[Q] D1 "Run in Telport"

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  1. #1
    http://kalserverace.com Ace-SG1- is offline
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    [Q] D1 "Run in Telport"

    i know it has something to do whith Ect.txt (server side) and thats about it.
    is there a way that i culd make one? (not move but make)

    Thank you.


  2. #2
    Gamma Nuklear is offline
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    Re: [Q] D1 "Run in Telport"

    You mean portals? Like exit and entrances to dungeons?

    If so, it's in Etc.txt and just copy and paste one of the codes for a dungeon.

  3. #3
    This Time = Dead Time! gumby is offline
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    Re: [Q] D1 "Run in Telport"

    please explain more, Cant quite understand your question

  4. #4
    Proficient Member Relvin is offline
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    Re: [Q] D1 "Run in Telport"

    He means a portal that moves the player to a certain location once the player touches it. Like dungeon entrances/exits. He wants to know how to make a custom one that will teleport players to a location of his choice.

  5. #5
    http://kalserverace.com Ace-SG1- is offline
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    Re: [Q] D1 "Run in Telport"

    bingo! ^_^ any one know hows to do that?

  6. #6
    Account Upgraded | Title Enabled! swarm133 is offline
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    Re: [Q] D1 "Run in Telport"

    it's in etc.txt and also the ksm files. thats why editing the ksm files can break the portal. you need to either make a ksm editor that can add the portal zones or ask someone very nicely to make one for you. i myself haven't got one of those nice map editors.

    I'm pretty sure thats how it is done.

  7. #7
    Hm. foxx is offline
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    Re: [Q] D1 "Run in Telport"

    TheDeathArt's ksm editor can to that

  8. #8
    aka Reb3lzrr Boarderkoen is offline
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    Re: [Q] D1 "Run in Telport"

    Easy :
    Code:
    (portal (country 2) (from 0 7102 9954 7107 9960) (to 4 35560 34516 29717))
    (Country 2) = Country code -_-
    (from 0 7102 9954 7107 9960) = Start Square, (from [map] [NW:X/32] [NW:Y/32] [SE:X/32] [SE:Y/32]) its the same as spawning mobs Look further down the post if you dont understand it
    (to 4 35560 34516 29717)) = The coardinates to telleport to
    You need 2 points (coordinates) to define a spawn rectangle.
    Go to the south/west corner of the (virtual) rectangle type /coordinates and write them down, now do thes ame with the north/east corner and write the coordinates down.

    Lets say s/w = (257925 276013 16966) and n/e = (258648 276331 16811)

    Now how to get (rect x y x2 y2) out of this coordinates?
    Easy, take the first number of s/w coord. and divide it by 32 = x
    Second number of s/w divided by 32 = y
    First number of n/e divided by 32 = x2
    Second number of n/e divided by 32 = y2

    So the coordinates for the spawn rectangle would be:
    (rect 8060 8625 8082 8635)
    In this case:
    (from 0 8060 8625 8082 8635)

  9. #9
    Arrogant Wizard DeathArt is offline
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    Re: [Q] D1 "Run in Telport"

    It's the plan, that we'll make some portal gates on HOAX to test the possbility of this out :-)

    I just lack the time to help fixing the rest. But I'll make sure to post some screenshots if we make it work.

  10. #10
    Account Upgraded | Title Enabled! swarm133 is offline
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    Re: [Q] D1 "Run in Telport"

    Quote Originally Posted by Boarderkoen View Post
    Easy :
    Code:
    (portal (country 2) (from 0 7102 9954 7107 9960) (to 4 35560 34516 29717))
    (Country 2) = Country code -_-
    (from 0 7102 9954 7107 9960) = Start Square, (from [map] [NW:X/32] [NW:Y/32] [SE:X/32] [SE:Y/32]) its the same as spawning mobs Look further down the post if you dont understand it
    (to 4 35560 34516 29717)) = The coardinates to telleport to

    In this case:
    (from 0 8060 8625 8082 8635)
    yes that works fine if the portal box is in the portal zone of the ksm file.

    by editing a ksm file you can break 'run in teleports' therefore it's not just in etc.txt



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