (skill (class 0) (index 9) (redistribute 1) (limit 39 1 5 1) (maxlevel 3) (mp 19) (lasttime ) (delay 800 3300 0) (value1 0) (value2 0)) ;Edge
    (skill (class 0) (index 10) (redistribute 1) (limit 42 1 0 0) (maxlevel 1) (mp 86) (lasttime ) (delay 0 90000 0) (value1 0) (value2 0)) ;WildAccuracy
    (skill (class 0) (index 11) (redistribute 0) (limit 0 0 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;rest
    (skill (class 0) (index 12) (redistribute 1) (limit 10 0 0 0) (maxlevel 15) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upfatal
    (skill (class 0) (index 13) (redistribute 1) (limit 43 1 7 1) (maxlevel 5) (mp 15) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;FatalWound
    (skill (class 0) (index 14) (redistribute 0) (limit 15 0 0 0) (maxlevel 3) (mp 25) (lasttime 0) (delay 0 120000 0) (value1 0) (value2 0)) ;Protect
    (skill (class 0) (index 15) (redistribute 0) (limit 25 0 0 0) (maxlevel 1) (mp 58) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;ShieldSmash
    (skill (class 0) (index 16) (redistribute 1) (limit 50 2 0 0) (maxlevel 5) (mp 24) (lasttime 0) (delay 0 4600 0) (value1 0) (value2 0)) ;UpperSmash
    (skill (class 0) (index 17) (redistribute 1) (limit 53 2 0 0) (maxlevel 5) (mp 12) (lasttime 0) (delay 0 700 0) (value1 0) (value2 0)) ;Infernal
    (skill (class 0) (index 18) (redistribute 0) (limit 50 3 0 0) (maxlevel 4) (mp 300) (lasttime 0) (delay 0 30000 0) (value1 0) (value2 0)) ;RainforceDefense
    (skill (class 0) (index 19) (redistribute 1) (limit 51 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 30000 0) (value1 0) (value2 0)) ;ChantProtect
    (skill (class 0) (index 20) (redistribute 1) (limit 50 2 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CUpParry
    (skill (class 0) (index 21) (redistribute 1) (limit 52 2 0 0) (maxlevel 2) (mp 46) (lasttime 0) (delay 0 14000 0) (value1 0) (value2 0)) ;CDash
    (skill (class 0) (index 22) (redistribute 1) (limit 52 3 0 0) (maxlevel 4) (mp 72) (lasttime 0) (delay 0 25000 0) (value1 0) (value2 0)) ;CShieldAttack
    (skill (class 0) (index 23) (redistribute 1) (limit 55 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;ChantHealing
    (skill (class 0) (index 24) (redistribute 1) (limit 53 2 0 0) (maxlevel 6) (mp 200) (lasttime 0) (delay 0 300000 0) (value1 0) (value2 0)) ;CBerserk
    (skill (class 0) (index 25) (redistribute 1) (limit 54 2 0 0) (maxlevel 5) (mp 49) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CPullSwing
    (skill (class 0) (index 26) (redistribute 1) (limit 52 3 0 0) (maxlevel 2) (mp 0) (lasttime 0) (delay 0 40000 0) (value1 0) (value2 0)) ;CSacrifice
    (skill (class 0) (index 27) (redistribute 1) (limit 53 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CChantDefLightning
    (skill (class 0) (index 28) (redistribute 1) (limit 53 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CChantDefIce
    (skill (class 0) (index 29) (redistribute 1) (limit 53 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CChantDefFire
    (skill (class 0) (index 30) (redistribute 0) (limit 50 2 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CUpReinforceVitality
    (skill (class 0) (index 31) (redistribute 1) (limit 54 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CChantAccuracy
    (skill (class 0) (index 32) (redistribute 1) (limit 54 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CChantBattle
    (skill (class 0) (index 33) (redistribute 1) (limit 56 3 0 0) (maxlevel 2) (mp 0) (lasttime 0) (delay 1500 1800000 0) (value1 0) (value2 0)) ;CChangeVitality
    (skill (class 0) (index 34) (redistribute 1) (limit 58 3 0 0) (maxlevel 1) (mp 475) (lasttime 0) (delay 0 1800000 0) (value1 0) (value2 0)) ;CShieldResilience
    (skill (class 0) (index 35) (redistribute 0) (limit 59 3 0 0) (maxlevel 2) (mp 240) (lasttime 0) (delay 3200 40000 0) (value1 0) (value2 0)) ;CReincarnate
    (skill (class 0) (index 36) (redistribute 0) (limit 61 2 12 15) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upfatal3
    (skill (class 0) (index 80) (redistribute 1) (limit 50 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;Cgunnery
