Teleport name area .*.*.*.*.*.

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  1. #1
    Member gTg is offline
    MemberRank
    Jun 2013 Join Date
    54Posts

    Teleport name area .*.*.*.*.*.

    how i can make my members when they port to any area the name of the area showen ?

    like this one in madknight server

    SS:

    9anwcfn.jpg



    TY
    General for the ss from madknight post





  2. #2
    Life of Pi PYRO is offline
    MemberRank
    May 2012 Join Date
    NarootuhLocation
    333Posts

    Re: Teleport name area .*.*.*.*.*.

    correct me if iam wrong but this is only possible if u got coding skills

  3. #3
    make Love, not War! HadesKal is offline
    MemberRank
    Feb 2008 Join Date
    PandoraLocation
    535Posts

    Re: Teleport name area .*.*.*.*.*.

    NewWorldKal from Madknight, cool, i need to contact him!

  4. #4

    Re: Teleport name area .*.*.*.*.*.

    Justei made this with his visuals.dll. Ask justei and yeah it's nwk not madknights server haha

  5. #5
    Alpha Member Justei is offline
    MemberRank
    Oct 2007 Join Date
    /f241Location
    1,904Posts

    Re: Teleport name area .*.*.*.*.*.

    You can do this using my Visuals.dll
    Just plug it into the client and edit the config files. Can't remember exactly how that stuff worked since I haven't even touched the files in a long time. Don't even know if I have it on my PC :P.

    I'm pretty sure you can just rip it from the NWK client and use it in any other client. However older clients are going to have a harder time using it if I remember correctly. Also older clients might have different memory addresses so that will break it as well (it uses coordinates to determine when you enter a new zone).

  6. #6

    Re: Teleport name area .*.*.*.*.*.

    Ahh, right. It used our "pointer reader" haha. The adresses are static. So you'd have to hex edit the visuals.dll to use it on other clients(newer int engine or pserver engine).



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