(Q) about an Effect

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  1. #1

    (Q) about an Effect

    which files belnder is asking to open in it . cause i want edit the place that u choose ur char and maybe i want change the effect there ^^ cause i saw it on youtube :D.

    if u want see what i mean look here:

    http://www.youtube.com/watch?v=iijVnnvmuqc
    Last edited by zig; 15-09-08 at 03:35 PM.


  2. #2
    Your omega Dopestar is offline
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    Re: Kal Lover What Ur Problem? ?

    thread cleaned, only reply if you can actually help no spamming

  3. #3

    Re: (Q) about an Effect

    Oo ok im sorry but can u answer my question?

  4. #4
    Account Upgraded | Title Enabled! SAL-HOAX is offline
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    Re: (Q) about an Effect

    you edit it in one of the dat files containing the effect scripts. you modify the effect used on the login, to another one.

    effect files location "KalOnline\data\Effect"
    u must decrypt the dat files in there.. sorry i cannot help you with wich file it is, i cant really remember the name of the effects used...

    this is how it looks in the dat files.

    Code:
    "BanGoRi01"
    {
    	{
    		texture		"Data/Effect/Tex/ef_image000224.GTX"
    		blendFunc	addblend
    		time			0.300000
    		deadTime		0.000000
    		timeOffset	0.000000
    		count			1
    		cycles		1
    		bunching		1.000000
    		color			( 1.000000 1.000000 1.000000 0.500000 )
    		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
    		fade			0.500000
    		offset		( 0.000000 0.000000 0.000000 )
    		gravity		0.000000
    		trails	0
    		trailTime	1.000000
    		distribution	box ( 0.000000 0.000000 0.000000 )
    		direction	cone	( 0.000000 0.000000 0.000000 0.000000 )
    		orientation	x
    		speed			( 0.000000 10.000000 )
    		rotation		( 0.000000 10.000000 )
    		size			( 15.000000 20.000000 )
    		aspect		( 1.000000 1.100000 )
    	}
    	{
    		texture		"Data/Effect/Tex/ef_image000224.GTX"
    		blendFunc	addblend
    		time			0.300000
    		deadTime		0.000000
    		timeOffset	0.000000
    		count			1
    		cycles		1
    		bunching		1.000000
    		color			( 1.000000 1.000000 1.000000 0.500000 )
    		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
    		fade			0.500000
    		offset		( 0.000000 0.000000 0.000000 )
    		gravity		0.000000
    		trails	0
    		trailTime	1.000000
    		distribution	box ( 0.000000 0.000000 0.000000 )
    		direction	cone	( 45.000000 0.000000 1.000000 0.000000 )
    		orientation	z
    		speed			( 0.000000 0.000000 )
    		rotation		( 0.000000 0.000000 )
    		size			( 0.000000 20.000000 )
    		aspect		( 1.000000 1.500000 )
    	}
    	{
    		texture		"Data/Effect/Tex/ef_image000004.GTX"
    		blendFunc	addblend
    		time			0.300000
    		deadTime		0.000000
    		timeOffset	0.000000
    		count			10
    		cycles		1
    		bunching		0.000000
    		color			( 1.000000 1.000000 1.000000 1.000000 )
    		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
    		fade			0.500000
    		offset		( 0.000000 0.000000 0.000000 )
    		gravity		0.000000
    		trails	2
    		trailTime	0.300000
    		distribution	sphere ( 0.000000 0.000000 0.000000 6.000000 )
    		direction	outward	( 0.000000 0.000000 1.000000 0.000000 )
    		orientation	aimed
    		speed			( 10.000000 30.000000 )
    		rotation		( 0.000000 0.000000 )
    		size			( 1.000000 0.000000 )
    		aspect		( 1.000000 1.000000 )
    	}
    	{
    		texture		"Data/Effect/Tex/ef_image000004.GTX"
    		blendFunc	addblend
    		time			0.300000
    		deadTime		0.000000
    		timeOffset	0.000000
    		count			10
    		cycles		1
    		bunching		1.000000
    		color			( 1.000000 1.000000 1.000000 1.000000 )
    		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
    		fade			0.500000
    		offset		( 0.000000 0.000000 0.000000 )
    		gravity		0.000000
    		trails	0
    		trailTime	1.000000
    		distribution	box ( 0.000000 0.000000 0.000000 )
    		direction	cone	( 30.000000 0.000000 1.000000 0.000000 )
    		orientation	view
    		speed			( 10.000000 10.000000 )
    		rotation		( 0.000000 0.000000 )
    		size			( 3.000000 0.000000 )
    		aspect		( 1.000000 1.000000 )
    		customPath		helix ( 0.000000 0.000000 12.000000 5.000000 12.000000 )
    	}
    }


    Could be one of these effect names,
    Code:
    Omni02
    Omni03
    Omni04
    Omni05
    Omni06
    Omni07
    Omni08
    Omni09
    Omni10
    Omni01
    Omni11
    Omni12
    Omni13
    Omni15
    Omni16
    Omni17
    Omni18
    Omni19
    Spot01
    Omni20
    Omni21
    Omni22
    for reference try open the login_map.map with notepad, or hex editor so u can read the info in there

  5. #5

    Re: (Q) about an Effect

    tyvm.. btw how i open dat files?
    Last edited by zig; 16-09-08 at 12:22 PM.

  6. #6
    Account Upgraded | Title Enabled! 2Kxx is offline
    MemberRank
    Feb 2008 Join Date
    Sweden..Location
    1,194Posts

    Re: (Q) about an Effect

    Download server tools 2.1 and use the dat2text converter there.

  7. #7

    Re: (Q) about an Effect

    thanks



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