you edit it in one of the dat files containing the effect scripts. you modify the effect used on the login, to another one.
effect files location "KalOnline\data\Effect"
u must decrypt the dat files in there.. sorry i cannot help you with wich file it is, i cant really remember the name of the effects used...
this is how it looks in the dat files.
Code:
"BanGoRi01"
{
{
texture "Data/Effect/Tex/ef_image000224.GTX"
blendFunc addblend
time 0.300000
deadTime 0.000000
timeOffset 0.000000
count 1
cycles 1
bunching 1.000000
color ( 1.000000 1.000000 1.000000 0.500000 )
fadeColor ( 1.000000 1.000000 1.000000 0.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 0.000000 0.000000 0.000000 )
direction cone ( 0.000000 0.000000 0.000000 0.000000 )
orientation x
speed ( 0.000000 10.000000 )
rotation ( 0.000000 10.000000 )
size ( 15.000000 20.000000 )
aspect ( 1.000000 1.100000 )
}
{
texture "Data/Effect/Tex/ef_image000224.GTX"
blendFunc addblend
time 0.300000
deadTime 0.000000
timeOffset 0.000000
count 1
cycles 1
bunching 1.000000
color ( 1.000000 1.000000 1.000000 0.500000 )
fadeColor ( 1.000000 1.000000 1.000000 0.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 0.000000 0.000000 0.000000 )
direction cone ( 45.000000 0.000000 1.000000 0.000000 )
orientation z
speed ( 0.000000 0.000000 )
rotation ( 0.000000 0.000000 )
size ( 0.000000 20.000000 )
aspect ( 1.000000 1.500000 )
}
{
texture "Data/Effect/Tex/ef_image000004.GTX"
blendFunc addblend
time 0.300000
deadTime 0.000000
timeOffset 0.000000
count 10
cycles 1
bunching 0.000000
color ( 1.000000 1.000000 1.000000 1.000000 )
fadeColor ( 1.000000 1.000000 1.000000 0.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 2
trailTime 0.300000
distribution sphere ( 0.000000 0.000000 0.000000 6.000000 )
direction outward ( 0.000000 0.000000 1.000000 0.000000 )
orientation aimed
speed ( 10.000000 30.000000 )
rotation ( 0.000000 0.000000 )
size ( 1.000000 0.000000 )
aspect ( 1.000000 1.000000 )
}
{
texture "Data/Effect/Tex/ef_image000004.GTX"
blendFunc addblend
time 0.300000
deadTime 0.000000
timeOffset 0.000000
count 10
cycles 1
bunching 1.000000
color ( 1.000000 1.000000 1.000000 1.000000 )
fadeColor ( 1.000000 1.000000 1.000000 0.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 0.000000 0.000000 0.000000 )
direction cone ( 30.000000 0.000000 1.000000 0.000000 )
orientation view
speed ( 10.000000 10.000000 )
rotation ( 0.000000 0.000000 )
size ( 3.000000 0.000000 )
aspect ( 1.000000 1.000000 )
customPath helix ( 0.000000 0.000000 12.000000 5.000000 12.000000 )
}
}
Could be one of these effect names,
Code:
Omni02
Omni03
Omni04
Omni05
Omni06
Omni07
Omni08
Omni09
Omni10
Omni01
Omni11
Omni12
Omni13
Omni15
Omni16
Omni17
Omni18
Omni19
Spot01
Omni20
Omni21
Omni22
for reference try open the login_map.map with notepad, or hex editor so u can read the info in there