    (skill (class 0) (index 81) (redistribute 1) (limit 50 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;Cgunnery
    ;mage
    (skill (class 1) (index 0) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 6) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;run
    (skill (class 1) (index 1) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;behead
    (skill (class 1) (index 2) (redistribute 1) (limit 8 0 0 0) (maxlevel 20) (mp 7) (lasttime 0) (delay 1300 600 0) (value1 0) (value2 0)) ;fire magic
    (skill (class 1) (index 3) (redistribute 1) (limit 3 0 0 0) (maxlevel 255) (mp 6) (lasttime 0) (delay 800 600 0) (value1 0) (value2 0)) ;ice magic
    (skill (class 1) (index 4) (redistribute 0) (limit 0 0 0 0) (maxlevel 10) (mp 2) (lasttime 0) (delay 600 600 0) (value1 0) (value2 0)) ;litning magic
    (skill (class 1) (index 5) (redistribute 0) (limit 25 0 0 0) (maxlevel 1) (mp 64) (lasttime 0) (delay 800 5000 0) (value1 0) (value2 0)) ;ProtectRange
    ;(skill (class 1) (index 6) (redistribute 1) (limit 50 1 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upIce2
    ;(skill (class 1) (index 7) (redistribute 1) (limit 50 1 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upFire2
    (skill (class 1) (index 8) (redistribute 1) (limit 7 0 0 0) (maxlevel 5) (mp 6) (lasttime 0) (delay 0 4200 0) (value1 0) (value2 0)) ;self heal
    (skill (class 1) (index 9) (redistribute 1) (limit 31 1 4 5) (maxlevel 5) (mp 56) (lasttime 0) (delay 0 1200 0) (value1 0) (value2 0)) ;shock magic
    (skill (class 1) (index 10) (redistribute 1) (limit 16 0 8 3) (maxlevel 10) (mp 8) (lasttime 0) (delay 1800 600 0) (value1 0) (value2 0)) ;Any heal
    (skill (class 1) (index 11) (redistribute 0) (limit 0 0 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;rest
    (skill (class 1) (index 12) (redistribute 1) (limit 30 1 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;uplitning
    (skill (class 1) (index 13) (redistribute 1) (limit 30 1 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upIce
    (skill (class 1) (index 14) (redistribute 1) (limit 30 1 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upFire
    (skill (class 1) (index 15) (redistribute 1) (limit 32 1 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;Meditation
    (skill (class 1) (index 16) (redistribute 1) (limit 37 1 10 1) (maxlevel 1) (mp 240) (lasttime 0) (delay 3200 5000 0) (value1 0) (value2 0)) ;revival
    (skill (class 1) (index 17) (redistribute 0) (limit 30 1 0 0) (maxlevel 1) (mp 45) (lasttime 0) (delay 2200 0 0) (value1 1) (value2 3)) ;stoneshield
    (skill (class 1) (index 18) (redistribute 0) (limit 35 1 17 1) (maxlevel 1) (mp 58) (lasttime 0) (delay 2200 0 0) (value1 1) (value2 5)) ;stoneshield2
    (skill (class 1) (index 19) (redistribute 0) (limit 40 1 18 1) (maxlevel 1) (mp 64) (lasttime 0) (delay 2200 0 0) (value1 2) (value2 7)) ;stoneshield3
    (skill (class 1) (index 20) (redistribute 0) (limit 45 1 19 1) (maxlevel 1) (mp 75) (lasttime 0) (delay 2200 0 0) (value1 2) (value2 10)) ;stoneshield4
    (skill (class 1) (index 21) (redistribute 0) (limit 50 1 20 1) (maxlevel 1) (mp 82) (lasttime 0) (delay 2200 0 0) (value1 2) (value2 15)) ;stoneshield5
    (skill (class 1) (index 22) (redistribute 1) (limit 36 1 10 10) (maxlevel 5) (mp 39) (lasttime 0) (delay 1500 600 0) (value1 0) (value2 0)) ;Plus Anyheal
    (skill (class 1) (index 23) (redistribute 1) (limit 21 0 4 10) (maxlevel 10) (mp 12) (lasttime 0) (delay 700 600 0) (value1 0) (value2 0)) ;Spark
    (skill (class 1) (index 24) (redistribute 1) (limit 34 1 3 10) (maxlevel 5) (mp 43) (lasttime 0) (delay 800 600 0) (value1 0) (value2 0)) ;MagicWideIce
    (skill (class 1) (index 25) (redistribute 1) (limit 33 1 2 10) (maxlevel 5) (mp 32) (lasttime 0) (delay 2100 600 0) (value1 0) (value2 0)) ;MagicWideFire
    (skill (class 1) (index 26) (redistribute 1) (limit 36 1 0 0) (maxlevel 3) (mp 82) (lasttime 0) (delay 2300 600 0) (value1 0) (value2 0)) ;Haste
    (skill (class 1) (index 27) (redistribute 1) (limit 43 1 24 1) (maxlevel 1) (mp 47) (lasttime 0) (delay 2000 600 0) (value1 0) (value2 0)) ;FrostBlast
