Well, someone can explain me exactly what i must do in this macro.dat, because actually i think maybe its from npcbones or something but i m not sure... Could be Fog, i really dont have clues.
So i ll learn more if i get the solution and then i can compare with others things.
And btw you tell me to look somewhere even i dont know what to do and what you wanna do in macro.dat, remove the map?lol.
Or you want to fix the effect or just remove the effect? i would think to remove...
Would be a pleasure if someone know how to do. Thx. And btw What is fog on initmap in macro.dat? Someone know?
And i think you're wrong about macro.dat, i think its somewhere in Object.dat.
lol, please can you tell me then how to do, will be nice ^^
i were thinking to remove the object , then the effect will be go too lol.
But right, better only remove the effect... so? :p
i just disabled it ! I think with playing on the particule, i can put another one and get normal fire.
Its not the best solution but at least , i shared the fix.
Let s say its Self-Solved lol.
Thx to people who tried to help.
EDIT3 : Right, i changed the particle to "fire_fall_03" and working as well ! Proud !