[Q]maps

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  1. #1
    Valued Member lovmonkey is offline
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    [Q]maps

    hey guys , i got a question about the new mabs

    i never made a new map working so i got a few questions b4 i start on it ^^ i'm still noob with this shit

    first question:

    i downloaded the new maps for the bronze man etc mobs , do i only have to put the opl , kcm files in the MAPS folder and that's it or? do i have to make a ksm to..

    second question:

    if i have to make a ksm , what is a ksm and how do i make it ^^

    that's it :) please come down to hard on me ;-) still noob , but trying to learn

    greetz


  2. #2
    Valued Member BorStI is offline
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    Re: [Q]maps

    ^^ i had same questions as i added my first map

    for *.ksm take a blanc *.ksm.... look up in your mainsvr-->map--> and just copy 1 *.ksm and change name

    opl and kcm ... arg iam not 100% sure ...

  3. #3
    Valued Member lovmonkey is offline
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    Re: [Q]maps

    Quote Originally Posted by BorStI View Post
    ^^ i had same questions as i added my first map

    for *.ksm take a blanc *.ksm.... look up in your mainsvr-->map--> and just copy 1 *.ksm and change name

    opl and kcm ... arg iam not 100% sure ...
    so if i have the kcm files.. and i need the ksm files of this
    do i just rename kcm to ksm? or i there a convertor or ? :s

    greetz

  4. #4
    aka Reb3lzrr Boarderkoen is offline
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    Re: [Q]maps

    Let me break it down for you:

    • KCM( Kal Client Map ), holds info about textures, shape of the map, and some other info
    • OPL ( Object Position List ), holds info about where Objects are positioned, what their rotation is, what their scale is etc...
    • KSM( Kal Server Map ), holds info about the rights that Mobs / Players have in which area...


    Their is only one tool that creates KSMs I believe, and that is mine... anyway I'll create a KSM that is blank... this means mob are able to spawn everywhere...

    right,, so anwsers to your other questions:
    Is their a converter from KCM to KSM?
    well not directly a converter, but their are 2 (private) tools (my tool: KWE, and vanDit's tool: KSU) that can create a KSM based on KCM info...A little showoff down here


    What do i have to do with OPLs and KCMs?
    -OPLs and KCMs have to be in your client's data/maps folder
    -Add the maps to your config file ( config.pk => macro.dat? )

    What do i have to do with the KCMs?
    -Rename my clean KSM to your KCM's name
    -Place them in your server's /map folder
    -Add them to initmap.txt


    I hope I just solved all your questions!

    Gz reb3lzrr
    Attached Files Attached Files

  5. #5
    Valued Member lovmonkey is offline
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    Re: [Q]maps

    Quote Originally Posted by Boarderkoen View Post
    Let me break it down for you:

    • KCM( Kal Client Map ), holds info about textures, shape of the map, and some other info
    • OPL ( Object Position List ), holds info about where Objects are positioned, what their rotation is, what their scale is etc...
    • KSM( Kal Server Map ), holds info about the rights that Mobs / Players have in which area...

    Their is only one tool that creates KSMs I believe, and that is mine... anyway I'll create a KSM that is blank... this means mob are able to spawn everywhere...

    right,, so anwsers to your other questions:
    Is their a converter from KCM to KSM?
    well not directly a converter, but their are 2 (private) tools (my tool: KWE, and vanDit's tool: KSU) that can create a KSM based on KCM info...A little showoff down here


    What do i have to do with OPLs and KCMs?
    -OPLs and KCMs have to be in your client's data/maps folder
    -Add the maps to your config file ( config.pk => macro.dat? )

    What do i have to do with the KCMs?
    -Rename my clean KSM to your KCM's name
    -Place them in your server's /map folder
    -Add them to initmap.txt


    I hope I just solved all your questions!

    Gz reb3lzrr
    thanks ^^ maby someone can add this to guide section or what ever :) cause think ( secretly i'm hoping it ) that i ain't the only one that questions things like this ..

    btw i got a last question , in my macro.dat..

    the lines are very different form initmap.txt

    see , this is my initmap.txt line ( just 1 of em ) wich i added

    (initmap (index 0) (kind 1) (xy 40 40) (filename "n_040_040.ksm"))

    but in initmap.dat i see this (again just an example ):

    (initmap (index 0) (kind 1) (fog 8000 0.77 0.77 0.77 ) (xy 36 31) (orgPatch 32 32) (filename "n_036_031.ksm"))

    so what does the fog thing mean , and the orgpatch? will it work if i only add this line? :
    (initmap (index 0) (kind 1) (xy 40 40) (filename "n_040_040.ksm"))

    (ps : maps are the new ones for the spirit mobs )

  6. #6
    Account Upgraded | Title Enabled! Keppi is offline
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    Re: [Q]maps

    Quote Originally Posted by Boarderkoen View Post
    Let me break it down for you:

    • KCM( Kal Client Map ), holds info about textures, shape of the map, and some other info
    • OPL ( Object Position List ), holds info about where Objects are positioned, what their rotation is, what their scale is etc...
    • KSM( Kal Server Map ), holds info about the rights that Mobs / Players have in which area...


    Their is only one tool that creates KSMs I believe, and that is mine... anyway I'll create a KSM that is blank... this means mob are able to spawn everywhere...

    right,, so anwsers to your other questions:
    Is their a converter from KCM to KSM?
    well not directly a converter, but their are 2 (private) tools (my tool: KWE, and vanDit's tool: KSU) that can create a KSM based on KCM info...A little showoff down here


    What do i have to do with OPLs and KCMs?
    -OPLs and KCMs have to be in your client's data/maps folder
    -Add the maps to your config file ( config.pk => macro.dat? )

    What do i have to do with the KCMs?
    -Rename my clean KSM to your KCM's name
    -Place them in your server's /map folder
    -Add them to initmap.txt


    I hope I just solved all your questions!

    Gz reb3lzrr
    Whats the price of your tool?


    to the topic : Yes it will work if you just delete the (fog ) (org thingy

  7. #7
    Valued Member lovmonkey is offline
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    Re: [Q]maps

    Quote Originally Posted by Keppi View Post
    Whats the price of your tool?


    to the topic : Yes it will work if you just delete the (fog ) (org thingy
    hmm.. i added clean ksm files , with same name as kcm , i addded the kcm in initmap.txt , macro.dat

    but they don't work :-/

    what did i forget?

  8. #8
    aka Reb3lzrr Boarderkoen is offline
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    Re: [Q]maps

    Quote Originally Posted by Keppi View Post
    Whats the price of your tool?


    to the topic : Yes it will work if you just delete the (fog ) (org thingy
    The price will be around 100-150

  9. #9
    Valued Member lovmonkey is offline
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    Re: [Q]maps

    [quote=Boarderkoen;3950844]The price will be around 100-150



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