    (skill (class 1) (index 28) (redistribute 1) (limit 47 1 22 5) (maxlevel 3) (mp 58) (lasttime 0) (delay 1200 600 0) (value1 0) (value2 0)) ;HealingParty
    (skill (class 1) (index 29) (redistribute 1) (limit 42 1 16 1) (maxlevel 1) (mp 112) (lasttime 0) (delay 0 90000 0) (value1 0) (value2 0)) ;HealingAnyQuick
    (skill (class 1) (index 30) (redistribute 0) (limit 50 2 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CUpReinforceVitality
    (skill (class 1) (index 31) (redistribute 1) (limit 53 2 23 10) (maxlevel 2) (mp 22) (lasttime 0) (delay 800 600 0) (value1 0) (value2 0)) ;CCalllitning
    (skill (class 1) (index 32) (redistribute 1) (limit 51 2 3 20) (maxlevel 4) (mp 12) (lasttime 0) (delay 1000 600 0) (value1 0) (value2 0)) ;IceLance
    (skill (class 1) (index 33) (redistribute 1) (limit 52 2 2 20) (maxlevel 2) (mp 16) (lasttime 0) (delay 1200 600 0) (value1 0) (value2 0)) ;FireExplosion
    (skill (class 1) (index 34) (redistribute 1) (limit 50 3 0 0) (maxlevel 3) (mp 230) (lasttime 0) (delay 3000 5000 0) (value1 0) (value2 0)) ;Resurrection
    (skill (class 1) (index 35) (redistribute 1) (limit 51 3 0 0) (maxlevel 3) (mp 39) (lasttime 0) (delay 1500 600 0) (value1 0) (value2 0)) ;Restoration
    (skill (class 1) (index 36) (redistribute 1) (limit 51 3 0 0) (maxlevel 5) (mp 98) (lasttime 0) (delay 2400 6000 0) (value1 0) (value2 0)) ;Mesmerization
    (skill (class 1) (index 37) (redistribute 1) (limit 54 2 27 1) (maxlevel 4) (mp 60) (lasttime 0) (delay 1200 800 0) (value1 0) (value2 0)) ;SnowField
    (skill (class 1) (index 38) (redistribute 1) (limit 50 2 0 0) (maxlevel 5) (mp 50) (lasttime 0) (delay 1500 5000 0) (value1 0) (value2 0)) ;InchantWeapon
    (skill (class 1) (index 39) (redistribute 1) (limit 53 3 0 0) (maxlevel 2) (mp 41) (lasttime 0) (delay 2000 5000 0) (value1 0) (value2 0)) ;AuraDefense
    (skill (class 1) (index 40) (redistribute 1) (limit 52 3 0 0) (maxlevel 2) (mp 12) (lasttime 0) (delay 1200 6000 0) (value1 0) (value2 0)) ;SpiritBlast
    (skill (class 1) (index 41) (redistribute 1) (limit 59 2 23 10) (maxlevel 1) (mp 174) (lasttime 0) (delay 2200 3000 0) (value1 0) (value2 0)) ;ChainLitning
    (skill (class 1) (index 42) (redistribute 1) (limit 63 2 31 2) (maxlevel 2) (mp 30) (lasttime 0) (delay 1000 600 0) (value1 0) (value2 0)) ;ThunderLitning
    (skill (class 1) (index 43) (redistribute 1) (limit 65 2 41 1) (maxlevel 1) (mp 352) (lasttime 0) (delay 4000 180000 0) (value1 0) (value2 0)) ;ThunderStorm
    (skill (class 1) (index 44) (redistribute 1) (limit 56 2 24 2) (maxlevel 1) (mp 126) (lasttime 0) (delay 800 1500 0) (value1 0) (value2 0)) ;IceRequiem
    (skill (class 1) (index 45) (redistribute 1) (limit 65 2 44 1) (maxlevel 1) (mp 396) (lasttime 0) (delay 4000 180000 0) (value1 0) (value2 0)) ;IceStorm
    (skill (class 1) (index 46) (redistribute 1) (limit 62 2 33 2) (maxlevel 2) (mp 32) (lasttime 0) (delay 1400 600 0) (value1 0) (value2 0)) ;FireEruption
    (skill (class 1) (index 47) (redistribute 1) (limit 64 2 25 5) (maxlevel 1) (mp 142) (lasttime 0) (delay 1800 2200 0) (value1 0) (value2 0)) ;ExplosiveBurst
    (skill (class 1) (index 48) (redistribute 1) (limit 65 2 47 1) (maxlevel 1) (mp 327) (lasttime 0) (delay 4000 180000 0) (value1 0) (value2 0)) ;FireRain
    (skill (class 1) (index 49) (redistribute 1) (limit 54 3 0 0) (maxlevel 2) (mp 64) (lasttime 0) (delay 2000 5000 0) (value1 1) (value2 0)) ;StrenUpStr
    (skill (class 1) (index 50) (redistribute 1) (limit 54 3 0 0) (maxlevel 2) (mp 60) (lasttime 0) (delay 2000 5000 0) (value1 2) (value2 0)) ;StrenUpHth
    (skill (class 1) (index 51) (redistribute 1) (limit 55 3 0 0) (maxlevel 2) (mp 67) (lasttime 0) (delay 2000 5000 0) (value1 4) (value2 0)) ;StrenUpDex
    (skill (class 1) (index 52) (redistribute 1) (limit 56 3 0 0) (maxlevel 2) (mp 64) (lasttime 0) (delay 2000 5000 0) (value1 8) (value2 0)) ;StrenUpInt
    (skill (class 1) (index 53) (redistribute 1) (limit 57 3 0 0) (maxlevel 2) (mp 72) (lasttime 0) (delay 2000 5000 0) (value1 16) (value2 0)) ;StrenUpFatal
    (skill (class 1) (index 54) (redistribute 1) (limit 50 3 0 0) (maxlevel 1) (mp 74) (lasttime 0) (delay 2000 15000 0) (value1 0) (value2 0)) ;Purge
