Re: [Share]L2jServer Compiled Revisions - High Five (BETA)
Update with L2jServer BETA 8410
Fixed in this BETA:
- BETA: The Hellbound Core part!
Items auto destroy time support.
Hellbound Manager.
Walking Manager.
L2QuestGuardInstance.
L2NoRestartZone.
Special Thanks:
_DS_ first Hellbound Manager implementation.
VlLight? as GKR for the other support and features.
Code review, cleanup, code refactoring, typo fixing by me. (Zoey76)
- BETA: Target handlers can be loaded from MasterHandler? directly
- BETA: L2PcInstance elementals update, thx UnAfraid?
- BETA: Crest Cache clear update Summons now share master's elementals Core Side
- BETA: Minor update for Jython Engine builder
- BETA: Libs Update:
Added Jython version to the name.
Updated Java Engine, fully compatible with Java 7.
Updated Jython Engine.
Updated/reworked Netcon lib.
- BETA: Skill Trees rework:
Retail like Freya skill tree system.
New data is on XMLs, SQL support removed.
New configuration options available.
Memory leaks fixed.
- BETA: Skill Trees improvements:
Hash code arrays for invalid skill check should be generated once after all skill trees are loaded into memory, not one time for each skill tree, this will decrease boot time and save some resources.
Minor code/comments refactoring and cleanup.
- BETA: Reflect call fix, thx Lupu1
- BETA: Updating builders due new location of some DP files.
- BETA: Olympiad:
Noblesse characters are now bound by a set number of matches they can join per week:
Maximum number of matches a Noblesse character can join per week: 70
Maximum number of Class-Irrelevant Individual matches a character can join per week: 60
Maximum number of Class Individual matches a character can join per week: 30
Maximum number of Class-Irrelevant Team matches a character can join per week: 10
This maximum number resets at the beginning of each Olympiad cycle.
Note:
Thanks osiride.
Minor fixes by Zoey76:
olympiad_nobles and olympiad_nobles_eom fields changed from decimal to integer;
less code for some SystemMessages?.
cleanup and code refactoring.
- BETA: Library updates:
Java Engine, now fully compatible with Java 7 features.
Jython Engine.
Netcon library.
- NETCON: Update:
Warning fixed.
Code format and cleanup.
Added project specific Clean Up and Formatter settings.
- JAVA ENGINE: Update:
Fully updated for Java 7.
Warning fixed.
Code format and cleanup.
Added project specific Clean Up and Formatter settings.
- JAVA ENGINE: Update:
Warning fixed.
Code format.
Added project specific Clean Up and Formatter settings.
- BETA: Support for Totem items
- Also added new player condition called: insideZoneId="id, id, id" params are zone ids returns true if the caster is on at least 1 of specified ids
- BETA: How many times with your GM which is in message refusal mode you have PMed a person and expecting to recieve a PM from him?
Well, here is your solution
- BETA: Moving targets to handlers thanks BiggBoss? for the idea
- BETA: Importing Java/Jython Engines (NOTE: This libs require updates for Java 7 also recompile).
- BETA/STABLE: Game Day/Night Time Fix by tukune, also recompiled MMOCore lib added.
- BETA: removed Main-Class from MMOCore builder, this is not a executable Jar.
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More to come
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Update with L2jServer BETA 8440
Fixed in this BETA:
- BETA: Possessor Of A Precious Soul 3 quest update to h5
- BETA: Hellbound related fixes:
Beleth HTML, thanks corbin12 for report.
Unhardcoded 2 HTMLs from Beleth AI.
Skill Magic Bottle(2359), thanks digunan, plim for report.
Natives AI fixes, thanks digunan and pmq for report.
Wrong HTML for Kief, thanks pmq for report.
- BETA: H5 NPCs by UnAfraid?.
- BETA: Moving target types out of L2Skill Datapack part.
Renamed some method to match it's function.
Better Format setting for enums.
- BETA: Updating to Trove 3.0.0
- BETA/STABLE: Updating skill 7003.
- BETA: Shiny Platform transformation
- BETA: Missing Limited Period Items, thanks nonom & Zoey76.
