Scenario 3-1 Fire Effect [Solved]

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  1. #1
    Elite Member woopp is offline
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    Scenario 3-1 Fire Effect [Solved]

    Can someone tell me how to fix the effect of this Fire or how to remove it Please.

    Its From the map 34-42... Scenario 3-1.
    Here the Screenshot.
    Attached Thumbnails Attached Thumbnails shot_2009_3_13_000.jpg  
    Last edited by woopp; 13-03-09 at 02:32 PM.


  2. #2
    Grand Master Zen is offline
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    Re: Scenario 3-1

    il give you a hint.

    config.pk-->macro.dat

  3. #3
    Sorcerer Supreme khosh is offline
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    Re: Scenario 3-1

    Nice Colours FTW XD

  4. #4
    Elite Member woopp is offline
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    Re: Scenario 3-1

    If you have, would you give me exactly the solution. i Dont see what to do.

  5. #5
    Grand Master Zen is offline
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    Re: Scenario 3-1

    answers will come in time young grasshopper...


    another hint...

    /fet frame--->config.pk--->macro.dat

  6. #6
    Elite Member woopp is offline
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    Re: Scenario 3-1

    Well, someone can explain me exactly what i must do in this macro.dat, because actually i think maybe its from npcbones or something but i m not sure... Could be Fog, i really dont have clues.

    So i ll learn more if i get the solution and then i can compare with others things.
    And btw you tell me to look somewhere even i dont know what to do and what you wanna do in macro.dat, remove the map?lol.
    Or you want to fix the effect or just remove the effect? i would think to remove...

    Would be a pleasure if someone know how to do. Thx. And btw What is fog on initmap in macro.dat? Someone know?

    And i think you're wrong about macro.dat, i think its somewhere in Object.dat.

  7. #7
    Grand Master Zen is offline
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    Re: Scenario 3-1 Fire Effect [Waiting Solve]

    its an effect rather than an object. therefore it isint in object.dat

  8. #8
    Elite Member woopp is offline
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    Re: Scenario 3-1 Fire Effect [Waiting Solve]

    lol, please can you tell me then how to do, will be nice ^^
    i were thinking to remove the object , then the effect will be go too lol.
    But right, better only remove the effect... so? :p

  9. #9
    nom nom nom s0ul666 is offline
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    Re: Scenario 3-1 Fire Effect [Waiting Solve]

    copy/paste the latest int effects folder xD

  10. #10
    Elite Member woopp is offline
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    Re: Scenario 3-1 Fire Effect [Waiting Solve]

    I dont have the source from int :p

    EDIT : i found the bakabug New config.pk :p i m going to look around it. Thx for information.

    Well I changed them, and i still get this pink effect on the fire With Copy/Past.
    Tedelex, can you now give the right way?

    EDIT2 : Well i removed the effect, it was in Object.dat

    ;(model "data\objects\b\10\structure\10-sto5" (extent 50000 60000) (particle "fire_fall_04" -1 0 0 0))

    i just disabled it ! I think with playing on the particule, i can put another one and get normal fire.
    Its not the best solution but at least , i shared the fix.

    Let s say its Self-Solved lol.

    Thx to people who tried to help.

    EDIT3 : Right, i changed the particle to "fire_fall_03" and working as well ! Proud !

  11. #11
    Member Denai is offline
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    Re: Scenario 3-1 Fire Effect [Solved]

    bah i was going to say that :p

  12. #12
    Elite Member woopp is offline
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    Re: Scenario 3-1 Fire Effect [Solved]

    lol Denai thx but you give the same solution i already shared XD.



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