    (skill (class 1) (index 55) (redistribute 1) (limit 52 3 29 1) (maxlevel 3) (mp 190) (lasttime 0) (delay 0 90000 0) (value1 0) (value2 0)) ;HealingInstance
    (skill (class 1) (index 56) (redistribute 1) (limit 53 3 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;ReinforceSight
    (skill (class 1) (index 57) (redistribute 1) (limit 58 3 28 3) (maxlevel 2) (mp 72) (lasttime 0) (delay 1300 600 0) (value1 0) (value2 0)) ;HealingPartyPlus
    (skill (class 1) (index 58) (redistribute 1) (limit 59 3 57 1) (maxlevel 2) (mp 400) (lasttime 0) (delay 0 900000 0) (value1 0) (value2 0)) ;HealingPartyIns
    (skill (class 1) (index 59) (redistribute 1) (limit 68 3 0 0) (maxlevel 1) (mp 596) (lasttime 0) (delay 0 1800000 0) (value1 0) (value2 0)) ;HealingGreatRe
    (skill (class 1) (index 60) (redistribute 1) (limit 58 3 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;ControlAppetite
    (skill (class 1) (index 61) (redistribute 0) (limit 59 3 0 0) (maxlevel 1) (mp 50) (lasttime 0) (delay 1500 5000 0) (value1 0) (value2 0)) ;CAmnegia
    (skill (class 1) (index 80) (redistribute 1) (limit 50 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;Cgunnery
    (skill (class 1) (index 81) (redistribute 1) (limit 50 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;Cgunnery
    ;archer
    (skill (class 2) (index 0) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 6) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;run
    (skill (class 2) (index 1) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;behead
    (skill (class 2) (index 2) (redistribute 1) (limit 1 0 0 0) (maxlevel 10) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upgrade bow
    (skill (class 2) (index 3) (redistribute 1) (limit 1 0 0 0) (maxlevel 10) (mp 16) (lasttime 0) (delay 3000 0 0) (value1 0) (value2 0)) ;shot
    (skill (class 2) (index 4) (redistribute 1) (limit 1 0 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 800 0) (value1 0) (value2 0)) ;negative
    (skill (class 2) (index 5) (redistribute 1) (limit 1 0 0 0) (maxlevel 10) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upgrade concentration
    (skill (class 2) (index 6) (redistribute 1) (limit 1 0 0 0) (maxlevel 5) (mp 4) (lasttime 0) (delay 800 0 0) (value1 0) (value2 0)) ;flameArrow
    (skill (class 2) (index 7) (redistribute 0) (limit 1 0 0 0) (maxlevel 5) (mp 56) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;fatalchance
    (skill (class 2) (index 8) (redistribute 1) (limit 1 0 0 0) (maxlevel 10) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upevade
    (skill (class 2) (index 9) (redistribute 1) (limit 1 0 3 5) (maxlevel 5) (mp 50) (lasttime 0) (delay 3000 0 0) (value1 0) (value2 0)) ;StunArrow
    (skill (class 2) (index 10) (redistribute 1) (limit 1 0 0 0) (maxlevel 1) (mp 92) (lasttime 0) (delay 0 90000 0) (value1 0) (value2 0)) ;WildStrength
    (skill (class 2) (index 11) (redistribute 0) (limit 0 0 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;rest
    (skill (class 2) (index 12) (redistribute 1) (limit 1 0 0 0) (maxlevel 15) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upfatal
    (skill (class 2) (index 13) (redistribute 1) (limit 1 0 0 0) (maxlevel 5) (mp 15) (lasttime 0) (delay 1500 0 0) (value1 0) (value2 0)) ;PoisonArrow
    (skill (class 2) (index 14) (redistribute 1) (limit 1 0 6 5) (maxlevel 5) (mp 8) (lasttime 0) (delay 800 0 0) (value1 0) (value2 0)) ;Explosion
    (skill (class 2) (index 15) (redistribute 0) (limit 1 0 0 0) (maxlevel 1) (mp 72) (lasttime 0) (delay 2000 15000 0) (value1 0) (value2 0)) ;SilenceArrow
    (skill (class 2) (index 16) (redistribute 1) (limit 1 0 0 0) (maxlevel 5) (mp 25) (lasttime 0) (delay 1000 1000 0) (value1 0) (value2 0)) ;GetherShot
    (skill (class 2) (index 17) (redistribute 1) (limit 1 0 0 0) (maxlevel 80) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;UpAttackRange
    (skill (class 2) (index 18) (redistribute 1) (limit 1 0 0 0) (maxlevel 50) (mp 0) (lasttime 0) (delay 0 6000 0) (value1 0) (value2 0)) ;VitalityDrain
    (skill (class 2) (index 19) (redistribute 1) (limit 1 0 0 0) (maxlevel 4) (mp 40) (lasttime 0) (delay 1500 30000 0) (value1 0) (value2 0)) ;Suffering