- BETA: FinalEmperialTomb? little improvement
- BETA: Jude's Request bypass fix thanks malyelfik
- BETA: L2NpcShiftAction typo fix thanks qwerty for report
- BETA: Updating Code Cleanup and Formatter settings.
Note: Use @formatter to define a block that will be skipped on formatting:
//@formatter
ff
Some code.
//@formatter
n
- BETA: Lighting Shock has been changed from physical skill to magic skill, thanks blacksea & caramon81.
- BETA: Quest fixes:
Jude's Request(690) script path typo fix by Raikkon35.
Matras' Curiosity(132) HTML fixes by me, thanks kostantinos for report.
- BETA: Morale Boost Buff Level 1 Increased Paralysis/Bleed/Poison/Stun Resistance by 50, Critical Rate by 10%, and Critical Power by 10%. The buff only remains while you are in Dragon Valley.
Morale Boost Buff Level 2 Increased Paralysis/Bleed/Poison/Stun Resistance by 80, Critical Rate by 30%, Critical Power by 15%, P. Atk. by 15%, and M. Atk. by 15%. The buff only remains while you are in Dragon Valley.
Morale Boost Buff Level 3 Increased Paralysis/Bleed/Poison/Stun Resistance by 90, Critical Rate by 50%, Critical Power by 20%, P. Atk. by 15%, M. Atk. by 15%, Atk. Spd. by 15%, Casting Speed by 15%, and XP by 20%. The buff only remains while you are in Dragon Valley.
- BETA: Uncommenting No Restart Zones and few other fixes related.
- BETA: Little update of Shift + click on npc now it will display item icon (Drops) and color changes the ugly blue now is more readable
- BETA: EffectDispellBySlot? by Gnacik
- BETA: Final Emperial Tomb (Instanced Frintezza) by Gigiikun
- BETA: NPC Vulnerability fix by Kingzor.
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Update with L2jServer BETA 8449
Fixed in this BETA:
- BETA: Fixing a EXPLOIT where players buy items at 10.000 and then sell it to a NPC for 50.000 getting adena easily, thanks DJSta for report.
- BETA: Support for Critical Announcements by Nyaran.
Added support for command //critannounce (with a config for add sender name before the announce).
Added support for critannounces.txt, show critical announces on char login (Can be managed via admin panel).
Added support for critical announces on auto_announces table (Can be managed via admin panel).
- BETAE: Removing invalid NPC Skills.
- BETA: Minor fix for Skill Magic Bottle(2359).
- BETA: Priest Of Blessing minor code update.
- BETA: In retail debuff with -1 power always lands. Example: Stigma of Shilen, Real Target etc.
- BETA: Implementing setIsInHideoutSiege() and isInHideoutSiege() methods by BiggBoss? and me.
- BETA: RequestWothDrawPremiumItem? typo fix and little source format
- BETA: Shortcuts update:
Code refactoring and cleanup.
Typos fixed in JavaDocs?.
Removed duplicated code.
Single method to update skill shortcuts.
- BETA: Fixing Pick Up Protected Items With Pets also items dropped by players should not be protected by DrHouse?
- BETA: Support for Critical Announcements by Nyaran.
Added support for command //critannounce (with a config for add sender name before the announce).
Added support for critannounces.txt, show critical announces on char login (Can be managed via admin panel).
Added support for critical announces on auto_announces table (Can be managed via admin panel).
- BETA: Recently found that you can autoattack flagged alliance players
??? Well anyway, i decided its time to rework this methed. So, currently this is done:
Support for L2FriendlyMobInstance
Duel check comes first, even if you are in a party, you can autoattack him.
In arenas, you can autoattack clan/ally members who arent in your party.
Added checks for alliance members, they cannot autoattack each other.
Checks for pvp flag/karma are now last, they were skipping valuable checks.
- BETA: NpcTable? rework now's a bit more organized and also is possible to (re) load any npcId on the fly thanks qwerty13 for testing
- BETA: One more deadlock fix thanks JIV
- BETA: Enabled two warnings:
Missing Override annotations.
Missing Deprecated annotations.
Respective fixes.