    (skill (class 2) (index 20) (redistribute 1) (limit 1 0 8 10) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CUpRFEvade
    (skill (class 2) (index 21) (redistribute 1) (limit 1 0 0 0) (maxlevel 50) (mp 0) (lasttime 0) (delay 0 9000 0) (value1 0) (value2 0)) ;CMysticArrow
    (skill (class 2) (index 22) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 20) (lasttime 0) (delay 0 30000 0) (value1 0) (value2 0)) ;CMeshSpeed
    (skill (class 2) (index 23) (redistribute 1) (limit 1 0 0 0) (maxlevel 3) (mp 57) (lasttime 0) (delay 1000 5000 0) (value1 0) (value2 0)) ;CDarknessVision
    (skill (class 2) (index 24) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 42) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CResistLightning
    (skill (class 2) (index 25) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 42) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CResistIce
    (skill (class 2) (index 26) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 42) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CResistFire
    (skill (class 2) (index 27) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 80) (lasttime 0) (delay 2000 40000 0) (value1 0) (value2 0)) ;CSilenceShot
    (skill (class 2) (index 28) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 22) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CResistCurse
    (skill (class 2) (index 29) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 22) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CResistPalsy
    (skill (class 2) (index 30) (redistribute 0) (limit 1 0 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CUpReinforceVitality
    (skill (class 2) (index 31) (redistribute 1) (limit 1 0 0 0) (maxlevel 80) (mp 25) (lasttime 0) (delay 0 1800000 0) (value1 0) (value2 0)) ;CEmergencyEscape
    (skill (class 2) (index 32) (redistribute 0) (limit 1 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upfatal2
    (skill (class 2) (index 33) (redistribute 1) (limit 1 0 0 0) (maxlevel 1) (mp 50) (lasttime 0) (delay 0 30000 0) (value1 0) (value2 0)) ;CCloudSight
    (skill (class 2) (index 34) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 40) (lasttime 0) (delay 2400 30000 0) (value1 0) (value2 0)) ;CManaBurn
    (skill (class 2) (index 35) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 26) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshChance
    (skill (class 2) (index 36) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 38) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshStr
    (skill (class 2) (index 37) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 38) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshHth
    (skill (class 2) (index 38) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 42) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshDex
    (skill (class 2) (index 39) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 42) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshInt
    (skill (class 2) (index 40) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 38) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshWis
    (skill (class 2) (index 41) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 83) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshDefense
    (skill (class 2) (index 42) (redistribute 1) (limit 1 0 0 0) (maxlevel 2) (mp 100) (lasttime 0) (delay 2000 180000 0) (value1 0) (value2 0)) ;CPoisonCloud
    (skill (class 2) (index 43) (redistribute 1) (limit 1 0 0 0) (maxlevel 1) (mp 98) (lasttime 0) (delay 0 30000 0) (value1 0) (value2 0)) ;CVanishConfi
    (skill (class 2) (index 44) (redistribute 1) (limit 1 0 0 0) (maxlevel 1) (mp 100) (lasttime 0) (delay 1800 30000 0) (value1 0) (value2 0)) ;CDestroySight
    (skill (class 2) (index 45) (redistribute 1) (limit 1 0 0 0) (maxlevel 1) (mp 68) (lasttime 0) (delay 2300 15000 0) (value1 0) (value2 0)) ;CBenefitAblation
    (skill (class 2) (index 80) (redistribute 1) (limit 1 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;Cgunnery
    (skill (class 2) (index 81) (redistribute 1) (limit 1 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;Cgunnery
    ;transform
    ;

  3. #3
    Member DrOetker is offline
    MemberRank
    Jun 2008 Join Date
    43Posts

    Re: No Cooldown on some skills after KOSP Premium

    I used your skill txt but problems still there! How you mean change delay?

    EDIT: Ok no i overlook the prob: All Skills from knight Arhcer and amge till lvl 30 (all lower skills) dont work!
    After 2 or 3th use you get expelled! At knight you can see the cooldown at amge or archer not!

    Plz help me!
    DrOetker

  4. #4
    Member oktay4848 is offline
    MemberRank
    Jan 2007 Join Date
    44Posts

    Re: No Cooldown on some skills after KOSP Premium

    use it /learnon

  5. #5
    Grand Master TrueDarKZONE is offline
    Grand MasterRank
    Nov 2006 Join Date
    Some Were In ALocation
    686Posts

    Re: No Cooldown on some skills after KOSP Premium

    Quote Originally Posted by oktay4848 View Post
    use it /learnon
    .... you know all you know fuck all

    your problem is you are useing kosp cooldown protect. it will kick people evan if its set up perfick i know ive tested it with over 200 people :) over a fue hours and the setings will allways get smaller and smaller untill theres no point haveing it on.

  6. #6
    Newbie SiNDDDOO is offline
    MemberRank
    Dec 2008 Join Date
    12Posts

    Re: [help] No Cooldown on some skills after KOSP Premium

    Wow THanks for this answer

    your SiNDDDOO and Luckpf



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